The Insect-Inspired Superhero Franchise Kamen Rider Is Finally Making Waves
When I attended L.A. Comic Con this Halloween weekend, I was floored by the sheer presence that Japanese superhero media franchise Kamen Rider had. There was an official Kamen Rider booth selling figures and Rider Belts, not to mention stunt performers dressed as Kamen Rider MY-TH and Kamen Rider ZEZTZ.
A Kamen Rider panel flew directors and writers all the way out from Japan to discuss the franchise’s 55th anniversary. I was in a packed theater room for an English screening of Agito: Psychic War, which celebrated the 25th anniversary of Kamen Rider Agito; the entire length of said screening was filled with thunderous applause. People love Kamen Rider, and its studio Toei recently announced its intentions to bring more Kamen Rider projects to America.
A quick primer for those not in the know: Kamen Rider is a series that often focuses on a character who’s transformed into a cyborg or alien hybrid by an evil organization or an invading alien race. The newly-minted “Kamen Rider” decides to use their abilities for good, and they’re usually joined by another person who dons the Rider mantle. Though Kamen Riders vary in theme, three things are usually true: most of the Kamen Riders bear an insect-like visage, they drive a really cool motorcycle, and they finish off evil with a signature “Rider Kick.” Given the popularity that Mighty Morphin Power Rangers enjoyed in America, you’d think Kamen Rider would have had the same success…but it hasn’t happened.
That’s about to change, thanks to two new initiatives launched by Toei (the massive studio behind Kamen Rider, Godzilla, and other popular Japanese tokusatsu.) President and CEO Yoshimura Fumio recently revealed during the Taiwan Creative Content Fest that the company is launching “Kamen Rider Animation,” a label which will bring Kamen Rider-themed anime worldwide, and “Kamen Rider Premium,” which is meant to launch standalone movies that won’t connect to the ongoing Kamen Rider TV series.
Most fans are focusing on the news that Toei will use generative AI in its film and video production, which raises a lot of concerns. Given that tokusatu productions like Kamen Rider often focus on practical effects, how will genAI affect that? Kamen Rider is a series that has frequently explored the double-edged sword technology can be and Toei needs to be very careful about how it utilizes these tools.
While the question of genAI still lingers, Kamen Rider Animation and Kamen Rider Premium are clever initiatives that could introduce a whole new generation of fans to Kamen Rider. For starters, there’s the fact that anime has become a global phenomenon. You’re just as likely to see people dressing up as characters from Demon Slayer or Chainsaw Man at a con as Spider-Men or Dungeon Crawler Carls; Toei is capitalizing on this by bringing Kamen Rider to a medium that’s perfect for the high-octane fights a Rider might get into. Having standalone movies also turns Kamen Rider into a cinematic draw, especially for those who are new to the franchise. In a day and age where franchises expanding their output to television or movies is considered “homework,” Toei just gave fans the perfect hopping on point.
This approach is also a big deal because previous attempts to bring Kamen Rider to America were…less than successful. Masked Rider, which adapted Kamen Rider Black RX, attempted to ride Power Rangers’ popularity but was a massive flop. A second attempt was made when Kamen Rider Dragon Knight aired on the CW; despite being more faithful to its source material and featuring some genuinely amazing fights, poor marketing led to it flying under the radar.
The rise of Kamen Rider Animation and Kamen Rider Premium, alongside simultaneous U.S./Japan broadcasts of current Kamen Rider series and an upcoming Kamen Rider Zero-One/Batman crossover, proves that Toei wants Kamen Rider to be a worldwide hit. This time, it might actually pull it off.
The Strange Case of Doctor Mordrid, the Off-Brand Doctor Strange Rip-Off
When Doctor Stephen Strange arrives in Kamar-Taj at the start of the 2016 movie Doctor Strange he thinks he knows everything. As in the Marvel comics by Steve Ditko and Stan Lee that inspired the film, Strange has come to find a cure for his shattered hands. But as an arrogant surgeon and a devoted rationalist, he cannot bring himself to believe in the magic practiced by the Ancient One. Only once the Ancient One opens his third eye and shows him the many worlds of the multiverse does Strange begin to understand.
As we saw in the sequel, Doctor Strange in the Multiverse of Madness, that understanding includes the acknowledgment of other worlds, places that seem familiar, but are ultimately different, sometimes terrifyingly so. Perhaps, in another adventure, Strange visited a world where there lived another Master of the Mystic Arts. This fellow traveler also dressed in blue and wore a powerful talisman, which he uses against a former friend turned enemy, not unlike Strange’s arch-enemy Baron Mordo. This sorcerer could have been Doctor Strange, but because of an issue with copyright and licensing deals, he became Doctor Mordrid, as played by Jeffrey Combs in the delightful 1992 film from budget studio Full Moon Entertainment.
Copyright Magic
The story of Doctor Mordrid begins with Stan Lee and, more specifically, with Lee’s love of the movies. Lee was in his 40s when the Marvel Age of comics began in the early 1960s, having long worked as a writer and editor for companies owned by his uncle-in-law Martin Goodman, including Timely Comics and Atlas Comics. Lee had long since put behind him his aspirations of writing the great American novel. But when Marvel proved to be a cultural phenomenon, he leveraged that attention to move outside of comics, booking a college speaking tour, hosting an event at Radio City Music Hall, and making friends with people in the entertainment industry.
Sometimes, that meant partnerships with filmmakers such as French New Wave director Alain Resnais; other times, it just meant trying to get Marvel heroes on the screen. While Lee had varying success with live-action and animated shows featuring Spider-Man and the Hulk, big-screen deals eluded the House of Ideas until the 1986 flop Howard the Duck. After that film’s failure, the best Marvel could do was produce direct-to-video schlock, such 1989’s The Punisher and 1990’s Captain America, until 1998’s Blade and 2002’s Spider-Man turned things around.
Worse, Marvel hit upon hard times in the ’90s, when various forces such as the burst of the comic book speculator market drove the company into bankruptcy. To stay afloat, Marvel sold off the distribution rights to some of its characters, which is why Sony still gets to make Spider-Man movies today, and why Disney had to buy Fox to get ahold of the Fantastic Four and the X-Men.
That may have been why brothers Charles and Albert Band started working on a Doctor Strange film for their B-level studio, Full Moon Features. The purveyors of video store favorite franchises such as Puppet Master and Subspecies, Full Moon Features thrived on high concepts, low budgets, and the promise of shocking material. Yet, the brothers were huge Marvel fans, and took their cues from the publisher, creating a shared universe among their movies and Charles presenting himself as a jovial host in promotional material, not unlike Lee’s “Stan’s Soapbox” column in the comics.
According to most accounts, the brothers were friendly with both Lee and Jack Kirby, the artist who created many of Marvel’s heroes. Those connections allowed them to secure a license to adapt Doctor Strange. But the production took so long that the rights reverted back to Marvel. Rather than let good work go to waste, the Bands simply swapped out a few names, and Doctor Mordrid was born.
However, the opening credits to Doctor Mordrid do identify the project as “Based on an Original Idea by Charles Band.” Furthermore, Cecil Trachtenburg of GoodBadFlicks revealed on the Puppet Masters and Castle Freaks podcast that Doctor Mordrid screenwriter C. Courtney Joyner asserted that the film was always just an homage to Doctor Strange, never a direct adaptation.
Whatever the true story, the fact remains that Doctor Mordrid plays like an alternate reality Doctor Strange movie, and a very good one at that.
The Tale of Doctor Mordrid
Doctor Mordrid opens as any story about a Master of the Mystic Arts should, in a stately library lit mostly by candles. Over a rousing score by Richard Band, promising adventure and thrills, the camera floats around the cavernous room, passing by strange objects that certainly hold untold power. After the opening credit sequence, we cut to a star field, through which peer two floating eyes. A rumbling, disembodied voice declares, “The Death’s Head will seek you out.”
Who does this cosmic figure, who we will know as the Monitor, address? None other than Doctor Anton Mordrid, who stands ready to take up the challenge, citing his oath to meet the Death’s Head.
An actor best known for playing weirdos in off-beat horror films like Re-Animator and From Beyond, and known for his multiple roles in the world of Star Trek, including the Vorta Weyoun on Deep Space Nine and the Andorian Shran on Enterprise, Combs gets a rare heroic part as Doctor Mordrid. But “heroic” should not be confused for “normal.” Combs plays Mordrid as a man either irritated or confused by the goings-on of the regular people around him, even those who rent rooms in his stately brownstone home. One such renter is Samantha Hunt (Yvette Nipar), a consultant in supernatural crimes working with the police, specifically detective Tony Gaudio (Jay Acovone).
When Samantha and Guadio discover a murder victim drained of blood, a strange sigil on her body, Hunt recognizes the symbol from the library of her new acquaintance Doctor Mordrid. Together, Mordrid and Samantha search for the wizard Kabal (all-time ’80s “that guy” Brian Thompson), who has been gathering items of power throughout the film. By the end of the movie, Mordrid and Kabal test one another’s magical might, resulting in a battle with dinosaur skeletons, astral projection, and lots of lightning.
If that sounds a bit haphazard, well, it is. Although perfectly acted by the leading cast, and certainly more ambitious than your average Puppet Master entry, Doctor Mordrid is still a Full Moon Feature, which tend to emphasize big, weird ideas over tight plotting. The film does feel a bit stretched out, even at 74 minutes, something no one would say about its MCU cousin. But does that make it a worse movie?
Strange and Stranger
Despite some differences, such as the fact that he’s an ageless defender of the Earth, Doctor Mordrid is a pretty direct copy of Doctor Strange, complete with his astral projection powers and use of an amulet that recalls the Eye of Agamotto. Kabal feels like an off-brand Mordo, while the Monitor is a mix of the Ancient One and the Vishanti. Between those near-misses and its decidedly lower budget, it’s easy to dismiss Doctor Mordrid as an unnecessary relic of the pre-MCU age.
But Doctor Mordrid should not be forgotten, for that very reason. There’s a directness and a sincerity to the film that gets lost in modern MCU entries, which try so hard to appeal to larger audiences. Where Benedict Cumberbatch plays Strange as a snarky know-it-all like Tony Stark, Combs makes Mordrid truly strange, someone otherworldly, closer to his comic book counterpart. Moreover, there’s a nastiness to Doctor Mordrid that comes from its Full Moon pedigree, including a gratuitous nude scene for a Satanic ritual, which retains a danger to the mystic arts, something lost in the MCU.
Is Doctor Mordrid better than Doctor Strange? No, of course not. But it is a worthy film on its own, a reminder of the types of superhero movies we used to have, in a different time and in a different world.
Star Wars: Ben Solo Never Needed To Come Back Anyway
Last year, Star Wars fans were shocked by the revelation that Lucasfilm turned down The Hunt for Ben Solo, a story that would have followed The Artist Formerly Known as Kylo Ren as he dealt with his redemption in the wake of Star Wars: Episode IX – The Rise of Skywalker. Not only would Adam Driver have reprised his role as Ben Solo, but none other than Steven Soderbergh was tapped to direct, with Scott Z. Burns (World War Z) penning the script.
Ultimately, the project never went through as then-Disney heads Bob Iger and Alan Bergman spent a lengthy amount of time reading the script, and Driver and Soderbergh deciding to move on. “I’m not doing any more,” Driver told the Smartless podcast in 2024. Yet that didn’t stop fans from campaigning to get Lucasfilm to reverse their decision. A plane flew a banner over the Disney lot. Fans paid to have an electronic billboard in Times Square. Even Rian Johnson, who turned out in of the best modern Star Wars projects in the form of Star Wars: Episode VIII – The Last Jedi, threw his support behind the Solo film.
However, while the idea of a Steven Soderbergh-directed Star Wars film is a promising prospect, it’s a good thing that The Hunt for Ben Solo never came to pass. (And now it almost certainly never will, with Driver recently telling The Rich Eisen Show “Yeah, it’s over. No more Star Wars.) For one thing, it would have felt like an attempt to course correct the franchise after The Rise of Skywalker, which itself was an attempt to try and course correct on the (utterly wrong) assumption that The Last Jedi broke the franchise. For all its ups and downs, the Star Wars sequel trilogy did bring some major changes to the galaxy far, far away, and it’s better to move forward rather than look backwards.
Some fans might point out that The Hunt for Ben Solo would give the former Kylo Ren more character development. Those fans are forgetting that such a story exists in a miniseries published by Marvel Comics: The Rise of Kylo Ren, The Reign of Kylo Ren, and The Fall of Kylo Ren by Charles Soule, Will Sliney, and Luke Ross. In this trilogy, readers witness Ben Solo’s descent into darkness and his inner war with himself as he rules the First Order. It’s truly a well-written character piece that adds far more depth to the Sequel Trilogy and Ben himself. Some of the best Star Wars stories aren’t on the big screen, and these comics are proof of that.
