Let Dinosaurs Rule Hollywood Movies Again

A few years ago, I had the chance to speak with Scott Beck and Bryan Woods, the screenwriters who first came up with the idea of A Quiet Place and who wrote and directed the deliciously elevated B-thriller, Heretic. In between those pictures, they also wrote and directed a dinosaur movie that didn’t quite work, the Adam Driver-led 65. It’s a movie with a hell of an elevator pitch—what if a guy who looks like Kylo Ren crash-landed on Earth 65 million years ago when dinosaurs ruled the Earth?—but suffered in execution. Even so, I admired the ambition, especially because multiple studios refused to consider making a dinosaur movie on principle.

Jurassic Park is such a towering achievement that it’s almost scared off anyone in Hollywood from ever doing a dinosaur movie,” Woods told me at the time, “which is a totally valid reaction to that movie. But at the same time, as fans of dinosaurs and as fans of the subgenre of dinosaur movies, we kind of felt like there was a little something missing from the landscape.” It’s an anecdote that lines up with Luke Sparke’s experience as a young filmmaker with a pitch for what became Primitive War, a movie he sold around town before settling on making it as an indie that was released on VOD last year. According to the helmer (via Slashfilm), “Everyone said, ‘Well, Jurassic has the monopoly on dinosaurs, and you are not Steven Spielberg.’”

That’s very true. But then, very few of us are. Spielberg of course has a preternatural intuition about where to place a camera and how to utilize its movements for maximum awe and excitement, but the last time he personally directed a dinosaur movie was nearly 30 years ago via The Lost World: Jurassic Park. Meanwhile all the sequels he produced in that series since have generally been of a precipitous drop in quality—with the notable exception that no Jurassic movie before or since is worse than Jurassic World Dominion, a.k.a. the one that brought back Sam Neill and Laura Dern and then had them chase locusts.

But in spite of that franchise’s glaring problems, studios have treated dinosaurs as essentially copyrighted intellectual property belonging exclusively to Spielberg—so much so that outside of 65, the only other misbegotten attempt to do a Hollywood-backed dino-attack flick in the past three decades was Roland Emmerich’s poor choice to bastardize Godzilla into a Jurassic clone.

But that’s now changed.

Like a bolt of prehistoric lightning, David Robert Mitchell’s The End of Oak Street has ironically delivered the best Steven Spielberg dinosaur movie the Beard never made himself. This is not to say Oak Street is another Jurassic Park redo—the happily schlocky picture makes no bones about being a techno thriller, nor bothers to waste a minute lamenting the hubris of man. Instead it’s an older school riff on a different style of Spielbergian cinema; the type he’d produce under the Amblin banner and that would’ve been helmed by Richard Donner or a young Bob Zemeckis in the ‘80s. Mitchell even sets his popcorn in 1982, the same year the writer-director would’ve been eight, and the film’s core family ensemble includes a 13-year-old boy among its ranks.

Made in the vein of Gremlins or Back to the Future with a body count, Oak Street is also meaner than any of the modern Jurassic World flicks. It’s basically a Twilight Zone episode where, rather inexplicably, a whole neighborhood is transported back in time hundreds of millions of years. There’s no rhyme or reason, but there is a literal cast of dozens of American suburbanites who suddenly find themselves on the buffet table for a scaly party that includes Spinosauruses, winged demons, a feathery giant chicken with fangs, and of course a T-Rex. It’s madcap and delightful entertainment in the hands of a director who helped kickstart our current age of “elevated horror” with It Follows.

Mitchell even finds time to craft a simple, but effective, story about a family in crisis as led by Ewan McGregor and Anne Hathaway, two actors who give the material more gravitas than it needs, but look oh so awesome when swinging sledge hammers and shotguns at attacking dinos.

All of which makes the fact that the movie is being almost quietly jettisoned into theaters at the end of this summer a tad baffling. The thing rips and roars, but neither McGregor or Hathaway have done much press for the movie. Elsewhere the marketing team invested in a woeful AI video focused purely on the adorable dog in the movie doing “a podcast interview” with other AI canines.

Three decades later, Hollywood still seems sheepishly afraid to admit they’re playing in Spielberg’s ballpark. But the thing is Mitchell is only about the fourth guy to do so without Jurassic in the title, and he went ahead and made the best one since Spielberg’s dino-eye roamed Isla Nublar and he shouldn’t be the last.

Dinosaurs are one of the oldest daydreams of movie magic. They have been with us since Gertie the Dinosaur quietly walked across the animated screen in 1914 and wowed audiences when they attacked in “live action” the casts of The Lost World (1925), King Kong (1933), and the oh, so scientifically-minded One Million Years B.C. (1966) with Raquel Welch’s fur bikini.

Jurassic Park is wonderful, but there is an eternal itch that needs scratching, and if lousy Jurassic World sequels won’t get the job done, hand the boomstick and dino-repellent to the next generation.

New Avengers: Doomsday Trailer Features an Iron Man Callback

Alongside a presentation at D23 last week, Marvel Studios released a new “special look” at its upcoming superhero team-up movie, Avengers: Doomsday. This appears to be the same footage the studio debuted at San Diego Comic-Con, featuring an emotional confrontation between Reed Richards (Pedro Pascal) and Doctor Doom (Robert Downey Jr.) and revealing Doom’s control over a group of Sentinels, the giant robots known to hunt the X-Men.

At the end of the trailer, Doom places his hands on the ground and, through some green-hued magic, awakens the Sentinels, who seem to have been buried in the ground. As they rise up, he turns to the camera and strikes a very familiar pose that calls back to the first Iron Man film in 2008, where we first met Tony Stark (also Robert Downey Jr.) boasting about the damage his Stark Industries Jericho missiles could do for the U.S. military before he had an epiphany and decided that protecting people was a much better direction for his life to take.

Of course, the similarity of Iron Man and Doctor Doom’s poses in the trailer could be a coincidence, but Marvel does love its callbacks, and this huge display of weaponry feels too delicious to be unintentional.

Marvel has not yet confirmed why Tony Stark and Victor Werner von Doom look exactly alike, with Downey Jr. simply pointing out that the difference between the characters goes beyond their proficiency with “the science thing,” noting, “Tony had the trauma that turned him into a hero and Doom’s got the exact opposite, to where it takes the prowess of all of these folks to go up against him.”

While some enjoyed comparing the two shots, others quickly pointed out some notable visual differences beyond Tony Stark’s signature pose in Iron Man and Avengers: Doomsday, with one X user suggesting Marvel had experienced “a generational fall off.”

“Look at how Iron Man is real location with real lighting and color while Doomsday is just a muddy grey blur,” one person replied, while another added, “First one shot on Kodak Vision 2 motion picture film, second one CGI slop.” In response to the negative comments, a user retorted, “They aren’t discussing film techniques nerds, they mean the juxtaposition is peak. Tony acting the same in different universes.”

The visuals of Jon Favreau’s MCU-kickstarting Iron Man certainly do feel old-school compared to Marvel’s later output, but the transition to a heavier use of computer-generated effects didn’t harm the studio’s performance at the box office when it came to its last two Avengers films.

Only time will tell if this forthcoming Avengers installment also has the juice, but anticipation is still building around Doomsday, where Steve Rogers (Chris Evans) will return to help Thor, Ant-Man, The New Avengers, the other Avengers, Black Panther, the X-Men, and the Fantastic Four stand their ground against Doom’s multiverse-clashing endgame before a follow-up film called Avengers: Secret Wars arrives in 2028 to potentially conclude the classic Marvel villain’s first arc.

Avengers: Doomsday is set for release on December 18

Lanterns: Guardians of the Universe, Abin Sur, and the Green Lantern Corps Explained

This article contains spoilers for Lanterns season 1 episode 1.

At the start of the pilot episode of Lanterns, a young John Stewart watches a television interview with Hal Jordan, the first human member of the Green Lantern Corps. Jordan talks a little about being a space cop, but for the most part, he focuses on the quality that makes him a suitable choice to join the Corps: his absolute lack of fear. The interview sets the model for the rest of the episode, in which Hal trains the adult John by mentioning a few details about the power ring and the importance of willpower, but leaves a lot of the sci-fi points unexplained.

