Sony Plans its Own Lanterns With Spider-Man Clone Saga TV Show

Any loyal reader of Den of Geek know that the first trailers for Lanterns didn’t inspire a whole lot of confidence. Like everyone else, we wondered why there was so little green in the Green Lantern show, why the space cops acted so much like Earth cops, why Hal would even bring up Ch’p if the show wasn’t going to show us Ch’p. Yet, here we are, days away from the finale, completely in love with the show.

Which is a long way of saying that even a really bad idea for a superhero TV show can lead to a great superhero TV show. Speaking of which: Sony is making a TV show about The Clone Saga, the infamous and unanimously-agreed-upon absolute worst story in Spider-Man‘s 64-year history. If your first question is “Why?”, and that really should be your first question, the answer is easy to see from Deadline’s report: the series will adapt “the second Clone Saga story arc that focuses on two Spider-Man clones, Ben Reilly and Kaine Parker.” In other words, we’ve got two people who don’t like each other making sense of their powers. Just like Lanterns.

The Clone Saga ran across every Spider-Man comic book from October 1994 to December 1996, and, like most superhero debacles, stemmed from an editorial mandate. Marvel editorial did not like the fact that Peter Parker had grown to adulthood, married Mary Jane, and was expecting a kid, so they wanted a reboot. They wouldn’t settle on the absolutely stupid idea of Peter making a deal with the devil to wipe out his marriage for another decade. So instead, they picked a story from the ’70s in which Spidey fights a clone of himself.

That story ends with the clone seemingly dying in a fire and Peter Parker returning home to resume his life. But The Clone Saga posits that the person who went to Peter Parker’s apartment that day was not, in fact, Peter Parker. Instead, he was the clone, who only thought he was Peter. The real Peter suffered amnesia from the explosion and spent years wandering around, trying to remember who he was. Once he figured it out, he came to confront the false Peter and reclaim his life.

Initially, Marvel planned for a smooth transition: the Clone would realize his mistake, take the name Ben Reilly, dye his hair blonde and move to the West Coast with Mary Jane and his child, finally free from the responsibility of being Spider-Man. The real Peter would take his place, having more adventures without the baggage of a family. However, fans hated this idea, and editorial was forced to rewrite plans on the fly, leading to a confusing, ambling story that ultimately resulted in no changes to the status quo. Marvel affirmed that the Peter we knew was in fact the real Peter, that the other guy was the clone. The other guy took the name Ben Reilly and stuck around as the Scarlet Spider for a while, until he died… and came back… and died again… and also came back.

You can see where the confusion comes in, and we haven’t even talked about Kaine Parker yet. Kaine arrives midway through the Clone Saga, and reveals himself to be the first clone of Peter Parker, a deeply flawed one at that. Scarred and monstrous-looking, Kaine has none of the inherent goodness of Peter or Ben. Further, he has the ability to burn people with his touch, which he uses on the faces of his enemies.

These days, both Ben and Kaine have become accepted, regular parts of the Spider-Man mythos, sometimes carrying their own books and appearing in Spider-Verse crossovers. Which is just one reason why a Sony TV show isn’t the worst idea.

The other reason is that Sony just made (and canceled after one season) a really good Spider-Noir show, which also seemed like an unlikely choice for a TV series. The show had none of the leftist grit of the original comic book series, nor any of the overt goofiness of Nicolas Cage‘s performance in Into the Spider-Verse. Yet, it was still incredibly well done, both thematically rich and entertaining.

The same, of course, is true of Lanterns, a series that is indeed about two guys walking around Nebraska wearing street clothes and also about space cops who work alongside a sentient planet. So, you know what? Go ahead, Sony. You make your Clone Saga TV show. Maybe you can finally make something beautiful out of that legendary mess.

Daleks – The Fan-Favorite Doctor Who Monster Comes Home with a New Hachette Model

This article is sponsored by Hachette Partworks.

Doctor Who is one of the most enduring science fiction franchises in modern history, with its main television series alone running (with several notable lapses) since 1963. One under-appreciated side of the franchise, however, is its foray into video games. Doctor Who has been a part of the gaming space since 1983, with the franchise’s first official game, the aptly titled Doctor Who: The First Adventure, published for the BBC Micro, an early personal computer commissioned by the BBC as its name suggests. This gave the British sci-fi franchise another frontier to explore and leave its mark in, along with television and merchandising, including its most iconic recurring enemy, the Daleks.

The Daleks have had an interesting place in Doctor Who video game history as they have had in the wider franchise itself. 1985’s PC game Doctor Who and the Mines of Terror featured enemies that heavily resembled Daleks but weren’t referred to by name, as the rights to the extraterrestrial exterminators were partially owned by their creator Terry Nation at the time, which would’ve complicated the licensing deal. It wasn’t until the 1992 PC game Dalek Attack that the Doctor’s formidable foes would officially make their video game debut, menacing several different incarnations of the Doctor over the course of the game.

When it comes to Daleks, Hachette Partworks has one of the most impressive models around, available through a subscription service from the company. The model is based on how the Daleks appeared in the Time War, the pivotal conflict that placed the Doctor and his fellow Time Lords in a battle for the fate of space and time against the nefarious enemies, resulting in the Time Lords nearly being wiped out for good. The subscription service has components shipped regularly, along with a magazine to not only help fans assemble the detailed model but with plenty of interesting info about Doctor Who at large.

To shift more focus to Hachette’s Dalek model and accompanying Doctor Who magazine for a moment, the subscription provides fans with the most detailed Time War Dalek currently available on the market at 1:2 scale of those appearing in the television series. This includes built-in sound effects, functional lights, and movement so fans can get their very own Dalek at home vowing to exterminate anyone who stands in their way. More than just building the familiar metallic casing for the villainous extraterrestrial, the model comes with the Dalek’s true organic form piloting the killing machine, tentacles and all.

As with Hachette’s other subscription programs, the Dalek model comes with its own set of free incentives for those who subscribe, while supplies last, of course. These include a Dalek blueprint ceramic mug, a TARDIS keychain, a toolkit giving subscribers all the tools that they need to build the Dalek model, and several free issues of the Doctor Who magazine. This all comes with the attention to detail and clear love letter to the property that Hachette is known for with all of its releases, really reminding Doctor Who aficionados that this is a subscription by fans for fans.

If there was ever a breakout and beloved entity throughout the 60+ year history of Doctor Who, it’s the Daleks, to the point where they starred in two spinoff movies released in the 1960s as the Doctor’s major adversary. Since their return with the 2005 revival series, the Daleks have regained their place as the definitive Doctor Who antagonists, who pushed the Doctor and the Time Lords to the brink of annihilation. With Hachette’s subscription service, fans can construct their own Dalek along with an extensive magazine series celebrating the sci-fi franchise’s legacy, more startlingly real than prior home releases like the series’ video games have provided fans.

Halloween Horror Nights 2026: Ranking Every HHN 35 Haunted House at Universal Orlando

For its 35th year, Universal Orlando’s Halloween Horror Nights brought 10 haunted houses built on original nightmares, a Prince of Darkness, Pinhead and a horror host who broke out of prison to get back on the air. Here’s how they stack up, from the one I’d skip to the one I’d wait an hour for again. 

(And for more opinions on this year’s haunt, and for interviews with the biggest names in horror and paranormal, follow my Talking Strange show on Apple Podcasts, Spotify, YouTube, and wherever you check out your favorite pods.)

Key Takeaways

What is the best haunted house at Halloween Horror Nights 2026?

“H.R. Bloodengutz Presents: A Halloween Fright-Tacular!” is my number one house of HHN 35 in Orlando. “Jack & Oddfellow: Chaos & Control” is second, and “Ozzy Osbourne: Prince of Darkness” is third. “Evil Dead Burn” sits at the bottom of my list.

Are the original houses or the IP houses better this year?

Once again, the originals win. Four of my top six houses are original concepts from Universal’s in-house creative team. The two IP houses that broke through, Ozzy and Hellraiser, chase a mood rather than retelling a plot.

How much do HHN 2026 tickets cost, and what types are there?

  • Single-night tickets: Single-night event admission is priced by date (typically around $100) and buying online saves money compared with the front gate.
  • Multi-night passes: The Frequent Fear Pass covers up to 31 event nights and starts at $274.99 plus tax, though the same page also lists it from $289.99. Other multi-night options include the Rush of Fear, Frequent Fear Plus and Ultimate Frequent Fear passes.
  • Add-ons: You can add Express, an R.I.P. Tour, a Scream Early ticket or a daytime Behind the Screams tour.

When does HHN 2026 run, and is it OK for kids?

  • Dates: The event runs on select nights from Aug. 28 through Nov. 1, 2026.
  • Hours: It officially starts at 6:30 p.m. each night, and early access begins at 2 p.m. for eligible guests.
  • Age guidance: Universal warns the event may be too intense for young children and doesn’t recommend it for kids under 13.

There’s a smell that hits you the second you walk into Universal Studios Florida during Halloween Horror Nights. It’s fog juice and humidity, plus a little sweetness from the treats served along the way. Underneath all that is the faint scent of panic from several thousand people who paid money to be chased. For me, that smell means spooky season has officially begun.

Normally I experience HHN through the media preview, then return later as a ticketed guest with friends. This year I missed the preview, so I went straight in with my crew. A few of them had never been. We got Express Passes, which I recommend. This makes it doable to hit each house once while skipping much of the line, and allowing you to be immersed in the same fog and fear.

This year’s anniversary theme is the Infernal Carnival of Nightmares, hosted by two of the event’s longtime icons, Jack the Clown and Dr. Oddfellow. The 10 haunted houses are split evenly between five based on existing IP (movies, TV and, this year, music) and five original concepts.

I approach HHN the way I’d approach a food tour of a new city. You don’t judge the place on one good or bad bite. You judge it on the whole tasting menu, the neighborhoods and everything that surprises you along the way. So here’s my menu, ranked.

10. Evil Dead Burn

The pitch here is simple. Universal says an infernal force has seized a family home, and guests have to dodge bloodthirsty Deadites in a house based on the new film.

The franchise dates back to 1981, and the core idea hasn’t changed in 45 years. You read from the Book of the Dead, parasitic demons crawl into the people you love, and those people become Deadites. The house follows the film beat by beat. It starts at the Price family’s secluded vacation home in the woods and gets nastier with every room. Universal’s own announcement says the journey ends with you giving in to the evil yourself. On paper, that’s a pretty great way to close a house.

This one didn’t land for me, though, and neither did the movie. The house is faithful to the film, and that cuts both ways. If you loved Evil Dead Burn, you’ll recognize the big moments. If you didn’t, it plays like a book report, a highlight reel of a movie you’ve already moved on from. Nearly all of it happens in and around that one house, so the rooms start to blur. Some critics said it runs too long. I’m not sure it did, but I was ready for it to be done.

There’s real craft in here, including puppeteered dogs that make for big, gnarly centerpieces. But Evil Dead has always had a grin under the gore. Dark humor plus extreme gore is the franchise formula, and this house, like the movie, forgot the first half. It is not groovy.

9. MADLANDS: Caged Cannibals

In Universal’s setup, the zoo animals are gone but the savagery stayed behind, and a shuttered zoo now belongs to warring cannibal factions. You’re the tourist wandering through their territory.

It’s a fun elevator pitch, something like Mad Max by way of The Island of Doctor Moreau. Each gang has claimed a different animal exhibit and styled itself after the former residents, from the bat house to the rhino paddock, all set to a punk soundtrack. The costume design is great.

It isn’t a bad house. I’ve seen it ranked number one on one list and dead last on another. For me, it just wasn’t memorable. It looks cool, but no single moment stuck with me. The immersive scents didn’t work for me either. The bat cave in particular sends a strong message, just not a good one. It’s a good concept that wasn’t all that scary.

8. Sinners

This one is hard to talk about, because the bar was so high. Ryan Coogler’s Sinners, starring Michael B. Jordan, earned more than $370 million at the global box office. It became one of the highest-grossing original horror films ever and landed 16 Academy Award nominations and four wins. I saw it a couple of times in theaters and have rewatched it since on streaming. It’s a creative, fun ride with real social commentary.

The film is set in the 1930s Mississippi Delta. Twin brothers Smoke and Stack, both played by Jordan, come home to open a juke joint for their community. Opening night turns into a fight for survival when vampires show up at the door. Universal’s house description frames it as the twins’ juke joint on opening night, when the blues turn red.

The house drops you into Club Juke, and you quickly realize something’s wrong. The red-eyed vampires Remmick, Bert, and Joan arrive hungry. Along the way you run into characters from the film, including Sammie, Mary, Annie, Pearline, and Cornbread. You’re caught between the twins and the bloodsuckers, and you have to survive until sunrise.

Universal swung big on this one. John Murdy, who runs HHN at Universal Studios Hollywood, said that just as the film reinvented the vampire movie, his team was “re-inventing the haunted house.” Coogler and his Proximity Media producing partners said they wanted fans to “feel the music, the atmosphere, and the tension all around them.”

The design is beautiful. Smoke and Stack are well cast, the music is gorgeous, and walking into a real-life Club Juke is cool. But it’s a greatest-hits package. You move through the key scenes like a book report, and the house never finds a personality of its own. Other reviews I’ve read land in the same place: lovely to look at, but missing the ideas and texture that made the film so rich.

Sinners is about what gets stolen from people, including land, community, and music. When you promise to reinvent the haunted house, you’re promising something big and new that the film didn’t already give us. This was a faithful walkthrough and a missed opportunity. I say that because I love the movie, not in spite of it.

7. INVASION: Alien Abduction

Now we’re having fun. The official synopsis describes a shipful of Greys tearing through a remote homestead in search of fresh test subjects. Picture a farmhouse, a barn, bright lights in the sky and a very bad night for everyone on the property.

This house is cheeky, and I mean that as a compliment. It has classic sci-fi invasion energy that goes straight back to the UFO paranoia of the ’50s and ’70s. A floor vibrates under your feet, which is a great touch, and slanted rooms throw off your balance. A goat has a very bad time. A cat apparently sleeps through the entire invasion.

Some critics say the aliens start to look the same after a while. The house is also in a tent, one of the smaller spaces this year, so it’s hard to feel the scale of watching the skies. But it has one of the better final scares of the night, and it never takes itself too seriously. I love aliens, which is probably obvious given what I do, and I found this one fun as hell.

If you’re an alien fan, stop by CityWalk too. The Red Coconut Club has become Dead Coconut Club – Harvest, a small-town harvest festival hit by strange lights and possible abductions, with specialty drinks and light bites for guests 21 and older.

6. Stranger Things 5

Universal bills this as one final adventure with the Hawkins crew, surviving a Demogorgon army, facing the Mind Flayer and taking down Vecna for good. The house was built in partnership with Netflix around the biggest moments of the final season.

The story picks up as the wall between reality and the supernatural collapses. You move through the Wheeler House, Hawkins National Laboratory and the MAC-Z military base, then down into the Upside Down and finally the Abyss. Demogorgons hunt you the whole way, and Vecna closes in for an all-or-nothing showdown.

I’ve been disappointed by Stranger Things houses before, but this is the best one HHN has done so far. The early Demogorgon moments are legitimately good, well-hidden, and aggressive. I’d call this house underrated, and some other reviewers have said the same. A scene of Will unleashing his powers makes excellent use of the space and is a great moment brought to life.

My issue is that many of the scares are actors playing characters from the show popping out at you. Instead of a monster, you get a Karen Wheeler cameo, and that happens again and again. It’s more fan service than fright. The cast also rotates, so you might get Dustin one night and someone else the next. The Abyss ending fades out instead of landing a punch. Still, it’s a good send-off for superfans. Fans can also catch A Rockin’ Stranger Things Rewind, a live show framed as a WSQK broadcast looking back at all five seasons.

5. Hellraiser

Universal describes a realm of pure pain drawn from the original trilogy, where Pinhead and his Cenobites take their hellish pleasure.

Believe it or not, this is the first time Hellraiser has ever appeared at Halloween Horror Nights. Universal built houses on both coasts drawing from the first three films: Hellraiser, Hellbound: Hellraiser II, and Hellraiser III: Hell on Earth.

For the uninitiated, the mythology has hinged since 1987 on the Lament Configuration. It’s a puzzle box that, once solved, opens a door to another dimension run by the Cenobites. They’re ritual torturers who can’t tell pain from pleasure and aren’t trying to. The house starts exactly where it should, with you stepping inside a massive puzzle box and summoning them. From there you pass through the shadowy attic of the Cotton family home, where Frank was first dragged to hell. Next comes the Channard Institute from Hellbound, where the box keeps whispering promises of forbidden pleasure. You end in the Labyrinth, where Pinhead and the Cenobites wait for fresh souls.

I expected a little more, but I still enjoyed it. This house splits reviewers; I’ve seen it ranked as high as second and as low as ninth. Where it wins, it wins big. Clive Barker was involved, Christopher Young’s original score plays throughout, and Doug Bradley recorded new lines as Pinhead for both the Orlando and Hollywood houses. It’s a love letter to the classic films that sticks to their look and mood, with the lines fans love, and it doesn’t speed-run the plot. IP houses could learn from that.

It’s one of the longest houses of the year, which works for me, but it gets repetitive. There are a lot of bodies and a lot of Cenobite scares, without many visual surprises. Still, standing in front of Pinhead while hearing Doug Bradley’s voice makes it worth the wait. It took 35 years to get a Hellraiser house, and they didn’t embarrass the franchise.

4. Cybergoria

Universal’s pitch has you waking thousands of years from now in a frigid world run by machines determined to make you immortal, even if it kills you.

I really liked this one. You’re thawed out of cryosleep and promised immortality, and the robots have decided the best way to deliver it is to graft your flesh onto their metal frames, one piece at a time. One reviewer compared it to a bloody episode of Doctor Who, and as a Doctor Who fan, I dig that. It’s like the Cybermen running a slaughterhouse.

It’s a tight, loud space, and the creature makeup is some of the freakiest work in the park. Opinions on this one are all over the place, and some say it ends too abruptly. I don’t agree, though it could use one more big finale moment. It’s fun, it’s freaky, it pushes hard, and it’s a good ride. It also shows that HHN Orlando nails it when it creates its own stories.

3. Ozzy Osbourne: Prince of Darkness

Universal welcomes you into Ozzy’s world to kneel before the Prince of Darkness, in a house inspired by one of rock’s greatest legends. Universal calls it a nontraditional memorial. It’s a living horror movie spanning 45 years of his solo career, with music from Blizzard of Ozz, Diary of a Madman, Bark at the Moon, No More Tears, Scream and his final album, Ordinary Man.