Another major factor that must be considered is how the campaign to bring The Hunt for Ben Solo to life ran parallel to the “Release the Snyder Cut” movement that plagued the internet for years. While the latter campaign did feel fulfilled by the release of Zack Snyder’s Justice League, a large part of the reason why it was greenlit is that HBO Max needed a big draw as it then was only a year old and in need of some angry nerds’ subscription dollars. There’s also the “Restore the SnyderVerse” campaign that popped up and continues to this day, proving that the old adage of “giving an inch and taking a mile” has some merit. While The Hunt for Ben Solo campaign hasn’t stooped to such annoying behavior, a potential success would lead to more fans trying to push their demands on Lucasfilm. And as The Rise of Skywalker proved, you cannot please everyone – least of all Star Wars fans.
Next year marks the 50th anniversary of Star Wars, with Starfighter charting a new course in the galaxy far, far away. In that spirit, it’s time to let Ben Solo rest.
Phantom Fest Brings Genre Cinema and a Tim Curry Tribute to Texas
There are a lot of fan conventions out there, but they don’t all embrace the wonderfully weird side of pop culture the way Phantom Fest does. Only at this Houston-based gathering can you discover an unexpected international gem while simultaneously revisiting a beloved cult classic and celebrating alongside the performers and filmmakers who make genre entertainment so memorable. Such is the spirit behind Phantom Fest, which returns in January 2027 with an expanded lineup of horror, sci-fi, fantasy, action, and everything in between.
Running from January 14 to 17 at Houston’s historic River Oaks Theatre, the four-day showcase seeks to offer considerably more than a traditional film festival. Presented by Surprise Surprise Studio, Phantom Fest is going beyond the big screen to incorporate television, music, and live performance alongside its traditional (but unconventional) collections of premieres, cult favorites, and restorations. In the first wave of programming announcements, it’s clear that genre fans will have plenty of reasons to make the trip to Texas this winter.
One of the main attractions this year is the special 50th anniversary screening of Dario Argento’s horror classic, Suspiria. To give this celebration of the landmark 1977 film a special flair, a live score performance by Sergio Trevino will accompany the viewing. Fans of Argento’s distinctive brand of cinematic nightmares will appreciate what a little in-house music can do to accentuate the spookiness.
Phantom Fest also makes room for some offerings that are truly off the beaten path. Witness Angus Silver’s Insectasy, a psychosexual drama about a 20-something receptionist trapped by social isolation who escapes through lush daydreams and an all-consuming erotic fascination with insects. Also worth checking out is Zsazsa Zaturnnah, an adult animated superhero romantic comedy adapted from Carlo Vergara’s LGBTQIA cult-classic graphic novel about a shy, gay beautician who gains superhuman abilities and must face alien forces while learning to love again.
Another event at this year’s Phantom Fest is destined to be a popular highlight: Don’t Dream It, Be It: A Tribute to Tim Curry. This career retrospective honors the actor’s remarkable range and his most iconic roles ranging from scene-stealing villains to beloved cult favorites. Be prepared for a one-of-a-kind live shadow-cast performance of a Tim Curry classic!
Filmmaker and performer Andrew Bowser will also be on-hand as a guest host and moderator to offer a first look at Turmoil in the Toybox and lead a workshop on crowdfunding for film projects. This is in addition to the many other filmmaker and writer workshops, story panels, live podcast recordings, author readings, and talent signings, not to mention plenty of amazing cosplay.
Characterized by the guest activities in its special feature “Hallowinter,” a special January extension of spooky season, Phantom Fest has fun bringing its unique take to genre fan gatherings, and since this is only the first wave of announcements, expect to hear about more films, guests, and events in the coming weeks. For a festival that aims to bring filmmakers and fans together while celebrating the many weird corners of horror, science fiction, and more, there’s already plenty to get excited about!
Badges are on sale now with early-bird pricing through Monday, November 30.
Godzilla Minus Zero: Exploring the Ending and the Nuclear Destruction of Ideals
Rarely has such a sweet, innocuous phrase carried such devastating power in a movie as when Akiko (Sae Nagatani) stands atop a lonely slide and cries it again and again. It’s a chant, a prayer for safe passage, but also an agonized outpouring of grief over the soon-to-be absence of her adopted parents Kôichi Shikishima (Ryûnosuke Kamiki) and Noriko Ôishi (Minami Hamabe). In the scene, the loving, doting parents feel compelled to leave, for the good of Akiko they tell themselves, and certainly for the good of the world.
While Noriko continues to live—which by all accounts may not be for much longer—her blood holds the secret for summoning and controlling nuclear-powered monsters. As Japan knows all too well, it’s the power of gods in a human’s hands. Also specific to that island nation in these bitter postwar years in which Takashi Yamazaki’s Godzilla movies are set, is an appreciation that such awesome power is not a natural thing.
It can change one’s priorities, their ideals, and even their souls. But it doesn’t mean it should cause one to forsake their humanity. Indeed, there are few more emotionally sentimental, and satisfying, endings than when Kôichi and Noriko hear the cry of their child, who they have convinced themselves they must leave behind. Earlier in the movie, Noriko explained “have a safe trip” is like a spell said by one loved one to another as a form of protection. It’s an act of love, which might be the only ideal worth preserving when the world ends.
How facing such apocalypse can shift your perspective and ideals is at the heart of Godzilla Minus Zero’s ending, as much as the undeniably stunning work that Yamazaki’s special effects team dreams up when kings clash. So let’s explore the full fallout, radioactive and otherwise, that occurred when Godzilla and Ghidorah met…
Sparing the World Another Oppenheimer
Despite 70 years of kaiju movies already on the books, the first teaser of Godzilla Minus Zero proved to be faintly shocking in its subversiveness: the Big G makes landfall on Liberty Island in New York Harbor, dwarfing in scale above the Statue of Liberty herself. It promised menacing things for the American city that never sleeps.
The finished film delivers them with fire and fury. There have been other Godzilla movies that have seen a kaiju take a bite out of the Big Apple, both Japanese and American, yet none so provocatively or framed through the wanton destruction of a nuclear bomb. But when Yamazaki’s monstrous lizard opens his yawning mouth and blasts lower Manhattan with a mushroom cloud, there wasn’t a single drop of laughter or popcorn munching at the New York Film Festival premiere I attended. There wasn’t even a fig leaf of allegory in the text: this sequence is the fantasy of a survivor of Hiroshima, Dr. Kanji Murakami (Min Tanaka), who is dreaming about one day visiting upon the American superpower what the U.S. brought to Hiroshima and Nagasaki.
In 1949, when Godzilla Minus Zero is set, this kind of quiet daydream might have faintly reflected the time. While Yamazaki’s film is undeniably a work of fantasy, imagining an alternative reality where in the rebuilding years following World War II, the Japanese government allocated massive amounts of dwindling resources to researching and fighting giant monsters who are beginning to make stomping Tokyo Bay a seasonal event. (It’s also a bit incredulous to believe the U.S. government would allow Japan to rebuild its navy and air armaments so soon after the war, Godzilla or no Godzilla.)
Nonetheless, Japan was very much in the midst of an American occupation that lasted from 1945 to 1952, and which has lingering effects to this day that extend beyond U.S. military bases. Consider that during the same period this movie is set, the Civil Censorship Detachment—a department among the Allied Powers—censored any reporting in Japan or abroad about the horrifying side effects of radiation poisoning left by the atomic bombs.
It’s the kind of denial that can breed resentment, especially from those who lived through the horror, such as Dr. Murakami in the movie. Not since the original Godzilla of 1954 has a Toho kaiju movie so explicitly drawn the 1:1 lines of allegory between the psychic and physical scars of nuclear war and the cinematic image of a giant lizard making buildings go boom-boom.
The sequence where a doctor remembers how Noriko was saved from the wreckage of Ginza in the last Yamazaki Godzilla movie, Godzilla Minus One, might be the most horrifying beat in the whole film. In a long tracking shot, doctors, nurses, and victims scramble across rivers of blood in what once was a hospital corridor. The aftermath of terror and carnage overtly echoes many tableaus of suffering and loss in the Second World War. The once censored documentation of Hiroshima and Nagasaki, yes, but also the firebombing of Tokyo—or for that matter the many Chinese and Korean victims of the Empire of Japan in the 1930s.
It is this sequence, along with a flashback of Murakami remembering Hiroshima that likely got Minus Zero an R-rating, a first for a Godzilla movie. But it also lays the stage for the anger of characters like Murakami and his dream of exacting a bloody revenge by way of unleashing Godzilla like a nuclear weapon on the United States.
That thirst for vengeance becomes just as much the dramatic heft behind the third act of Godzilla Minus Zero as the spectacle of the Big G and King Ghidorah trading blows in the ruins of Ginza. Perhaps more so. While there has never been a more satisfying “let them fight” matchup in a Toho film than the grounded stakes of Kōichi, Noriko, and my favorite character, naval genius Kenji Noda (Hidetaka Yoshioka), sifting through the rubble while gods spar in the heavens, the fight is still fundamentally like so many others in Godzilla movies. The humans are hoping the enemy of their enemy is their friend, and that despite past differences Godzilla will save them.
What gives the sequence more ominous weight is the idea of how we got here: Dr. Murakami has figured out a way to summon Godzilla and, essentially, convince him to attack at our behest by using his technological innovations… and the blood of poor Noriko. For in the other chilling echo of real-world nuclear horrors, we learn that those who survived the last film’s Ginza slaughter were touched by the backhand of God(zilla). Noriko lived, but her blood is irradiated. One day it will kill her, but not before leaving physical and mental scars, including a gnarly reptilian eye beneath an eyepatch that seems like an homage to Dr. Serizawa in the original ’54 Godzilla.
In this way, Noriko’s irradiated blood poisoning and Dr. Murakami’s tech become two halves of the same super weapon. When combined, they allow human beings the ability to turn Godzilla into their personal nuclear arsenal. It would essentially make Japan, or at least a grieving grandfather, a nuclear power able to start the war again against an occupying force.
This is the true “sin against nature” that Godzilla Minus Zero’s screenplay dances around when Kōichi and Mr. Noda debate the ethics of using Noriko to summon Godzilla. And it is the power Noda dreads Murakami clinging to beyond Ghidorah. He would seek to use it to destroy New York City and bring about a new era of war and suffering, and death at the magnitudes that took away Akiko’s biological parents, or Murakami’s granddaughter.
But it also would make Murakami another J. Robert Oppenheimer, the father of a technology that could reshape the world. Hence the U.S. government so aggressively wanting to take control of Murakami’s work and Noriko’s literal body…
A Change in Philosophy
Yet it should be noted that neither of Yamazaki’s Godzilla movies act as some kind of revisionist fantasy of a post-Second World War history. Like so much of modern Japanese media, it’s a reevaluation of the mindset that made such a cataclysmic event possible.
Consider Godzilla Minus One, a film that is a repudiation of both the government and the philosophy that led young men like Kōichi Shikishima to be strapped into kamikaze planes and sacrificed by the thousands at the altar of empire and conquest. The privates, the sailors, the cannon fodder like Kōichi who were considered too expendable to implement ejection seats during the war are the heroes of both Godzilla Minus One and its sequel. And like so much of Japan after living through loss, and perhaps more specifically being the only country to endure nuclear holocaust, they ultimately reject the old ways of doing things, including the martial values that were so highly prized for centuries in this country.
In Godzilla Minus Zero, Mr. Noda vocalizes that shift to Dr. Murakami when he visits him the night before the final confrontation with Ghidorah. He pleads with his friend to let go of his anger and hate, and his murderous dream of unleashing Godzilla on the U.S. It would just start up another war, and another grinder to chew up and spit out Japanese youth.
On a surface level, the dialogue between them is a standard “revenge will not free you of your grief,” but in the context of the film’s setting and worldview it continues Kōichi’s own journey: let go of the mindset, the dogma, the very philosophy that shapes your life. In 1949, Japan was very much in the midst of this exact journey. The fierce nationalistic militarism and imperialism that put young men in kamikaze planes—and also unleashed hell on Nanking, the Philippines, Singapore, and much else of East and Southeast Asia—was supplanted within a generation in favor of a nationwide embrace of antiwar pacifism.
There were no giant lizards or three-headed dragons, but the Mr. Nodas of the world extracted a promise from future generations, and even those grieving in the current one, to find a different path.