Given that Lanterns wants to appeal to a broad audience, the choice makes sense. The average HBO viewer will have an easier time accepting a True Detective-style gritty mystery with weird elements than it will a space opera. But those wanting more of the sci-fi stuff might come away frustrated that Lanterns only mentions strange aliens without really explaining who they are. If you want more alien fun, but don’t want to pour through decades of Green Lantern comics, be without fear: we’re here to explain it all.

Guardians of the Universe

In the pilot episode, the central tension between Hal and John comes down to the fact that the ring chose Hal when Abin Sur crashed on Earth (more on that in a moment) and that the Guardians of the Universe chose John. Devoted DCU fans might recall that we’ve heard reference to the Guardians before, when Guy Gardner confronted Superman midway through the latter’s first movie. In short, the Guardians are the founders of the Green Lantern Corps, immortal aliens determined to bring goodness into the galaxy.

The Guardians originally hail from the planet Maltus, a peaceful world where its inhabitants discovered immortality and devoted themselves to scientific exploration. However, when a Maltusan called Krona wanted to witness the origin of the universe, he inadvertently introduced evil into the world. As penance, a group of Maltusans sought to contain the evil and protect potential victims, going through several methods before creating the Green Lantern Corps.

That description makes the Guardians sound wise and benevolent, which is more or less how they were portrayed in the first years following their introduction in Green Lantern #1 (1960) by John Broome and Gil Kane. However, over the years, the Guardians have revealed themselves to be easily blinded by their own hubris and given to manipulation. In the comics, both Hal and John regularly butt heads with their bosses, which means that Hal’s skepticism in the show is well-founded.

Green Lantern Corps

As part of their mission, the Guardians divided the known universe into 3600 space sectors, covering all of space except for the lawless Vega System. Each sector is patrolled by at least one Green Lantern, generally a native of the sector who is selected according to the following criteria: the ring-wielder must be fearless, they must be honest, and they must be nearby when the previous Lantern dies or has their status revoked. After selection, the new Lanterns are then brought to Oa, the headquarters of the Green Lantern Corps. There, they receive basic training—most often by the surly Lantern Kilowog—and then are paired with a more experienced Lantern.

In the pilot for Lanterns, the Hal-o-Gram makes a point of saying that Lanterns aren’t trained by people from their own sector, something that makes sense for the show, but isn’t part of comic book canon. In fact, current comic book canon states that each sector should have at least two Lanterns, if not more.

In addition to those who remain in their sector, there are also other, higher-echelons of Lanterns. Traditionally, a select elite group of Lanterns serve as the Honor Guard, stationed on Oa to go on extraordinary missions. Recently, Grant Morrison introduced Alpha Lanterns, a sort of internal affairs of the Green Lantern Corps, who police the police. And then there are the members of The Corpse, the black ops arm of the Corps that does the Guardians’ dirty work.

If that’s not enough, the past 20 years of Green Lantern stories have saw the addition of other Corps, separate from the Green Lanterns, but with similar power sets. The arch-enemy Sinestro formed the Sinestro Corps or the Yellow Lantern Corps, who channel the ability to create fear instead of willpower through their rings. The Star Sapphires use love, while the Blue Lanterns channel hope, and Red Lanterns use their rage. Lanterns doesn’t seem interested in exploring these other Corps, but it’s hard to believe at least one of them won’t be mentioned at some point in the series.

Abin Sur

Outside of Hal and John, the most important member of the Green Lantern Corps for the purposes of Lanterns is one we never see on screen. Hal Jordan became Green Lantern after the death of Abin Sur, the previous Green Lantern of sector 2814, the space sector that includes our solar system. Hal’s description in the pilot more or less matches the canonical events from the comics: Abin Sur crash lands on Earth, sends a beacon to choose a replacement, summons Hal Jordan to him, and promptly dies, leaving Hal to figure it all out.

But there’s much more to Abin Sur than just dying, which may have ramifications for Lanterns. Red-skinned and bald-headed, Abin Sur comes from the planet Ungara and became the Green Lantern of sector 2814 around 150 years ago. He served with distinction, and even worked with an ancestor of Hal Jordan, before eventually training Sinestro, who would, in turn, train Hal.

For all Abin Sur did well during his life, there was always a question hanging over his tenure: why did he fly a ship when his ring allowed for space travel? The best answer came in the story “Tygers” by Alan Moore and Kevin O’Neill, published in 1986’s Tales of the Green Lantern Corps Annual #2.

In that story, Abin Sur visits the Hellish planet Ysmault, where he encounters the demonic Qull of the Five Inversions. Qull offers a series of prophecies, which Abin Sur finds himself believing the more they came true. So when Qull predicts that his ring will fail him when he needs it most, open the door for the eventual downfall of the entire Corps, Abin Sur laughs it off, but begins flying via ship instead of using his ring. Ironically, Abin Sur’s dependence on his ship leads to him crash-landing and his ultimate death, a moment of fear that results in his end.

Lanterns seems to be going in a slightly different direction, but the basics are the same: Abin Sur crashes on Earth and gave Jordan the ring. Where we go from there remains to be seen.

Lanterns airs new episodes every Sunday at 9 p.m. on HBO and HBO Max.

Lanterns Revives One of Classic Green Lantern’s Silliest Concepts

This article contains spoilers for Lanterns season 1 episode 1.

John Stewart spends most of the premiere episode Lanterns living in the shadow of his mentor, Hal Jordan. And it’s an unpleasant place to be. Hal never misses an opportunity to needle the young hopeful, whether it’s abandoning him in a crashing car or making him navigate his own way to Rushville, Nebraska. But Stewart does manage to earn the older man’s respect in one case, when he describes the copy that Hal made for himself as a “Hal-o-Gram.” The name makes Hal smile and say, “That’s clever,” before checking himself and saying, “Not that clever.”

“Hal-o-Gram” is a clever name, in part because it’s not one that most Green Lantern fans would use. Instead, longtime comic readers know the backup personality as an “Energy Twin,” a largely forgotten power of Green Lantern Corps members and one of the many Silver Age concepts that make their way into the HBO drama.

Everybody knows that Green Lantern rings channel willpower to create whatever the user can imagine. Usually, that means laser blasts and various bubbles, an aura that protects the user and lets them fly, and various constructs. But throughout comic book history, Green Lantern has used their ring to age themselves up, to change their external appearance (even creating colors other than green, including the dreaded yellow), read and control minds, and open portals through space.

One might blame these wild powers on Silver Age storytelling, a standard practice in the time when Superman would suddenly throw his voice across the room with super-ventriloquism or when Batman just had shark repellent on his utility belt. But it actually stems from the earliest Green Lantern appearances, back when Alan Scott was the Golden Age Green Lantern. Scott’s creators Martin Nodell and Bill Finger intended Green Lantern to be a magical character, and Nodell even originally named him Alan Ladd to riff on Aladdin (he went with Scott to avoid confusion with the Hollywood star of the same name).

In those Golden Age stories, Alan Scott would shoot lasers and create constructs. But he was just as likely to use his ring to walk through walls and make himself invisible. Scott’s ring was a wishing ring, and if the story called for a magic trick, the ring would allow him to pull it off.

Even DC reimagined Green Lantern as a sci-fi character in the 1950s, making the rings a product of advanced alien science instead of deep magic, they still operated the same way. So when Hal Jordan needed to dissuade someone from figuring out his secret identity, he would just use his ring to create an exact copy of himself, allowing the plain clothes Jordan to stand next to an in-uniform Green Lantern. Even though early stories tried to limit the ability to something that only Hal could do, and even then only in certain places—Green Lantern #6 from 1961, by John Broome and Gil Kane, stipulates that the magnetic fields of the planet Aku allowed him to make a double—it soon became standard practice for all GL’s.

Energy-twins were particularly common during Steve Englehart and Joe Staton’s run in the mid-1980s, when several GLs relocated to Earth and the book changed its name to Green Lantern Corps. There, the heroes needed to deal with various issues on Earth while still maintaining contact with Guardians of the Universe on the planet Oa, as well as other deep-space GLs. 1985’s Green Lantern #194 by Englehart and Staton provides a perfect example. Throughout the issue, Green Lantern Katma Tui sends an energy-twin to Oa to report on the events of the Crisis of Infinite Earths from Earth. When the Anti-Monitor launches an attack on Oa and incapacitates the Guardians, Katma’s energy-twin finds itself cut off.