The Orlando and Hollywood versions are completely different houses. Hollywood starts in Birmingham, England, and walks you through Ozzy’s life, from childhood to an asylum inspired by Diary of a Madman. Orlando goes darker and more fantastical. You pass through ancient ruins and dungeons, then board the Crazy Train into a world built from album covers, including Diary of a Madman, Bark at the Moon, The Ultimate Sin and Black Rain. It leans into the heavier sound and more sinister imagery of his later career, with the Prince of Darkness ruling over all of it.

I’m an Ozzy fan. I don’t have an encyclopedic knowledge of every lyric, but I’m more than a casual listener, and this house was a creative jolt. The premise on the ground is a cult gathering to resurrect the Prince, which is a cool plotline. Werewolves howl straight off the Bark at the Moon cover. A giant bat takes a bite out of somebody’s head, a nice inversion of a certain infamous moment. And you ride through an actual Crazy Train. Mike Aiello, senior director of entertainment creative development at Universal Orlando, promised “a few Easter Eggs” for the diehards, so keep your eyes up.

The family’s fingerprints are all over this one. In a joint statement, Sharon and Jack Osbourne said Ozzy loved anything that gave fans a new way into his music and the worlds he created, and they called the house “a wonderful tribute to Ozzy.” That comes through. The house is beautiful, maybe more beautiful than scary, though I found some good frights. When you finally meet Ozzy at the end, it plays as a celebration rather than a jump scare. It’s a haunted house that doubles as a tribute, and I won’t judge you if you get a little misty in the fog.

2. Jack & Oddfellow: Chaos & Control

Universal sums it up in one line: “Horror icons aren’t born. They’re made.” You witness the origins of Jack the Clown, then step into Dr. Oddfellow’s universe as the pair face off, chaos against control, in a clash decades in the making.

This one seems to be universally enjoyed by critics and by everyone I’ve talked to, and I can see why. You don’t need endless lore to love it, because it’s a killer clown versus the evil ringmaster who made him. That’s all you need. If you do know the history, the house is full of Easter eggs and rewards.

I love a good carnival setting, and this house is a funhouse: creepy and a little unsettling. There are slanted hallways, dizzying spiral catwalks, projection effects and old-school stage illusions. It’s probably the most colorful house of the year. It’s also talky and heavy on narration, but I’m OK with that. You won’t catch the whole backstory in the time you spend in each room, and the house ends just as these two team up. I wanted more, but it’s a great ride and a strong centerpiece for HHN 35.

The anniversary theme continues outside. The “Infernal Carnival of Nightmares” scare zone has Jack and Dr. Oddfellow inviting guests into a sinister sideshow. In a second zone, Sideshow of Decay, Cindy Caine opens a portal in a carnival junkyard that lets decayed nightmares from past HHN events return.

1. H.R. Bloodengutz Presents: A Halloween Fright-Tacular!

Universal’s description has the beloved maître d’macabre back at WKNB for a Halloween scare-athon of ghouls, gore and the frights fans keep returning for. It’s the best house of HHN 35 in Orlando, and in a great year, I’m not sure it’s even close.

The setup starts before you’re even inside. The horror host has escaped prison, his crashed prison van sits out front, and he’s taken over the old public access station for one final broadcast. From there, every room is a forgotten B-movie he’s programmed for you, from a spooky classroom to a black-and-white graveyard.

There’s also a werewolf dancing at a tiki bar. I love tiki bars, so I love saying that. It’s a werewolf drinking a piña colada at Trader Vic’s, and his hair was perfect. Between segments you pass through living rooms with vintage TVs and Halloween decorations, like a rumpus room or an old basement on Halloween night. And don’t forget to push the big red button in the first room.

It’s a great homage to old horror host TV shows, with genuine glee and something sinister running underneath the camp. It may not be the scariest house in HHN history, but I was smiling the whole way through.

“Slaughter Sinema” remains one of my favorite HHN houses of all time, and this is its spiritual cousin. It proves the point I keep coming back to: Halloween Horror Nights shines brightest when the creative team lets its weirdo freak flag fly.

Beyond the Houses

The houses are the main course, but Universal itself suggests using the peak hours, when waits are longest, to explore scare zones and street experiences, grab food or catch a show.

  • Downtown Clowntown: Universal’s tagline is “There’s the Wrong Side of Town… Then There’s Clowntown.” The zone brings together Art the Clown from Terrifier, and the Killer Klowns from Outer Space.
  • FORTNITEMARES: In this zone, the Fortnite Storm spreads through the streets.
  • Street experiences: Zombie carhops take over Mel’s Die-In, and San Francisco’s streets become Club Horror, with an undead DJ.
  • Nightmare Fuel: Blood Noir: This show pairs dark music with death-defying stunts in a vampire-ridden city.
  • Rides: Rides open during the event include Revenge of the Mummy, Harry Potter and the Escape from Gringotts, TRANSFORMERS: The Ride-3D and MEN IN BLACK Alien Attack.
  • Death Eaters: Death Eaters also roam Diagon Alley.

Closing Thoughts

The original houses won this year, which is usually how I feel. My top two are originals, and so are four of my top six. I think the consensus leans the same way. When Universal isn’t bound to a movie’s plot, and by extension to studio oversight, it builds amazing worlds. When it is bound to a plot, the house often feels like a walkthrough of the trailer. Ozzy and Hellraiser were the exceptions, the IP houses that captured a mood instead of summarizing a plot.

None of that is a knock on HHN Orlando. I love this event, and after what I thought was a weak year two years ago, this was a real return to form that shows how solid it is.

A few of my friends who had never been to HHN walked out disappointed. They wanted more outright terror: scare actors in their faces, full contact, getting grabbed and screamed at. That’s what you might find at an extreme haunt, or at the haunts they remember from childhood. I understand, but that has never been what HHN is. It’s a high-production-value event that moves a lot of people through each night, built on incredible visuals, well-timed jumps and great effects rather than personal harassment. What it delivers is exhilaration: racing through fog with your friends and laughing because you just screamed. That’s my kind of fear, and nobody does it at the scale of HHN Orlando.

Results vary, too, because everything depends on timing. You could have walked three people behind me and had a completely different experience, for better or worse. So tell me your rankings, and tell me what I got wrong.

Frequently Asked Questions

Is the Halloween Horror Nights Express Pass worth it?

For a first visit or a single-night trip, yes. I bought one and recommend it.

  • Express Pass: It gets you into the Express line once at every haunted house and participating ride. It requires separate event admission, and the price changes by night.
  • R.I.P. Tour: For a bigger splurge, the tour includes a guide, priority entry to the houses, valet parking, a reception with light appetizers and reserved show seating. A 5-House R.I.P. Tour, split into North and South routes, is also available.
  • Discontinued option: Universal has dropped the Fear Pass plus Express combo products for 2026.

What is Premium Scream Night?

It’s a separate, limited-capacity night held Aug. 27 and Oct. 19, 2026.

  • Perks: Shorter house waits than regular nights, all-you-care-to-enjoy select food and non-alcoholic drinks, a souvenir credential and lanyard, and free self-parking.
  • Costumes: It’s the only night costumes are allowed, though costume masks are still banned.
  • Passholder discount: Annual and Seasonal Passholders get $25 off.

Can I get into Halloween Horror Nights early?

Yes, through Stay & Scream.

  • Who’s eligible: Guests holding both same-day Universal Studios Florida admission and an HHN ticket for that night can pick up a wristband and stay in the park.
  • Early houses: Stranger Things 5, Hellraiser and Jack & Oddfellow open at 2 p.m. Select queues open at 4 p.m., more houses start at 5:15 p.m., and everything is running by the official 6:30 p.m. start.
  • Scream Early ticket: If you don’t have a day ticket, this add-on grants park entry after 2 p.m. and access to at least three houses. You must arrive by 5 p.m.
  • Exceptions: Stay & Scream isn’t offered on Premium Scream Nights.

What else should I know before I go?

  • Arrival: Universal recommends arriving at least an hour before the 6:30 p.m. gate opening to avoid peak traffic, parking lines and security waits.
  • Parking: Standard parking fees apply on event nights.
  • Rules: No costumes or costume masks are allowed on regular nights, and the event happens rain or shine with no refunds.
  • Accessibility: The Attractions Assistance Pass is fully digital in the Universal Orlando app, and return times appear once the houses open.
  • Groups and Passholders: Groups of 10 or more get discounted admission with advance reservations. Premier Passholders can reserve one free event admission, first come, first served.

For more opinions on this year’s HHN Orlando, and for interviews with the biggest name in horror and paranormal, follow my Talking Strange show on Apple Podcasts, Spotify, YouTube, and wherever you check out your favorite pods.

The 10 Smartest People in the Marvel Universe

The Marvel Universe is lousy with geniuses. Sure, DC has its share of smarties, but the Marvel Universe was born in the atomic age, when optimism for the future and fear of the bomb coalesced in sci-fi stories about brilliant people creating suits of armor, undergoing dangerous experiments, and living in secret technological utopias. In fact, Marvel has so many geniuses that a movie like Spider-Man: Brand New Day can feature Peter Parker at once broke and working with an advanced technology, and nobody bats an eye.

With so many smart people in the Marvel Universe, we cannot help but do a very dumb thing and try to signal out the 10 smartest. Our evidence will come from examples in the comics (which, as anyone who has read more than three issues knows, can be inconsistent), as well as intuition and preference. Which is a long way of saying that people may disagree with some of these choices. But you know what they say, if you’re so smart, why don’t you make your own list of Marvel geniuses? Or maybe, leave a (nice and respectful) comment below.

Iron Man

Of course, we have to start with Tony Stark, who the MCU has changed from a venerable B-lister to the most recognizable superhero genius. To be sure, Stark was always one of the smartest people in the Marvel Universe, even when he wasn’t so popular. After all, he built a suit of armor in a cave with a box of scraps in both the comics and in the MCU, a concept he continued to iterate upon, leading to the nanobot extremis suits he wears today.

If there’s a shot against Iron Man’s intelligence, it’s that he’s thoroughly an engineer and often lacks other types of smarts. Especially before the first movie, Tony Stark was portrayed as a futurist whose ability to see what’s coming made him either self-destructive or cruel. Even in better moments, such as when he built the Avengers Machine as a mea culpa to Captain America during the run-up to Secret Wars, Tony too often sees people as cogs—cogs that he can arrange into perfect working order, but cogs nonetheless.

Mister Fantastic

Were this a ranked list, Reed Richards a.k.a. Mister Fantastic would be at the very top (albeit with an asterisk). He is undoubtedly the smartest person in the Marvel Universe, at least at this very moment. Sure, others will eventually surpass him, and yes, he did make one very big and notable mistake that would forever change him and his family’s lives. But no one has quite the same level of book knowledge and, just as important, capacity for imagination than Reed Richards, a point made time and again in Fantastic Four comics, including the current incredible run by Ryan North.

The asterisk comes from the fact that some of Mister Fantastic’s intelligence comes from his superpowers. He uses his ability to change shapes to expand his brain and, by extension, his consciousness, allowing for different types of thinking. While that’s not exactly cheating, it does blur the line between a genius and someone like, say, the Kree Supreme Intelligence, who has a computer brain and access to many minds. Still, the fact that Reed was brilliant before exposure to cosmic rays renders those questions moot. And the fact that he manages to best variants like the Maker, who uses further augments, proving that Reed’s smarts aren’t just extensions of his powers.

Doctor Doom

Of course, if Reed makes this list, then his old pal Doctor Doom also has to make it… just one step below. Of course, Doom would disagree, and he has strong evidence to back it up. Doom is, of course, one of Earth’s greatest scientific minds, as demonstrated by the armor he wears and the army of Doombots he commands. He hasn’t quite reached the level of Scientist Supreme, a title enjoyed by others on this list, but he’s been close. He has, however, become Sorcerer Supreme, a reminder that he has mastered the mystic arts as well as the mechanical arts, something no one else on this list can claim.

So why does Doom fall under the hated Richards? Part of the reason is that Doom’s insecurities limit him. He can’t quite get past his own arrogance and need for control, which means that he saddles his own intellect and gives way to rage or pettiness. Also, there was that one time in college that he got a math problem wrong and ended up scarring his face, which isn’t a big deal altogether, but it is always fun to bring up.

Ant-Man

Speaking of people whose personal shortcomings limit their intelligence, we need to talk about Hank Pym. A founding member of the Avengers, Hank Pym created Pym particles, a revolutionary form of comic book science that, a) allows him and other heroes to change their size while retaining their strength and mass, and b) allows writers to wave away any physics problem that would prevent the rule of cool (see also: the unstable molecules invented by Reed Richards). Hank also became Scientist Supreme, thus canonically recognized as the greatest technological mind in the Marvel Universe.

For all that he’s done well, however, Hank never figured out his extreme emotional instability. Even if we remind ourselves that the panel of him slapping his wife Janet Van Dyne was a miscommunication between artist and writer and should be given no more credence than, say, adult Reed Richards dating Sue when she was a teen. But Hank’s mental state (and refusal to address it) means that he wastes a lot of his energy on coming up with new identities and making Ultrons. That last one proved to be a particularly dumb idea.

Amadeus Cho

As much as we rag on Hank, he did get one great moment. In 2009’s Mighty Avengers #21, Hank meets Amadeus Cho, who introduces himself as the seventh-smartest person on the planet. “Really? Well, I’ve been off-planet for a while,” answers Hank, “so you should probably knock yourself down to eighth.” Harsh as it is to be on the receiving end of that burn, eighth smartest person on the planet is pretty good, especially for someone as young as Amadeus Cho.

Created by Greg Pak and Takeshi Miyazawa for 2005’s Amazing Fantasy #15, Amadeus Cho first appeared as a quiz kid whose game show success drew the ire of a supervillain. From that relatively low-stakes beginning, Cho made his way into the world of superheroes, first as a pseudo-sidekick to the Hulk and then especially traveling with Hercules. After concocting for himself a controlled dose of gamma radiation, Cho has become the Totally Awesome Hulk or Brawn, a member of the teen team the Champions. Cho is given to all the same outbursts and errors in judgment that affect any other teen boy. But he can manage his emotions even in Hulk form… so maybe Hank Pym should knock himself down to eighth.

Moon Girl

As with Amadeus Cho, young geniuses are a tricky proposition. Not only do precocious kids make for tedious reading, but they can often hypercharge the power creep that always happens with superhero comics, resulting in characters becoming too perfect, too quickly. Moreover, writers often talk about young geniuses in terms of potential to be realized, not their current state (see: Valeria Richards, who just misses this list).

All of which is to say that Lunella Lafayette a.k.a. Moon Girl belongs on this list precisely for the way she’s largely avoided those problems. Moon Girl is, of course, scientifically brilliant. The 2015 series that first introduced Lunella (by Brandon Montclare, Amy Reeder, and Natacha Bustos) found her making an intergalactic bridge to Kree space, even in elementary school. But the thing that sets Lunella apart is her bond with Devil Dinosaur, matching her scientific mind with an empathetic heart. Young Moon Girl still has a lot to learn, but if she can continue to balance her technical genius with care for others, she may end up the smartest person in the entire Marvel Universe.

Doctor Octopus

At this point, someone might begin to wonder about the absence of our friendly neighborhood Spider-Man, Peter Parker. After all, Pete’s a science whiz who created his web-shooters as a teen in his bedroom, and ran a successful lab and company. Shouldn’t he make the cut? He might, but even more so than Hank Pym or Victor Von Doom, Peter limits himself and rarely exercises his full potential. In fact, the one time he really did go all out, Peter was under the control of someone else, a person who does earn a spot on this list: Doctor Otto Octavius.

Forget your Mad Thinkers, Tinkerers, and Doctors Doom; Doc Ock is the premiere mad scientist in the Marvel Universe. Where emotional and mental shortcomings hamstring so many of the greats, Otto lets his megalomania drive his thirst for intervention, pushing boundaries and exploring dangerous experiments. Doctor Octopus doesn’t even get slowed by set-backs such as fusing arms to his back or death, and instead uses them as opportunities to further iterate. Sure, Otto had to concede that Peter is the superior Spider-Man; but if we’re just talking geniuses, then Octavius gets the edge, at least until Peter Parker gets his act together.

Blue Marvel

Most Marvel geniuses carry echoes of the Kennedy-era optimism that marked the 1960s in which the company debuted. But the concept of super-geniuses goes back far further, including pulp novels about brilliant adventurer Doc Savage, the Man of Bronze. DC has incorporated some of these elements into characters like Superman, but Marvel has largely ignored pulp geniuses, at least until the 2008 series Adam: Legend of the Blue Marvel by Kevin Grevioux and Mat Broome. That story introduced Adam Brashear a.k.a. Blue Marvel, a super-strong hero whose experiments in the Negative Zone gave him anti-matter powers.

Like another 2000s character, the Sentry, Blue Marvel was a late and retconned addition to the Marvel Universe, a Superman-like genius who had operated in the 1960s, but who disappeared from public life after the public learned he was Black. However, since he returned to action, Blue Marvel has established himself as a renaissance man who takes on the galaxy’s most complicated problems. That was especially apparent in the pages of Al Ewing’s Ultimates run, in which Brashear dealt with multiversal threats that would give most geniuses a splitting headache, using both his brains and his brawn.

Black Panther

“But wait,” one may ask. “Isn’t T’Challa’s sister Shuri smarter than him? After all, she’s the one who makes all the inventions.” That’s true, but remember, there are many different types of intelligence. And why Shuri edges out T’Challa in the lab, few people can combine their technical knowhow with both strategic excellence and political wisdom. As a hero, a military leader, and a king, Black Panther Challa must wear multiple hats, giving him one of the most multifaceted minds in the Marvel Universe.

This isn’t to say that T’Challa isn’t subject to the same shortcomings that affect other great Marvel thinkers. His feud with Namor, for example, cost his country more lives than necessary, and many have wondered if his membership in the Avengers doesn’t take attention away from his duties in Wakanda. Yet, even if we allow him the occasional mistake, there’s no question that Black Panther applies his brilliance to more diverse areas than nearly anyone else on the planet.

Mister Sinister

Every person listed here is smart. But how many of them are fun? Even Hank McCoy a.k.a. the Beast, someone who just misses the cutoff line here, seems pretty dour when he’s conducting experiments, unless he’s paling around with Wonder Man. No, if you want to watch a great mind have a good time, then you need to seek out Nathaniel Essex, the mad geneticist who became X-Men villain Mister Sinister.

Born in the mid-19th century, Essex began sympathetically enough, initially plying his genius to discovering a cure to the types of birth defects that killed his young son. However, when he discovered the phenomenon of mutants, Essex went nuts. First, he blended his DNA with that of mutants, giving himself powers. Then he started experimenting in cloning, a practice he continues to this day as the evil Mister Sinister. In fact, when he’s not combining DNA to create wacky mutant hybrids, Sinister is arguing with his clones about who is the real Essex. Who says smart guys can’t be fun?