The Only Thing That Matters
It is worth pointing out that Godzilla Minus Zero’s great ethical debate—should mankind hold the power to control a creature like Godzilla, and then use it—is not the first time one of the movies in this series created a metaphor for nuclear power. The good Dr. Serizawa in the original 1954 movie similarly invented a world-ending technology to kill the O.G. big lizard. He called it “the Oxygen Destroyer.”
At the end of that movie, Serizawa succeeds at using it to kill Godzilla, but then he ultimately makes a decision that likely tracked for many Japanese audiences in 1954, not even a full decade removed from World War II. He killed himself and destroyed his research, ensuring his work never fell in the hands of any government or superpower that could use it to kill thousands.
The characters of Godzilla Minus Zero face a similar conundrum, even after Murakami agrees to not force Noriko into being a Godzilla whisperer. The superpower that dropped two nuclear bombs in wartime is still in control, and they still want this newfound power that Noriko’s blood unlocks. Hence the final, painful ending of the movie. For Murakami, it means refusing to share his research after he is arrested by the U.S. military. For our heroes, Kōichi and Noriko, it means a life of self-sacrifice and loss, not too dissimilar from Serizawa’s final choice. Which brings us back to poor little Akiko, standing atop a slide begging, pleading with her parents to have “a safe trip.”
… And they don’t leave her.
In what is sure to be a movie moment that lives on for years to come as a meme and coda, Kōichi, Noriko, and their daughter all cram onto a single motorcycle, attempting to make a run for it from the U.S. and the world—an attempt to spend as much time together as they can as a family before Noriko succumbs to her fate. And yet, despite those grim parameters, this is as happy and a feel-good ending as you can imagine. It’s like if The Dark Knight ended with none of the good guys dying, and them all stuffing onto the same motorcycle to ride into the dawn.
It’s a reversal of Serizawa’s choice and the original Godzilla movie, just as modern Japan seems to have removed itself from more ancient notions about warrior codes. In the aftermath and fallout of nuclear war, of ungodly and unnatural power raining down from the sky, previous priorities can seem trivial. All that matters are the family and friends you can hold, and maybe the better future you can squeeze onto the bike right next to you, journeying out in search of safe harbor and another safer trip.
Godzilla Minus Zero is in theaters now.
New Cliff Booth Trailer Addresses Once Upon a Time in Hollywood’s Biggest Problem
Quentin Tarantino‘s Once Upon a Time… In Hollywood is a celebration of all things Tinsel Town. Beyond its plot about fading star Rick Dalton (Leonardo DiCaprio) and his stunt double Cliff Booth (Brad Pitt) battling the Manson Family, the movie is a gift to fans of ’60s Hollywood. Unless you’re a fan of Bruce Lee, that is. In the most controversial scene of the movie, the slovenly Booth easily defeats Lee (Mike Moh), who comes off like an incompetent braggart.
Reducing the greatest film action star of all time to a jobber for Booth irritated Once Upon a Time‘s original viewers. So it’s shocking that the second trailer for the upcoming sequel The Further Mis-Adventures of Cliff Booth would remind us of it. Yet, throughout the trailer, various characters refer to Booth less as Rick Dalton’s stunt man and more as the guy who beat Bruce Lee. Fortunately, however, the trailer does offer some room for revision.
Set eight years after the events of Once Upon a Time… In Hollywood, The Further Mis-Adventures of Cliff Booth finds the titular stuntman looking for work after his partnership with Dalton has ended (“He got too fat,” says Booth in the trailer, probably on all that I-Talian food). Things seem to turn around when an agent (Elizabeth Debicki) for actor Charlie Peters (Scott Caan) calls him up for work. But what could the work be, given that Charlie does his own stunts? The trailer lets that question linger until its final moments, when Cliff hints that Peters has gotten caught up with some Filipino gangsters and needs help getting out. Cliff can help, because he beat up the Manson Family. And also Bruce Lee.
That last point seems of greater interest to the characters in the trailer, even more so than the fact that Cliff and Rick beat a group of Manson Family members (played by up-and-coming stars such as Austin Butler and Mikey Madison). Everyone from Peters’s wife Toni (Carla Gugino) to Blaxploitation star Hot Rod Harrison (Yahya Abdul-Mateen II) brings it up. For his part, Cliff tries to downplay the event, saying it was a long time ago, and had been exaggerated over the years.
In other words, Cliff is revising the story, which fits with the original movie’s theme. After all, Cliff and Rick’s heroics saved Sharon Tate (Margot Robbie) from the fate she suffered in our world. Revision is also a favorite theme of Tarantino’s. However, Tarantino only wrote the script for Cliff Booth, letting David Fincher step in to direct. And Fincher, who demands endless takes of one scene, is not known for being freewheeling and improvisational.
So what does that mean for the legend of Cliff Booth and the diminishment of Bruce Lee? We can’t tell from this trailer alone, but it is clear that the sequel isn’t afraid of making viewers as uncomfortable as its predecessor. But, then again, that’s Hollywood: sensational, unreliable, and ultimately pure fantasy.
The Further Mis-Adventures of Cliff Booth comes to theaters on November 25, 2026 and to Netflix on December 23, 2026.
How Ryan Gosling’s Ghost Rider Can Be Meaningfully Different From Nicolas Cage’s
The new Ghost Rider movie has many hurdles to overcome. Not only is it slated to release in the same year as the upcoming X-Men reboot and the conclusion to Ryan Coogler’s Black Panther trilogy, but it’s also dealing with the fact that two other actors have previously held the Spirit of Vengeance title. Nicolas Cage delivered a delightfully unhinged performance as Johnny Blaze in 2007’s Ghost Rider and Ghost Rider: Spirit of Vengeance, while Gabriel Luna brought a version of Robbie Reyes to life in Agents of S.H.I.E.L.D. So how can star Ryan Gosling and director Shawn Levy make their take on Ghost Rider stand out?
The answer lies with the third character to don the mantle of Ghost Rider: Danny Ketch. Created by Howard Mackie and Javier Saltares, Danny’s turn as the Ghost Rider began, appropriately enough, with 1990’s Ghost Rider #1. After the criminal Deathwatch wounds his sister Barbara, Danny stumbles into a graveyard where he discovers a motorcycle that transforms him into the Ghost Rider. Naturally, he battles all sorts of wicked forces, including Blackheart – the son of Mephisto, who’s made a habit of creating Ghost Riders.
Danny Ketch is the reason why the Ghost Rider became such a popular character. Saltares’ sleek redesign, including giving Danny’s Hellcycle a more aerodynamic look and a spike-studded leather jacket, is extremely eye-catching. It also didn’t hurt that Danny made his debut at a time where darker, more morally ambiguous heroes were all the rage. Remember: he debuted in the same time period as Spawn.
Ketch is also the Ghost Rider who tends to team up with Marvel characters. In his early days, he crossed paths with the Punisher, Wolverine, and the X-Men, and helped form Marvel’s iconic supernatural team, the Midnight Sons. Perhaps the best team up came in Fantastic Four #347-349 by Walter Simonson and Arthur Adams, which featured Danny, Wolverine, Spider-Man and the Hulk becoming the “New Fantastic Four.” And who could forget the infamous moment from the 1994 Fantastic Four series where he one-shots Galactus with the Penance Stare? If the MCU plays its cards right, it could have a new set of ensemble movies on its hands with Ghost Rider.
If Gosling plays Danny Ketch, it would be a great way to set him apart from Cage and Luna’s performances. This would be a Ghost Rider whose life is upended by his new power. Danny has died twice while operating as Ghost Rider, and he would fully lose his sister to the malevolent Blackheart, making him far more tragic than his predecessor or successor. Danny and Johnny Blaze are also half-brothers, a bond that could add much-needed emotional heft to the movie.
Additionally, some fans are speculating that Heated Rivalry star Connor Storrie might be Blackheart, giving Marvel Studios the chance to revisit a deadly rivalry. The fact that Sacha Baron Cohen recently played Mephisto in Ironheart only further hints that the crimson conniver’s spawn is lurking in the shadows.
Even one of Marvel Studios’ higher-ups wants to see Danny Ketch get his time to shine. During an interview with Collider, Marvel Television/Animation/Comics head Brad Winderbaum said that he would want to put Danny in his own series: “I would wanna do the Danny Ketch era of Ghost Rider.”
Danny Ketch helped the Ghost Rider become a Marvel icon, and it’s time for him to ride again.
James Bond: 5 Qualities the Next 007 Star Must Have
His name is Bond. James Bond. Whose name? We’re not sure about that part yet. Ever since Daniel Craig definitively left the part at the end of 2021’s No Time to Die, rumors have swirled around who would next wield the Walther PPK. They’ve only intensified since longtime rights-holders Eon Productions sold their interests to Amazon, who then promptly selected Dune director Denis Villeneuve to helm the next installment. Along the way, credible insiders have said everyone from Aaron Taylor-Johnson to Jack Lowden to Callum Turner are favorites, and yet no one has yet been cast.
We could continue waiting around for Villeneuve to finally name the next Bond, but one doesn’t achieve 007 status by playing it safe. So we’re going to channel our inner M and set our requirements, the five things we need to see from the next person to fire down a gun barrel at us.
Look Great in a Tux
Though hard to believe today, fans lost their minds when Eon selected Daniel Craig for the reboot film Casino Royale back in the late 2000s. They took to the internet to complain about “James Blonde” and made cracks about his ears. Today, of course, Craig regularly ties with Sean Connery for the honor of being the best James Bond, and it’s not just because he had some great films, nor is it because he has steely blue eyes, nor even that shot of him emerging from the water in tiny blue swim trunks. It’s because Daniel Craig knows how to wear a suit.
Fundamentally, James Bond movies are fantasy films that sell luxury products, so Bond’s sartorial choices are no small thing. Yes, we want Bond to barely escape deathtraps, to don disguises to blend in, and to go toe-to-toe with bizarre henchmen. But when it comes time to banter with the big bad or romance a lady, Bond better be the suavest man in the room. Before any other test Villeneuve does with his lead, he has to make sure they can work that tux.
Be a Blunt Instrument
To those new to the franchise, Bond is the worst spy who ever lived. Time and again, he saunters into a crowded room, draws all the attention to himself, and announces to the villain that his name is James Bond. But critics fail to recognize just what type of misdirect he’s pulling. All of the debonair demeanor, the bons mots and womanizing are, in fact, a show to distract from the fact that he is, according to his creator Ian Fleming, a blunt instrument of the British Empire.
In other words, the next Bond actor must be scary. You must believe that he could and would kill you without a second thought. Connery, of course, set the standard here, always with a twinkling eye and an alluring smirk, but ready at any second to brutalize his enemies. Lesser Bonds, like Roger Moore and George Lazenby, struggled in this regard. But one hopes that an actor working with a director as serious as Villeneuve will know how to send a shiver down our spines.
Impeccable One-Liner Timing
All of that said, Bond movies are supposed to be fun, and Bond is supposed to be charming. So even after he dispatches a baddie in the most heartless way possible, Bond must make a wisecrack that lets out the tension and gets the audience back on his side. Again, Connery set the bar with a sparkling smile that felt warm and playful, no matter what act of violence he just committed.
However, Connery wasn’t working in the age of the MCU, which means things are harder for the next 007. Whoever will become Bond must never feel like he’s dropping a sub-Joss Whedon wisecrack, otherwise he’ll sound like Pierce Brosnan talking about Christmas coming once a year. Craig largely avoided the one-liners, so audiences are hungry for them. Our new Bond must prove himself equal to the challenge.
A Lack of Ego
Rising to the challenge may be difficult, because Brosnan wasn’t the only Bond with cheesy one-liners. In fact, a lot of James Bond is incredibly silly. During the Craig era, it was tempting to act like Moore and Brosnan were embarrassing anomalies. But the fact of the matter is that remote control cars, clown disguises, and pigeons doing double-takes are all part of the tapestry of Bond. Anyone who wears the tux must also be willing to look absolutely ridiculous.
The secret, however, is not letting the audience know you look ridiculous. Moore knew how to keep his cool, even when having to share the screen with Sheriff J. W. Pepper. Timothy Dalton got off on the wrong foot because he kept condescending to the material in The Living Daylights, making Bond embarrassed to be sledding on a cello case. Even if Villeneuve’s movie will never involve surfing from a tsunami, his Bond should have the capacity to make such a ludicrous idea feel cool.
Natural Chemistry With Most Leading Ladies
Like most fans, we agree that Craig had some of the best movies in the entire franchise. But there is one, absolutely indisputable, mark against his era: his Bond had zero chemistry with Madeleine Swann. Bond crackled with Eva Green’s Vesper Lynd, and had entertaining rapport with Gemma Arterton’s Strawberry Fields and Ana de Armas’ Paloma. But when paired with the apparent love of his life Swann, he was as dull as a polyester suit.