Energy-twins would make scattered appearances over the next few years or so. But by the time that Hal Jordan flipped and became the villain Parallax, killing the Guardians and decimating the Green Lantern Corps, there was no need for energy-twins. The lone Green Lantern Kyle Rayner had no one to contact, and thus never made a twin. But even when Hal was restored and the Corps was rebuilt, energy-twins became a lost art—so much so that it became news among nerds when writer Morgan Hampton brought them back in last year’s Green Lantern Corps #11.

Lanterns was the last place fans expected to see energy-twins return. Creators Chris Mundy, Damon Lindelof, and Tom King want to keep things relatively grounded. But given that energy-twins allow GLs to travel space while staying on Earth, maybe they’re just what Lanterns needs to be a Green Lantern show that appeals to wide audiences.

Lanterns airs new episodes every Sunday at 9 p.m. on HBO and HBO Max.

Lanterns Episode 1 Review: Hued Detective

This article contains spoilers for Lanterns season 1 episode 1.

The first episode of Lanterns begins the way any show with knotty lore should: with a flashback to 1996, where a young John Stewart watches the Green Lantern interviewed on 60 Minutes. Through the interview, we learn about Hal Jordan, the first human member of the intergalactic space cops known as the Green Lantern Corps, who were granted power rings by immortal blue beings known as the Guardians of the Universe. When John’s father sees what his son is watching, he orders John to go outside and places an apple on the boy’s head. “Are you afraid?” the elder Stewart barks to the younger, and draws his revolver. When John Jr. answers, “No,” his father fires, shooting the apple from his son’s head. Satisfied with the boy’s fearless performance, the family goes to lunch to celebrate.

By the time the credits on the episode roll, it’s clear that DC Studios co-heads James Gunn and Peter Safran flinched a bit while making Lanterns, but it’s hard to blame them. Green Lantern may be one of the most enduring and popular superhero franchises, with a character by that name appearing in print and other media consistently for more than 80 years. But it’s also one of the more convoluted and strangerDC properties, and a 2011 big screen bomb starring Ryan Reynolds didn’t help that perception. For the most part, Lanterns creators Chris Mundy, Damon Lindelof, and Tom King face their fears admirably in the pilot, relying on a structure cribbed from HBO‘s True Detective, but keeping a surprising amount of comic book absurdity.

The debt that Lanterns owes to True Detective is immediately apparent. Split mostly across 2016 and 2026, the series follows two squabbling sleuths as they uncover something evil in heartland America. In the earlier timeline, which takes up most of the premiere episode’s runtime, Hal (Kyle Chandler) must reluctantly train John (Aaron Pierre), who has been chosen by the Guardians as his backup. Hal doesn’t trust his trainee, and he takes John’s cool, professional demeanor as something of a personal challenge. But when the two get word of a strange shooting in Rushville, Nebraska, the same small town where Hal’s alien successor Abin Sur crash-landed, they decide to stay and investigate further.

Their point of contact in Rushville is Sheriff Kerry Kane (Kelly Macdonald, with an accent that sounds more like she was in Fargo instead of No Country for Old Men). But it’s her father-in-law Will Macon (Garret Dillahunt) who takes particular interest in the Lanterns and the shooting. A sort of Earth-first xenophobe, Will tries to win Hal and John’s sympathies by deploying his impressive resources, which includes a ranch filled with armed militia, his lawyer son Billy (Jason Ritter), and his alluring wife Zoe (Poorna Jagannathan).

The first episode of Lanterns works best when it leans into this mixture of the mundane and the sci-fi. As Hal and John drive onto the ranch, past armed guards and rednecks with machine guns doing training exercises, we think we know what to expect (“If it looks like a duck, shoots AR-15s like a duck, quack, quack, duck,” jokes Jordan). That feeling only increases when we meet Will, whose swagger matches Hal’s energy, but who seems vaguely hostile toward John. Will makes a show of chopping meat in front of the vegan John, and even when Will compliments John for his service as a Marine sniper, one gets the sense that the rich white Midwesterner doesn’t care for the Black man in his home.

Yet, as soon as Will gets the chance to explain his motivations, he uses language familiar to any reader of DC Comics. For Will, Abin Sur’s arrival in Rushville signals an inevitable alien invasion, one he has been preparing to stave off for decades. The climax of the episode sees Hal interrogate what appears to be some bumpkin passing through (Chris Coy), but who confirms that he is an alien on a reconnaissance mission. And, perhaps most delightful of all to this long-time Green Lantern reader, the Hal-o-Gram that John accidentally activates is an Energy Twin, a double that ring wielders make for emergencies.

The show’s frank acknowledgment of weird stuff should satisfy most nerds wanting space opera, without scaring away people who think “Green Lantern” is a dumb name for a superhero. And those still on the fence will surely be won over by Chandler’s incredible performance as Jordan.

Most of the Lanterns pilot serves as a celebration of Jordan as the most incredible jerk in superhero history. He’s arrogant and reckless, he bullies John and Kerry when they get in his way, and he’s completely over the whole superhero thing. And yet, Chandler delivers all of his lines with an aw-shucks drawl and an irresistible twinkle in his eye. Even better, the episode presents Hal as undeniably competent. He assesses the situation before anyone else, knows exactly the right buttons to press to navigate Macon and the alien invaders. The interrogation sequence at the episode’s end proves that Hal has earned every big of his arrogance.

Good as Chandler is, Pierre may be even better in the less showy part of John. A military man raised under a demanding father, forced to learn from Hal Jordan, and stuck in an almost exclusively white Nebraska town, John must keep his head down and stay the course. But Pierre finds ways to register John’s frustration in subtle ways, whether that be the anger he initially expresses in a phone call with his dad or the grimace he lets out upon realizing that the woman he had a one-night-stand with is Macon’s wife.

If Lanterns can continue to give space for Chandler and Pierre to show off their skills and let Hal and John play off one another, keeping the sci-fi stuff present but not overwhelming, then the show can shine brighter than any other adaptation of the comic. But if the showrunners show fear and lean too hard into True Detective grittiness or comic book wackiness, well, it’s going to be just one more superhero show that crashes and burns.

Lanterns airs new episodes every Sunday at 9 p.m. ET on HBO and HBO Max.

Green Lantern Illuminations:

  • The actual show has a lot more Green Lantern stuff than initial advertising suggested, but I suspect some comic book fans will still be disappointed. In particular, those who only know Green Lantern from the Geoff Johns run onward will be confused, as it lacks anything involving the other Lantern Corps. However, the wandering, plainclothes Hal is consistent with his characterization from the mid-60s through the ’80s, when he would travel around the country, driving a truck, selling toys, peddling insurance, and generally staying out of outer space.
  • It’s interesting that Hal goes public with his identity in the 1990s in the DCU. Canonically, Hal more or less keeps his secret identity, even through today. Conversely, John was the first to stop wearing a mask and make his identity public, soon followed by Guy.
  • Given how they’re modeled after isolationist extremists, Macon and his crew aren’t representative of most Earthlings. But one wonders how the rest of the DCU Earth feels about aliens, given that Hal unmasks almost 25 years before Superman reveals himself, three years before the events of that movie. None of the characters in the Hall of Justice mural shown in Superman are alien (although Gunfire canonically got his powers in an alien invasion). Did Hal pave the way for Earthlings to be more accepting of extraterretials?

Marvel Announces New X-Men Cast: Adam Driver On Board as Unexpected Villain

When 12,000 fans, press, and professionals stuff themselves into Anaheim’s Honda Center you can expect electricity. And on a sweaty Southern California Friday night Disney hoped to channel that energy into another win — building on the momentum of the record breaking opening of Spider-Man: Brand New Day — on the opening night of their “Ultimate Fan Event” D23. 