Verity Review: Anne Hathaway’s 2026 Winning Streak Had to End Sometime

Verity is a movie that makes a lot of noise about writing. The most important characters are authors. The MacGuffin pushing the plot into motion is a series of novels so compelling that its publisher is willing to pay a ghost writer half a million dollars to finish the lascivious twists and juicy turns; and the actual engine of it all is an unedited manuscript that comes with an author’s note all but entitled “How I Did It and Got Away Scott-Free.”

So dear reader, it becomes an open question how anyone reading the script by Nick Antosca, or presumably the source material novel by Colleen Hoover that I’ve never cracked open, could not second-guess the merit of the words passing as a narrative and allegedly scintillating dialogue. This is a movie where characters speak to each other like AI agents trying to fool a Turing Test after being trained exclusively on a diet of thirsty Lifetime movie fan fiction and late night Cinemax programming; a film where the titular novelist Verity Crawford speaks less like a Machiavellian femme fatale than a cross between Katharine Hepburn at her thickest Mid-Atlantic chic and Cruella de Vil. Anne Hathaway even seems to sprinkle in a little faux-Genovian Received Pronunciation for an extra flick of her affectation’s knife.

Admittedly, there is definitely something knowing at play in an adaptation of a smutty beach read featuring characters who claim they cringe at “airport books.” Verity is, after all, directed by adept comedy filmmaker Michael Showalter (Wet Hot American Summer, The Big Sick). Yet even if an entrepreneurial peddler of garbage winks at you while selling their wares, does that cleanse the trashy grime off your hands?

No, no it does not. But at least I think the film is aware of the pool of sleaze it invites you to cackle at while diving in. 

The descent starts early when in the opening seconds, central heroine Lowen Ashleigh (Dakota Johnson) bears witness to a New York City accident that turns a bike messenger into street pizza, caking Johnson in the human marinara in the process. For some, this would be one of the worst moments in their life, but for Lowen and Jeremy Crawford (Josh Hartnett), it’s a meet-cute with that aforementioned uncanny trauma-bonding foreplay designed by a randy ChatGPT prompt. Jeremy is a real estate broker who helps Lowen get cleaned up and, serendipitously, will offer later that day this struggling-in-obscurity writer the chance to finish his wife’s beloved series of thriller novels all shockingly told from the villain’s perspective.

Apparently the great appeal of Verity Crawford’s works is they’re each framed to take the side of the bad guy, or more often bad gal (hmm). Alas, their mastermind has been catatonic due to some vague psychosomatic condition that occurred after a freak car accident where Verity ran her car into a tree. Look, the details are vague but the point is Mrs. Crawford is a vegetable, Jeremy promises, and her books’ money bags aren’t going to print themselves. So the about-to-be evicted Lowen has a golden opportunity she can’t refuse, especially since it comes with the chance to study bestselling Verity’s notes in her office from an idyllic Vermont lakehouse that appears like it was designed by Martha Stewart when she was going through a Voldemort phase.

It’s also there that Lowen meets Crew (Brady Wagner), Verity and Jeremy’s son, and the boy who lived. His twin sister wasn’t so lucky after what we’re told was another freak accident on. (Hmmm, a lot of that going around New England these days?!) There is also Verity herself, staring wide-eyed from her motionless wheelchair, plus an easy-to-find manuscript hidden in her computer. And wouldn’t you guess it? It’s her autobiography where Hathaway’s purring villainess will recount a lifetime of deceit, cunning, and murderous manipulation. Hmmmm!

A credited producer on the movie, Hathaway’s cartoonishly diabolical line readings, as well as the malevolent flips of her hair, are the main reason to indulge this silliness. More animalistic than her turn as Catwoman some years ago, she might as well be cooing when she licks her husband’s blood off her lips following a violent kiss in bed. Granted, her repeatedly announced villainy rarely transcends beyond the fervid imaginations of perverse Twilight slash fiction.

Nearly all of Hathaway’s scenes are told in flashback and narrated from, as she insists, the antagonist’s point-of-view. It’s curious, then, how little evil she actually commences in before third act revelations. Otherwise, both Verity and her film seem more distracted by the bite marks Verity leaves on a bedpost while banging her husband’s brains out than it is in anything outright evil. You’re, in fact, left to wonder more about the other scribbler who seems to spend less time outlining her book than she does longingly tracing her fingertips across the same bedpost, as if to ask when it will be her turn?

In what has undeniably been a big year for Hathaway, Verity seems to draw 2026 to a close with a campy turn so soapy, so bellicose that it likely appeals to an actor like a positively gaudy Halloween costume might to a sheltered Christian finally allowed to celebrate a little pagan hocus pocus. Johnson’s aloofness, meanwhile, is deployed solidly enough in th early scenes, particularly when she leans into her cool girl schtick while keeping Jeremy’s puppy-dog eyes at a distance. When the film requires Johnson to be vulnerable, or worse, empathetic toward Jeremy or the little boy in the house, her limitations come into sharper relief. On some level, we are asked to believe Johnson’s jejune innocence more than Hathaway’s scenery-chewing. Neither strike a natural chord, although the former is more of a problem for this kind of material.

Ultimately though, the material remains a light, wine mom blend despite promising passionate flavors and bold “darkness.” While I wouldn’t call Verity a happy story, my audience was more inclined to chortle than shudder at lines like, “I”m going to steal your husband” being whispered over the edge of a hospital bed. So I won’t say that the whole exercise leaves you feeling particularly good about anything you just watched, but you’ll definitely get more laughs than any outwardly self-styled comedy releasing in theaters this weekend.

Verity opens in theaters on Friday, Oct. 2.

Digger Review: Tom Cruise Attempts Kubrickian Satire in Bold, Uneven Swing

If you’re of a certain age, it is easy to miss the Tom Cruise of yesteryear who defined his career by the daring risks he would take with auteurs as much those safe studio bets. Sure, he still made Maverick clones like Days of Thunder (Top Gun at Daytona) and Cocktail (Top Gun at TGI Fridays), but he also worked with Oliver Stone on Born on the Fourth of July, Paul Thomas Anderson in Magnolia, Neil Jordan via Interview with the Vampire, and of course Stanley Kubrick during the grueling 18-month shoot of Eyes Wide Shut.

I think it’s fair to say Cruise, even at the peak of his King of Blockbuster Cinema stardom from the past decade, misses that guy too. It’s the best way to explain Digger, an absolute swing past the fences, beyond the bleachers on the other side of the fences, and toward a goalpost somewhere in the next time zone. A film co-written and solely directed by Alejandro González Iñárritu, Digger unapologetically leans on its Kubrickian influences, channeling the scathing, blood-in-its-mouth satire of Dr. Strangelove with the meticulous production design and (seemingly) natural lighting of Barry Lyndon. It’s a film so bold, so bombastic that its on-the-nose venom can only be countenanced due to, like Strangelove, it seeks to be merrily laughing on its way to hell—in this case courtesy of climate change instead of nuclear holocaust.

Yet unlike Strangelove or Cruise’s previous Lord of Childwickbury collaborator, Digger has both more and somehow less on its mind than a previous ode to learning to love our impending doom. To be sure, this is a satire so heightened that it reaches the altitude of one of Cruise’s HALO jumps; it’s a positively rage-filled and rage-inducing sendup of the energy barons in the U.S. and a global economic system addicted to crude oil like it’s the spice melange. But it’s also the first non-Netflix feature from Iñárritu since the one-two Best Director punch of Birdman and The Revenant in the 2010s. And like those movies, particularly Birdman, it seems fixated on the meta appeals and ironies that spring from a person widely celebrated as  “the last movie star,” and now considered a veritable statesman for Hollywood, inhabiting an intentionally broad, deliberately boorish embodiment of American greed and power-consumption.

This is most overt after several SEISMIC twists that redefine the scope of the movie’s ambitions, and the meat of its greatest triumphs and follies. Alas, I cannot write about those wild, almost hallucinatory elements except in the abstract. So suffice to say, imagine if instead of turning Dr. Strangelove into solely a punchline about the superpowers’ lust for armament and annihilation, Kubrick somehow made that film also a backdoor allegory on how Peter Sellers developed that outrageous German accent as the titular Nazi scientist and practiced the smile and left arm’s naughty Sieg Heil-ing salute. It’s still about how he came to love the bomb but also an indictment on the limits of such pithy gallows humor in the face of manmade apocalypse.

In the broadest sense, each successive twist in this vein is revealed as Digger drills ever further down, one layer of narrative artifice at a time, all while staying committed to doing a jaunty spoof about oil executives and complicit governments bringing about the end of the world. I wouldn’t say the ulterior instincts are mistaken, or even lesser, but smashing together these two (or three) narrative sediments and attempting to tell each of them with an earnest, if not imperious, request for applause undermines all levels until, like a deadly shelf of ice the size of multiple American cities, the whole thing starts to crack under the pressure of its own pretensions.

Of the elements I can most freely describe, the movie is about an oil man named Digger Rockwell, a third or fourth generation tycoon so blue-blooded that his austere, Yosemite-chic mansion is lit in a perpetual dreary morning-gray overcast by cinematographer Emmanuel Lubezki. Still, it doesn’t make all the dead animal heads and guns on the walls, floors, and even ceilings look any less garish. It’s from this taxidermist paradise ol’ Digger runs the world, keeping the President of the United States (John Goodman) and attendant handlers and Cabinet secretaries waiting downstairs, and telling the eggheads on his Zoom calls, where they complain about safety concerns, to put a cork in it while the oil flows.

Unfortunately on the morning we meet the rascally billionaire, those unstoppable commands meet an immovable rock—or rather a quite rapidly moving ice shelf that has broken off a glacier in Greenland and is expected to make landfall with accompanying tidal waves in about three days. The ailing, mortality-obsessed president wants to pass the buck to Digger, the president’s men want Digger’s chief scientist Dr. Ganesh (Riz Ahmed) to come up with a miracle solution when bombing the ice shelf proves futile, and Digger… he just wants to find a loophole in the crisis he can exploit for financial gain. It is, after all, the American way. More pressing for our hero, though, is that no one is able to do anything for his cancer-ridden, comically-obvious animatronic cat!

The artificiality and theatricality of Digger’s End Times scenario, and pussycat, is of course the point. In a world where titans of industries and the winners of real-life Monopoly command, own, and even have patented the technology of the spotlight, all the rest is just a stage for their indulgences and eccentricities, with anyone earning less than 10-figures relegated to the invisible audience in the dark. In this context, Digger is the ultimate diva, and Cruise plays most of his scenes like he’s feasting on a Texas-smoked solo aria. He kicks, he grins, he finger-bangs, and he spits while raving. Some might be reminded of the similarly crude Hollywood caricature Cruise played in Tropic Thunder, but that was done with peculiar affection for his hometown’s line of work.

Digger Rockwell is essayed with leering disdain where the archness is intended to belie the emptiness of the man. The movie offers a pittance of humanity due to his doting concern over a cat that clearly has three paws in the grave, but the obvious unreality of the feline’s on-screen, robotic visage speaks to the realer antipathy the film and actor offer their antihero: he’s a devil who can tap into Cruise’s bottomless charisma, as best demonstrated in a bravado sequence where Digger stands before the eyes of the Hague and world to equally invite their scorn and desperate pleas for liquid black gold. We’re more expected to shudder at and maybe enjoy his folksy rottenness, but we never empathize. Or laugh.

It is an unhinged and liberating performance for Cruise, and yet perhaps the most damning thing about it comes when another character observes, “but it isn’t funny.” Indeed, it’s not, and this articulation draws attention to the gaping hole in the satire; there is an obvious logic to this choice, hence the on-screen admission, but it still cannot paper over what becomes one of the movie’s significant deficiencies. For a film so desperate to posture as a comedy, there is too much didactic anger, and even more smug self-satisfaction, for this basic objective to be fulfilled: it fails at being funny, and thus there is little catharsis in its doom prophesying.

The cartoonish atmosphere doesn’t even work across all performances. While some of the other actors, particularly Ahmed as the guilt-ridden and complicit scientist who took big oil’s money, get the assignment and find chuckles in the margins, great actors like Sandra Hüller as Digger’s half-sister and even Goodman seem adrift in the tonal chaos. Cruise’s archness is never less than hypnotic, but there is a lack of harmony wherein each performer seems to be in a different key, and all are hampered by a screenplay by Iñárritu, Sabina Berman, Alexander Dinelaris, and Nicolás Giacobone that gets distracted with every possible rabbit hole in sight.

There is, again, a metatextual double-meaning to most of what occurs in the film, and the final shot that carries on past the closing credits seems to be the moment Iñárritu’s entire premise was built around. It really is a magnificent denouement that almost makes the whole picture worth it, but even right before this mic drop, the script still lacks confidence in the audience fully getting it, hence a character played by Jesse Plemons having the unenviable task of spelling out the thesis moments earlier. It’s just ham-fisted enough to possibly get an Oscar-nomination for the writing.

It gives me no pleasure to come down on a picture so rife with audacity and so singularly Iñárritu. The fact a major studio took such a pricey gamble on this material, with no less than Cruise still radiant in his post-Top Gun: Maverick afterglow using it as an opportunity to get under the latex and back to his character actor muses, makes the thing never less than watchable. Even its mistakes are fascinating.

But like a previous protagonist Iñárritu has admitted to being a kind of alter-ego, Riggan Thompson in Birdman, his film becomes so preoccupied with the affectations of art, and the burdens of commentary, that the piece loses sight of whatever it is actually trying to say beneath the deafening insistence of its own self-importance. It becomes so bedazzled with navel-gazing at that statement, and how its commenting on climate change and the power of art to save the world (or not), that it forgets the statement must still work as anything more than a self-flagellating valediction from a movie star. It definitely makes for quite the sight, but Cruise’s return to artistic gambles deserved a better payout.

Digger is in theaters on Friday, Oct. 2.

Avengers: Endgame Encore Is Your Reminder to Watch Loki Season 2

This article contains spoilers for Avengers: Endgame Encore.

Call it a cash-grab, call it hype for Avengers: Doomsday, call it a genuine fan event made for people who love the MCU: Avengers: Endgame Encore has proven to be a hit. The re-release of the 2019 Phase Three capper won the box office this weekend, in part because it contains several new scenes that connect Endgame to this December’s Doomsday.

One of those new scenes includes what Joe Russo, who directed Endgame and Doomsday with his brother Anthony, called “the most profound thing that’s ever happened to the MCU.” In this scene, Mobius M. Mobius (Owen Wilson), Ouroboros (Ke Huy Quan), and Casey the tech (Eugene Cordero) stand inside the Time Variance Authority offices and watch as incursions—collisions between alternate Earths—take out hundreds of realities, resulting in multiversal collapse. “That scene… has a great level of importance,” Joe Russo continued. “It is certainly critical to the storytelling of Doomsday.” And in order to properly understand that scene, you need to watch Loki season 2. And that’s a good thing, because the merits of Endgame Encore may be debatable, but no one can deny that Loki’s second season is excellent.

As with its first season, the second season of Loki follows the titular God of Lies as he seeks redemption by working with the TVA. Season one ended with the reveal that the TVA, the bureaucratic organization devoted to pruning alternate realities to maintain a single sacred timeline, was set up by He Who Remains (Jonathan Majors) by prevent a war between his variants. When the Loki variant Sylvie (Sophia Di Martino) killed He Who Remains, the multiverse was allowed to flourish, opening the way for his far more dangerous variants, especially Kang the Conqueror.

As most readers know, Kang was intended to be the Thanos-esque big bad of Phases Four through Six of the MCU, making Loki‘s first season the kick-off to that arc. However, when Majors’s off-screen behavior got him dropped by Disney, Kevin Feige used to break to rethink the company’s plans, leading to the decision to bring back the Russo Brothers to direct Doomsday and to make Doctor Doom the new overarching threat.

However, those decisions came after Loki‘s second season was shot. Rather than rendering the season superfluous, it instead gave the show its own quiet corner of the MCU to work in. The season does indeed deal with the fallout of Sylvie’s decision, as the multiverse is now spinning out of control without He Who Remains or a functioning TVA to stop it. Part of the episode is spent with Loki recruiting former TVA workers, who have gone on to new lives or have tried to return to the lives they led before He Who Remains plucked them out and remade them into his employees. The other part involves trying to deal with the threat of Kang by recruiting a younger, more peaceful variant called Victor Timely, played by Majors.

Despite all of the high-stakes storytelling, the second season managed to keep focused on the characters. Without He Who Remains there to control them, the characters get glimpses of the lives they had and contrast them to the lives they currently live. For Mobius, that means realizing he was once a kindly jet ski salesman named Don, who enjoyed a quiet life in suburbia. For Ravonna Renslayer (Gugu Mbatha-Raw), that means she was both a well-liked vice principal and potentially an interplanatery conqueror in service of He Who Remains.

The possibilities strike Loki hardest of all. While the first season convinced him that the “glorious purpose” he thought he deserved would never come to be, the second season leaves him wondering who he could be if not the God of Lies. His slow realization builds to a beautiful and tragic end, perhaps the most satisfying character arcs in the entire MCU.

We won’t spoil it here, but the end is so perfect that one wonders how it will play into Doomsday. But even if the movie doesn’t touch on Loki’s personal development, the added scene in Avengers Encore demonstrates that the plot points of the show will carry on into the new movie. So whether you want more lore or satisfying character development, Loki season two is the perfect way to prepare for Doomsday.

Avengers: Doomsday arrives in theaters on December 18, 2026.

Club Kid Review: The Feel-Good A24 Gay Nightclub Movie You’ve Been Waiting For

There are few people who do not at some point want to be the life of the party. There are even fewer who want to be the final dregs hanging on after last call is announced, “Closing Time” played, and the lights flipped on. Peter, Jordan Firstman’s hard-living and self-styled party promoter, is well past both points in a debut feature that the actor also wrote and directed. During an absolutely delirious opening sequence set in 2016, Peter is seen dancing by himself, unaware when things need to wind down… particularly following a threesome in the back of the club.

There’s, perhaps, a metaphor in this about a generation who can relate all too well when an insert card says, “A Deacde-ish Later,” and Peter is depicted still hitting the clubs as the oldest guy in the room, wondering aloud if anyone else feels like they lost grip on the last 10 years sometime yesterday. And there certainly could’ve been another, sobering A24 drama about millennial ennui and the despair of arrested-development malaise .

Fortunately, Club Kid is not that movie. It is, in fact, a simpler and therefore altogether rarer magic trick in the world of modern indie cinema: here is a pure, unapologetic crowdpleaser, a happy-go-lucky dramedy that is as charming as anything you will see this fall, and a movie that could not unfairly be called queer arthouse Big Daddy. That is to say while leaning in some degree of formula and feel-good (read: Hollywood) storytelling, Firstman has crafted an irresistibly sweet and sincere character study about a middle-aged man forced to finally grow up when a son he didn’t know about shows up at the door of his SoHo loft. (Recall that threesome I mentioned earlier? It turns out the otherwise gay Peter partied a little too hard that night.)