Bond absolutely cannot be boring when there’s a woman on screen. Whether he’s hurling insults at Mary Goodnight in The Man With a Golden Gun or being completely outclassed by May Day in A View to a Kill, Bond should at least be interesting. Thus, whoever becomes Bond must know how to make us feel something when he’s paired with a woman, whether we’re swooning or revulsed. Because Bond can be many things, but he can never be boring.
The Underrated Story the New Constantine Movie Needs to Adapt
Thankfully, it looks like DC Studios is leaning into Constantine’s horror roots, as Francis Galluppi (Evil Dead Wrath) has been tapped to pen the screenplay for this movie. While details are scarce, there’s plenty of compelling comic book material for Galluppi to pull from. Some fans will say he should lean on the iconic Dangerous Habits storyline, while others might point to Constantine’s early appearances in Swamp Thing, especially since the mossy monster is slated to receive his own movie. However, Galluppi should take a look at one underrated Constantine comic: All His Engines by Mike Carey and Leonardo Manco.
All His Engines features Constantine traveling to Los Angeles to help his old friend Chas Chandler, whose granddaughter Tricia has mysteriously fallen into a coma. When Constantine investigates, he crosses paths with Beroul, a demon who’s been snatching the souls of everyone in LA. It turns out that Beroul’s activities were just a ploy to draw out Constantine, as he wants the Hellblazer to kill his enemies. Trapped between a rock and a hard place, Constantine must deal with a legion of the damned while also figuring out how to save Tricia’s soul.
When All His Engines was released, it was meant to serve as a standalone story that introduced Constantine to new readers. Years later, it still holds up, as everything that makes the character so compelling is on display. John shrewdly pits Beroul against a Mayan god, and even draws a horde of demons into a church where they’re significantly weakened. But it also shows that, for all of his flawed nature and self-destructive tendencies, Constantine does care about people; Chas is arguably one of the few friends he has left, so fighting to save Tricia is a mission he can’t fail.
In fact, there’s a DC project that proves All His Engines could work in live action. The animated movie Constantine: City of Demons is largely adapted from All His Engines, and it truly sings thanks to stellar animation, Matt Ryan’s vocal performance, and a great script from legendary comics scribe J.M. DeMatteis. Constantine hasn’t had much luck in live action, but if Francis Galluppi uses All His Engines as inspiration, the third time could be the charm for DC’s resident chain-smoking exorcist.
Kyle MacLachlan Talks The Lowdown Return, His New Book, And Shopping With Patrick Stewart
It was always the plan to bring Kyle MacLachlan back to The Lowdown in season 2. Series creator Sterlin Harjo just needed to find an entry point that made sense.
MacLachlan’s character, Donald Washberg, had a complete arc in season 1. Seeking to block Ethan Hawke’s Lee Raybon Jr. as he tried to make sense of the Washberg family’s secrets, the aspiring governor of Oklahoma proved a powerful impediment. The two became uneasy allies when Lee presented an opportunity for Donald to honor his late brother’s wishes, screw over some Nazis, and return a large piece of land to the Osage Nation.
That arrangement benefited many people, including Lee, though it clearly made him question whether he sold out his principles for the greater good. As it turns out, he also got a get-out-of-jail-free card from the deal. When Lee gets in trouble for his previous tussle with a sheriff’s deputy in season 2, now-Governor Donald Washberg steps into the uncharacteristic role of Lee’s savior.
Donald’s glum disposition upon rescuing someone who was once a thorn in his paw reveals this isn’t exactly a happy reunion. His annoyance only grows when Lee follows his frenemy around on a tour of the property of the ultra-performative Judge Sallsman (John Hawkes), whom Donald and Lee are both suspicious of.
“I think it’s funny when you’re with someone who you recognize that you’re similar to, but you hate the qualities that are in them, and you see yourself in them,” MacLachlan tells Den of Geek about Donald’s read on the judge. “I think Donald doesn’t like that the judge is such a blowhard. Donald is also a blowhard, but there’s something about the way the judge does it that really just rankles Donald.”
While Donald has every reason to be careful around Lee, he also knows that he has a penchant for sniffing out a story. The men aren’t in direct cahoots, but you can sense that Donald’s eyes are wide open as Lee lures the judge into continuing to show off his fiefdom.
“Donald recognizes that the judge is up to no good and has gotten to a place of success that doesn’t make sense considering his position,” says MacLachlan. “He just doesn’t want to open that can of worms. He doesn’t want to look deeper in there. And Lee, of course, forces him to have to take a look.”
Watching MacLachlan’s character get antagonized by Lee’s inquisitive nature is one of the joys of a reunion that could reoccur down the road. It’s also another pairing of actors with a long pre-Lowdown history of working together and knowing each other. That bond shows in how much more relaxed MacLachlan is going into a scene with Hawke, and in the similar ways they work. “We’re looking at the scene as a whole and kind of both approaching it, not as directors necessarily, but as kind of storytellers,” MacLachlan says.
The return to The Lowdown is the most recent credit for MacLachlan, who just published his memoir, Fictional Selves. In the book, the actor explores his voluminous career, including the influential projects he’s done and the people he’s worked with.
Early in the book, MacLachlan relives the adventure of his first film: David Lynch’s attempt to turn Frank Herbert’s Dune into a Star Wars-like franchise, well before Denis Villeneuve got the chance. MacLachlan played Paul Atreides in that film and had the chance to work with and befriend the recently passed Sir Patrick Stewart. MacLachlan talks warmly about working with the legendary actor in the book, so I asked what stories come to mind in light of last week’s sad news.
“I just always start with the voice. You know, his voice was so impactful. It was such a pleasure to be standing next to him when he would kind of let out that Shakespearean projection that he could do,” says MacLachlan, who does a pretty great Stewart impression (among others) in the audiobook. “He also just had a warmth to him and a big heart that would come through. He could appear to be quite stern, but you realize that he’s incredibly playful and fun.”
MacLachlan recalls a story from one of their breaks in filming that paints a vivid mental image of Stewart boot shopping at a factory outlet store in mid-1980s El Paso. “You haven’t lived until you’ve seen Patrick Stewart walking around in cowboy boots — this Englishman from Yorkshire. That was worth the price of admission.”
While the book offers a lot for nostalgiaists and fans of MacLachlan’s work, writing it also gave him a chance to be kind to himself about the choices he made across a 40-year career. One he was admittedly naive about when he took his first role.
“I think it’s nice to see that there was a growth,” he says contentedly, before adding to the assessment of how a green 23-year-old on his first set with Dune turned into a respected screen presence. “I’ve gotten more relaxed with things. I’m more comfortable speaking up, presenting a point of view for the character, and less concerned about perception,” he says, offering a useful batch of goals for any career.
New episodes of The Lowdown season 2 premiere Wednesdays at 9 p.m. ET on FX and the next day on Hulu.
The Magic: The Gathering Movie Is Getting One Thing Right Out The Gate
Magic: The Gathering is hitting the big screen soon, and it’s now scored its first cast member in Maya Hawke. Not only does this casting lend the upcoming MTG movie some nerd cred thanks to Hawke’s previous role as Robin Buckley in Stranger Things, but it also led to a tidbit of news that will make players of the popular trading card game very happy. The Deadline article reporting on Hawke’s casting also mentions that “the cast is expected to have an ensemble feel,” which would fit in perfectly with the world of MTG.
For those who aren’t familiar with the Magic: The Gathering universe, the major draw of the game’s lore is that it’s populated by beings known as “planeswalkers.” (In fact, the player themselves is considered to be a planeswalker). These powerful individuals have a special ability called the “spark” that allows them to travel through different dimensions, or “planes” of existence. Most of Magic: The Gathering’s popular cards are planeswalkers, including the memory manipulating wizard Jace Beleren and the massive lion-esque beast Ajani Goldmane (think a less homicidal version of Invincible’s Battle Beast.)
That opens up a wealth of possibilities as to who Maya Hawke could be playing. Is she the fire-slinging Chandra Nalaar? Or the lovely yet lethal Liliana Vess? But there’s one story in particular involving planeswalkers that could be a slam dunk. In the “Battle for Zendikar” storyline, a group of planeswalker form the Gatewatch, and dedicate themselves to defending the Multiverse from threats no one else could handle. Already that sounds like the kind of approach that’s right for a MTG movie. You have a collection of popular characters, an epic arc that’s ripe for the big screen, and the potential to expand into a future franchise if things go well.
However, director Matt Johnson has previously hinted that his take on Magic: The Gathering might not be a world-spanning epic. When discussing his film Tony with IndieWire, Johnson confessed that he wasn’t a technician and that his MTG movie might be smaller than expected. “It’s not like now that I’ve made [Tony] I want to make a movie 10 times that size,” he said. So if a Magic movie isn’t about the planeswalkers, then what direction could Johnson take to make it interesting?
The answer, again, is simple: bring the planeswalkers to Earth and have them interact with players. It would be a meta-narrative that showcases what makes Magic special to so many people, and keep the multiversal element while also sticking to Johnson’s more scrappy indie roots. Magic fans also have another story that proves that focusing on the game itself can be compelling, as the manga Destroy All Humans: They Can’t Be Regenerated focuses on a budding romance/rivalry between two MTG players.
Magic: The Gathering is a game that works because it brings groups of people together. By giving the movie an ensemble cast, Matt Johnson, Legendary, and Hasbro are capturing that spirit.
The One Element That Denis Villeneuve Needs to Bring Back to James Bond
While we wait for those rumors to shake out, however, let’s examine one less-heralded element of the James Bond mythos that Villeneuve should bring back to his incarnation: the gadgets.
Besides his trusty Walther PPK, James Bond is often equipped with a set of high-tech gadgets by his quartermaster, or “Q.” There’s the suitcase that has a variety of items, including a folding sniper rifle and a gas bomb. There’s the exploding pen from GoldenEye. And who could forget Bond’s trusty Aston Martin DB5? However, the Craig era slowly de-emphasized the gadgets, save for an updated Aston Martin in Casino Royale and a mini radio/fingerprint-sensitive Walther PPK in Skyfall.
Villeneuve should bring the gadgets back to emphasize that James Bond is a larger-than-life figure. The women he romances are some of the most beautiful on the planet, and his adventures take him from one end of the globe to another. Plus the villains he fights are just as memorable: whether it’s Blofield and SPECTRE, Oddjob, or Xenia Onatopp (my personal favorite, as she combined the allure of a Bond girl with the sinister edge all Bond’s villains carry.) The gadgets add to that, as they usually take the form of unexpected items and give Bond the edge over his foes.
In today’s tech world, Villeneuve has no shortage of creative ideas to bring to the table for Bond’s gadgets. Most of us are able to control our cars, our fridges, and other appliances via apps on our phones – so just imagine the type of smartphone Bond would have! A 3D printed gun could be another asset, especially as Bond flies around the globe and might need to smuggle his weapons via unorthodox methods. Another thing that Bond could use is a bulletproof suit; if it worked for John Wick, why not for the super spy?
Some might point out that the gadgets wouldn’t fit Denis Villeneuve’s usual vision, but his films BladeRunner2049 and the Dune movies offer a perfect rebuttal. Not only do those projects prove that Villeneuve has the juice to bring Bond to life, but they also feature cutting edge (and sometimes charmingly rinky-dink) technology – retinal scanners, flying cars, spaceships, and Dune: Part One’s hunter-seeker assassin drone. If Villeneuve can bring those ideas to life, then he can definitely give Bond’s gear a modern tune-up while also getting creative with it.
X-Tending X-Men: An Introduction to Marvel’s Other Mutant Superteams
Even after getting roundly stomped at the box office by the Avengers and other heroes, the X-Men remain Marvel‘s most popular team, characters second only to Spider-Man in wide appeal. And with good reason. Under the guidance of writer Chris Claremont—along with fellow creators such as John Byrne, John Romita Jr., and Louise Simonson—expanded the X-Men from C-list nothings to bestsellers, thanks to their combination of rich drama, high-concept genre trappings, and superhero action.
So important are the X-Men, in fact, that they’re bigger than the X-Men. Marvel has a host of mutant teams and organizations, all the better to appear in other series and maybe even carry their own titles. Some of those are known to casual fans, X-Force, X-Factor, and even Excalibur. But others require a deep dive into the world of Marvel’s Merry Mutants, which we happily supply now.