After a slew of huge announcements across the Disney spectrum, Marvel Studios president Kevin Feige came on stage and intro’d a new teaser for VisionQuest — which was very Wandavision coded — before bringing on Sadie Sink as Jean Grey. Of course, they weren’t here to talk about Spider-Man but instead the X-Men. Calling out director Jake Schreier and revealing the X-logo on screen for the first time the crowd went absolutely wild before they began introducing exactly what we’d all been waiting for…

Heartstopper‘s Kit Connor started us off as the blue eyed boy scout Scott Summers a.k.a. Cyclops, Chris Abbott as Charles Xavier followed, the previously announced genre legend Samara Weaving as Emma Frost was next, then it was the highly anticipated reveal of Storm, who is not being played by Sinners‘ star Jayme Lawson as was highly rumored but instead theater actress Maya Boyd is taking on the biggest and brightest of Xavier’s School for Gifted Youngsters. Highlighting the new batch of X-actors was Obsession standout Inde Navaratte as Rogue. Naravette had pitched herself for the role several times in the wake of Obsession‘s success so remember, kids: don’t let your memes stay dreams.

If that wasn’t enough, then we got a video from Adam Driver who is currently on set at Pinewood Studios. There was a fun fake out in which the Kylo Ren actor pretended he was playing Magneto, but instead revealing he’s Nathanial Millbury — one of Mister Sinister’s many alias’ — so Den of Geek got to have fun informing everyone just who he was playing and why we should be excited for his arrival as a new live-action foe for the iconic team.

The X-Men reveal at D23 caps what has been a remarkable turnaround summer for Marvel’s merry band of mutants. More than seven years after the Walt Disney Company absorbed the studio formerly known as 20th Century Fox, the Mouse House and Marvel Studios are at last showing a major desire to move beyond the Fox era of X-Men films, which ran from 2000 until 2019—or even this year if you count Marvel making the deeply nostalgic Deadpool & Wolverine in 2023 and this December’s hotly anticipated Avengers: Doomsday.

This publicly began in the same weekend that Samara Weaving was announced to be playing Emma Frost and that Sadie Sink was revealed to be playing Jean Grey in Spider-Man: Brand New Day. The one-two punch seemed designed to set the literal stage for D23 and a collective casting announcement that, along with Brand New Day, has given a much needed bolt of energy to the MCU as it heads into one of the most important films on its slate this decade: Doomsday.

Whilst that first half of a two-film event seems to offer yet one more swan song for the “Fox-Verse” era of X-Men—complete with the first time we’ve seen James Marsden as Cyclops in 12 years, and Rebecca Romjin as Mystique and Alan Cumming as Nightcrawler since the 2000s—Sink’s strikingly different interpretation on a teenage Jean Grey signals a brand new for the X-Men themselves.

Now that we’ve seen the full cast, that has become far clearer. Whereas the Fox films began in 2000 with many of the most popular characters in the comics and on the Fox Saturday morning cartoon—Wolverine, Cyclops, Jean, and Storm—Marvel seems keen on mixing familiar favorites like Jean and Rogue with what will be deeper cuts for those who only know the Fox films. For example, Weaving’s Emma Frost technically appeared as a villain briefly in 2011’s X-Men: First Class (where she was played by January Jones), but the complexity of a psychic who started as a villain but became one of the strongest personalities at Charles Xavier’s for Gifted Youngsters in the comics has never been seen. It will indeed be curious to see how the film handles her, erm, strange relationship with Scott Summers and Jean Grey given the age differences in the cast.

Furthermore, it seems as though Marvel is already seeding for a direct and compelling vision for after the divisive “Multiverse Saga” that came to define Phases Four and Five in the MCU. We have technically only met one of these cast members in character so far, but her take on Jean was scared, combative, and intensely modern for a younger generation whose idea of being socially isolated and alone looks a lot different in the world of Gen-Z social media.

This cast indicates the next “saga” will likely be younger, mutant-driven, and quite probably a lot more exciting than dealing with TVA variants.

But that’s just our speculation. Who’s your favorite casting of the new X-Team?

The End of Oak Street Ending Is So Much More Screwed Up Than You Realize

This article contains spoilers for The End of Oak Street

David Robert Mitchell’s late-summer sci-fi movie The End of Oak Street has landed in theaters, and its final scenes feature some truly unexpected narrative twists and turns worth thinking twice about after the credits roll.

In the film, we follow the Platt family, an all-American clan of four who are transported back in time from 1982, along with the rest of their neighborhood, to an era when dinosaurs roamed the earth. Yet for a film that has time travel built into its core concept, it spends surprisingly little time dwelling on the mechanics. After all, the Platts are in imminent danger. They understand the situation they’re in, and a brief discussion about why they might be in it leads nowhere because there isn’t a screen or convenient scientist nearby to drop helpful facts and exposition.

However, the time-travel element of the film becomes super important during its conclusion, and the longer you think about the ramifications of the choices made in those final key scenes, the more complex and dark they become. Let’s take a deeper look at those events and then discuss why they’re so much more messed up than you first realize.

The Basics of the Ending

Midway through the movie, after the family discover what looks to be a flashing spherical portal in a neighbor’s home, they begin piecing together a possible escape from the dinosaurs, hoping that jumping through the portal will send them back home to 1982. Unfortunately, the portal seems to only last for brief intermittent periods… and it appears to be getting smaller every time it pops up in a new random location.

So by the time of the climax, Denise (Anne Hathaway) and her two children Aubrey and Brian (Maisy Stella and Christian Convery), plus the neighborhood kid they picked up along the way, Jeannette (Jordan Alexa Davis), are desperate to get into the last portal they’ve discovered floating above their librarian’s house. At this point, they’ve already seen the core family’s father, Greg (Ewan McGregor), eaten by a T-Rex (plus the librarian too!). And the last proverbial road out of town via this portal is flickering badly. And yet, the escape still goes pretty smoothly. Whilst Brian misses his first jump into the portal, everyone, including the dog, is able to get through on the second try.

… What is twisty is the aftermath. Faster than you can say Back to the Future, Denise and the kids quickly realize they have not only traveled back to 1982 but a little less than an hour before they were originally transported to the prehistoric past. Furthermore, while they’re safe high up on a hill above Oak Street and the rest of their neighborhood, they realize everyone beneath them is doomed to a grim dino-fate. Denise understands some hard decisions need to be made because there’s not enough time to save everybody, and who would even believe them if they explained what was about to happen? Meanwhile, Jeannette decides to risk going down into the neighborhood to save her parents, who originally died in the past, before they disappear again for good.

Denise won’t risk her kids’ lives by going back down there, but she does decide to make some collect calls at a nearby phone booth—including when she orders a pizza from her husband Greg (he has a delivery job in 1982 on the side after being laid off). Clueless as to what’s happening, the very much now alive Greg shows up with a pie, and the family are overjoyed to see him. Along with his family, he looks down at the Oak Street neighborhood as the flashing lights begin and a huge portal swallows it up, replacing it with a patch of land from long ago. “Is that a fucking dinosaur?” he asks incredulously. The Platts laugh.

Afterward a montage reveals what else happened in and outside of Denise’s phonebooth. Following the traumatic events of their time-travel adventure, the family definitely has a renewed sense of togetherness. Audrey seems to have made it to her dream college, and Brian has a girlfriend. As the Platts barbecue in their garden, Jeannette also appears with her parents… plus a copy of herself. We also learn in the montage that a few of the Platts’ other neighbors received life-saving phone calls, including the argumentative Mel Jacobs (P.J. Byrne) and the kind librarian Mrs. Valcourt (Emily Kuroda), during Denise’s precious 20 minutes in the phone booth.

The Dark Choices and Their Consequences

We admit it’s a pretty hilarious, blink-and-you-miss-it realization that there are two Jeannettes at the end of the movie. Like two Doc Browns on the same street, our two Jeannettes and her parents will have to explain forever after why there’s a spare, and it means it’s two times the Jeannettes who aren’t into Brian at all, and instead much prefer his sister. But the realization that there can be two Jeannettes really casts a shadow over Denise’s decision to only rescue Greg and leave versions of the rest of her family, including herself, to the distant past.

The Platts only lasted as long as they did in the past because they worked together as a family and looked out for each other whenever dinosaurs moved in for the kill. Indeed, Greg died horribly saving Denise from meeting the same fate during a grisly Tyrannosaurus attack. With Greg no longer there in that moment, Denise would have surely perished, and the kids would have been left to fend for themselves. So when Denise chose to save Greg but not the old versions of herself, Audrey, and Brian, the mother likely doomed all three of them to horrible fates.