This is how Arlo (a precious and natural Reggie Absolom) enters the picture. Quiet, awkward, and angel-faced behind a polite English accent, Arlo is actually in the care of Edison (Kirby Howell-Baptiste, stealing scenes). In the same sequence Arlo and Edison enter the picture, the latter reveals she’s a friend of the boy’s mother, who died by suicide a few weeks ago. Apparently his stepfather is a piece of work, and Edison has the birth certificate to prove the paternity, which she’ll get around to showing Peter, but first can he offer her a bump of coke? For the jitters, y’know? Also if he doesn’t want to be a father, she totally gets it, and she’ll take Arlo back to the UK momentarily. Just let her go out and run a few errands this afternoon and….

So yeah, she never reenters the movie.

But that’s when the real story begins when a guy who went straight from an all-night party to a 10 a.m. business meeting the next day (it didn’t go well) is suddenly forced to figure out what it means to have a son, or even talk to a child. He also discovers another dimension to his life that has more to do with afternoon playgrounds instead of nocturnal Alphabet City rendezvouses—although, in a curious turn of events, young Arlo gets a bit of a crash course on that side of big city living too when he discovers Peter’s DJ mix tracks.

Stories about unexpected parenthood, responsibility, or basic “adulting” go back to as long as there have been stories, yet Firstman’s approach to the material comes with such vivid specificity that it makes the universal emotions of love and newfound maturity something altogether grander, if even still somewhat elegiac. By its very title, Club Kid is set deeply within the gay nightclub scene of the five boroughs—although Firstman’s real inspiration was apparently a summer spent in Berlin. This world is showcased in all its hedonism but also joy. We view it with the affection of a fellow traveler but the distance and melancholy of an introvert trying to fit in.

As the fictional Peter tells his remarkably well-adjusted, newfound son, “I’ve spent my whole life working to be cool, and I’ve succeeded at times.” But the epiphany for the character is that this kid simply is cool, or at least it puts him in touch with a side of himself that doesn’t need to front.

This dynamic for our protagonist makes for a layered showcase of Firstman’s talents as an actor and his perhaps even more remarkable fortitude as a director who can build a tone of bittersweet happiness and the quieter pleasures learned in found family. Let’s just say Arlo meets all varieties of adopted uncles and aunts. The film is also frank about the dangers and excesses of what some would consider an extreme lifestyle, and certainly of how it can be both celebrated and chided in the same breath by mainstream, even desperately supportive voices. There are sequences where Peter is judged by those who claim to have Arlo’s best interests at heart, but also supported by unlikely cheerleaders in social services (personified by a gentle and hunky Diego Calva). At heart, though, it remains a simple father-and-son story told with confident authenticity.

The son element is where Firstman reveals the hiccups that can occur in first-time filmmaking. Young Abolsom is sublime as a child struggling to adjust behind a serene, stoic exterior, yet the film and Firstman are so wrapped up in Peter’s baggage that the boy’s own grief over losing a mother—or the culture shock of going from the UK to NYC—is left underwritten and unexplored. At one point Arlo gets in a fight on the playground, and the film and Peter both reveal curiosity at what might be going on, but neither have the time to dig deeper; they’re too distracted in what this cool kid means for all the other messy furniture in his father’s life.

But from the retro DJ gear piled in Peter’s apartment to the old-timey piano Arlo convinces his father to lug up three flights of stairs for the same one-bedroom, Club Kid finds such warmth and undeniable good cheer from these knicknacks that it’s impossible to not want to join the revelry. And when Arlo can finally refer to Peter as “Dad,” there will be few dry eyes in the auditorium. It’s a song you’ve heard before, but it is sung with so much grace that it can still feel like an epiphany.

Club Kid releases in the U.S. on Nov. 6.

Star Trek V Is the Most Star Trek of the Star Trek Movies

For those who hate nü-Trek, the recent Star Trek: Strange New Worlds episode “Like Chronitons Through the Hourglass” must have been a particularly hard watch. Not only does the episode continue the series’ recent trend of jumping genres—this time setting a daytime soap opera on the Enterprise—but it also brings back one of the most hated characters in the franchise: Sybok, Spock’s emotional half-brother. Even though it wasn’t the real Sybok, just a twin manifested to adhere to soap opera tropes, the mere presence of Sybok was enough to irritate fans.

Why? Because Sybok has only had one other appearance, when he served as the main antagonist for Star Trek V: The Final Frontier a.k.a. “the one where Kirk fights God” a.k.a. “the one that Shatner made.” Fans may disagree about the merits of Star Trek: The Motion Picture, they may differ on the merits of Picard becoming an action star in the Next Generation movies, and they may have diverging thoughts about all the running around in the 2009 movie. But they’re all agreed that, until Star Trek Into Darkness came around, The Final Frontier was the worst Trek movie. Which is a shame, because, like it or not, Star Trek V: The Final Frontier is the most purely Star Trek of all the movies.

A Flawed Frontier

To be clear, The Final Frontier isn’t a great movie, especially when wedged between Star Trek IV: The Voyage Home and Star Trek VI: The Undiscovered Country. The former plays like a celebration of the Enterprise crew, with much of the pleasure coming from the way Chekov and Uhura, Bones and Scotty, and Spock and Kirk interact. The latter takes the Cold War allegory that birthed the franchise to its furthest end, with Kirk having to make peace with the Klingons as they adopt their version of glasnost.

What does The Final Frontier give us? The mystical, edenic planet of Sha Ka Ree, named such because Shatner wanted Sean Connery to play Sybok, and hoped the honor would sway him to sign on. When Connery passed, Shatner chose Laurence Luckinbill instead, whom he happened to catch playing Lyndon Johnson on TV.

The Final Frontier sees Kirk, Spock, and McCoy forced to end their camping trip when the newly-minted Enterprise-A is called to rescue delegates from the Federation, the Klingon Empire, and the Romulan Star Empire. They’ve been kidnapped by Sybok, who took them in hopes of getting aboard a starship he could capture and fly to Sha Ka Ree. Once aboard, Sybok uses his self-help, mind-healing techniques to make converts of much of the crew, including Uhura, Sulu, and Chekov, and takes command of the Enterprise.

Sybok flies the Enterprise to the Great Barrier, the pathway to Sha Ka Ree, with a Klingon Bird of Prey in pursuit. They are greeted by a being that presents himself as God. But when Kirk reasons, “What does God need with a starship?” the being’s ruse is made plain. It’s just another entity seeking power, and that’s something that Kirk can defeat. Defeat it he does, with some help from some Klingons who have been swayed by Spock’s diplomatic ability. And though Sybok dies in the process in the battle, the Enterprise escapes, allowing Kirk, Spock, and Bones to resume their camping trip.

The film is filled with groaners. The opening, in which Kirk climbs up El Capitan (all while wearing a shirt that says “Go Climb a Rock”) feels like Shatner grandstanding. The sudden romantic relationship between Scotty and Uhura comes out of nowhere. The introduction of Sybok makes Michael Burnham’s addition feel earned, and the movie has nothing to say about faith or televangelists, the film’s thematic subjects.

Sharing Our Pain

Why is The Final Frontier about televangelists? Because they annoyed William Shatner and Shatner got to make the movie. And because he and Leonard Nimoy had a “favored nations” clause that meant that anything offered to one must also be offered to the other. So when Nimoy got to helm Star Trek III: The Search for Spock, one of his conditions for returning to the role, and then again with The Voyage Home, Paramount also had to give Shatner a chance to make a movie.

And so, we got a rambling movie with odd characterizations, half-developed themes, and way too much focus on Kirk. Which is exactly like most episodes of Star Trek.

60 years after Star Trek first went on the air, we tend to only remember the best episodes of The Original Series: “Balance of Terror, ” “Amok Time,” “City on the Edge of Forever.” These are perfect pieces of sci-fi, stories that combine big ideas and star-spanning adventure, making the most of their charismatic cast. These episodes deserve all the praise we heap upon them.

But they’re standouts for a reason. In between, we had goofy episodes like “Shore Leave” and “Who Mourns for Adonais?” We had the clunky backdoor pilot “Assignment: Earth” or the ham-fisted racial allegory of “Let That Be Your Last Battlefield.” We had “Spock’s Brain.”

Strength from the Sharing

More often than not, Star Trek episodes were exactly what you’d expect from a weekly network television show with a limited budget. The plots weren’t airtight, the characterizations were off, and the ideas were only half-baked. Star Trek always tried for something profound, but often it was just entertaining.

Which brings us back to Star Trek V. Of course, the problems stand out because it’s a feature film made by a major studio, and it comes off the franchise’s biggest box office hit in The Voyage Home. Expectations were higher than they were for, say, “Way to Eden.” But the product on screen was much the same: goofy, shoddy, and thoroughly entertaining.

Which is, of course, the most important thing to remember about The Final Frontier. For all the movie gets wrong, it is still fun to watch. Shatner’s always a delight on screen and his chemistry with Nimoy and DeForest Kelly remains strong. James Doohan and Nichelle Nichols may be reduced to playing doddering love birds, but they sell their parts. And who doesn’t want to watch Kirk tell off some alien pretending to be god?

At the very least, we Trekkies can complain about the pain it causes us, at least we can share our pain. And we do indeed gain strength from the sharing, just like Sybok (the original version) taught us.

Paper Tiger Review: Adam Driver and Miles Teller Lead Great American Film

For more than half a century, the vernacular around crime and cinema has changed. Many of the films and even television series that are responsible for this shift have a method to their madness. Whether it is the majestic gravity of the Corleone family or the shiny shoe slickness of Ray Liotta’s Henry Hill, these characters inhabit stories designed to reveal the seductive power of the criminal underworld that lures wayward souls to damnation. (Or, in some cases, the filmmakers just think Al Pacino looks really cool rocking a grenade launcher.)

Yet in all these years of layering new dimensions of depth and pathos to what Tony Soprano calls “this thing of ours,” what’s increasingly become obscured is just how scary that thing is—especially to many of the nine-to-five stiffs living vicariously through all that Atlantic City and Las Vegas glamour for a couple of hours in the dark.

This context makes James Gray’s hushed Paper Tiger an anomaly. Here is as old-fashioned a parable as the Hollywood programmers of the mid-20th century; the story of a square, all-American family who gets embroiled in a criminal world seething with danger. And yet, by virtue of its retro morality, the picture feels subversive opposite the modern crime movie, not to mention its own values. Because this isn’t just a solid thriller; it’s a waking nightmare about suburban folks who enter a world they can never hope to understand, but which will touch their lives in ways that can never be undone. It is the story of an actual family, and how it ends up shattered in ways far more profound than bromides about the illusory “American dream.”

The family in question is composed of the brothers Gary and Irwin Pearl (Adam Driver and Miles Teller), and the next generation Irwin built after marrying Hester (Scarlett Johansson). Hester and Irwin’s domestic life is indeed “all-American,” if in that specific late-20th century, Jewish tradition James Gray knows so well. Like his protagonists in Armageddon Times, the Queens lifestyle Irwin and Hester occupy seems semiautobiographical, especially when it is introduced through the complacent stare of their teenage son Scott (Gavin Goudey). When the kid wakes up in the movie’s first breaths, it’s 1986 outside his window, and Dad is proving his nerdiness via his flannel shirts and droning lectures about public safety (he’s an engineer who specializes in risk assessments). Meanwhile Johansson’s mother is of the protective, high-strung, high-pitched New York accent variety.

That’s probably why both of their sons idolize Adam Driver’s Gary, a former NYPD detective who made his fortune through nebulous business deals and now comes to the house with stylish suits, stylish stories, and even a chic service revolver fashionably strapped to his leg. On one such Sunday dinner, he also brings a business opportunity for his little brother: help do some consulting work for new Russian entrepreneurs cleaning up the Gowanus Canal and pocket a lot of extra cash. Unfortunately for all parties, Irwin is a little too eager to prove his usefulness to both Gary’s business associates and his boys. Hence why he takes the kids one evening down by the canal to show them what daddy does… and instead gets all of them in the sights of some incredibly scary thugs—the kind who will point a gun at a child, slap the boy’s father so hard he bleeds, and hen keep his driver’s license.

“Now we know where you live,” the bad man warns. And he’ll come calling after his boss tells Gary the next day that they need assurances neither Irwin or his sons would ever do something so foolish as to tell anyone, even Hester, about what they saw.

While watching Paper Tiger at the New York Film Festival last week, I was reminded of any number of classic morality plays about the nuclear family under siege. Films like Shane or The Desperate Hours. At the premiere, Gray put a finer point on it when he named Alfred Hitchcock’s second stab at The Man Who Knew Too Much in 1956 as an influence. They’re stories about “typical” hearth and kin finding itself bewildered by forces beyond comprehension. But all of those films came with some degree of Hollywood reassurance and censorship. Just as how the more modern crime film has its familiar beats about rot belying the fantasy, these are tales of normalcy and “order” reasserting itself in the face of unnatural disruption.

What makes Paper Tiger so evocative is how Gray introduces tense, even pulpy thriller elements to his character-driven dramaturgy, but he does not diminish or ignore the human element in the process. It is in fact how real this scenario plays out that makes it absolutely terrifying when Irwin is awakened in the middle of the night to what sounds like an old Polaroid camera’s flashbulb firing up while he and his wife are sleeping—or just how vulnerable even tough-talking, worldly Gary can appear when he enters a field of tall grass, all alone in the world as an unknown number of stalkers trailing his movements vanish into the weeds behind him.

The grueling dread in both of these harrowing set-pieces is borne out of exquisite performances by Driver and Teller. The former remains one of the most fascinating actors of this era, but it’s been a long while since Driver starred in a movie this good. All cocksure swagger, Driver’s portrait of Uncle Gary is of a proud self-made man whose outer-borough boasting is always just a little too loud, his smile a smidge too flashy, and his comforting reassurances to the nephews a little too insistent. He is out to prove his place in the world, which cuts a strangely lonely silhouette, like a quarrelsome squirrel hanging to a cracking tree branch in the depths of winter.

Teller, meanwhile, seems to have discovered an unlikely sweet spot as an actor in the last year between this film and the A24 comedy Eternity: he is excellent as the nebbish, mid-20th century putz who seems perpetually baffled by the world around him. Opposite Driver, the two create an archetypal sibling rivalry, but also a more understated admiration that gives their corresponding jealousies teeth.

The third point of the film’s triangle is Johansson, who at first might seem miscast. She certainly doesn’t resemble a homebody housewife no matter how much Gray has them curl her hair or drape the nightgowns. But as the movie progresses, Hester might get the meatiest scenes of the film. She is not one of the brothers and thus, like the audience, must forever be an outsider witnessing the sweet, but ultimately corrosive dynamic that leads to Irwin making decision after decision that puts the family at risk. It falls to Hester to therefore make the film’s hardest choices, especially as her own journey reveals absolutely devastating moments of clarity for a mother seeing the careful home life she built crumble in an instance. The scene where that fragility clicks for her is some of the finest acting in Johansson’s career.

It is the awareness of the film and, eventually, the characters that such domestic niceties are delicate, ephemeral things which turns what might have been a simple potboiler into a substantial American melodrama. None of our core three ever get the full picture of the forces that are about to irrevocably shape and possibly wreck their lives. But each in their own way will be forced to confront what happens when that innocence they take granted, and have on a shelf, is now tumbling to the hard floor. There are no easy answers once that happens, and no way to cleanly pick up the pieces. It’s what can give fleeting moments their beauty. Or tragedy.

Paper Tiger opens on Nov. 13 in limited release and wide on Nov. 20.

Netflix’s LEGO ONE PIECE Has an Unreliable (But Fun) Narrator Tell a Classic Story

This article appears in the new issue of DEN OF GEEK magazine. Find out how you can subscribe to get the full physical copy right here!

With long-running manga and anime series, waves of merchandising, and an acclaimed live-action adaptation on Netflix, it’s safe to say that ONE PIECE remains a bona fide global phenomenon. Audiences will get to experience the beloved franchise like never before with the Netflix animated special LEGO ONE PIECE, poised to set sail on the streaming service on September 29. The two-part special boasts the main cast from the live-action Netflix series reprising their fan-favorite roles, with Tom Hyndman serving as showrunner and executive producer.

The special has Usopp (Jacob Romero) recount the events of the first two seasons of the live-action series, including how he met and befriended Monkey D. Luffy (Iñaki Godoy) and joined his crew of Straw Hat Pirates. However, while detailing his seafaring adventures in search of the mythical One Piece, it becomes clear that Usopp might not be the most reliable narrator, especially for viewers in the know as to how things actually unfolded. All this is gorgeously rendered in an iconic LEGO brick style, with the Netflix special leaning into the family-friendly antics that LEGO projects are known for.

In an exclusive interview with Den of Geek, Tom Hyndman shares how he and the creative team reimagined creator Eiichiro Oda’s swashbuckling world to life in LEGO form, blending the signature themes and humor of ONE PIECE with the presentation and tone associated with the LEGO group.

Den of Geek: Tom, what’s your elevator pitch for LEGO ONE PIECE ?

Tom Hyndman: Shockingly, there are still people who don’t know what ONE PIECE is, so this is a way to bring a younger audience in and provide them with an easier way to get the general layout of at least the first two seasons of the live-action. A lot of it hits on the first 200 chapters of the manga. It can be a pretty big lift to really jump into ONE PIECE , so we’re hoping we can do it this way, where newer fans can get a real overview of the live action and what that is, with a little bit of fun and a little more humor.

For hardcore fans, hopefully, it’s a fun alternate version of the first 200 chapters or so, told from Usopp’s perspective, which is something that really drew me to the core concept of this, having worked on the first two seasons. It’s not just copying and pasting scripts from seasons one and two. We did a big change in a different perspective and had a lot of fun with it, but obviously kept the core of what ONE PIECE is the same, because that’s what makes it so wonderful, and such a worldwide phenomenon.

How did you thread that narrative needle between creating a standalone story while also creating something for newer viewers, introducing them to ONE PIECE  through LEGO minifigures and elements? 

The first step was to figure out what exactly we wanted to show in the two episodes. And then, building out from there is, how can we tell this in a new, fun way? That was step two. We have the new fun way that we’re gonna say this, we have these fun jokes, now let’s figure out what Easter eggs we can bring in or the things that weren’t in the first season that we could pop in, where people who really know about it are like, “Oh, I know about that!”

It’s a different perspective, and it brings a lot more humor into it and a lot more silliness. It’s just a little bit lighter than the live-action. It’s just a fun way to do it that hopefully can appeal to everybody, new and returning.

In shifting to Usopp’s perspective, how was it catering to more hardcore ONE PIECE fans who haven’t really seen that change in perspective before?