3K
One of the most recent mutant groups on this list, 3K is also one of the more troubling. As their name suggests, 3K looks toward the future, to the year 3000, where mutants will finally rule. Lead by the Chairman, an evil version of Hank McCoy a.k.a. the Beast from the future, 3K counts among its members Xavier’s cruel twin sister Cassandra Nova and Joseph, the clone of Magneto. Together, 3K hopes to spread mutation and completely replace homo sapiens, as seen in the current X-Men and Fantastic Four crossover storyline, DNX.
Exiles
For the most part, this list stays within the mainline Marvel Universe of Earth-616. But such rules and designations don’t quite apply to the Exiles, the multiversal hopping team created by Judd Winick and Mike McKone. Led by Blink, a teleporter from a reality conquered by the mutant Apocalypse, the Exiles travel from universe to universe, righting wrongs and visiting worlds not quite like our own. While they do regularly add non-mutants to the line-up, the most notable members tend to be those who carry the X-gene, including a heroic version of Sabretooth, Nightcrawler and the Scarlet Witch’s daughter Nocturne, and the shapeshifter Morph, then only seen in X-Men: The Animated Series.
Externals
A lot of these teams are pretty ’90s. But nothing is more ’90s than the Externals, a convoluted time-travel-adjacent group, that (of course) involves Cable. As you might expect from their name, the Externals all have immortality or long lives as part of their mutant abilities, mutants such as Apocalypse, Gideon, and Selene. The Externals play the long game, and plan to eventually rule over the world… providing nothing goes wrong in the early 20th century. What could go wrong? What is their big plan? None of that was made particularly clear in the plot-heavy stories of the mid-90s. But every time one of the Externals emerged from the shadows to say something cryptic and sinister about Cable, X-Force readers cheered.
Fallen Angels
The X-Men began as students at Xavier’s school, so it makes sense that Marvel would often go back to stories about teen mutants. One of the most interesting examples comes with the Fallen Angels, a spinoff of the primary teen mutant book of the ’80s, New Mutants. After thinking he killed his teammate Cannonball, Sunspot leaves the New Mutants and finds a group of mutant runaways. The original line-up included characters who would go on to become major players, Boom-Boom and Multiple Man, as well as odd-balls such as the cyborg Gomi, who loved nothing more than his pet cybernetic lobsters, Bill and Don. The ragtag nature of the original Fallen Angels meant they didn’t last for long, but another iteration popped up recently on the island of Krakoa.
Freedom Force
The Freedom Force might be the strangest group on this list, precisely because it serves as a transition point between two other mutant teams. Freedom Force began life as the second iteration of the Brotherhood of Evil Mutants, this one led by shapeshifter Mystique instead of Magneto and featuring her wife Destiny, Avalanche, Blob, and Pyro. Mystique made a deal with American official Val Cooper to work as government mutant hunters, taking the name Freedom Force and fighting against the X-Men. Eventually, but not for a long time, Cooper and the government saw the folly of using supervillains to fight their values, and eventually replaced Freedom Force with the far more successful X-Factor.
Generation X
Generation X was the third iteration of the teen mutant concept, and one of the most beloved. As its name suggests, Generation X was the ’90s version, who revived the New Mutant’s mission after that group became X-Force. However, this iteration took a decidedly different approach, following not Charles Xavier, but rather Emma Frost, the White Queen, who transformed her posh Massachusetts Academy into a branch of Xavier’s school. There, together with longtime X-Man Banshee, Frost trained the next generation of mutant heroes, including mainstay Jubilee, as well as Chamber, Synch, Cannonball’s sister Husk, and more. The team brought plenty of attitude to help realize Xavier’s dream among the youth.
Hellions
Before Generation X, Emma Frost led another team of young mutants, the Injustice Gang to the New Mutant’s Justice League called the Hellions. As interesting as that group was, the most compelling incarnation of the Hellions came much later, during the Krakoa Era, when the new soveriegn nation meant immunity for all mutants. The Hellions brought together some of the most infamous and unique X-Men villains, including Nanny and Orphan-Maker, Greycrow of the original Marauders (more on them in a minute), the Goblin Madelyne Pryor.
Led in the field by Kwannon, the Japanese version of Psylocke who had her body stolen by white English woman Betsy Braddock, the Hellions were also headed by Mister Sinister at his most devious. Throw in the Havok, the X-Men’s dumbest himbo, who is there just because he still loves his brother’s ex-wife Maddie, and the Hellions were a delightful bunch of misfits.
Marauders
Like the Hellions, the Marauders went from a supervillain team to a more heroic team in the Krakoa Era. However, in this case, the change was more pronounced, since the original Marauders were a hit squad assembled by Mister Sinister (well, assembled by Gambit, for Sinister) to enact the Mutant Massacre. At Krakoa, the Marauders were a group of sailors led by Kitty Pryde to gather mutants and bring them to the nation. Although they had very different lineups and aims, both variations of the Marauders had the same effect, forcing mutants to come together and face the threats built up against them, from outside and within.
X-Corp
We’re including the X-Corp here because it’s an interesting idea, even though the concept has never actually been done well, not even in their most recent appearance in season 2 of X-Men ’97. As its name suggests, the X-Corp is a corporation, originally a charitable foundation set-up by Charles Xavier to support those harmed by the destruction of Genosha in Grant Morrison’s run, but eventually more of a business to move wealth toward mutants. Over the years, key members have included Jamie Madrox, the Multiple Man (whose detective agency X-Factor Investigations just barely misses inclusion here), and rich mutants Angel and Monet. As interesting as it is to see how the mutant metaphor intersects with capitalism, none of the various stories have done it justice.
XSE
For those who confused X-Corp with X-Corps, Banshee’s paramilitary group, and are disappointed, don’t worry. We’ve got a violent team on this list, in the most ’90s way possible. XSE or Xavier’s Security Enforcers are the X-Men of the future. Specifically, they’re the X-Men of the future from which Bishop and his sister Shard hail. Part military special forces, part police, the XSE does not mess around when it comes to enforcing Xavier’s dream. As exciting as they are, their extreme approach can open them up to some destructive mistakes, including betrayal by Trevor Fitzroy, of the evil mutant rich kids known as the Upstarts.
MIRESI: Invisible Future Previews Continue to Impress
After making its trailer debut at Tokyo Game Show 2024, the upcoming mobile and PC game MIRESI: Invisible Future has been turning heads at the TGS with playable previews at the event in 2025 and 2026 while going global with a public preview at Anime Expo 2026 in Los Angeles. I got the opportunity to play both preview builds at the two most recent TGS events, exploring its world of fantasy combat as players team up with a group of warriors to avert the apocalypse. After playing the Tokyo Game Show 2026 preview build, I reached out to the developers at Smilegate for an email interview about the project and its reception so far.
“There was quite a difference in how people played the game at the two events,” the Smilegate developers recall in a joint statement. “At TGS, visitors spent a great deal of time playing, reading the story carefully and looking closely at every aspect of the game. They were also very quiet and calm as they played. Some came on their own, and others came with friends. At Anime Expo, visitors were much more expressive in their reactions while playing. As they experienced the story, they showed more interest in the characters and presentation. Many also came with their families to enjoy the game.”
MIRESI: Invisible Future begins at the end of the world, or so it seems, with the player, known in-game as the Councilor, part of a fiery battle with apocalyptic stakes controlling the characters Ende, Itsuka, and Tieria, each with their own attacks. Even after mastering the key gameplay mechanics in this opening showdown, the player has to retreat to an earlier period of time, with the game having players work together with a host of these time-bending characters to save the future by averting armageddon. More than just providing the game with its premise, time travel makes the combat gameplay unique, letting players rewind time in the middle of fights to rethink their strategy and proceed accordingly.
“The ability to rewind time is, in itself, nothing particularly special, since many other turn-based games also allow players to roll back turns,” the creative team explains. “In MIRESI, however, everything, from the title and world to the systems and combat, is built around the theme of time. Within that concept, we feel we have put a great deal of effort into making the act of rewinding time feel natural and plausible within the world.”
More than just thrilling RPG battles, MIRESI: Invisible Future boasts a strong social element to its gameplay and premise with the Returners, the allies players coordinate with during each skirmish. In between fights for the fate of the future, players get to know the Returners, affecting their interpersonal rapport as these dynamics develop deeper and deeper into the game. The game encourages players to build up these relationships and get to know each of the Returners and their distinct personalities as they progress through the expansive experience. The TGS 2026 demo had a bit of that, as the Councilor took a moment to regroup after a harrowing battle with Ende in their office before leaping into the next fray.
“We focus on showing how the relationship develops, from the moment the player, as the Councilor, first meets a character to the gradual building of rapport and closeness,” the developers observe. “For example, when things are still awkward at first, a character might sit upright and speak cautiously. As the relationship grows closer, their posture and tone become more relaxed.”
MIRESI: Invisible Future certainly proved to be a hit with attendees at Tokyo Game Show 2026, with wait times for demos exceeding two hours at certain points of the weekend-long event. This popularity extended online with videos of the characters and Smilegate’s booth for the upcoming game receiving over five million views on social media platforms hinting at strong interest in the time-bending RPG adventure. Though there is still no official release date announced by Smilegate for MIRESI: Invisible Future, the creative team is certainly thankful at all the positive attention that the game has been receiving at events all over the world.
“Above all, we are very grateful that visitors set aside their valuable time to play our game despite the very long demo queues,” notes the Smilegate team after witnessing the game’s popular reception at these public events. “Although there was still room for improvement in what we had prepared, seeing people enjoy it nonetheless made us feel very proud.”
Martin McDonagh Reveals In Bruges’ Sneaky Influence on Wild Horse Nine
Laziness is not a word any outside observer would prescribe to Martin McDonagh. The 56-year-old British-Irish filmmaker won an Oscar for his very first short film, 2004’s “Six Shooter,” and has been nominated many times since, both for screenwriting and direction via features like Three Billboards Outside Ebbing, Missouri, The Banshees of Inisherin, and the perennial cult favorite of every contrarian who’s ever tried to ruin your vacation: In Bruges. And before all of those films, his career as a playwright has been similarly celebrated on both sides of the Atlantic.
Still, when we bring up the striking overlap between In Bruges and his latest fall festival sensation about professional killers on holiday, Wild Horse Nine, McDonagh initially has one word to explain their similarities: “Laziness.” He even delivers it with a self-deprecating lyricism and chuckle that would do his many misanthropic characters proud. In Bruges and Wild Horse Nine certainly have matching sets of those.
Consider that within each of these movies, glorified assassins find themselves in a picturesque setting. In Bruges’ Belgian locale is right there in the title, meanwhile Wild Horse Nine travels to the even more exotic Easter Island (or Rapa Nui in Polynesian); both films also feature their loquacious (and foul-mouthed) fixers waxing poetic about life, death, and the possibility of it all ending on this very excursion; and each film ultimately sees the tourists bring their work with them. And yet, Wild Horse Nine takes a darker, more upsetting left turn than fans might expect.
Whereas In Bruges’ antiheroes were underworld veterans suffering from crises of conscience, Wild Horse Nine’s leads played by John Malkovich and Sam Rockwell are all-American CIA field agents. And they’re currently working about 2,200 miles east of Easter Island before the story starts, setting up shop in the heart of Chile because it’s 1973, and the South American country has just elected Salvador Allende, a socialist who Americans like Malkovich’s Chris Carlisle dubbed “the first Marxist” to win a democratic election in the Western hemisphere. Which is why a few weeks after their excursion, Chris, Rockwell’s Lee, and their CIA bureau chief MJ (Steve Buscemi) are going to help orchestrate a military coup that will leave thousands disappeared, tortured, and murdered, including Allende.
“I think writing for two grumpy guys, because I’m a grumpy guy, is a natural go-to,” McDonagh says when seriously considering the overlap between his first feature and his latest film. “But I think with this, it’s also pulling a fan of In Bruges into a story that then turns into something that’s much more political and much more somber in places, and maybe that’s part of the thinking: subvert the expected.”
As the filmmaker reveals, the project began shortly after releasing his Belgian travelogue laugher, which likewise influenced the rhyming nature of Wild Horse Nine.
“It was maybe 15 years ago and it was just after In Bruges had come out, so I was sort of looking for another place that could be a character in a film,” McDonagh says of his Chilean vacation that turned into a makeshift scouting trip. “Rapa Nui gave you that. I was stunned by the island’s beauty once I was there. And then the wild horses started roaming the island, and I realized they had to be part of [a movie] too.” What finally unlocked the story though was lighting on the political dimension to his story of proverbial hitmen in a kind of paradise—not that they’d consider themselves such. Notes McDonagh, “I wouldn’t call these two hitmen, necessarily. They kill a lot of people, but that’s the nature of being in the CIA.”