In fact, if time travel works the same way as in Back to the Future here rather than Avengers: Endgame (let’s face it, no one wants to go down that baffling rabbit hole), it’s pretty much a foregone conclusion that Denise doomed the old versions of herself and the kids. After all, if those versions made it to a portal, much like the current versions did, they would have also appeared in the future. It’s possible that Denise at least called the house and tried to warn them, but she certainly didn’t ask Greg to pick them up on the way with his pizza delivery, and since we don’t see them pop up at the end or during the film’s final montage like Jeannette 2, we can indeed assume they died in the past. Probably in really unpleasant ways. There are no paradoxes here!

With Denise essentially leaving the old versions of herself, Audrey, and Brian to die, it becomes a much more messed-up ending than the cheery scenes of family togetherness and emotional progress show us. Denise will have to live with that fateful decision. She might be comforted by the knowledge that she, the kids, and select neighbors live to barbecue another day thanks to her phone calls in that key 20-minute window of opportunity, but personally, we’d be having some pretty bad nightmares about what happened to those other versions of our kids in the past.

The End of Oak Street’s moral quagmire is playing in theaters now.

Ranking Rogues Galleries: 10 Superheroes With the Best Collection of Villains

Ever since Superman debuted in 1938’s Action Comics #1, superheroes have been the primary draw of comic books. Since then, superheroes have spread into every type of popular culture, from TV and movies to toys and video games. But here’s the secret about superheroes: most of us aren’t coming just for the good guys. The heroes only matter to the degree that they have interesting people to fight, and that’s where the bad guys come in. The great heroes have some great enemies: Captain America and Red Skull, the Avengers and the Masters of Evil, Wonder Woman and Circe.

But the legends have legendary enemies, collections of antagonists that they’ve collected over the years. With that in mind, we’ve decided to rank the 10 best hater groups in the history of comics. By limiting it to just 10, we’ve had to leave off some impressively evil alliances—the foes of Dick Tracy, Captain America, and the Justice League just missed the list. But in the face of such awfulness, we had to go with only the best of the worst.

10. Green Lantern

Even though he’s getting a prestige HBO show and at least one member of the Green Lantern Corps has been part of the Justice League since its inception, Green Lantern has always been a B-tier member of the DC Universe. For that reason, some readers too easily skip over the many enemies who don’t beware the Green Lantern’s power. Also, it doesn’t help that the past 20 years of Green Lantern stories have been mostly about dealing with people who have rings of a different color (something discussed in detail in the latest entry of Den of Geek‘s comics newsletter—subscribe here!).

Still, look a little deeper, and you’ll find some formidable foes fighting the Green Lantern Corps. There is, of course, Sinestro, the former Green Lantern who manages to be complex and sympathetic despite looking like the actual devil. But then you have weirdos like Black Hand, once a sniveling rich guy and now a zombie necromancer, and the huge-headed psychic Hector Hammond. Even lesser entries like Goldface, Shark, and Doctor Polaris have their moments. And, yes, despite all this writer’s grouching, the additional Corps did give us Atrocitus, the rage-filled survivor who became the founder of the Red Lantern Corps.

9. Fantastic Four

At a fundamental level, the Fantastic Four aren’t superheroes; they’re scientists and explorers, which almost makes the concept of supervillains extraneous to their function. Notice the word “almost,” because the FF have racked up an impressive array of baddies over the year, including two of the greatest: Doctor Doom and Galactus. Galactus is pure Jack Kirby goodness, a godlike figure who must endlessly feed on the energy of planets as a punishment for his hubris as a scientist. Doctor Doom is simply the greatest villain in all of fiction, a character who somehow becomes more grounded and three-dimensional the more over-the-top that he’s written.

But beyond those two, the FF still find plenty to tangle with. Their adventures into the Negative Zone bring them face-to-face with Annihilus, the Living Death Who Walks, and his rival Blastaar, a lion-man wearing hot pants. Only the Fantastic Four would have to deal with oddballs like the Mad Thinker, a beefy dude with the ability to think crazy thoughts and hangs out with the Awesome Android, or Red Ghost, a Soviet scientist who commands an army of Super Apes. They may not be the coolest bad guys on this list, but the Fantastic Four might have the most unique group of enemies.

8. Hulk

For a guy defined by his anger, the Hulk doesn’t really go around looking for fights. Instead, he mostly wants to be left alone, something that the puny army, the puny Avengers, and even puny Banner refuse to do. Thus, even when he loses his cool and ends up leveling an entire town, Hulk remains pretty sympathetic and his enemies are numerous. Even better, his enemies are pretty interesting. He has a host of gamma-irradiated rivals, such as the Leader and the Abomination, as well his chief antagonist General Thunderbolt Ross, who recently has become the Red Hulk.

However, since Peter David’s defining run revealed the Hulk to be manifestations of Banner’s personality, the Hulk’s worst enemy might be the Hulk himself. Professor Hulk sees the Incredible Hulk as his antithesis, and the grey-hued Joe Fixit as a different personality altogether. Then, there are the more monstrous forms of the Hulk revealed in Al Ewing and Phillip Kennedy Johnson’s runs, the Devil Hulk and the Infernal Hulk, green terrors who would challenge any hero and make a nightmare for the Hulk.

7. The Tick

As a parody, the Tick could easily have just fought riffs on established characters, a goofy version of Doctor Doom or Lex Luthor. But instead, the Tick creator Ben Edlund uses his absurd world to fill it with equally odd villains, the exact type of people who would dare to go toe-to-toe with the nigh-invulnerable Tick and his chum, Arthur.

Most casual fans will know the Tick’s enemies from the various television adaptations, people such as the moon-obsessed gangster Chairface Chippendale or the malevolent the Terror. Those guys do appear in the comics as well, as does the original Tick, Barry, a fantastic arch-enemy. But the comics also have some great additions who never really made it into an adaptation, including the gargantuan Man-Eating Cow, the Chainsaw Vigilante, and, of course, so many ninjas. That said, the cartoons did give us the Evil Midnight Bomber What Bombs at Midnight, perhaps the most perfect supervillain to ever exist.

6. Superman

For the longest time, people complained that Superman is just too powerful to be featured in a good story. If he’s perfectly good and perfectly strong, what could possibly challenge him? And if nothing can challenge him, where’s the tension? Those complaints clearly came from people who don’t know much about Superman, because even though he as among the most powerful superheroes, and even though he remains a paragon of goodness, Superman regularly deals with some incredible foes.

Of course, we all know about Lex Luthor and Doomsday, the twin poles of brain versus brawn. Go a little deeper, and you’ll find Brainaic, an alien scientist who collects lost civilizations, Metallo, whose Kryptonite heart immediately creates problems, and the Kryptonian General Zod. But the most interesting enemies are those who challenge Superman on something other than brawn, like the trickster Mister Mxyzptlk, the troubled Rampage, or the cursed Silver Banshee. Superman bests them all, but these villains are more than enough to ensure that the never-ending battle for truth, justice, and a better tomorrow is a battle indeed.

5. Spider-Man

Spider-Man is defined by his suffering. So, of course, he has a host of baddies to give the web-head headaches. In fact, Spidey’s enemies are so awful that they’ve been banding together as the Sinister Six since almost the beginning, and even that group didn’t include his arch-enemy Green Goblin. Green Goblin, Doctor Octopus, and Kraven the Hunter have been at the center of some of the best superhero stories ever told, and even the bottom-rung bad guys—from the Kangaroo to Puma to the Prowler—have had some great stories themselves.

Really, the biggest knock against Spider-Man’s enemies is that the original Steve Ditko creations loom so large that it’s hard for new additions to stand out. Furthermore, when someone like Venom and now even Carnage gets some traction, they soon become anti-heroes, if not full-on heroes, thus diminishing their power. Then again, Peter Parker did recently cross paths with Paul, and it’s hard to think of a comic book character more hated than Paul, so maybe Spidey’s rogues gallery is growing after all.

4. X-Men

Given that they fight to save a world that fears and hates them, all of society counts as the enemy of the X-Men. Fortunately, writers have endeavored to be more specific than that, pitting the team against a surprising range of assailants. Of course, the best remain those who have a bond with the X-Men, but simply manifest their goals in different ways, such as the three-dimensional Magneto or even Sebastian Shaw and his elite among the Hellfire Club.