It was exciting to be able to tell the story where we’re keeping the core of it, but we could get a little fabulous.  Using LEGO elements, there’s a lot of fourth-wall breaking and being able to use that to keep things on track; that was the big thing. Usopp is going absurd, but if he’s doing it in front of any of the Straw Hats while telling the story, they will call him out and be like, “That never happened,” and then he’ll either change it back to what did happen or be like, “Well, that’s how I remember it.”

That was what pulled us to it. Jacob Romero is just so fun and really embodies that character, and so to let him cut loose with this new Usopp stuff definitely was also something that we were really looking forward to, because we know he could do such a phenomenal job at it.

Beyond Jacob, you’ve got the main cast reprising their roles for LEGO ONE PIECE, which really underscores how much of an organic extension this is. How was it shaping the story and tone of the special with that in mind?

It honestly made it a lot easier because you know they are all coming in embodying these characters already, so we didn’t have to really find anything. There’s some fine-tuning with the over-the-topness of LEGO humor. It was more just like, “Okay, you know the line. Just make it a little bit bigger, a little bit more ridiculous.”

My hope is that they also had a lot of fun doing this, and, from what I’ve heard when talking to them, they definitely did. It’s like playing the same character, but being able to throw a little different spin on it. It just shows that, yeah, it is part of the larger Netflix ONE PIECE world and the continuity of having Emily Rudd, Iñaki Godoy, Taz Skylar, Mackenyu, and Mikaela Hoover. It definitely de-stressed my whole situation of worrying if they were going to be able to pull this off. As soon as we knew everybody was doing it, it pretty much answered that question, and we could move on to how we were going to make this and write it.

ONE PIECE  is wacky and over-the-top, while LEGO animated specials have their own distinct sense of humor. How is it meshing those two sensibilities together into something cohesive?

It’s like an amp-up effect, where you get the story, and then write the first draft of the script, and the notes are always kind of like ‘how can we amp this up and make this a little bit more ridiculous?’

It is this three-step process of figuring out what the script looks like, going in and really fine-tuning every joke and every LEGO moment in every big action scene to really add to it and blow it all out. That is the opportunity that doing this as a LEGO special really lends itself to getting your creative mind just going everywhere. It’s really fun to just be like, “Can we do this? Yeah, we can, let’s try it out!”

The director and the storyboard artists were so phenomenal at finding things I would have never even thought of. It was also such a wonderful team effort to make this happen and to make it as aligned with the LEGO brand as possible.

With ONE PIECE so big and globally recognized, what is your guiding light or North Star in interpreting it in live action or in LEGO form?

The manga is definitely the North Star; everything comes from that. You want to honor it as much as humanly possible while still telling an interesting story that will bring in new people, and it’s not just a retread of everything. It was the same in the live action. We have this amazing thing, so how can we synthesize things, move things around, still respect every moment of it, and make it work? I think we did it really well in the live-action, and I hope people feel the same about the LEGO version.

It’s always honoring the manga and putting our own spin on it, but never losing sight of the manga, because I think that’s what made the live-action work so well. We weren’t changing huge things. We were sticking to the story, and then we were finding moments within that story to change it up a little bit, more because we can’t do a 100-hour first season of anything, and it’s the same with the LEGO specials. We’re trying to fit eight hours of television into 27 minutes, so how can we stick to the story and respect it and still cram it into everything? I think we really did a good job of doing that with everything that we did in these two episodes.

In the wider pantheon of the franchise, what do you hope people walk away with after watching LEGO ONE PIECE ?

The biggest hope would be that they click off the second episode and then immediately click into the live-action or start reading the manga. We want to spread it as far as possible, with this being the easiest way to dip your toes. Hopefully, it inspires people to really dive in, where you get a little taste of it, and then hopefully, love it and want to know everything about this, and then watch a million episodes of the anime or read a million chapters of the manga.

ONE PIECE , in all of its forms, has always been about a found family as the Straw Hats come together. How was it maintaining that emotional core in the LEGO special?

It’s challenging because of the crammed amount of time, but it’s not ONE PIECE  without it, so you have to do it. It was finding those very iconic moments, like Luffy getting the hat from Shanks, things like that, staying true to those moments. Right from the beginning, we had certain things that we wanted to hit, and we’re not going to mess with those things. It’s not going to be jokey. We want to honor those moments because they are so emotional and intrinsic to the greater story of this. Having those moments still play out in a 90% true fashion, without Usopp getting his hands on them, was a very important thing for us.

The found family is the whole thing. It’s just these people coming together, and the only way that they will achieve their dreams is by doing it together. This is not a solo thing. That is such a wonderful message, especially in the world today. That was definitely a big guiding light for us.

On a more personal note, when you look at the full breadth of ONE PIECE  and having gotten to play in that sandbox creatively, what does ONE PIECE  mean to you?

On a strictly personal level, it means just about everything to me, not necessarily even on like a story thing, but having been able to be involved in this has completely changed my life. I will never work on something with this kind of footprint ever again. It is such an honor and a privilege, but it’s also so much fun to get to do this. 

It’s a beautiful story, and now that I’ve been in the world a lot more, I know a lot more about it; it’s such a positive thing. I think we could use a lot more positive things. To spread that positivity is truly an honor and just a very cool thing to do.

LEGO ONE PIECE premieres Sept. 29, 2026 on Netflix.

Final Fantasy Resonance Celebrates the Franchise’s History with Plenty of Familiar Faces

Square Enix is really going all out for Final Fantasy ahead of the franchise’s 30th anniversary next year and one of its big titles just in time to close out 2026 is Final Fantasy Resonance. An upgraded adaptation of the 2015 mobile game Final Fantasy Brave Exvius, the game returns to the series to a classic turn-based RPG adventure, complete with a vibrantly rendered pixelated presentation. Set to launch on virtually all major modern gaming platforms on October 22, we got a chance to play a preview build of the game at Tokyo Game Show 2026 provided directly by Square Enix.

Final Fantasy Resonance primarily centers its narrative on a trio of heroes, Rain, Lasswell, and Fina, as they set out to stop the sinister Veritas of the Dark from destroying elemental crystals around their world. Other heroes can be recruited into the party and, in one of the biggest highlights of the game, players can summon visions of characters from past classic Final Fantasy games to assist them in battle with their signature attacks and techniques. Yes, this absolutely includes Cloud Strife from Final Fantasy VII but we also got to see Visions of Terra Branford from Final Fantasy VI and Cecil Harvey from Final Fantasy IV back in action too.

The preview of Final Fantasy Resonance that we tried out really did feel like we were playing something like the classic Final Fantasy IV all over again, complete with dungeon-crawling and random enemy encounters giving way to turn-based combat. The battle menu was as intuitive and easy to follow recent Square Enix RPG remakes and, even with a turn-based combat system, we were thoroughly engaged every time we found ourselves leaping into the next skirmish. This comes from subtle refinements to the tried and true mechanics from past Square Enix RPGs but also the game’s striking 2D-HD art style that’s become a fixture in Square Enix’s recent output.

The game is the first official 2D-HD game in the Final Fantasy series, a presentation that retains the pixelated character sprites that many of Square Enix’s celebrated RPG franchises are known for, while juxtaposing them in 3D environments and revamping them for high-definition. Square Enix had previously employed these art design sensibilities to its well-received remakes of Dragon Quest and Romancing SaGa and that approach suits the wider Final Fantasy franchise well. This presentation strongly evokes the Super Nintendo era of the series but without feeling dated or that it’s treading entirely on 16-bit nostalgia.

All in all, I only put in about 30 minutes into Final Fantasy Resonance, which was as long as my preview window allowed for, but I got a pretty good idea of how the full game will shake out when it launches next month. The combat mechanics are clearly displayed, including how to select targets and when a stun is imminent. Seeing the Visions becoming active is always a treat and we were mixing up which Visions got to provide their respective blast from the past next, consistently closing out a battle in a triumphant fashion that’ll feel familiar to anyone who played the games that these returning characters starred in.

That means for anyone who grew up playing games like Chrono Trigger or Romancing SaGa, Final Fantasy Resonance will feel like an especially cozy RPG; the closest that the genre gets to comfort food. I’m curious how younger gamers will react to the presentation but, if recent hit games like Sea of Stars and Clair Obscur: Expedition 33 have taught me anything, it’s that turn-based RPGs are still very much alive and well in 2026. Final Fantasy Resonance recognizes that, harkening back the franchise’s roots while incorporating elements as recent as 2023’s Final Fantasy XVI, including a Vision of that game’s protagonist Clive Rosfield, subtly breathing new life into gameplay in a true love letter to all things Final Fantasy.

Between Final Fantasy Resonance coming out in October and Final Fantasy VII Revelation coming out in April 2027, Final Fantasy fans are going to be eating real good over the next several months. When it comes to Resonance, more specifically, the game is a clear celebration of the entire Final Fantasy franchise, from its 1987 origins to the iconic property’s latest adventures all couched within the warmly familiar context of a pixelated, turn-based adventure with plenty of fan-favorite faces joining the fray.

If you’re a big Final Fantasy fan, Final Fantasy Resonance feels like a must-play for how extensively it covers the entire franchise’s history and just feels great to play. It’s always nice to see whenever a long-running series embraces its roots and Resonance certainly does so for Final Fantasy, offering comfortably familiar thrills with all the characters that us fans have grown to love.

Developed and published by Square Enix, Final Fantasy Resonance releases October 22 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, and PC.

Was the Avengers: Endgame Encore Extra Footage Worth It?

This article contains spoilers for Avengers: Endgame Encore

A couple of days before Avengers: Endgame Encore’s release, Marvel Comics editor Tom Brennan fired off a post on X that some described as a perfect response to the negativity over extra footage from the film leaking online.

Endgame, which once wrapped up the Infinity Saga in a fairly neat bow and closed out Steve Rogers’ story, now just sets up another chapter of it in Avengers: Doomsday. While some loved the new ending, others were disheartened that Marvel changed a beloved MCU movie that set a high watermark for the franchise. “If you’re bothered by Avengers Endgame: Encore taking a perfect ending to a story and immediately undermining it to set up the next one, have I got 87 years worth of Marvel Comics to show you,” Brennan wrote in his (totally valid) point.

In the new, altered conclusion of Endgame, Steve’s long-awaited dance with Peggy Carter is now interrupted by TVA variant Loki, who knocks at the door and offers to help them. Traveling back through time to be with Peggy seems to have created some multiversal consequences, though we don’t get to find out exactly what they are before the credits roll.

Indeed, it’s been clear for a while that Marvel planned to build a bridge to Doomsday with this re-release of the film, and that Chris Evans would return to the franchise as Rogers, alongside Robert Downey Jr. as the villainous Doctor Doom. For anyone who hoped the new footage would be confined to post-credits scenes so Endgame as they knew it would remain intact, those hopes were gone. Doom is coming, whether they like it or not.

We know it wasn’t supposed to happen this way. Marvel once planned a Multiverse Saga centered on Kang, played by Jonathan Majors, but between the villain’s appearances in Ant-Man and the Wasp: Quantumania and Loki season 2, it became impossible to continue with those plans. Majors had been arrested after a dispute with his then-girlfriend, and a jury had found him guilty of two misdemeanor counts relating to reckless assault and harassment. Marvel dropped him, Kang was forgotten, and the studio went back to the drawing board. Endgame directors Joe and Anthony Russo soon returned to the fold, and so did Evans and Downey Jr. Changes have been implemented so that Steve Rogers’ ending was just the start of a new set of problems that led to Doom, and fans will have to accept that those problems now start in the final moments of Endgame.

However, not everyone had access to all the extra bonus footage featured in the new version of Endgame. Only IMAX and Infinity Vision screenings included all four additional moments; regular screenings showed only three: the aforementioned Steve, Peggy, and Loki scene, one in which Doom collects Bruce Banner from an underground bunker (which seemed like it would have been a better fit for the post-credits of Spider-Man: Brand New Day, where we last saw Banner being taken away from the carnage he caused thanks to Jean Grey’s possession), and a few seconds of Doom forging his mask to the same sounds as Tony Stark creating his original Iron Man mask.

One punter over on Reddit described having a “good experience” with Endgame Encore itself, but added that “the biggest reason to watch the film was 4min doomsday footage,” and ended their post by saying they felt “scammed” after seeing only some of the extra scenes. In fact, the IMAX and Infinity Vision screenings had always boasted an additional Doomsday preview. It turned out to be set in the TVA, where Mobius (Owen Wilson) and O.B. (Ke Huy Quan) react to the multiverse collapsing, but clearly not everyone knew this would be exclusive to IMAX and Infinity Vision.

Of course, for extremely online fans who didn’t mind spoilers, all the Endgame Encore scenes were old news by the time the film was officially released. Audience members recorded the scenes during early screenings and quickly shared them on social media, which probably wasn’t much of a surprise to Marvel. “We design these films to unfold in a certain way, and we want audiences to feel those moments as intended,” Joe Russo recently mused when asked about spoilers. “But at the same time, you can’t control everything. You have to focus on making something that holds up beyond the initial surprise.”

If Marvel and Disney’s goal was to hype up Doomsday and make money, they arguably succeeded. Encore made $86 million globally over the weekend. Yet some who didn’t get to see all the new footage on the big screen left disappointed, and others will wonder whether adding new scenes to a now-classic movie was worth it when Doomsday is just a few months away. Meanwhile, for anyone who skipped Loki, confusion must reign supreme.

Dropping big plans and retooling the future of a cinematic universe will inevitably come with setbacks. So far, there don’t seem to have been many to trouble Marvel on the run-up to Doomsday, with Disney describing the excitement surrounding Encore’s release as “a powerful testament to Disney’s unrivaled ability to create epic, enduring stories that fans want to return to again and again.”

Only time will tell whether this new direction will keep paying off and whether fans will stick with an MCU that can’t quite let go of its past glories, even if it has to change them to remind people of the things they once loved about it.

Godzilla Minus Zero Review: Bigger, Grander, and Double the Kaiju

This article reconfirms who the second kaiju is in Godzilla Minus Zero, which neither we nor the filmmakers consider a spoiler. But just in case… here’s your warning.

When Godzilla Minus One released three years ago, it was remarkable for a multitude of reasons. While there have been other great kaiju movies that took the Big G seriously, including the slyly satirical Shin Godzilla about a decade earlier, none before writer-director Takashi Yamazaki came along had ever made its central human characters so compelling. The plight of Kōichi Shikishima (Ryunosuke Kamiki), the kamikaze pilot who lived, is as dramatic a hook as any giant monster tearing up downtown Tokyo, and indeed the mortal-sized story of that film works as its own intimate melodrama.

Then on the grander scale of the rampaging lizard, it was also the first Godzilla movie since the 1954 classic directed by Ishirō Honda to address the post-World War II landscape and atomic horror that shapes Japanese identity to this day. Godzilla is a child, and child’s nightmare, of the nuclear age. Minus One confronted that head-on in a movie that’s equal parts warm and wondrous. It also just looked unbelievably stunning considering its reported VFX budget was somewhere in the neighborhood of $5 million. Without any sense of hyperbole, Minus One is among my favorite movies of this decade.

Which makes Godzilla Minus Zero a monumental proposition. Toho Studios might have built an empire off its beloved Gorilla-Whale, but there has never been a Japanese sequel following the same human characters, or one that attempted to broaden and expand on the post-Hiroshima and Nagasaki allegory that was already thickly pertinent in the original. Godzilla Minus Zero does both things in ways subversive and fascinating, and it achieves this with more muscular (and expensive) filmmaking. There is a sequence that sent hushed chills through the opening night audience of the New York Film Festival that involves the Statue of Liberty. In terms of pure action spectacle, there isn’t anything more awe-inspiring coming out this fall, and certainly not tied to a movie that will challenge, and perhaps even unnerve, some Western audiences.

With that said, Godzilla Minus Zero does not fully achieve the haunted poignancy of its 2023 predecessor. There is a simple elegance to that earlier film that in another world could have simply been about Kōichi and the surrogate family of orphans he built in the ruins of Tokyo beside Noriko Ōishi (Minami Hamabe) and the little girl they take in as their daughter Akiko (Sae Nagatani). It doesn’t need Godzilla.

Minus Zero, by contrast, absolutely does. This is a pure kaiju movie about the same collection of resilient survivors and heroes being forced to confront a new world order where there is more than one giant monster on the islands of Japan, and the only path forward is to Let. Them. Fight. Yet never have the stakes of such a delightful cinematic conceit seemed so deeply tragic. While offering popcorn, Minus Zero still explores an earnest existential dread that is foreign in multiple ways to American studios.

That dread has a name, too: it’s Ghidorah.

As has been confirmed in multiple interviews, press releases, and even on the film’s Wikipedia page—so please understand that the filmmakers do not construe this as a spoiler—the big bad of Minus Zero who is introduced in the first scene is the multi-headed dragon that first squared off against Godzilla in Ghidorah, the Three-Headed Monster circa 1964. Unlike Godzilla, though, Ghidorah originally arrived to cinema at a simpler time for Toho’s giant monster movies. It was a period of high fantasy and tongue-in-cheek camp. So the fact that Yamazaki does in 2026 much the same thing with Ghidorah that he did with Godzilla, making the hydra-adjacent kaiju the stuff of post-World War II trauma, is quite the feat. One sequence in particular involving Ghidorah’s gravity-altering powers earns the movie its R-rating, a first for the franchise in either hemisphere.

It also triggers the plot, causing Japan and the Cold War powers circling the Pacific in 1949 to respond. In this context, Hidetaka Yoshioka’s Kenji Noda, the kindly if mysterious naval scientist in the first film, is as much a main character as the Shikishima clan. It is an endlessly empathetic Mr. Noda who now oversees the Japanese government’s Large-Scale Disaster Response Bureau, which is on the lookout for new monstrous threats. And it is Mr. Noda who reluctantly must return to the services of Kōichi and Noriko, who are now married and trying to put the events of the first film behind them—at least as much as Noriko can after surviving Godzilla’s atomic breath cost her an eye in the last movie.

Alas, despite Noda’s ingenuity and that of his new right-hand-woman, meteorological prodigy Makoto Aoyama (Masami Nagasawa), Ghidorah will prove more than capable of handling Japan’s best efforts—never mind the occupying American military, who seem more intrigued about testing Ghidorah’s capabilities against Japanese lives than actually felling the kaiju. All of which makes this the worst possible time for Godzilla to reemerge from the seabed floor.

At the premiere screening for Godzilla Minus Zero, director Yamazaki confessed that Ghidorah was his favorite adversary for Godzilla while growing up, and that he always thought if he ever made a sequel, he would tackle the golden-scaled dragon. After all, Yamazaki noted, Christopher Nolan went “straight to the Joker” when he made The Dark Knight.