With that said, their story, which takes place when Malkovich’s Chris is facing his own mortality after getting a grim cancer prognosis, is a chance to show new dimensions of McDonagh’s fixations onscreen. Like many of his films, including Banshees of Inisherin, Wild Horse Nine is a bromance between two hard-drinking, hard-laughing guys. But previously it was only in plays like The Lieutenant of Inishmore and Pillowman, both originally staged in the early 2000s, that McDonagh let audiences see his political, even incendiary leanings, particularly in the face of authoritarianism.
“I guess as an angry little punk rock kid, all authoritarianism or control by the state, or anyone else, is something [I find should] be always thrown off and fought against,” says McDonagh. “That’s why the plays came out like that. I haven’t really explored that level of politics in any of my films until now… so it’s kind of exciting to have some of that more danger added into this one.”
While McDonagh was born in the U.K., both of his parents immigrated to Britain from Ireland, and as a child he found himself splitting his youth between the streets of London and County Galway. Nowadays, he does allow the Irishness of his upbringing—an identity often contextualized in the shadow of an empire of its own—probably had an influence on his politics.
“Seeing the story from the underdog’s point-of-view is part of it too,” the writer-director notes. “But yeah, the innocence of the hopeful Chileans who were crushed by fascism, I’m sure with my background made me want to talk about that.”
As per McDonagh’s usual work, he still tackles it all with a certain gallows humor joie de vivre. Malkovich’s Chris is quite ingratiating, even as a lecherous old man flirting (and reminiscing) with young women like Chilean student and idealist Monica (Mariana di Girolamo).
Says McDonagh, “John has that danger. He’s great with comedy but he’s also one of the most subtle actors out there. And you need all three of those on this one, but it’s the subtle stuff I think I love… [going back to] seeing him in True West in my teens.” Malkovich also has to carry the emotional contradictions at the center of the film.
“I don’t know about the Americanness of them,” the writer says about the thing that interested him in his main characters. “It’s more the CIA-ness of them. I’ve been fascinated by the through-line of what John’s character has done. He’s been in Guatemala, overthrew that one; in the Congo, helped kill Lumumba. It was just fascinating to continue those truthful lines of what the CIA were up to, and to add on the ‘did they or didn’t they take part in JFK?’ I thought it was just fascinating to connect one person to all of those.”
It makes Malkovich’s protagonist an unlikely main character in mid-20th century history, as well as a curious antihero for a movie that seems to preach some degree of revolution in the face of oppressive authority. Although their creator is careful not to let Malkovich or Rockwell’s characters become heroic, even in a comedy.
“I think redemption is very hard,” says McDonagh. “I don’t see it that way. A character who has regret or hopes to change is enough for a story, I think, but redemption is too big a judgement call for the things he did and the repercussions of what he caused. I’m not sure it is forgivable.” Still, it might be worth visiting some islands alongside.
Wild Horse Nine opens in the U.S. and U.K. on Nov. 6.
VisionQuest Finally Introduces the Very First Marvel Hero
This article contains spoilers for VisionQuest season 1 episode 7.
In the MCU, the first superhero is effectively Iron Man. Sure, Nick Fury tells him he isn’t the first at the end of the 2008 movie, and we know that Captain Marvel, the Eternals, and others predate him. But for all intents and purposes, it starts with Tony Stark. In Marvel Comics, however, it starts with the Human Torch, a flaming android who appears on the cover of 1939’s Marvel Comics #1.
Now the MCU has finally caught up, with the Human Torch officially debuting in the latest episode of VisionQuest, “Immolation.” But as anyone familiar with the Fantastic Four has already realized, the history of the Human Torch is complicated, and his insertion into the VisionQuest storyline only makes things more so.
Created by Carl Burgos, the Human Torch was a mainstay of Golden Age comics published by Timely, the company that would eventually become Marvel. One of the company’s first breakout stars, the Human Torch not only moved quickly into his own (admittedly, short-lived) solo series in 1940, but he regularly appeared in other anthologies and team-up books, including Marvel Mystery Comics, All Winners, Young Allies, and Young Men. Like most Golden Age heroes, he initially fought gangsters and racketeers before shifting to Nazis and other Axis soldiers, battling them at home and abroad.
It was in that latter capacity that the Human Torch helped form Marvel’s first superhero team, the All-Winners Squad, later renamed the Invaders. Alongside his teen sidekick Toro, a circus fire-eater who learned to also how to set his body ablaze, the Human Torch joined Captain America and Bucky, Namor, Miss America, and a yellow-clad hero called Whizzer (really) to battle against Axis powers wherever they found them. In fact, canonically, the Human Torch is the one who killed Hitler, burning the Nazi leader alive.
That last point highlights the most interesting thing about the Human Torch and his position within the Marvel Universe. Ask any casual comic fan, and they’ll tell you that Marvel heroes have feet of clay, in contrast to the godlike icons of the DC Universe. Yet, most think of that distinction occurring when Timely, and its immediate predecessor Atlas, became Marvel Comics in the 1960s, with the birth of reluctant heroes such as the Hulk and Spider-Man. Captain America, with his blond hair and lantern jaw, seemed more like a classic DC-style hero in the Golden Age.
But the Human Torch’s first appearance in Marvel Comics #1 undermines that assumption, proving that Marvel was interested in monsters even before it was Marvel. The first Human Torch story is very much a Frankenstein tale, complete with a mad scientist who fears his creation. The first half of the story follows scientist Phineas Horton as he seeks help in controlling his creation, a synthetic man whose skin goes ablaze whenever exposed to oxygen. With the help of some other scientists, he comes up with a stop-gap solution, putting the Torch in an airtight container and burying it in concrete, until he figures out how to fix the problem.
However, some air does get into the Torch’s container, eventually allowing him to catch fire again and break free. From there, the innocent Torch goes around town, accidentally setting things ablaze. That is, until a gangster meets the Torch and tricks him into working a protection racket, burning the steel factories of owners who won’t pay up. When the Torch realizes his mistake, he turns against the gangster, who kills himself fighting against his lackey. Along the way, the Torch learns how to control his flame, turning it off at will and creating fireballs he can throw.
So while that first story does end with him becoming a hero, and eventually establishing the civilian name “Jim Hammond,” the Human Torch began life as a misunderstood monster, someone who didn’t want the responsibility foisted upon him—just like Spider-Man, the Hulk, and most members of the Fantastic Four. Most, but not all. Johnny Storm is the one member of the Fantastic Four who didn’t hate the powers he gained, and, ironically, he took his codename from Jim Hammond (at that point long decommissioned) becoming the second Human Torch.
Since the 1960s, the Human Torch has multiple times been revived. One of his bodies was used by Ultron to become the Vision, and the Torch has served as an agent of SHIELD and as an Avenger. He has reunited with Captain America, Namor, and Bucky (Miss America and Whizzer have long since retired, not because of the latter’s name) as the Invaders. And when Jocasta and other synths get involved in robot wars, the Human Torch isn’t far behind.
Which is only fitting, because every Marvel hero comes from him, in some way. And now, thanks to VisionQuest, the MCU has finally caught up.
VisionQuest streams new episodes every Tuesday on Disney+.
VisionQuest Episode 7 Review: Viz Didn’t Start the Fire
This article contains spoilers for VisionQuest season 1 episode 7.
Thus far, VisionQuest has been a good show, but definitely a flawed one. Its strongest asset has been its compelling cast, actors who would be captivating on screen no matter what they’re doing. Even better, the sludgy CGI environments that plagued the first two episodes have been replaced with compelling and visually striking compositions, giving those actors interesting spaces to inhabit. But the central mystery of the Butcherbird Killer has not been captivating, making the whole thing play like an acting exercise, albeit with excellent performers.
With the mystery set aside, and a supervillain pact formed between Ultron and Jocasta, VisionQuest seems poised to do what all Marvel TV shows do: end with a giant superhero throw down. Yet, VisionQuest’s penultimate episode, “Immolation,” the show swerves away from heroic battles and does what Vision has always done best: thoughtful philosophical discussion.
“Immolation” certainly begins as if it’s setting up a major superhero clash. The episode begins with a flashback to 1939 and the stately home of Dr. Phineas Horton (played by Paul Bettany), whose obsession with a machine has driven away his wife and daughter. That machine is a Joule Individual Machine aka J.I.M. a.k.a. Jim Hammond, the original Human Torch. The Human Torch was the first Marvel superhero, appearing on the cover of 1939’s Marvel Comics #1, a character who went on in the comics to inspire Johnny Storm of the Fantastic Four and the Vision.
But “Immolation” isn’t interested in a mere Marvel nod, though several appear in the episode. There’s the return of the blade wielded by Corvus Glaive of Thanos’s Black Order, used to skewer Vision in Avengers: Infinity War. Lisa gets a multi-armed backpack, essentially getting the abilities of her character Coat of Arms from the comics. Yet, most of the episode’s action and big set-pieces turn inward, as Vision, Ultron, and Jocasta must learn more about themselves to achieve their goals.
In the case of Ultron and Jocasta, the latter discovers that she must once again become Josephine Carrington if she wants to open the Nest that contains the nanobots she plans to unleash onto humanity. Vision must go deep into his source code to retrieve a secret, which he will give to the shadowy client who has been hunting him, via Paladin and Raza, throughout the series. In exchange, the client will give Vision the means to free Thomas’s girlfriend Lisa from one of Jocasta’s nanobots.
The heightened plot mechanics only serve to give the characters reason to talk with one another about identity and family, the way we owe debts to even those we dislike and the pain of being in love. Unsurprisingly, the Jocasta plot line is the weaker of the two, despite being the more grounded. As she returns to her Carrington identity, Jocasta learns the truth of what happened to her, how her partner Wells stole her research and allowed her to die—something we’ve more or less known from previous revelations. T’Nia Miller continues to be a fascinating screen presence, and no one will complain about having the opportunity to hear her recite “The Raven.” But the deeper point about having one’s passions stolen gets buried under an unnecessary mystery box structure.
One would expect that problem to plague Vision’s plot line, as it fundamentally is a problem that stems from Marvel continuity. The Vision we knew died in Infinity War. The Vision we’ve been following is the White Vision, a copy created by S.W.O.R.D. and implanted with the previous Vision’s memories. All of his questions stem from events from pervious Marvel movies and TV shows, they all address Marvel plot points.
And yet, to his credit, writer Terry Matalas (working with director Matthew Okumura for this episode) uses those genre requirements to ask rich questions about the nature of selfhood. When White Vision faces the previous Vision’s memories, when that Vision appears in his Mindscape to accost him, the specifics of his charges may be all related to Marvel lore, but the questions themselves are universal: what parts of ourselves are we afraid to face? Are we beholden to our actions in the past? What debts do we owe to those who shaped us, especially if that shaping hurts?
Even better is the sequence where Vision reaches his source code to face J.I.M. the Human Torch, also played by Bettany. The image of Vision running into a spacious library to find a flaming man standing in the center captures the horror of the existential question that Vision has been avoiding: Are we forever defined by the intentions of makers?
Vision, of course, was created by Ultron, by Banner and Stark, by S.W.O.R.D., and by Wanda. Some of those people wanted to use him for evil, others for good, but almost all of them contributed to his creation because they were scared, lonely, or afraid. J.I.M., we come to learn, was created by Phineas Horton as a replacement for his late son James, a way to avoid his grief and regain some sense of control over his life.
Bettany plays J.I.M. as someone bitter at his creator, all too aware of the weaknesses that led to his birth. When J.I.M. and Horton hurl accusations at each other, they seem less like mad scientist and unruly creation and more like what the episode wants them to be, parts of a battered psyche at war with themselves, too hurt and broken to peacefully cohere. So when we learn that the Human Torch bursts into flames because he feels too much, his superpower becomes poetic.
So poetic is “Immolation,” in fact, that the big reveal that the client is human played by James Spader doesn’t feel like a cheat. Instead, it feels thematically earned, giving us hope that VisionQuest can outdo its own progenitor, WandaVision, by ending with a strong final episode.
VisionQuest streams new episodes every Wednesday on Disney+.
Why Naruto Can Break The Live-Action Anime Curse
It’s no secret that anime is the one medium Hollywood has struggled to adapt to live action. While we love series like Bleach or DragonBallZ for their hyperkinetic action and unique stories, translating that energy to the 3D world often leads to disaster – the less said about Dragonball Evolution and the Scarlett Johansson-led Ghost in the Shell, the better. Now the tide might be turning, thanks to Destin Daniel Cretton’s upcoming live-action adaptation of Naruto.