But the X-Men have plenty of more simplistic bad guys who make for good stories, just by virtue of being weird or just downright evil. The Sentinels and Bastion always pose a threat, and Arcade is perhaps the most realistic depiction of a rich person in the history of comics. Graydon Creed, Reverend Stryker, and Senator Kelly simply hate the X-Men for existing. And then there are the enemies that the X-Men made during the first half of Chris Claremont’s run, back when he could take the mutants from genre to genre and set them against the Shi’ar Imperial Guard, the Xenomorph-like Brood, or the mutant dinosaur Sauron. Turns out, the X-Men run into fear and hatred everywhere they go.

3. Captain Marvel

To be clear, we’re not referring here to any of the Marvel heroes’ bad guys, none of the people who fight Mar-Vell or Carol Danvers. Instead, we’re talking about the original Captain Marvel, the DC Comics character who serves as the alter-ego of young Billy Batson and who has lately gone by the moniker the Captain or Shazam. That Captain Marvel has the first great rogues gallery in superhero history, one that laid the groundwork for supervillains to come.

How great are Captain Marvel’s enemies? They’re so good that they formed a group called the Monster Society of Evil. They include Doctor Sivana, the original mad scientist baddie, who predates even Lex Luthor. They include Mister Mind, a telepathic space worm who wears a little radio around his neck. They include Captain Nazi, a guy who just hurls the elderly into space because he’s a Nazi and all Nazis are evil. And yes, they include Black Adam, a guy who is so powerful that he can change the balance of power in the DC Universe. This wonderful mix of baddies all came together in the Golden Age, and while I would usually knock a line-up for not evolving over time, in this case, Captain Marvel’s foundational enemies just proves how important they are to the history of the medium.

2. Batman

The average person would probably say that Batman has the best rogue’s gallery and while the popular opinion often has it wrong, they have it mostly right in this case. Batman has an incredible collection of bad guys, enough to fill every inch of Arkham Asylum. The top-level of Batman’s enemies have earned their infamy, defining characters like the Joker, Ra’s al Ghul, and the Penguin. Catwoman, Poison Ivy, and Harley Quinn have managed to become more heroic without becoming less interesting, still ready to give the Dark Knight trouble on any occasion.

Perhaps the most interesting thing about Batman is that he continues to get new and compelling enemies as the years go on. Even characters who started out pretty one-note, such as Bane and Hush, have become complex and compelling. Professor Pyg and Mister Bloom already have had great stories, despite debuting within the past twenty years. On top of it all, the villains have proven endlessly mutable and open for reinterpretation, as Absolute Batman proves each month. In short, it would take a perfect set of villains to outdo the inmates of Arkham.

1. The Flash

Do you know what we call the Flash’s enemies? The Rogues. When ranking rogues’ galleries, how do you do better than a group that is just called the Rogues? More impressively, the Rogues earn their name not by being the coolest or most impressive batch of villains, but by being the most interesting. The main group includes Captain Cold, Heat Wave, Trickster, Weather Wizard, Mirror Master, Captain Boomerang, and the Golden Glider. Not the most imposing group, especially against a guy who can move faster than thought, but they earn his respect because they do the job. The Rogues aren’t evil or depraved; they’re just blue-collar guys doing work, and not pushing things too far (except for that one time they all decided to kill Bart Allen, but we’ve all agreed to forget about that).

But if that’s not your speed (pun intended!), and you want your bad guys to be bloodthirsty, the Flash still has you covered. He goes up against Professor Zoom and the Reverse Flash, murderers who use their speed to mock everything Flash has accomplished. He battles Gorilla Grodd, a psychic simian bent on world conquest. And he has truly nasty foes, from the Golden Age monster the Shade to the deadly Black Flash. The Flash offers every type of challenge, making his rogues gallery the best (worst) in the business.

15 Vintage Celebs as Seen at Their Absolute Peak

Some celebrities have a stretch of years when everything seems to line up perfectly. The movies are hits, the songs are everywhere, their face is on every magazine cover, and somehow even the most casual photograph looks like it belongs in an ad campaign. Looking back at vintage celebrity photos makes those eras especially fun to revisit. Long before carefully planned Instagram posts and red carpet photo dumps, stars were being caught backstage, on movie sets, walking down the street, or simply hanging out while looking impossibly cool. From Old Hollywood legends to ’90s icons, these 15 photos capture famous faces right around the time the world couldn’t get enough of them.

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Rita Hayworth

By the mid-1940s, Rita Hayworth was one of Hollywood’s biggest stars, and Gilda only made her more iconic. Photos from the era capture exactly why her glamorous look became so closely associated with classic Hollywood.

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Marlon Brando

In the 1950s, Marlon Brando helped introduce a very different kind of leading man. With A Streetcar Named Desire and The Wild One, his rebellious image and acting style made him one of the defining stars of the decade.

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Sophia Loren

Sophia Loren became an international movie star during the 1950s and ’60s, working in both European and American films. Her photographs from the period make it pretty easy to understand why she also became a lasting style icon.

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Sidney Poitier

The 1960s were an extraordinary period for Sidney Poitier, who became the first Black winner of the Academy Award for Best Actor. By 1967 alone, he was starring in To Sir, with Love, In the Heat of the Night, and Guess Who’s Coming to Dinner.

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Paul Newman

Paul Newman was already a major star by the 1960s, appearing in movies like The Hustler, Hud, and Cool Hand Luke. Somehow, candid photographs of him relaxing or pursuing his love of racing often looked just as cool as anything Hollywood could stage.

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Diana Ross

As the lead singer of The Supremes, Diana Ross was already one of the most recognizable performers of the 1960s. By the early ’70s, she had launched a hugely successful solo career and added movie star to her résumé with Lady Sings the Blues.

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Robert Redford

The 1970s gave Robert Redford one impressive run of movies, including The Sting, Three Days of the Condor, and All the President’s Men. He also perfected a laid-back style that still looks annoyingly good decades later.

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Stevie Nicks

When Fleetwood Mac released Rumours in 1977, Stevie Nicks became one of rock’s most recognizable stars. Her shawls, platform boots, flowing outfits, and famously wild hair created a look that people are still trying to recreate.

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Debbie Harry

As Blondie became one of the biggest bands to emerge from New York’s late-’70s music scene, Debbie Harry became a style icon in her own right. Punk, glam, and old Hollywood somehow all worked together in a look that was entirely hers.

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Princess Diana

Few people were photographed more relentlessly during the 1980s than Princess Diana. Even away from formal royal events, her sweaters, oversized jackets, cycling shorts, and casual outfits regularly became fashion moments of their own.

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Tina Turner

Tina Turner’s 1980s comeback wasn’t just successful, it turned her into an even bigger global superstar. Private Dancer, “What’s Love Got to Do with It,” and her explosive live performances made this one of the defining periods of her career.

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Tom Cruise

Risky Business made Tom Cruise a star, but Top Gun turned him into one of the biggest names in Hollywood. By the mid-1980s, the aviators, bomber jackets, and movie-star grin were pretty much everywhere.

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George Michael

George Michael entered his solo era with Faith in 1987 and immediately created one of the decade’s most recognizable looks. The leather jacket, sunglasses, earrings, and carefully maintained stubble became nearly as famous as the album itself.

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Winona Ryder

By the turn of the 1990s, Winona Ryder had gone from Beetlejuice and Heathers to Edward Scissorhands and a string of major starring roles. Her off-screen style was equally influential, especially the effortlessly messy, all-black looks that still feel current.

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Cindy Crawford

The supermodel era was in full swing by the early 1990s, and Cindy Crawford was one of its most recognizable faces. Between magazine covers, runway appearances, commercials, and MTV’s House of Style, she became one of the defining celebrities of the decade.

SAKAMOTO DAYS Season 1 Character Guide: What to Know About Taro, X, and More

This article appears in the new issue of DEN OF GEEK magazine. Find out how you can subscribe to get the full physical copy right here!