That comparison does not seem coincidental. Much in the way Nolan attempted to ground American superhero mythology in an early 21st century psychology that felt “real”—read: visceral and thematically urgent—Yamazaki has returned to Godzilla’s mid-20th century roots to plant the monster back in its native soil, and to contextualize the big guy in a way that filmmakers during the actual American occupation of Japan would never dare. The way the screenplay and the director’s own visual instincts draws on the legacy of Hiroshima and Nagasaki is at times genuinely upsetting, shrinking the thin veil of metaphor to the wispiest of fig leaves. One long tracking-shot flashback of a doctor treating the dead and dying on the day Godzilla landed in Ginza in the last movie is as harrowing as anything since real post-war footage was used in the original ’54 picture.

Yet this worldbuilding is about more than establishing the Cold War realpolitik ambiance of the film’s 1949 setting; it frames the plight of our heroes in a reality where the ramifications of monster-hunting has micro and macro knock-on effects. On the most human level, it rekindles the melodramatic angst of the last movie with the Shiishima clan put through an emotional ringer that’s frankly cruel. There are more than a few sequences designed to pull on the heartstrings and that will leave a few viewers’ eyes moist.

Ultimately, however, the approach mostly seems aimed at undergirding some of the best giant-monster sequences ever committed to screen. Clearly working from a larger budget and more confidence than the 2023 movie, the filmmakers upscale the VFX wizardry. There are about a half-dozen breathless, gee-whiz sequences designed to leave the audience either cheering; my favorite involves an aerial dogfight with Kōichi and a band of fellow monster slayers going up against King Ghidorah in a scene that is a bit like if Luke Skywalker and the X-wings took on Cthulhu. In terms of crowdpleasing action, it’s a triumph, building to the inevitable clash of kings.

It also feels far more in line with the Toho kaiju movies of yore than its predecessors. This is a film about human characters coming up with a rational reason to pit Godzilla against another giant monster, and then working tirelessly to make that fight night happen. What elevates Minus Zero is the stress and psychological turmoil the mission piles onto Noda, Kōichi, and Noriko, with Kamiki and Hamabe especially rising to the occasion in any sequence that involves these young parents having to explain to wee little Akiko why daddy needs to walk out the door again.

When coupled with a fiendishly twisty third act, it turns monsters putting on their boxing gloves into an epic soap opera. That achievement does not quite stand on its own as a familial drama about regret, trauma, and the guilt that comes with surviving a war, but it does make Godzilla throwing down opposite a triple threat some kind of cathartic treat. For kaiju fans, it’s an escalation that seems destined to bridge a genre-defining trilogy.

Godzilla Minus Zero opens in Japan on Nov. 3, and in the U.S. and UK on Nov. 6.

The Skywalker Saga Will Continue Until Star Wars Morale Improves

After seven years toiling in the Disney+ content mines with one mid movie to show for its troubles, Lucasfilm is reportedly sticking with its plan to continue the Skywalker Saga on the big screen in the future.

Deadline has confirmed that Cop Car and Spider-Man: Homecoming director Jon Watts will helm a new trilogy set in a galaxy far, far away, with Simon Kinberg (XXX: State of the Union, Jumper) on writing duties. Both have previously dipped their toes in Ahch-To-adjacent waters; Watts co-created Skeleton Crew, while Kinberg co-created Rebels. The trade notes that Disney hasn’t yet signed off on the new trilogy, which will supposedly continue Rey’s adventures after Star Wars: The Rise of Skywalker.

The news will no doubt disappoint some fans who had lost interest in Star Wars following the release of that very film until the more adult-leaning and Jedi-free Andor appeared on Disney+ in 2022, gifting the franchise a huge dose of critical acclaim and proving that it was capable of creating something fresh, interesting, and subversive instead of traipsing back to the Skywalker well for another bucket of lightsaber battles.

Since Andor wrapped on the streamer, Dave Filoni has become Lucasfilm’s new President and Chief Creative Officer, and the company has released a feature film spinning off the family-friendly adventures of Pedro Pascal’s Mandalorian and his little green charge, Grogu, which underperformed at the box office. Next year, Starfighter, a standalone movie from Shawn Levy (Deadpool & Wolverine) set five years after the events of The Rise of Skywalker, will slide into the multiplex, infused with a Ryan Gosling charm offensive and a script by Banshee and Warrior co-creator Jonathan Tropper.

Despite its departure from the Skywalker Saga feature films, Lucasfilm seems intent on keeping the family name alive in audiences’ hearts and minds with its planned new trilogy, though not its bloodline, which died with Adam Driver’s Ben Solo at the end of The Rise of Skywalker. Daisy Ridley’s Rey, daughter of Emperor Palpatine (he somehow returned), took up the Skywalker name in the film’s final moments, continuing the family legacy symbolically. Later, Driver tried to bring his character back for a new movie called The Hunt for Ben Solo, but Lucasfilm couldn’t get Disney’s green light.

Lucasfilm has tinkered with developing a clutch of other Star Wars movies since Rise of Skywalker whiffed onto the big screen back in 2019, including one produced by Marvel head honcho Kevin Feige, a Patty Jenkins Rogue Squadron project, and a movie from Thor: Ragnarok director Taika Waititi, none of which made it into production. Touted trilogies from The Last Jedi director Rian Johnson and Game of Thrones TV show creators David Benioff and D.B. Weiss also slipped into the development ether and never emerged.

Lanterns Has Fully and Officially Done Away With Green Lantern’s Ridiculous Weakness

This article contains spoilers for Lanterns season 1 episode 7.

Fans of cosmic weirdness in Green Lantern stories, rejoice. The penultimate episode of Lanterns finally gets out of Nebraska, and gets off of Earth altogether to go… somewhere. We don’t yet know where John Stewart and the Hal-o-Gram went (my money’s on Qward, within the Anti-Matter Universe), but we do know one thing about it: it’s really, really yellow. And, yet, Hal’s ring keeps the Hal-o-Gram running.

That observation means nothing to those only know Green Lantern mythos through Lanterns. Of course the Hal-o-Gram would still be around because we want as much Kyle Chandler as we can get. But to comic book readers, especially those who love the Silver and Bronze Age comics that inform so much of the show, the Hal-o-Gram’s persistence stands out. That’s because, for most of Green Lantern history, the Lanterns‘ power rings would not work on anything yellow.

Shortly after first getting his power ring from Abin Sur in 1959’s Showcase Comics #22, by John Broome and Gil Kane, Hal Jordan stops a missile from destroying Coast City and then traces the signal back to the bad guys’ hideout. The ring allows Hal to phase through the hideout wall, and he deflects their bullets with ease. But when one of the hoods throws a lamp at him, Hal gets bonked on the head and crumples to the floor, allowing them to escape.

Why? Because the lamp was yellow. Up until relatively recently, Green Lantern power rings would not work on anything yellow. The weakness was a revision of the original Green Lantern concept, the one introduced in 1940’s All-American Comics #16, by Bill Finger and Martin Nodell. Even though the first Green Lantern Alan Scott was not part of the Green Lantern Corps and had abilities based in magic instead of (very comic-booky) science, his ring had a weakness. It would not work on anything made of wood, leading to similarly embarrassing moments when he gets knocked out by a gangster with a lamp.

Of course, both the weaknesses to wood and yellow were initially little more than genre conventions, an excuse to create tension in a story (fun fact: the wood weakness actually predates the introduction of Kryptonite, which isn’t mentioned until a 1943 episode of the radio show, The Adventures of Superman). But over the years, writers began to give more reasons for the weakness. First, it was just that yellow was the color of fear; later, it was a necessary impurity, some aspect of the power harnessed by the Guardians that could not be avoided.

However, the most significant explanation came from writer Geoff Johns in the 2002 series Green Lantern: Rebirth. Set after Hal Jordan had become the villainous Parallax, and after he heroically sacrificed himself to reignite the sun, and after he sought redemption as the ghostly superhero the Spectre, Rebirth had to both revive Jordan and to let him off the hook for everything he did as Parallax.

Johns’s solution was to reveal that Parallax was not just a scary-sounding name that Hal picked for himself after his heel-turn. Rather, Parallax was a cosmic entity that embodied the emotion of fear. And, wouldn’t you know it, Parallax is yellow.

Long ago, the Guardians secretly captured Parallax within the Central Power Battery that gave all of the rings their power. Thus, it was Parallax’s presence that made their rings useless against yellow. When the Green Lantern Corps executed Sinestro in 1988’s Green Lantern Corps #222, his consciousness was actually stored in the Central Battery. There, Sinestro discovered Parallax and slowly started leaking his presence into Hal via the ring, until the point that Parallax could completely possess Hal. And also make his hair turn grey, for some reason.

Of course, Rebirth ends with Hal completely free of Parallax. And, just as important, free of grey hair. With Parallax out of the Central Battery, the Green Lantern rings now work on yellow. Sometimes, the ring user still feels something akin to fear when they encounter a yellow object, requiring them to overcome that fear to deal with the object. But for the past twenty years, yellow hasn’t posed a problem to members of the Green Lantern Corps.

Apparently, that includes the Lanterns depiction of Hal and John. Which is honestly a good thing. Even if it turns out that the duo are on Qward, and even if the Sinestro reveal at the end means that he will be getting yellow power ring that he uses in the comics, the yellow impurity has always felt like an unnecessary weakness. As Lanterns has prove with each and every episode, these guys have more than enough flaws… which is exactly why we keep watching.

Lanterns airs new episodes every Sunday at 9pm EST on HBO and HBO Max.

Lanterns Episode 7 Review: A Hal-o-Gram Adventure

This article contains spoilers for Lanterns season 1 episode 7.

When Martin Nodell set out to create Green Lantern with Bill Finger for 1940’s All-American Comics #16, he wasn’t thinking about space cops or test pilots. He was thinking about magic. The Golden Age Green Lantern Alan Scott formed his ring and lantern from a magic meteor that slammed into the Earth, destroying the train he was on but imbuing him with power. Dressed in a flowing red shirt and a purple cape, Scott—whom Nodell wanted to name Alan Ladd, to more openly riff on Aladdin—used his wishing ring to fight crime as he saw fit, no Guardians of the Universe or Corps to get in his way.

Thus far, neither Lanterns nor the wider DCU has made reference to Alan Scott. But Lanterns does have a fair bit of magic, at least in its construction. Take the latest episode, “The Jordan Boys,” directed by Alik Sakharov and written by Damon Lindelof and Tom King. Where the previous two episodes seemed to take a downward turn and remove Hal Jordan from the equation, “The Jordan Boys” embraces the buddy cop dynamic it’s been toying with all season long, teaming the now-established, older John with the Hal-o-Gram he resurrected last episode. Moreover, it returns to the themes of legacy and fearfulness that the show has been exploring, reframing them by approaching them from Jordan’s perspective.

The preceding six episodes of Lanterns have established a clear dynamic between its leads. Hal is the cocky and charming one, the guy whose gut is never wrong, while John carries the trauma of decades of expectation. Even though we viewers recognize his actions in episode five as pretty dumb, the series treats even that as less a mistake and more an unfortunate event for which Hal took too much personal responsibility before he died. The series has spent plenty of time showing how John buckles under the weight of his parents’ expectations, particularly in light of the shame surrounding his father’s moment of fear, but Jordan hasn’t received the same examination.

Right off the bat, “The Jordan Boys” works to address that admission and restructure the show. We open in 1975, where a young Hal (Henry Samiri) has angered his baseball coach by refusing to give up his pitching position amidst a no-hitter. His father Martin (Jake B. Miller) arrives to back up his son by fighting with the coach, and then taking him to an airfield to share a few life lessons. Although slightly overcooked (that coach is way too angry, even by the standards of television depictions of ’70s gym teachers), the scene elegantly demonstrates how Hal inherited the charms and struggles of his father. Furthermore, Hal inherited the ability to use the former to hide the latter.

As the Hal-o-Gram travels through Rushville with John and realizes the foibles of his older self, that lesson becomes increasingly clear. It leads to the revelation that Hal makes late in the episode, after John has already been exposed to the fear toxin that killed Antaan’s people. Not only does Hal admit that Martin committed suicide, but that his lack of fear is in fact a deep-seated terror that he too will succumb to the legacy left by the men in his life.

Put another way, Hal recognizes that what people understand as heroic bravery is in fact cowardice on a profound level, one that refuses to acknowledge desperate vulnerabilities. That revelation pairs with the way the show has been building John’s fearlessness, the result of trauma that his father passed on to atone for a moment of human vulnerability. The series understands bravery as a refusal to acknowledge what makes us afraid, not an overcoming of it, and shows how men in particular destroy themselves as a result.

“The Jordan Boys” unfolds makes this point while still telling an entertaining sci-fi story. Not everything works; the Maggie subplot still hasn’t justified its existence and the “hat ceremony” story works only as a rejoinder to Hal and John’s paternal legacies, not as a plot point in its own right.

But everything else in the episode entertains, despite the heavy subject matter. Kelly Macdonald would not be the first actor who leaps to mind when casting the daughter of a Gotham criminal who becomes a no-nonsense small-town sheriff, but she threads the needle between warmth and openness and toughness (when needed). Seeing her response to the Hal-o-Gram should convince viewers that Kerry and Hal had a proper romance, something mentioned but not really proven in the previous episode.

Even better is the space-faring adventure that closes the episode. The planet itself looks a little underdeveloped, even for a landscape after an android genocide, but the concept of traveling across space and time to a mysterious purple factory on a strange island warms the hearts of anyone who loved part three of Twin Peaks: The Return. That’s especially true when Sinestro turned up, paying off hopes that he’d be more than a Hannibal Lecter surrogate. Ulrich Thomsen has certainly made an impression with his limited screen time, but can he sustain that level of menace in the finale?

At this point, I wouldn’t bet against Lanterns. One wobbly episode aside, the series has been consistently surprising and compelling, even as it heads into the finale. Given everything tricky about selling Green Lantern lore to a mass audience, and given the complaints that surrounded the marketing around the show, the excellence of Lanterns has been nothing short of magical.

Lanterns airs new episodes every Sunday at 9pm EST on HBO and HBO Max.

Green Lantern Illuminations

  • As with John, Lanterns rewrites Hal Jordan’s family history. In the comics, Hal had two brothers, Jim and Jack, who regularly show up to bust his chops and partake in his adventures. Eventually, they get killed while Hal was the Spectre, an upsetting ending to what was a charming part of Green Lantern comics.
  • The idea of Hal killing himself isn’t entirely new to Green Lantern, at least not when Tom King is involved. In a chilling scene from Batman #45 (2018), penciled by Tony S. Daniel, we see an alternate reality in which a Joker-infected Jordan uses his ring to shoot himself in the head.
  • I’ve been praising this show for its deep-cut Silver Age pulls, but even I was shocked to see the black hole transportation device used to visit the Anti-Matter Universe way back in 1960’s Green Lantern #2 by John Broome and Gil Kane. In early comics, Hal would use that hole to get to Qward, the planet where the Weaponeers made Sinestro’s yellow ring. So does that mean that they’re on Qward? And that Antaan is a Weaponeer, and not someone from Sector 666? Given Sinestro’s arrival at the end, it would make a lot of sense.

Justice League, Beyond: 10 Obscure DC Comics Teams

No matter how much Guy Gardner talks up the Justice Gang, there’s really only one team that matters in the DC Universe: the Justice League of America. Not only has the team traditionally included in its membership the seven most important heroes in the DC Universe, but they also have auxiliary teams that cover every part of the world, such as the magic-based Justice League Dark or the massive Justice League Unlimited.

But as Guy Gardner also makes abundantly clear, the Justice League isn’t for everyone. Fortunately, the DCU actually has tons of other teams to bring in the stragglers. Some of them are B-teams that have a fan following, such as the Teen Titans, the Legion of Super-Heroes, and the Doom Patrol. But others are true deep cuts: underrated teams that deserve more attention, collections of oddities that would never break into the big-time, and just a bunch of wonderful weirdos who would never fit in with any other group.

All-Star Squadron

Most comic fans know that the Justice Society of America was the first superhero team. What they may not know is that the majority of Justice Society stories from the Golden Age were in fact solo stories about Flash, Sandman, Starman, or other members, bound together only by a frame narrative. Simply put, the Golden Age Justice Society wasn’t so much a team as it was a social club.

Roy Thomas sought to change that in his 1980s revival, which not only turned the Justice Society into more of an active team, fighting against threats foreign and domestic during World War II, but he also combined them with other Golden Age heroes, from individuals such as Superman, Batman, and Amazing-Man (a new addition to add some much-needed diversity) to groups such as the Freedom Fighters and the Seven Soldiers of Victory. The combined forces became the All-Star Squadron, a massive collection of heroes who defended liberty against every type of threat.

Blood Syndicate

Even though Black superhero comic book fans have existed as long as superhero comics have existed, comics rarely reflected its readership, to the point that even the futuristic, utopian future of the aforementioned Legion of Super-Heroes featured only Caucasian (or Caucasian-coded) characters. One of the most exciting attempts to rectify this problem came with the launch of Milestone Comics in 1993. An imprint of DC Comics created by greats such as Dwayne McDuffie, Denys Cowan, and Christopher Priest, Milestone introduced non-white characters such as the powerful Icon, the teen breakout Static, and the unique super-team, the Blood Syndicate.

Created by McDuffie, Cowan, and Ivan Velez Jr. for 1993’s Blood Syndicate #1, the team brought together survivors of various street gangs living in Dakota City. After the Big Bang, the catastrophic event that gave most of the Milestone characters their powers, the gangs put aside their differences to fight together as the Blood Syndicate. Well, they tried to put aside their differences. To their credit, the writers of Blood Syndicate never ignored the group’s internal tensions, and built compelling stories from the differences. The team more or less dissipated at the end of their book’s run in 1996, but with the Milestone characters now integrated into the DC Universe, the team was reimagined in the 2022 miniseries Blood Syndicate: Season One, by Geoffrey Thorne and ChrisCross.

The Challengers of the Unknown

Created by Jack Kirby for 1957’s Showcase #6, the Challengers of the Unknown have been mainstays in the DC Universe since the Silver Age. They’ve had several solo series over the years, most recently in 2025. Yet, as Teen Titans Go! to the Movies memorably told us, the Challengers of the Unknown remain unknown—it’s in the name!

Originally, the Challengers of the Unknown were a quartet of adventurers who escaped certain death and were thus living on borrowed time. To make the most of that time, the Challengers devoted themselves to exploring the secrets of the universe, risking their soon-to-be-ending lives for the good of humanity. Kirby famously revamped the idea a few years later with Stan Lee, swapping out the four manly men of the challenger for the dysfunctional family that is the Fantastic Four. But the Challengers remain an exciting concept, even if most revival series tend to make them a generic superhero team instead of a group of explorers with a death wish.