For starters, Naruto has a plot that’s fairly easy to grasp. Protagonist Naruto Uzumaki seeks to become the strongest ninja in the Hidden Leaf Village, while joining Team 7 with medical ninja Sakura Haruno and rival Sasuke Uchiha. Of course, Naruto fans know that the series eventually spirals into a saga of bloodshed and betrayal that rivals Game of Thrones, but the early stories could easily form the backbone of a movie, and sow the seeds for sequels.
Cretton has also proven that he can nail the intense martial arts sequences that fuel Naruto thanks to his previous blockbuster work. Shang-Chi and the Legend of the Ten Rings has Simu Liu’s titular Master of Kung Fu delivering piercing blows to men twice his size, and Spider-Man: Brand New Day has one of the best Spidey-themed action sequences ever put to screen when the web-head takes on the Hand ninjas. Cretton would definitely deliver on action in Naruto.
There’s also the fact that Cretton is a bona fide fan of Naruto. When he was first announced to direct the live-action adaptation, he expressed his love of the franchise in a way only a fan can.
“As a longtime fan of Naruto, I’ve always loved that beneath the extraordinary action is a story filled with heart, humor, and humanity,” he said in a statement provided to the press. “Kishimoto-sensei created a world where unlikely heroes do extraordinary things, and that’s what makes it so special. Lionsgate has been an incredible partner, and I’m thrilled to reunite with the fantastic team at Sony. Together, we’re committed to capturing everything fans love about Naruto while introducing it to a whole new generation.”
Being a fan of something while taking a creative part in it is a double-edged sword, as your knowledge can help you deliver the necessary surface details but may prevent you from recognizing a compelling story if it deviates too far from the inspiration text. Thankfully, Cretton’s previous work on Marvel movies shows he can deliver a film that will please hardcore fans and newcomers alike.
Cretton also has an ace up his sleeve, as Sony is boarding production duties alongside Lionsgate. Considering Brand New Day made a stack of money, that’s hardly surprising. But Sony is also home to Crunchyroll, the world’s largest anime streaming service. And with Naruto serving as a crown jewel in Crunchyroll’s library, this is the best way to hook old fans and assure new fans that Naruto is in the right hands.
Every medium, from comic books to video games, has had peaks and pitfalls when it comes to being adapted. Naruto looks like it’ll be the beginning of a long-awaited peak for anime fans.
Dead Account: Two Blue Flames Is About the Become Your Next Mobile Game Obsession
Among the many titles being displayed at Tokyo Game Show 2026, one of the most consistently popular the entire weekend came from Smilegate, a South Korean studio specializing in mobile and PC games. The most fun that I had with any of the mobile games unveiled by Smilegate at this year’s show was Dead Account: Two Blue Flames, a top-down roguelite actioner with strong deck-building and character collection gameplay mechanics. After playing an extended preview of the game, I interviewed the creative team over email following the show.
“This was the first time we’d opened the game up to general players who were simply interested in it and, honestly, we were worried about whether they would take easily to controlling multiple characters and using their skills,” admits producer Kim Byoungki. “But most of the people who came by and played, regardless of age and gender, cleared the stages we’d prepared all the way through and gave us good scores on the survey. Having been able to watch people genuinely enjoy the game we’re trying to make is something we’re truly grateful for.”
Dead Account: Two Blue Flames has all the roguelike shoot’em up action of titles like Vampire Survivors but with an even grander scope in terms of how players can choose to leap into the chaos. The game is a deck-builder that provides players with a whole host of playable characters, each with their own playstyles and synergy bonuses depending on how they’re deployed. These characters are based on the popular manga series Dead Account by Shizumu Watanabe, which the game adapts. Even not knowing the manga source material myself, I still found the characterizations strong, both in gameplay and how the characters interact with each other on the battlefield, which is a major goal for the creative team.
“Our collaboration with the author has exceeded our expectations. He has been highly satisfied with how the game expresses his art and has offered plenty of support and advice,” Kim shares. “In working with the author, there is one thing we care about most: even if we add new dialogue for the game, the essence of the original characters must not change. For example, an ability that only got a brief mention in the manga, might need to be expanded into a full combat system in the game, or there might be a case where a character needs to deliver new lines unique to the game. Whenever this happens, we don’t just ask, ‘Would this be possible because it’s a game?’ We ask, ‘Would this character really act this way?’ That’s the standard we set for ourselves.”
As players progress, blasting through waves of all sorts of incoming enemies from all sides, they unlock additional party members to join the fray, which is especially key as the amount of enemies increases on-screen and formidable bosses attack. In contrast to other roguelike shooters, the ability to have these characters work together and unleash their distinct attacks on waves of enemies is a key component to the combat system and one of the game’s most entertaining mechanics. This aspect of the gameplay is something that the creative team have put a lot of time and care into getting right, appealing to both manga and roguelike shooter fans alike.
“Each character’s combat role comes from the abilities and the personality shown in the manga, and when they are put together with specific characters, their abilities connect and unlock new ways to play. So, we’ve worked hard to make each character’s individuality blend as naturally as possible into their playstyle,” Kim explains. “Our goal is for players to think, ‘Now that I’ve got this character, I want to try a new synergy with the ones I already have,’ when they pull new characters. And that for us is the fun in collecting—the more characters you own, the more ways you get to play.”
Every major wave of enemies is punctuated by an intense boss fight, which always commanded our full attention whenever such a formidable foe surfaced. These skirmishes call on players to bring in all the allies they’ve recruited so far, pulling out every special move just to emerge from these battles in one piece. For the developers, creating and refining the bosses were a huge priority for the creative team as defining moments within Dead Account: Two Blue Flames.
“Boss fights are where players get the biggest thrill,” Kim observes. “Players cut through waves of enemies swarming the field, refining their team synergy and characters’ traits and then hit a mid-boss or final boss, and get to see what all the growth was for. That moment when you get to unleash everything you’ve got and beat the gimmick is where the dopamine and thrill come from. And that’s exactly what we’re balancing and fine-tuning through R&D.”
Of all the mobile games that we played at Tokyo Game Show 2026, Dead Account: Two Blue Flames was our personal favorite and feels relatively close to completion, at least by our estimate. The action is smooth and intuitive, even on the smartphone touchscreen that our demo was played on, while the roguelite elements keep the experience fresh and exciting. For the creative team, this is a project that celebrates its source material while keeping things accessible and, most importantly, fun.
“Dead Account : Two Blue Flames started from a simple idea: Take the affection and growth you feel when playing a character-collection RPG, and add the fun of a roguelite – playing and strategizing firsthand,” reflects Kim. “For fans of the manga, it’s a new way to interact with the characters they love themselves, and to discover stories for each of them that haven’t been shown in the original. And for people meeting the IP for the first time, we want the game to be so much fun, that it makes them curious about Dead Account as a whole.”
Developed and published by Smilegate, Dead Account: Two Blue Flames isavailable for pre-registrationon Google Play, the App Store, and PC.
Latest X-Men Reboot Casting Rumor Suggests Marvel Is Going Back to Basics
Marvel Studios is pulling out all the stops for its upcoming X-Men reboot, including tapping Jake Schreier — who handed the MCU one of its best movies in Thunderbolts* — as director and wrangling an all-star cast that includes Inde Navarrette as Rogue, Samara Weaving as Emma Frost, and Adam Driver as a character that’s definitely Mister Sinister. However, recent casting news suggests Marvel is doing something that could set the X-Men reboot apart from the previous Fox-era movies.
Deadline recently reported that Ben Wang (American Born Chinese, Karate Kid Legends) is in the running to play Bobby Drake a.k.a. Iceman. This is a great choice for many reasons. Wang has proven himself to be a genuinely talented actor in the handful of roles he’s had, which provides some faith he can capture Bobby Drake’s sense of humor and youthful energy. But the fact that Iceman is going to be part of the X-Men reboot also confirms that the story will likely center on the original five X-Men: Cyclops, Jean Grey, Angel, Iceman and the Beast.
While most fans are used to the “All-New, All-Different” era of X-Men which brought the comic world Storm, Nightcrawler, and Wolverine (and jumpstarted X-Men legend Chris Claremont’s run with the mighty mutants), it’s rare that an X-Men adaptation has featured the original five members. The closest we’ve come is the X-Men: Evolution episode “Under Lock and Key”, and 2006’s X-Men: The Last Stand, though fans would prefer to forget the latter.
By starting off with the original 5, the X-Men reboot isn’t just avoiding comparisons to the Fox-era X-Men movies, it’s also leaning into the idea that Charles Xavier’s School for Gifted Youngsters is actually a school. Most of the characters who’ve been cast – including Sadie Sink’s Jean Grey, Kit Connor’s Cyclops, and Asa Germann’s Angel – are teenagers, and in a world that fears and hates mutants, they need a safe haven to flock to. Young adult stories are still all the rage, as Harry Potter, Percy Jackson, and The Hunger Games all have adaptations dropping later this year. Why not get in on the action with a superhero story that’s built for this genre?
While Schreier has said he’s drawing inspiration from Chris Claremont and Jonathan Hickman for the X-Men reboot, the presence of the original five X-Men also hints that he may be using Louise Simonson’s X-Factor run as inspiration. Simonson reunited the original five, but it wasn’t exactly a smooth process: Cyclops ended up leaving his wife Madelyne Pryor when he found out Jean was alive, Iceman and Beast find themselves butting heads, and Angel gets it the worst as he has his wings cut off and is transformed into Archangel by Apocalypse. The presence of Mister Sinister strengthens those ties, and spells trouble for Cyclops as the gothic geneticist is obsessed with him.
Marvel Studios had to make sure its X-Men reboot stood out from previous X-Men movies. By going back to basics with the First Class, it might have done just that.
The Leander Film Festival Puts Hollywood Stars and Independent Gems Side by Side
There’s something exciting about a film festival that gives audiences the chance to see familiar Hollywood stars in unexpected roles or discover an independent filmmaker on the verge of a breakthrough. Experiencing stories that viewers might not otherwise encounter in their local cinemas is exactly what the inaugural Leander Film Festival is setting out to accomplish when it arrives in Central Texas this month.
Running from Nov. 11 to 15, the five-day festival boasts an impressive lineup of talent, including Michael Keaton, Renée Zellwegger, Adrian Grenier, James Hong, Martin Freeman, Barry Corbin, and many more recognizable names. But the festival is equally interested in giving emerging filmmakers, international storytellers, and Texan-based creative voices a platform, making for a wonderfully eclectic celebration of what independent cinema is capable of.
In fact, the festival aims both to entertain and educate its attendees. “The Leander Film Festival is more than a celebration of film. It creates opportunities to educate, inspire, and connect our community while helping the next generation discover storytelling and filmmaking,” says Mike Herrera, co-founder of the Leander Film Festival and co-owner of CSSI Solutions.
“I’m thrilled to be part of a festival dedicated to growing film and film education in Leander,” says Laura Davis, education advocate, co-founder of the Leander Film Festival, and owner of Davis Consulting AI. “The films submitted this year are incredible, and I can’t wait to celebrate them with our community from the opening night premiere of Jimmy to our Awards Gala.”
The biopic Jimmy, which follows the life and career of legendary Hollywood actor and World War II veteran James Stewart, is definitely one of the gathering’s biggest attractions. Riverdale star KJ Apa takes on the role of Stewart in the film written by Texas-based screenwriter Justin Strawhand, who is expected to be on hand for the movie’s red carpet premiere. Apa’s co-star Kara Killmer (Chicago Fire) is also set to attend the festival’s closing ceremony.
Elsewhere festival-goers can attend a screening of Faith, a locally shot comedy starring Adrian Grenier (The Devil Wears Prada) about an unlikely pastor attempting to save a small-town Texas church. Meanwhile, Renée Zellwegger will return to her home state of Texas to make her directorial debut with the experimental animated short They. Likewise, Michael Keaton steps behind the camera for Sweetwater, a science fiction drama co-starring Kyra Sedwick that explores grief through the lens of futuristic corporate memory simulations. The film’s screening will include an appearance by award-winning songwriter and screenwriter Sean Douglas, Keaton’s son.
Latino storytelling and representation also have a meaningful place in the lineup as well. Puerto Rican actress Paola Andino (Queen of the South) appears in You Can’t Leave, while Grenier brings his own Mexican American heritage to his aforementioned comedy Faith. But perhaps the most significant Latino-centered selection arrives on closing night.
Revolution’s Daughter, directed by Peabody and Emmy Award-winning filmmaker Thaddeus D. Matula, tells the extraordinary story of Alina Fernández, the daughter of Fidel Castro who eventually escaped Cuba and built a life outside her famous father’s shadow. Featuring artists like singer Gloria Estefan, playwright Nilo Cruz, and Artist José Bedia, the documentary offers a deeply personal perspective on Cuban history and life in exile.