SAKAMOTO DAYS looks like a straightforward action-comedy about a retired hitman turned family man. However, the series’s greatest strength lies in its colorful cast of characters, each with their own unique motivations, fighting styles, and emotional depth that push the story further. From legendary hitmen to eccentric allies, and merciless serial killers, every character shapes the chaotic and heartfelt world of SAKAMOTO DAYS. For those looking to understand the personalities that have made this show one of Netflix’s most compelling anime hits, here is a guide to each prominent character in season one and what to expect from them in the upcoming season. 

Taro Sakamoto 

The main protagonist of the series, Taro Sakamoto, was once considered the best assassin in the world. After meeting his wife, Aoi Sakamoto, and having their daughter, Hana Sakamoto, Taro retired from his life of bloody crime to become a contributing convenience-store-owning member of society. That peaceful life gets complicated when a former member of the Order, an elite special unit of the most dangerous assassins in the Japanese Association of Assassins (JAA), places a $1 billion bounty on Sakamoto’s head, forcing him back into the world of highly trained assassins. 

Taro’s deep respect and love for his wife and her “No Killing” rule have taught him the value of human life. As more and more challenges come into his world, Taro not only abides by his new code but enforces it in those around him. Along the way, he has made new allies, friends, and unofficially-officially adopted some unlikely characters into his own family. 

Heading into the new season, Taro returns to his past by re-entering the Japan Clear Creation (JCC) school for aspiring assassins, with both Taro and Shin taking the JCC entry test. Shin passed, while Taro was rejected due to the bounty on his head, which forces Taro to disguise himself as his wife so he can go undercover as a teacher, while Shin poses as a student to infiltrate the JCC database. 

Shin Asakura 

Fan-favorite Gen Z deuteragonist, Shin “The Clairvoyant” Asakura is straightforward, honest, and calculating. While serious in battle, Shin is known for his comedic outbursts that make him entertaining. 

Once an old student and partner of Taro’s, Shin was sent to kill him for his betrayal of leaving the JAA. However, after failing to kill Taro and seeing the importance of Taro in the lives of his family and community, Shin becomes one of Taro’s greatest defenders. While Shin jokes about Taro’s (who he affectionately calls “Mr. Sakamoto”) weight gain and lax nature since retiring, he has a great deal of respect for the man that Taro has become.

In the new season, Shin takes a step to center stage as he goes undercover with Taro inside the JCC. Posing as a student, he has to survive an assassination school with a 10 percent survival/graduation rate while locating the JCC database in order to gain information on Slur. 

Lu Shaotang 

The daughter of a Triad family, Lu Shaotang, is the cheerful clerk of the Sakamoto convenience store alongside Shin. Lu dropped onto the scene, literally, while trying to find and protect her family’s legacy after they were killed defending their family vault. Hunted by the Dondenkai assassins, she meets Taro and Shin, who help her defeat those sent to kill her. 

A drunken fist-style fighter, Lu’s strength depends on her alcohol levels. In her and Shin’s battle with Saw, one of the four death row serial killers released by Slur to distract the order, she drank a bottle of 200-proof ethanol that saw her battle prowess increase tenfold, with her moving so fast that Saw couldn’t keep up. Viewers can also see her multiple drunk personalities, including “Crying Drunk,” “Angry Drunk,” “Happy Drunk,” and “Triad Drunk.” 

Heisuke Mashimo

Sakamoto’s dead-eye shooting delivery man, Heisuke Mashimo, is a major supporting character in SAKAMOTO DAYS. A low-ranking assassin and talented sniper, he had a hard time finding a job due to the stringency of his skillset, lacking the adaptability of a hand-to-hand combat specialist, and hoped to prove himself by killing Taro and claiming the bounty. He instead finds praise, recognition, and acceptance from Taro, who hires him as the convenience store’s delivery man. This turns him from a homeless sniper forced to bunker down on the tops of buildings with his pet bird, Piisuke, into a Sakamoto family member. 

Nagumo

Current member of the Order and former classmate of Taro’s, Nagumo is a close friend of the Sakamoto family. Having kept contact with Taro after his retirement, Nagumo has known Taro since their enrollment as students at JCC. There, they would be a part of a legendary assassin’s trio, alongside Rion Akao, and become the youngest members of the Order. Nagumo is a master of disguise — being able to not only copy others’ personalities perfectly but also alter the appearances of others. Nagumo is the one who disguises Taro as his wife, Aoi, so he can go undercover in the JCC to get information on Slur. 

Season one left off with Nagumo and his fellow Order members, Shishiba and Osaragi, having business to take care of in Kyoto. It can be expected that Nagumo’s character arc will pick up there. 

Sakamoto Days (Season 1) - Follow the action-packed story of legendary ex-hitman Taro Sakamoto, as he bands with comrades to face off against the looming threat of assassins to ensure a peaceful life with his beloved family. Get ready for non-stop assassin action as chaos ensues in the ordinary (and not-so-ordinary) life of Sakamoto and his comrades!

Aoi and Hana Sakamoto 

Aoi Sakamoto is the wife of Taro Sakamoto. She is the reason behind his departure from the assassin’s lifestyle and holds a strict moral code that every member of the Sakamoto family is expected to uphold. She can be extreme in her methods in proving her point, even throwing herself off a building to teach Taro the importance of human life, yet her fearlessness, confidence, and hope are her defining characteristics. 

Hana Sakamoto is the lovable daughter of Taro and Aoi. She isn’t seen much in the series, but she is shown to be adored by all those around her. 

X/Slur

The slippery antagonist of the series, X/Slur is a serial killer set on taking down the JAA. Around the same time Taro’s bounty was placed, Slur wiped out one-fourth of assassins, leaving behind his signature “X” marker at the crime scenes, which he wrote with his victims’ blood. 

At the conclusion of season one, not much is known about the white-turtleneck-clad killer. In a confrontation between him and Taro, it is revealed that they were in the same class at JCC. However, he was never seen as remarkable then, as Taro, Nagumo, and Rion took the spotlight for their unnatural abilities and rivalry.

By the end of season one, Slur has successfully kidnapped Nao Toramaru and Mafuyu Seba, turning them into agents inside the JCC. Slur’s newest nefarious scheme in his battle to dismantle the JAA is one of the many stories to unfold in season two. 

Season Two: Enter New Characters — Japan Clear Creation Students & Faculty

Season two introduces a new setting, Japan Clear Creation, the school for aspiring assassins, and a band of new characters. Etsuko Satoda, voiced by Misa Watanabe, is a retired assassin and teacher at JCC, teaching assassination practice. Former Order member Yotsumura, voiced by Shinshu Fuji, will be making an appearance this season. A dark, monotone character, Yotsumura is the nihilistic father of another newer character and second-year JCC assassination student, Amane. 

Introduced in the last episodes of season one is Akira Akao, the niece of former Order member and friend of Taro and Nagumo, Rion Akao. Akira is set to find her missing aunt, hoping the JCC is the place where she can find more information and develop the skills necessary to embark on her journey to find Rion.

SAKAMOTO DAYS season 2 starts streaming on Netflix in January 2027.

Reinventing Psychological Horror: How Screen Burn Interactive Brought Its Signature Strengths to Silent Hill

“It’s a tough act to follow, to join a franchise like this,” admits Silent Hill: Townfall director and writer Jon McKellan in an interview with Den of Geek. “It’s nerve-wracking, but not a challenge that you turn down. Within the team, we all had our own stories. I was a teenager when I played Silent Hill 1 for the first time. It was an awakening game because I didn’t know that games could be like this. Younger people in our team discovered it 20 years later, playing retro games, which puts it through a different lens.”

As part of a special preview event in Los Angeles two months ahead of its launch, I was invited to sit down and play an early build of Silent Hill: Townfall, the third title since Konami revived its psychological horror series in 2024. A standalone story set in the small coastal Scottish town of St. Amelia in the ‘90s, Townfall follows a new protagonist named Simon Ordell as he awakens in town and tries to learn why he’s there. As with many past classic Silent Hill games, Simon’s presence is tied to deep-seated feelings of guilt and trauma, though details are understandably kept under wraps before the game’s September release. But it was this consistency in theme that got McKellan and the rest of the Scottish development team of Screen Burn Interactive thinking when they were putting together Townfall’s story.