Forever People

Anyone with a slight interest in superheroes at least tangentially knows of the New Gods, thanks to Darkseid’s current standing as the big bad of the DC Universe. The New Gods are one of Jack Kirby’s most incredible creations, a channel for his boundless creativity and belief in superhero comics as a medium for myth-making. Less well-known, however, are the ancillary characters around the New Gods, such as the Forever People.

In Kirby’s original conception, Darkseid was less an evil cosmic conqueror and more the embodiment of nihilism and conformity. Thus, the true counter to Darkseid wasn’t any of the New Gods—not even his son Orion, who was prophesied to finally kill him. Rather, it was the Forever People, Kirby’s interpretation of hippie culture. A group of motorcycle-riding long-hairs with names like Big Bear and Beautiful Dreamer, the Forever People existed only to embrace freedom and joy. That makes them the ideal counters to Darkseid, but it also makes them difficult to write, at least for those who don’t share Kirby’s embrace of high-concept weirdness.

The Green Team

Like the Blood Syndicate, the Green Team hails from an earlier era of comics and was recently reimagined. However, it’s a lot easier to understand why modern readers have trouble connecting with the characters. Created by Joe Simon and Jerry Grandenetti, the Green Team was a collection of “Boy Millionaires,” adolescent boys with vast resources. The first incarnation included of shipping magnate Commodore Murphy, oil tycoon J.P. Houston, film director Cecil Sunbeam, and Abdul Smith… a Black shoeshine boy who got rich off of a banking error.

Unsurprisingly, the Green Team never caught on with the public, not even around their first appearance in the 1970s. But the concept is so strange that it keeps coming back. A New 52 miniseries from 2013 turned them into Boy Trillionaires who used their riches to go on altruistic adventures. Even though DC paired them with The Movement, a grassroots group who looked at the rich with skepticism, the Green Team were still heroes. However, that changed in the Tom King series Danger Street, which portrays the boys as cruel billionaires, whose riches rob them of any empathy.

Infinity, Inc.

Originally, the All-Star Squadron existed on Earth-Two, a world built around Golden Age heroes, not the Silver and Bronze Age heroes who make up most of the mainline DC Universe. Those characters lived during World War II, which meant that they were quite elderly by the time Thomas started writing their adventures in the 1980s. Rather than keep his characters in the past, Thomas came up with a modern group, consisting of the Squadron’s heirs. And so, Infinity, Inc. was born.

The main members of Infinity, Inc. are the children of the All-Star Squadron: Green Lantern’s kids Jade and Obsidian, Hawkman and Hawkwoman’s son Silver Scarab, Wonder Woman and Steve Trevor’s daughter Fury, and the Atom’s godson Nuklon. Rounding out the team is Brainwave, the son of a supervillain by the same name, Batman and Catwoman’s daughter Huntress, and Kara Zor-El, who took the name Power Girl instead of Supergirl in this reality. As the second generation of crime fighters, Infinity, Inc. leaned into the legacy concept, something that grew more complicated after the timelines merged in the Crisis on Infinite Earths. But with alternate realities back in mainline DC, the time is right for Infinity, Inc. to return again.

The Legion of Substitute Heroes

Few comic book concepts inspire as much devotion and confusion as the Legion of Super-Heroes. For everyone who loves the massive group of super-teens living 1000 years in the future, there’s a comic book reader confounded by their many reboots and weird powers. Who knows what that second set of readers would think of the Legion of Substitute Heroes, a group that’s much smaller than the main Legion, but 10 times weirder.

The Legion of Substitute Heroes assembles teen heroes who failed to pass their audition for the main team. Why did they fail? Well, in the case of Infectious Lass, it’s because she kept getting everyone sick with her disease power. In the case of Stone Boy, it’s because he could only turn into a statue. Antenna Lad only has big ears, while Double-Header just has two bickering heads. And yet, these rejects remain so devoted to helping people that they’ve gone ahead and formed their own team, making the Legion subs perhaps the most heroic group on this list.

New Guardians

In most cases, the teams on this list are underrated and undeservedly so. But no one questions the sorry reputation of the New Guardians, who made their debut in 1988. The New Guardians spin out of the little-loved 1988 crossover event Millennium, an extension of Steve Englehart and Joe Staton’s excellent run on Green Lantern. Millennium posited that humanity was poised to enter a new stage of evolution, an event the Guardians of the Universe dispatched a group of Green Lanterns to protect from the murderous androids the Manhunters.

Despite the Manhunters’ best efforts, the new stage of evolution arrives, specifically in the form of eight people from across the planet. Each of these eight people, which include Hal Jordan’s best friend Thomas Kalmaku and the plant-based baddie Floronic Man, gains incredible abilities to lead humanity forward as the New Guardians. That’s a fine concept, and it’s hard to get mad at Englehart’s desire to fill the team with people of different races, nationalities, and sexualities. However, in practice, the New Guardians were a collection of broad stereotypes and lame powers, making them an embarrassment and a missed opportunity.

The Omega Men

The Omega Men have been a constant in the DC Universe their first appearance in 1981’s Green Lantern #141, by Marv Wolfman and Joe Staton. However, they’re constantly overshadowed by things going on around them, whether it be the bounty hunter Lobo, who debuted in 1983’s Omega Men #3, the Tom King Omega Men miniseries that put Green Lantern Kyle Rayner front and center, and now the TV series Lanterns, in which Laura Linney plays Guardian and sometime Omega Men member Lianna.

Lobo, Lanterns, and Kyle Rayner are all great, but they do tend to overshadow the fun of the Omega Men themselves. Most often led by the surly Tigorr, the Omega Men are a group of freedom fighters engaged in guerrilla warfare against the tyrannical Citadelians, who rule the twenty-five planets in the Vega System. With a large and constantly-changing line-up, the Omega Men lend themselves to high-stakes stories, as the team often faces overwhelming odds. And if there’s one thing that would resonate with readers today, it’s the tales of a bunch of weirdos forced to work together to fight oppression.

The Outsiders

In a different world, the Outsiders wouldn’t qualify for this list, not when the Doom Patrol and the Legion of Superheroes are too popular to be called “obscure.” Since their introduction in 1983’s The Brave and the Bold #200, by Mike W. Barr and Jim Aparo, the Outsiders have been on more or less the same level as those aforementioned teams—not the Justice League, but popular enough to regularly carry their own book. Yet, while the others have gone on to get regular adaptations, the Outsiders are relegated to guest stars on Batman: The Brave and the Bold and Young Justice.

Which is a shame, because the Outsiders are a really cool team. Originally formed when Batman got tired of putting up with the rest of the Justice League, the main Outsiders line-up consists of under-appreciated greats Black Lightning, Metamorpho, and Katana, and has fun oddballs like Halo, Geo-Force, and Looker. Even the edgy 2000s reboot led by Nightwing and Arsenal had fun characters like Thunder. The Outsiders work well as a collection of people who don’t feel like they fit in the Justice League, people with their own mission.

Niko and the Sword of Light Creators Are Launching an Interactive Comic Book

The minds behind acclaimed animated comic book Niko and the Sword of Light, Bobby Chiu and Jim Bryson, are working together again to bring a new interactive comic book, Magrid’s Magic Shoppe, to life.

Before Niko and the Sword of Light was an Emmy award-winning series on Prime Video, it was #1 in the Apple App Store in its category as a unique animated medium for comic book lovers. Now with their new project Magrid’s Magic Shoppe, they are looking to bridge the gap between digital and physical media and are launching a month-long Kickstarter for the project to raise $19,999. Launching on October 6 and ending on November 6, the crowdfunding campaign is offering an influx of rewards including original artwork, signed collectables, and exclusive access to the interactive technology. 

Telling the story of a witch named Magrid who wasn’t granted magical powers like her peers, Magrid’s Magic Shoppe is based on a childhood dream of diving into the hidden layers of a comic strip. As such, readers are able to use technology to interact with the comic book and discover hidden clues through a feature called infinite zoom.

Instead of flipping through layers of pages, infinite zoom tells the story from within the images, having the reader zoom in and discover more “pages” of the story hidden amongst the previous frames. 

Chiu, who previously worked as a character designer on Tim Burton’s Alice in Wonderland, is the co-founder of An Infinite Story, a creative platform where artists can bring their worlds to life onscreen using infinite zoom. They describe the platform’s mission on their Kickstarter saying, “A single artist can create an incredible image. A small group can make a video. But making something playable usually requires a team. That’s the problem we want to tackle with An Infinite Story.” Magrid’s Magic Shoppe is a part of the platform’s latest showcases to further the creation of this unique kind of storytelling. 

Bryson is a founding member of StudioNX and has worked with large clients such as Marvel, Disney, Amazon Studios, and Nickelodeon. He is the main illustrator and mind behind Magrid’s story and Chiu is helping to make it the embodiment of that interactive childhood dream. 

Bryson and Chiu acknowledge how integrated gameplay and technology are in children’s lives these days and the creation of Magrid’s Magic Shoppe is an attempt to give comic readers a gaming-like experience. 

They explain on Kickstarter that, “As you explore Magrid’s world, you’ll tap on characters and objects to discover what they have to say. You’ll need to read their responses to follow the story, uncover clues, find items, solve challenges, and figure out where to go next.” 

If the collaborators meet their funding goal on Kickstarter, both Bryson and Chiu will be able to focus on their strengths in this project. Bryson can work to further Magrid’s world full-time and Chiu can continue to work with An Infinite Story to further develop this interactive technology for more worlds, like Magrid’s, to be created.

The 8 Best Vampire Anime, Ranked

It’s spooky season again, which means it’s the perfect time to indulge in a little bloodlust. For decades, anime has reinvented the vampire in countless ways, from terrifying predators and gothic antiheroes to tragic immortals and loveable misfits. 

With so many fanged characters stalking the halls of anime history, narrowing the best down is no easy task. But whether you’re looking for stylish action, dark gothic atmosphere, supernatural drama, or just a really good bite, these eight vampire anime are sure to leave a mark. 

Honorable Mention: Castlevania (2017)

Castlevania sits just outside the ranking due to it being considered a Western animation inspired by anime. Developed by Warren Ellis and animated by Powerhouse Animation for Netflix, the series reimagines Konami’s 1986 game franchise as a brutal political tragedy rather than a straightforward monster hunt, with Dracula unleashing his armies out of devastating grief after a church burns his human wife as a witch. 

Against him stands an unlikely trio: vampire-hunter Trevor Belmont, scholar Sypha Belnades, and Alucard, Dracula’s own half-vampire son. The family betrayal, fluid high-impact animation, and gut-wrenching emotional scenes is exactly why Castlevania deserves an honorary mention. A show this good warrants acknowledgement, regardless of the technicalities. 

8. Vampire Princess Miyu (1988) 

Few vampires have a visual identity as distinctive as Vampire Princess Miyu. Created by Narumi Kakinouchi and her husband Toshiki Hirano, the original four-episode OVA arrived in 1988 through Studio AIC and was followed by a 26-episode television remake, directed by Hirano, in 1997. Its pale, dreamlike color palette, traditional Japanese imagery, and haunting use of shadow give it the feel of a gothic painting brought to life. 

The story underneath the moody atmosphere is quieter than most vampire fiction. Miyu is a half-human “Guardian” bound to hunt Shinma, demons who’ve spilled out of their own world and into ours, and every hunt costs her a piece of her own humanity. That slow trade-off between duty and loneliness is what set the storytelling apart from the dominating Western gothic mythology that was Dracula-inspired at the time, favoring mood over mythology. The episodic structure hasn’t aged perfectly, and some entries land better than others, which is why the show sits at the bottom of the list. But its atmosphere still holds up. For viewers who prefer their vampire stories slow, sad, and introspective rather than action-driven, Vampire Princess Miyu is the way to go.

7. Trinity Blood (2005)

Trinity Blood is built on enormous gothic ambition. Directed by Tomohiro Hirata and animated by Studio Gonzo, the 24-episode series adapts Sunao Yoshida’s light novels into a world filled with religious iconography, futuristic architecture, and aristocratic vampires set against a post-apocalyptic backdrop. The result feels like a collision between a cathedral, a space opera, and a vampire novel. 

Holding that collision together is Father Abel Nightroad, a Vatican agent who carries himself like an apologetic, slightly clumsy priest but is secretly a “Crusnik,” a being that draws monstrous power from consuming vampire blood.  The distance between Nightroad’s mild manner and what he’s actually capable of doing is the show’s best trick, and it’s just strong enough to gloss over the series’ main problem: ambition. Trying to say the most about faith, politics, and identity within 24 episodes left the pacing compressed and its side characters underbaked. Even so, nothing else in the genre looks quite like Trinity Blood and that alone has kept it alive in fans’ memory. 

6. Seraph of the End (2015) 

Seraph of the End filters the vampire mythos through post-apocalyptic action, turning the human-vampire conflict into something closer to a war between civilizations. Directed by Daisuke Tokudo and produced by Wit Studio, the series adapts Takaya Kagami’s 2012 manga (illustrated by Yamato Yamamoto) into ruined cities, military uniforms, and pale aristocratic vampires that create sharp visual contrast between human desperation and supernatural elegance. 

What makes that premise land emotionally is the relationship at the series’ center: Yuichiro, a human soldier driven by the massacre of his adoptive family, and Mikaela, his best friend from that same family, who Yuichiro believes died alongside everyone else. Except Mikaela didn’t, surviving to become a vampire, and his struggle to hold onto humanity while his new body pulls him further from it gives the show a genuine ache under all the action. It’s a strong entry from a crowded mid-2010’s dark-fantasy wave, though it doesn’t carry the same historical weight as the shows ranked above it. 

5. The Case Study of Vanitas (2021) 

The Case Study of Vanitas is one of the most visually lavish entries on the list. Directed by Tomoyuki Itamura and produced by Bones, the anime adapts Jun Mochizuki’s 2015 manga, set in a fictionalized 19th-century Paris full of extravagant clothing, elegant architecture, and moonlight streets. The series treats its vampires as visually seductive as well as frightening, combining vampires’ inherent intrigue with their horror. 

That angle works because of the pairing at its heart, similarly as the last entry. Vanitas is a human who wields the cursed “Book of Vanitas,” rumored to be able to cure vampires of a corrupting affliction, and plays the part of arrogant showman while hiding real vulnerability underneath. Noé, the vampire noble who becomes his reluctant partner, is the sincere, grounded counterweight who keeps the show from floating off on style alone. It sits in the middle of the ranking mostly because the story is still unfinished and its cultural footprint is newer than the classics around it. 

4. Blood: The Last Vampire (2000) 

Blood: The Last Vampire looks radically different from most of the vampire anime around it. Directed by Hiroyuki Kitakubo and written by Kenji Kamiyama, the 48-minute film was produced by I.G, and its dark, muted palette and grounded, cinematic approach gave the genre an unusually realistic interpretation. Saya, the sword-wielding half-vampire, secretly hunts demons on a U.S. air base in 1966 Japan, and her plain, understated design is exactly why her sudden bursts of violence hit so hard. 

The film’s real importance isn’t in its plot, which is thin by design, but in what it started. Saya’s concept spun outward into multiple sequels, a live-action adaptation, and an entire alternate continuity, giving the character a footprint far bigger than the original film ever suggested. That’s the case for its ranking here: less a single perfect film than the moment vampire anime realized it could be cinematic and modern instead of just Victorian. 

3. Shiki (2010) 

Shiki understands that the scariest thing about vampires isn’t always the monster itself, but rather what happens when ordinary people are forced to confront one. Directed by Tetsurō Amino and produced by Daume, the series adapts Fuyumi Ono’s 2007 novel, into a rural village that starts out looking peaceful before its visual tone gradually curdles. Characters grow gaunt and unsettling, and the show uses masterful exaggerated hair and facial expressions to make its vampires feel uncanny rather than conventionally beautiful. 

What earns Shiki its spot near the top is the moral complexity of its characters. Once the conflict escalates, there are no easy heroes or villains, and the series repeatedly asks what separates a monster from a human being. That ambiguity gives it staying power beyond its premise: Dr. Toshio Ozaki, the physician leading a human counterattack, grows just as ruthless as the vampires he hunts, while Sunako Kirishiki, the childlike vampire at the center of the series, is never allowed to be purely monstrous. It’s that willingness to sit in the grey area that makes the anime land as social horror, making it a beautiful reflection on fear and mob mentality rather than just fangs and bloodshed. 

2. Vampire Hunter D: Bloodlust (2000)

It’s really no exaggeration to say that Vampire Hunter D: Bloodlust is one of the most beautiful vampire films anime has ever produced. Directed by Yoshiaki Kawajiri and animated by Madhouse, the film adapts Hideyuki Kikuchi’s 1983 novel series into vast gothic castles, windswept deserts, and impossibly detailed architecture that feels ancient and futuristic all at once. At the center of it all is D, the dhampir bounty hunter who is deliberately withholding, saying almost nothing and letting his cool wide-brimmed hat and flowing cloak do the talking instead. 

D’s job is to hunt down Meier Link, an aristocratic vampire who’s kidnapped a young woman named Charlotte. The film complicates this familiar premise by revealing that Charlotte went with Link willingly, fleeing an arranged marriage for a chance at real love, even if that love comes from something inhuman. This narrative reversal results in a vampire who is portrayed as genuinely romantic, sympathetic even, a rare treat for the genre, which also turns D’s hunt into something more morally uncomfortable than a simple damsel-in-distress rescue. The refusal to let its “villain” stay simple is a big part of why Bloodlust ranks as high as it does alongside gorgeous production values that are in service of a story that earns its melancholy beautifully.  

1. Hellsing Ultimate (2006-2012) 

Hellsing Ultimate takes the vampire archetype and cranks it past excess into something almost operatic in its intensity. Based on Kouta Hirano’s 2008 manga, the 10-episode OVA series was produced across three studios over its six-year run: Satelight, Madhouse, and Graphinica. Its visual identity leans on blood, military uniforms, and characters designed to absolutely dominate the screen. Every frame is built to be as loud and visually lasting as possible, and it never apologizes for it. 

Hellsing’s main character, Alucard, is the reason this series sits at number one: a vampire of near-limitless, barely-contained power serving as the Hellsing Organization’s secret weapon, more force of nature than character in his red coat and iconic round sunglasses. Of course, Alucard doesn’t carry the show alone. Seras Victoria, the reluctant young vampire he sires, gives the story its emotional entry point as she wrestles humanity with a transformation Alucard treats as inevitable. Meanwhile, Sir Integra Hellsing, the organization’s human head, supplies the series’ moral spine, holding her own against monsters through displays of sheer will and pure power.

Bloodlust may be more elegant, and Shiki more psychologically complex, but nothing else here commits this hard to the raw, larger-than-life fantasy of what a vampire can and should be than Hellsing Ultimate. 