In addition to screenings, the Leander Film Festival will host workshops and industry panels as well as awards ceremonies with cash prizes and development packages up for grabs in the Feature Screenplay and Co-Production Pitch Market, which is designed to help emerging writers take their projects to the next level. For its first year, the Leander Film Festival is making a bold statement about what a regional film festival can be, says the festival’s organizers.
“As one of the fastest growing cities in the country, Leander deserves its own cultural anchor, and we’ve been thrilled to discover incredible local filmmakers right here in our own community,” says Sasha Yelaun, co-founder of the festival. “The Leander Film Festival marks the birth of a major new creative hub, offering a distinct, intimate alternative to the crowded landscapes of SXSW and the Austin Film Festival.”
Den of Geek will be on-site at Leander Film Festival for an interview and photo portrait studio. Stay tuned for our coverage, and for the full schedule and tickets, visit leanderfilmfestival.com.
I Play Rocky Review: A Crowdpleaser Sylvester Stallone Would Be Proud to Claim
Sylvester Stallone and John G. Avildsen’s Rocky is often cited as a quintessential 1970s movie, a perception that never seemed entirely right to me. It certainly is of its era, grounded if even superficially in the grime and weariness that defined the decade-long hangover after Nixon and Vietnam. Yet Rocky was also in many ways a reaction to that bleak atmosphere; a counterpoint to the cynicism of The Conversation or The French Connection, or for that matter Avildsen’s own Joe, which ended in 1970 by having its racist loudmouth protagonist accidentally murder his own daughter (a babyfaced Susan Sarandon).
In this kind of cultural crucible, Rocky followed up on the prescient instincts of Jaws right before it, or Star Wars shortly afterward, and gave a populist palette cleanser to the masses. It insisted that sometimes even a southpaw from Philly can go the distance.
In 1976, some critics sniffed at such sentimentality as manipulative, but everyday moviegoers ran away by the millions with to join the Italian Stallion at the feel-good circus. In ways overt and subtle, Peter Farrelly’s I Play Rocky emulates that still-winning formula, right down to embracing sentiment over the aloof ambiguity of a fall festival season release.
The movie—which tells the ever impressive story of Sylvester Stallone’s journey from out-of-work actor to a writer with a hot script he wouldn’t sell unless he got the starring role—is every bit as sweet and syrupy as Rocky. It’s so yearning, and perhaps so calculated, it practically begs audiences to forget what came later, from Stallone’s reigning diva status in ‘80s action cinema to his more modern reputation as a Hollywood Trump whisperer. And to be fair, if one can let go of any pretenses at cynicism, then it’s hard not to be charmed by this real-life fairy tale with puppy dog eyes.
Indeed, when we meet the film’s version of a young Stallone (an eerily uncanny Anthony Ippolito), just about the only thing he’s got going for him are those eyes via his beloved bull dog, Butkus. The two lived on the street for a spell before the story starts up, and things aren’t going too much better in first New York and later Los Angeles for “James” (he is embarrassed to go by his real name Sylvester). One person who actually appreciates a 50-cent handle like “Sylvester” though is Sasha Czack (AnnaSophia Robb), a young woman Stallone meets at a movie theater where they both work. She also quickly becomes the voice of needed confidence, urging him to try writing roles for himself like Orson Welles did.
Cut to not-quite two years later, and Sylvester and Sasha are married and living on the West Coast, which is probably best since it puts time zones between Sly and his abusive father Frank (Matt Dillon). But the acting career isn’t going too much better, even as his spec scripts are starting to get the attention of producers like Irwin Winkler (P.J. Byrne) and Robert Chartoff (Toby Kebbell). The duo recognize Stallone’s got talent but are eager to see if he can do something more commercial. He can.
It begins after the would-be star watches from a bar stool how real-life challenger Chuck Wepner (almost) goes 15 rounds with heavyweight champ Muhammad Ali before the Greatest defeated Wepner by technical knockout. It was close enough though for Stallone to see the value in smudging the details a little and having his fictional Rocky Balboa go the full distance against a world champion. Producers like Winkler and Chartoff also see the value in the idea. Hell, a cantankerous and a delightfully shady composite character of various United Artists executives played by Tracy Letts likes the screenplay too, despite claiming he hates boxing movies! But this one will work, assuming they get someone like Burt Reynolds or Clint Eastwood, or maybe Ryan O’Neal. But that’s of course the hitch: Stallone insists, no matter how much money they try to put in front of him, that “I play Rocky.”
The crux of the film, and its literal title, is also the most dramatically rewarding thing about Farrelly’s film. By virtue of the subject matter, we know who will ultimately play Rocky, but the way Peter Gamble’s screenplay and Farrelly’s direction ratchets up the pressure on Stallone brings into stark relief how miraculous his career breakthrough really was. Not only does the long setup draw on Farrelly’s comedic instincts to lean into the wry industry satire where a bunch of suits seem to doubt the movie star potential of Sylvester Stallone, but the film then piles on mountains of pressure atop that once invulnerable-seeming lead character.
The offers start mild enough, even in 1975 money, with Winkler and Chartoff initially trying to lowball Stallone with a $15,000 writer’s fee. Before it’s over, the weeks-long negotiation will reach closer to the neighborhood of half a million dollars, provided that Stallone accepts his fate as behind a typewriter. In every scene between those figures though, Farrelly and Gamble steadily heat the stove beneath Stallone’s feet: he can longer afford to feed Bupkis, the dog he protected on the street, and must face the prospect of giving him away; Sasha reveals she is pregnant; his would-be studio head almost catches him working as a valet in Beverly Hills! Even his father shows up in LA to turn the screws.
Farrelly is no stranger to playing fast and loose with facts in order to spin a good yarn—look no further than the lingering controversy around his Best Picture winner, Green Book—but the prevailing winds Stallone faced were so severe that he didn’t settle for a screenwriting career remains a remarkable achievement. It’s also fertile ground for Ippolito who at glance really does look like someone has de-aged Sly back to his youth. Ippolito’s performance is far fuller than impersonation, though; he gives Stallone a salt-of-the-earth underdog quality that is in obvious conversation with the Rocky character while also, if only faintly, hinting at an ego that never quite crossed over into the real Stallone’s cuddly onscreen alter-ego.
That conversation between Stallone and Rock is at its best when it’s at a whisper during the pre-production process. Once the movie goes into production, it becomes a lot more conventional, with the Rocky making-of story insisting on rhyming with the 1976 classic to the point of occasionally straining credulity.
Still, this is not all feel-good easter eggs or generic biopic hagiography. Those elements do exist, including with how much AnnaSophia Robb is similarly minimized into the role of supporting spouse by the movie’s third act, but there is still an inside-baseball ruefulness that makes it go down smooth. Byrne and Kebbell find every subtle variation of exasperation on the gradient wheel, and late blasts of energy by Jay Duplass as a tyrannical Avildsen and Stephan James as a braggadocious Carl Weathers only heightens the tone of a movie that’s at its best when it gets gossipy.
I Play Rocky is a movie that succeeds at being a lot like the character it’s named after: the thing is big, loud, and wears its heart on its sleeve. I have little idea whether it’s the “real story,” but it is definitely a crowdpleasing yarn that leaves audiences feeling like they saw the little guy win one. It’s a movie that makes you appreciate every mile Stallone walked along that distance, and in its better moments just sits with him in the toughest stretches—making the happily ever after not quite so certain.
I Play Rocky opens in limited release on Nov. 6 and wide on Nov. 20.
After Mortal Kombat and Street Fighter, This Fighting Game Needs a Movie Adaptation
2026 saw the release of not one, but two movies based on an iconic fighting game series: Mortal Kombat IIand Street Fighter. Both of these movies attempted to capture their respective franchise’s flavor, whether it was buckets of blood and gore for Mortal Kombat II, the special energy attacks in Street Fighter, or the wide cast of characters that populate both. Naturally, discussion has sprung up about which fighting game franchise should get a similar treatment, and the answer is simple: Soulcalibur.
The Soulcalibur franchise kicked off with Soul Edge in 1996, a fighting game in which eight warriors sought to obtain the legendary sword Soul Edge. Some thought the sword would make them invincible. Others sought it to end wars. But what none of them knew is that Soul Edge is a pure force of evil, and corrupts whatever it touches. The first Soulcalibur game reveals that Soul Edge has a twin: the holy blade SoulCalibur, meant to offset Soul Edge’s darkness.
Already, a Soulcalibur movie is ripe with potential. The idea of an evil sword corrupting all it touches and compelling people to seek it out? That’s a story that has more than a few shades of The Lord of the Rings, and the wide cast of characters also feels Tolkien-esque. From the dread pirate Cervantes to priestess Talim and the strange samurai Yoshimitsu, plenty of characters have their own goals and connections to explore.
Perhaps the most compelling character, and the one a future film should focus on, is Siegfried Schtauffen. A former bandit, Siegfried stumbled upon Soul Edge and was corrupted by its power, becoming the monstrous Nightmare. Nightmare is arguably the most visually compelling character in Soulcalibur: his armor is as demonic as his namesake, with one of the arms being monstrous and corrupted – hinting at how Soul Edge has driven him mad. Future games would split Siegfried and Nightmare into two entities, wielding Soulcalibur and Soul Edge respectively. It’s a dynamic ripe with storytelling potential.
Soulcalibur would also stand out because each character in the game uses a signature weapon. A great example is Cervantes, who wields two swords with a pistol built into the handle of one. The massive Astaroth has an axe the size of his body, which he can swing with dizzying force. And ninja assassin Taki carries twin short swords which she uses with lethal efficiency. While Mortal Kombat focuses on bloodshed and Street Fighter on over the top attacks, Soulcalibur could stand out with expertly crafted sword duels.
15 TV Shows We Can’t Believe Everyone Forgot: Did You?
Television has given us countless unforgettable characters, iconic finales, and shows that people still quote decades later. But what about the series that once had everyone talking and somehow disappeared from the conversation? Some had impressive casts, unusual premises, or surprisingly devoted audiences, yet rarely get mentioned when people discuss the best shows of their era. Others were genuinely entertaining but got lost among bigger hits and newer releases. Whether you watched them after school, stayed up late for another episode, or completely missed them the first time around, these 15 forgotten TV shows deserve another moment in the spotlight.
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Pushing Daisies (2007–2009)
This quirky fantasy comedy followed a pie maker who could bring the dead back to life with a single touch, creating one of television’s most visually distinctive worlds.
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Dead Like Me (2003–2004)
A teenager dies unexpectedly and becomes a grim reaper, joining a group of equally unusual coworkers who collect souls while dealing with their own unfinished lives.
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Wonderfalls (2004)
A gift shop employee begins hearing strange instructions from animal-shaped objects, sending her into a series of bizarre situations she never asked for.
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My So-Called Life (1994–1995)
This short-lived teen drama captured the confusion of adolescence with an honesty that made its cancellation particularly frustrating for its devoted audience.
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The Adventures of Brisco County, Jr. (1993–1994)
Bruce Campbell played a Harvard-educated bounty hunter in a wonderfully strange Western packed with science fiction, comedy, and steampunk inventions.
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Freaks and Geeks (1999–2000)
Set in a 1980s high school, this cult favorite introduced audiences to a group of misfits whose awkward teenage experiences felt refreshingly authentic.
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Popular (1999–2001)
This teen comedy drama explored the rivalry between a popular cheerleader and an unpopular classmate who suddenly become stepsisters.
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Sports Night (1998–2000)
Created by Aaron Sorkin, this fast-paced comedy followed the personalities and professional chaos behind a nightly sports television program.
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Ed (2000–2004)
After losing his job and discovering his wife has been unfaithful, a lawyer returns to his hometown and buys a bowling alley while trying to rebuild his life.
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The Pretender (1996–2000)
A genius capable of mastering almost any profession escapes a secret organization and uses his extraordinary abilities to help people while staying one step ahead of his pursuers.
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Early Edition (1996–2000)
A Chicago man receives tomorrow’s newspaper every morning and tries to prevent disasters before they happen, whether he likes it or not.
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Northern Exposure (1990–1995)
A New York doctor is sent to a tiny Alaskan town, where its eccentric residents turn his assignment into an unexpectedly charming adventure.
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Jericho (2006–2008)
After nuclear explosions devastate several American cities, residents of a small Kansas town struggle to survive while trying to understand what happened.
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The Middleman (2008)
A young artist gets recruited by a secret organization to fight bizarre threats, including monsters, mad scientists, and all kinds of ridiculous supernatural problems.
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Wonder Woman (1975–1979)
Lynda Carter starred as the iconic superhero in a colorful series that became a defining piece of television pop culture, even if younger audiences rarely revisit it today.