Acquiescing: New Oasis Documentary Captures a Pop Music Phenomenon for the Non-Believers

This article was first published on Dusty Wright’s TALES & RANTS, the Substack of writer, journalist, singer-songwriter, and content creator Mark “Dusty” Petracca. Click here to subscribe and read more.

I was definitely—no maybes—moved by the new must-see documentary, Oasis: Don’t Look Back In Anger, which chronicles their jubilant world reunion stadium tour in 2025. Several times, I was nearly moved to tears. It not only focuses on the Gallaghers—brothers, guitarist/songwriter Noel Gallagher and charismatic, mercurial lead singer Liam Gallagher, who had not spoken to each other in years—but is most often seen through the lens of fans from all over the globe. It is in those quiet, heartfelt moments, often accompanied by a classical music score, where fans wax poetic, even those who were not born when the band formed in Manchester, England, back in the early ‘90s. Perhaps it was their difficult upbringing that connects with so many people, how they escaped to become one of the biggest bands on the planet. And, of course, it is their music, which speaks to the masses. Every one of their fans’ cameos shares their emotional bond with what Oasis’ music means to them. Men and women from all over the world telling their stories of love and devotion.

There are poignant moments between fathers and sons, lovers and friends, old and young alike, hugging it out, soaked to bone in sweat and tears, having lost themselves to the spirit of the moment in the church of rock ‘n’ roll. Even Liam admits he’s stunned by their legacy and what their music means to so many people, even though the brothers infamously called it quits in Paris in 2009. For years, prior to the band breaking up, the siblings quarreled off stage and on. In fact, it turned me off them, and while I admired their music, they did not connect with me as they did with their fans. Boy, was I wrong.

Written and created by Englishman Steven Knight, a man I trust in this space given his impressive CV (Peaky Blinders, the new James Bond film) in television and film, he and his team have released one of my favorite music docs of this decade. While I missed the Oasis tour, I definitely plan to catch their next one in 2027, which was just announced via their website. They will tour Ireland, the UK, mainland Europe, and the United States. (I entered a lottery to buy 4 tickets. Fingers crossed.)

I saw them live only once decades ago. My new U.K. pal and ace photographer Tony Woolliscroft pleaded with me to see them. (Check out his excellent new photo book on the Red Hot Chili Peppers.) I was a tad lukewarm given my love of the more cerebral stylings of Blur, Pulp, Suede, and The Verve. Oasis were a bit too laddish. But I ultimately acquiesced, and they did nothing but disappoint. It was in March 1996 at the Paramount Theater at Madison Square Garden. My then girlfriend (future wife) Bobbie and I were in attendance. Richard Ashcroft, lead singer of The Verve, opened as a solo acoustic act. I so wanted to see his band, but he was still quite entertaining. Oasis were playing in New York in support of their excellent 2nd album, (What’s The Story) Morning Glory?. We left early because the Gallaghers were clearly fighting on stage, which made for a horrible show. Too bad, because a year and a half earlier, I missed their rousing, inspired U.S. debut at the small “jamband” club Wetlands, hot on the heels of their Capitol Records debut, Definitely Maybe.

In the UK, they were an instant success, ushering in the new rock genre Britpop to dizzying heights. In August 1996, they played two sold-out shows at Knebworth Park in London, in front of 250,000 people! But they never reached the dizzying heights of their UK and European success in America. They’d open for U2 in 1997 on their stadium and arena tour, but they were far less successful Stateside. Still odd, considering that Noel Gallagher is one of the most successful songwriters in British rock music history with nine UK number-one singles and twelve UK number-one albums (eight with Oasis and four with his post-Oasis band, High Flying Birds). He became the first artist in UK chart history to reach number one with ten consecutive studio albums.

Given all this history, I decided not to read any reviews and to see their new film with an open mind.

For most of the film, the audience is a fly on the wall throughout the rehearsals and stadium shows. It opens with the start of rehearsals on a massive soundstage in Wimbledon, London. The directors fixed, remotely monitored cameras so as not to disrupt the process, as Noel and his bandmates—original guitarist Paul “Bonehead” Arthurs, guitarist Gem Archer (Heavy Stereo, Beady Eye, High Flying Birds), bassist Andy Bell (Ride, Beady Eye), and American drummer Joey Waronker (Beck, R.E.M., Roger Waters)—work on arrangements before their mercurial lead singer arrives. The tension palpable. Would Liam even show up? Yes. When he finally did, his scowling, intense swagger loomed over the band and the tech people like a lead zeppelin. But when he opened his mouth to sing… well, everyone knew the magic had returned—his powerful vocals cutting through the wall of Oasis’ powerful music. And, in that moment, so did the audience. We know that they are capable of delivering. But will they implode, like in times past?

When the band finally took the stage for their very first show on July 4th at Principality Stadium in Cardiff, Wales, Ian grabbed his brother Noel’s arm to raise it in victory and hold it as they strode to the front of the stage, the crowd roaring in anticipation of the experience that would soon unfold. There’s much to love about this documentary. And much to revel in. It definitely moved my wife and me. 

In these days of AI, economic challenges, endless wars, and political divisiveness, it is the purity of real music played by real musicians and their communion with fans that triumphs in arena-sized “churches.” It’s also about brothers reunited to forgive past transgressions, real or imagined; about contrition, the joy of sharing their music with the world, and how everyone in attendance feels it.

Even if you missed Oasis’ landmark tour, don’t fret. What Don’t Look Back In Anger delivers is the sense that their music’s pathos continues to provide a positive, cleansing escape from life’s grim realities. Bloody hell, go see it now!

Clayface Final Trailer Leans Into Classic Batman Tropes

Throughout the final trailer for the DC horror movie Clayface, dialogue and images loop and repeat, creating dissonance that only sometimes comes together into a recognizable sentence. For example, we hear scientist Dr. Caitlin Corr (Naomi Ackie) utter “Matt Hagen” over and over, until she finally completes the sentence: “Matt Hagen can change his face.” Of course, any of us watching the trailer for Clayface know that Matt Hagen can change his face, because he’s the titular Clayface: a long-established Batman villain who can not only shape-shift, but often takes the form of a giant gloop monster who pummels the Caped Crusader with his fists.

While we get glimpses of Hagen’s shape-changing abilities, and even a silhouette of him turning his fist into a big, blunt object. However, the repetition of the name “Matt Hagen,” combined with all the images of that character (played by Tom Rhys Harries) stressing out shows us that Clayface isn’t really all about superpowers. Instead, Clayface seems to be more psychological horror, just like the great Batman villain stories before it.

Batman first did battle with Clayface in 1940’s Detective Comics #40, in a story written by Bill Finger and penciled by Bob Kane. The Clayface in that story wasn’t Matt Hagen, nor did he do any type of shape-changing. Instead, he was Basil Karlo, an actor known for the grotesque characters he brings to life through special effects (think Lon Chaney). As Batman explains to Robin in a two-panel info dump, Karlo had gone mad after being replaced by a younger actor and started acting like the monsters he played.

While clunky by today’s standards, Batman’s analysis gave Karlo greater depth than the average supervillain. Where contemporaries such as Lex Luthor, the Red Skull, and Solomon Grundy did evil things because they were evil, Clayface acted out of a fractured psyche. Such was the case for most of Batman’s colorful villains, even in the more simplistic Golden Age. In fact, one of his first reoccurring antagonists was Dr. Hugo Strange, a psychologist who used his knowledge of the mind to torment his enemies.

The psychological element started to fall away from Batman comics in the 1950s and ’60s, when the character veered away from his pulp and noir roots and embraced the silly sci-fi of the era. Thus, when the Matt Hagen Clayface debuted in 1961’s Detective Comics #298, by Bill Finger and Sheldon Moldoff, he was a treasure hunter who was exposed to a mystical liquid that gave him shape-changing powers. Rather than waste much time thinking about how the ability to become a giant goop monster affected his sense of self, Hagen immediately started doing crimes, crimes that Batman and Robin stopped through fisticuffs.

However, the psychological elements weren’t gone for long, and by the time creators like Steve Englehart, Dennis O’Neil, Neal Adams, and Marv Wolfman were revitalizing Batman in the ’70s, his enemies became complicated figures with feet of clay, including, fittingly enough, Clayface. In fact, Wolfman, along with co-writer Michael Reaves, took that concept to animation for the excellent Batman: The Animated Series two-parter “Feat of Clay,” which combines the previous versions of Clayface. Here, Matt Hagen is a former actor who has been using an experimental drug to keep his youthful looks, a drug that allows him to change his shape and drives him mad.

“Feat of Clay” had a huge fan in Mike Flanagan, who cites the episode as a key inspiration for the Clayface script. So while Clayface will certainly have at least one action sequence involving a giant brown monster, most of the horror will likely come from Hagen’s fractured mental state—just like most Batman baddies.

Clayface comes to theaters on October 23, 2026

Kinda Funny Podcast Is Leading the Charge for Modern Gaming Discourse

After leaving IGN, a group of former staffers launched their own online media company Kinda Funny in 2015, primarily covering video games and powered by conversations between the 11-person team. Among Kinda Funny’s founders is Tim Gettys, who’s been a prominent voice in games media coverage for over 15 years and, in addition to being a co-host on the platform, is business operations lead for Kinda Funny. Since then, Kinda Funny has grown into a multimedia empire fueled by livestreams and posted videos from shows like Kinda Funny Gamescast and Kinda Funny Games Daily on platforms like Spotify and YouTube.

Boasting over 311,000 subscribers through Kinda Funny’s main show on YouTube alone, the company’s programming has seen a growing audience on Spotify since starting to provide its content there in 2018. There are a lot of things that distinguishes Kinda Funny’s programming from its contemporaries, from its personalities like Gettys and fellow co-founders Greg Miller and Nick Scarpino having an established background in covering video games professionally to the genuine camaraderie visible between them while streaming and recording their shows. Looking back at the company’s origins, Gettys notes that its formation occurred just as the shift towards games media becoming more personality-oriented than strictly objective journalism, while the ensemble has stayed mindful of the responsibilities that come with their roles.

“I think that was the perfect time to be just ahead of the avalanche of everyone doing it, but also late enough that we were able to catch the wave of the growth of things like livestreaming platforms and being able to take our core product, which is podcasts, but do them in a way that is bigger and more like TV than anyone else,” Gettys tells Den of Geek. “We refer to ourselves as a talk show network because we have a studio that looks like ESPN’s, but we talk about video games. Our whole thing was, if we take this seriously, people will take it seriously.”

And while the shows carry a steady sense of humor suggested by the company’s name, that serious work ethic and thoughtful discussion has certainly endeared the programming to fans and industry insiders alike. The level of exclusive access that Kinda Funny has had since launching just over a decade ago is no laughing matter, with the crew among four outlets to get to preview the eagerly anticipated Grand Theft Auto VI at Rockstar North headquarters in Scotland before anyone else. A major part of Kinda Funny’s presence in the games media landscape and audience size to get such incredible opportunities is its prominent growth through Spotify.

“Spotify is another amazing example of the ever-changing landscape that we’re in. Video podcasts on Spotify specifically have been huge for us in the same way that YouTube came in and changed the game back in 2005 when it came to where video lives on the internet,” explains Gettys. “We want to put our content in as many places as possible. But more than anything, you want to be where the people are. When it comes to podcasts, for the longest time, it was this or that platform. Because of the shift that Spotify made with music and becoming so dominant in that music space, people associate listening and audio experiences with Spotify. The shift to people being able to listen to podcasts on Spotify was very easy for a lot of people.”

The feeling that Gettys and the rest of the Kinda Funny team is constantly chasing is that conversation you have with friends after watching a movie in theaters together, that sort of bonding over a shared entertainment experience. At the same time, Kinda Funny doesn’t shy from the hard topics and takes an honest look at the more serious elements in the industry, including waves of layoffs and studio closures that it’s endured as well as other gaming media sites being gutted and shut down. In that sense, Kinda Funny maintains a place where fans and industry insiders can come together and commiserate over these harder times for the industry that they all love with the hosts delicately leading the discussion.

“We try to be a shining beacon for people to know that they can come here for friendship, but also to talk about the hard things and we do talk about the hard things and take hard stances against what we feel is wrong,” Gettys observes. “We take hard stances for what we feel is right. Going to the friendship thing, that’s the easy part. When you get a group of people together that are aligned in their vision of the goal being positivity and passion, good things are going to happen, even when it’s hard.”

Fresh off the highs of the ratified air in getting to preview Grand Theft Auto VI months ahead of its November launch, Kinda Funny has quite a few things poised to share with audiences in the coming weeks. Through Kinda Funny’s upcoming programming on platforms like Spotify and YouTube, audiences can expect not just the team looking through the deluge of new releases, like Silent Hill: Townfall and Onimusha: Way of the Sword but also big debates and rankings. This includes an ambitious event that Gettys is particularly excited to get to share with audiences.

“We are working on the project that I’m the most proud of in the history of Kinda Funny, which is our Kinda Funny Games’ Top 100 Video Games of All Time,” teases Gettys. “It’s going to be a week-long event where, each day, we’re counting down 20 of our top 100 games leading to our #1. It’s going to be a live event in our studio with a whole audience. It’ll be streamed and then, of course, end up on Spotify podcasts.”

To check out Kinda Funny, be sure to check their Spotify and YouTube pages to watch along and subscribe with the latest that Tim and the rest of the crew are talking about in the rapidly evolving gaming industry.

Star Trek: Strange New Worlds Season 4 Finale Review — Tomorrow’s Enterprise

The following contains spoilers for the Star Trek: Strange New Worlds season 4 finale.

Star Trek: Strange New Worlds wraps up its fourth season with a finale that’s full of sentimentality. A love letter to Nyota Uhura, a character we’ve watched grow from a nervous, try-hard cadet to a capable crew member over the course of the show’s four seasons, the hour gives us a satisfying glimpse of what’s to come for her and her compatriots. In fact, if we didn’t already know that Strange New Worlds was returning for a final six-episode fifth season next year, “Tomorrow’s Enterprise” actually wouldn’t be a terrible series finale. (It’s hard not to wonder if this was originally written because someone was hedging their bets.)

With a title that’s an obvious callback to the classic Star Trek: The Next Generation episode “Yesterday’s Enterprise,” an alternate-timeline story that’s primarily about needing to fix an event in the past in order to save the future. “Tomorrow’s Enterprise” is also about that, but told from the perspective of looking toward the future where an event needs to be fixed. (It’s a bit like the whole black hole/white hole being two sides of the same thing idea that this episode explores.)

In doing so, we’re given a glimpse of the Enterprise a year in the future—*Kirk’s* Enterprise, to be exact. It’s clearly early days of his command, but the bridge essentially mirrors that of The Original Series. Several key Strange New Worlds figures are absent: Pike has apparently been promoted, Ortegas has a Starfleet teaching gig, and M’Benga is spending an increasing amount of time on Vulcan. Una’s whereabouts are unmentioned, but a reference to La’an prompts the sort of ominous reaction that hints something less than great has happened to her. 

To be fair, this time jump feels like a bit of creative rewriting; the changes aboard this future Enterprise (and its crew) feel far too expansive to have taken place in the space of just a single year. Perhaps changes were required to make it mesh with whatever is still to come in the series’ final six episodes, but it’s the kind of strange you basically have to purposefully decide to ignore. Don’t get me wrong, it’s not enough to derail what is otherwise a fairly satisfying episode, but it is strange. 

The plot of “Tomorrow’s Enterprise” involves a lot of Doctor Who-style timey wimey nonsense that works a whole lot better if you don’t think about it too hard. While investigating a rare white hole (which apparently do theoretically exist!) the Enterprise is hit with a strange series of lights and chimes that precede a pulse of energy that causes a sort of temporal shift. Uhura begins hearing things—Scotty screaming, calling for help in a way that hasn’t happened yet. Meanwhile, in a future timeline, an older Uhura is part of an Enterprise mission to study a black hole when a shuttle Scotty is on blows up…only no one remembers him being on it. In fact, they all insist he’s been dead for a year. (See: Timey wimey!)

The upshot of all this is that Present Uhura and Future Uhura have to work together to save Scotty’s life and put their respective timelines back on the right track. It’s a clever plot, and once the two women manage to figure out how to talk to one another through the black/white hole, it’s an hour that highlights all the things Uhura is best at in any reality: Communication, loyalty, and care. 

Fair warning, however: If you’re a person (like me) who struggles not to throw things whenever a genre series uses a bootstrap paradox to solve occasionally prickly or difficult problems of time travel, you’ll likely have to scream into a pillow during several key moments that rely on one Uhura performing an action that immediately impacts the other Uhura’s timeline in ways it probably shouldn’t. But the nifty visuals (Uhura passing through herself in hallways, the split screen of the two bridges) and Ethan Peck’s spot-on deadpan responses to her increasingly bizarre requests in both timelines help make most of it bearable. (Although, personally, I do really need to know if Pike actually becomes an Admiral.) 

It also doesn’t hurt that this episode is a heck of a showcase for Celia Rose Gooding, who hasn’t had a ton to do this season beyond mentoring a genuinely terrible intern. She gives a remarkably nuanced performance playing two very different Uhuras, one sporting Nichelle Nichols’s signature 60s hairdo as an identifier we don’t really need. (But that is awesome, nevertheless.) The inclusion of the Scotty/Uhura romance that was briefly hinted at in Star Trek V: The Final Frontier is honestly adorable, and another example of Strange New Worlds just fearlessly going for it when it comes to updating existing canon.  

“Tomorrow’s Enterprise” is full of delightful Easter eggs and shoutouts that feel all the more valuable given that it’s pretty obvious we’re never getting the Star Trek: Year One prequel meant to bridge the gap between Strange New Worlds and The Original Series that so many fans want. From a Gary Mitchell reference (he’s Jenna’s step-brother!) and a McCoy mention to Chapel’s new hairdo and shots of never-before-seen-in-live-action aliens like Catians and Skorr, there’s a lot of stuff that seems specifically included to make long-time Trek fans do the Leonardo DiCaprio pointing meme.

Sure, the resolution of the larger plot—everything was caused by the birth of a giant “space baby,” really??—is kind of ridiculous and never even fully explained. (Hit me with your theories on who or what the Midwives and this interdimensional “child” actually are, please.) But there’s something honestly lovely about this hour’s bittersweet conception of the passage of time, and the way each of us is on a journey to, in a sense, meet the people we’ll one day become. 

In many ways, that is—and always has been—Strange New Worlds’s true mission. It’s a journey with a known end point, but that doesn’t matter. It never has. Stealing a line from Doctor Who feels particularly relevant this week for many reasons, but as the Eleventh Doctor once said, we’re all stories in the end. And while we may only be seeing a chapter in these characters’ lives, we know the story goes on. And it’s fantastic. 

All 10 episodes of Star Trek: Strange New Worlds season 4 are available to stream on Paramount+ now.