“We were trying to find out what were the commonalities between all of us that we associate with Silent Hill,” McKellan continues. “One of the biggest things that everyone was saying was that at the end of playing a Silent Hill game, you end up talking to someone to see if you understood what happened. There is a lot of room for interpretation and ambiguity. For our story, that was one of the yardsticks that was very important to us, that it felt like we orbited the Silent Hill vibe.”

One of the hallmarks of the Silent Hill resurgence is that publisher Konami has been working with outside developers to help chart the future of the franchise. For the Silent Hill 2 remake, it was Bloober Team while NeoBards Entertainment took point on last year’s Silent Hill f. All of these projects have been produced by Motoi Okamoto, who also serves as a producer on Townfall, ensuring that the series’ hallmarks remain in place while the game provides its own unique adventure.

“The throughline that we see within any Silent Hill game is that it needs to have a solid narrative,” Okamoto adds. “As long as we have a consistently strong narrative to deliver, we believe those games qualify as Silent Hill. With the Silent Hill 2 remake, Silent Hill f, and now Silent Hill: Townfall, as long as the throughline of a strong narrative is there, that is what makes up what we believe to make it Silent Hill.”

One unique thing that stands out about Townfall compared to previous Silent Hill games is that it’s the first entry in the series to take on a fully first-person perspective, placing players in a much more immersive experience. That also puts players right in Simon’s shoes as he encounters the nightmarish monsters infesting St. Amelia, with the game placing a larger emphasis on stealth than prior Silent Hill games. Players can fight back against these monsters, either with makeshift melee weapons or, later in the game, firearms, but these enemies certainly won’t go down easily.

“If you go in swinging, you’re going to have a bad time,” McKellan observes. “You need to figure out when’s the right time to engage and when to step back. There are a lot of things to figure out and it slows things down a little bit and makes it more about tension rather than action. It can be a hard and challenging game, but it’s hard in a different way. It’s not Souls-hard in that way, but it does need you to play in certain ways. There is still quite a lot of room there but maybe not what you expected. You have to assess how you’re going into this.”

Before working on Silent Hill: Townfall, a lot of the Screen Burn team had worked on the first Alien: Isolation before forming their own studio. The tension-fueled sensibilities of that game, along with Screen Burn’s subsequent titles Stories Untold and Observation, are evident within Townfall and its moody, analog take on Silent Hill. But for Okamoto, he was particularly struck by the development team’s outside influences and desire for a Silent Hill game with more salient social commentary.

“When Jon and the Screen Burn team first provided their pitch, two things stood out that made us realize that Townfall had its own potential,” explains Okamoto. “One was their story was inspired by documentaries and more thought-provoking type of work, I felt that really stood out. The other thing was that it has a more social commentary type of angle. It’s the dynamic between the individual and society at large and corporations. We felt that type of social angle was previously unexplored and had great potential.”

Even with these unique qualities, from its change in perspective to its narrative themes, Silent Hill: Townfall definitely feels like a distinctly Silent Hill adventure. And after playing the game for several hours, I’m personally interested to see where the story goes next, along with Simon’s connection to St. Amelia and its undoubtedly tragic history. Silent Hill has always been about broken people facing their trauma in a haunted setting and, with Townfall, that tradition looks to be in good hands with a fresh twist.

Developed by Screen Burn Interactive and published by Konami and Annapurna Interactive, Silent Hill: Townfall releases September 24 for PlayStation 5 and PC.

Star Trek: Strange New Worlds Season 4 Episode 4 Review — A Case of Chiaroscuro

The following contains spoilers for Star Trek: Strange New Worlds season 4 episode 4.

One of the best things about Star Trek: Strange New Worlds is how willing it is to push the boundaries of what a Star Trek episode is supposed to be and do. It’s true, some of its stranger concept episodes don’t always pay off, but the series’s utter fearlessness is one of its most admirable qualities. And although season 4’s “A Case of Chiaroscuro” doesn’t reach the heights of all-time franchise classics like “Those Old Scientists” and “Subspace Rhapsody”, the hour is an intriguing twist on what is essentially a real-life holodeck episode, which allows Rebecca Romijn to do something a bit more substantial than sing Bonnie Tyler bangers in Klingon. (Which, admittedly? She is great at.) 

A noir-flavored thriller about resisting fascism, “A Case of Chiaroscuro” is shot entirely in black and white, and is not, as most of us likely assumed, a gimmick spurred on by someone playing Dick Tracy during their downtime. Instead, it involves a covert shuttle mission to retrieve a broken Federation probe that’s drifted into Klingon space, in a system dominated by a star whose radiation impacts the way we perceive color, rendering everything in greyscale. It’s both disorienting and strangely beautiful, as well as a reminder of how many weirdo pockets of space exist in our wide universe that this franchise has still (somehow) yet to explore. But although their initial task is successful, the unexpected arrival of a Klingon ship near their position means Una, M’Benga, and Uhura must detour to a nearby planet to hide, since, y’know, they’re not supposed to be there and all. 

Mat’aar XII is a Klingon-occupied planet, and its general vibe is sort of Sin City meets Casablanca. There are lots of fedoras, some truly banging outerwear, and Klingon collaborators whose outfits are marked with silver cuffs. The Klingons have restricted the movement of most of the planet’s citizens by means of physical brutality and an elaborate surveillance system. But things get even more complicated for the Enterprise team when it turns out that Una is a dead ringer for a woman named Navette, who is simultaneously a top lieutenant to the planet’s Klingon overlord and a leader in the underground resistance helping families escape the occupation. And now she must find a way to pretend to be both, without getting herself or her crew killed. 

The occupiers are led by Kor (Demore Barnes), a younger version of the first Klingon ever introduced on Star Trek: The Original Series, and it seems as though he comes by his enthusiasm for war-mongering very honestly. A member of the Imperial family, with grand ambitions of shutting the planet’s airspace and subsequently stripping the native Mat’aarans of their ability to protest, hold positions of power, or even to live where they wish, he’s both smooth and brutal. Una’s scenes opposite him are some of the strongest of the episode, if only because it’s never quite clear what Kor knows and what he doesn’t when it comes to her true identity. Is he ever fooled by Una pretending to be a woman he clearly knew quite well? Does he catch on to her scheme after torturing Uhura when it becomes clear she’s been to a world where green trees exist? It’s hard to say, but Romijn and Barnes make for excellent scene partners. 

It’s true, “A Case of Chiaroscuro’s” basic premise requires a fairly healthy suspension of disbelief. That Una somehow accidentally stumbles upon the one planet where her exact doppelganger happens to live is…almost laughably convenient. (Much like the fact that doppelgangers exist at all.) But it’s not any weirder than the idea that the Enterprise is technically responsible for creating the asteroid belt in our solar system, is it? Of course not. 

That Una also happens to be extremely good at pretending to be someone she isn’t is the kind of thing that makes sense for her character, and even if much of her success here is due more to pure luck and bravado than skill, well. You have to admire her moxy, as well as her willingness to risk it all to protect her team and, later, to strike a blow for the resistance itself. It’s another stark reminder that she’s never truly gotten over her family’s decision to refuse to fight alongside their fellow Illyrians rather than to pass as human when the Federation came to her colony all those years ago. (And, given how little her perception of this issue seems to have changed since the last time her heritage was a plot point, it seems unlikely that she ever will.) 

Unfortunately, the episode’s B-plot is hands down the season’s weakest, involving an increasingly paranoid La’an insisting that some sort of sabotage has been performed on the probe they’ve just retrieved. Her investigation to discover what, if anything, has been slipped into its code. After what feels like an interminable amount of red herrings, it turns out it was just Chapel trying to protect a Federation medical ship which crossed the line of demarcation in order to answer a distress call. It’s thematically similar, in that this story too is about breaking the rules to help those that need it, but it’s both dull and pointless. Despite the visuals of this episode, the choices we face in life are very rarely black and white. But that’s hardly a lesson that La’an, of all people, needs to learn. 

The idea of supporting an insurgency against some form of tyrannical oppressor is a story that Star Trek has told many times over, but was especially prevalent during The Original Series. It’s a theme that shows up in episodes ranging from “A Private Little War” and “Patterns of Force” to “Friday’s Child” and “Errand of Mercy,” an hour that also happens to feature Kor, originally played by John Colicos, and the Klingons trying to subjugate another world under their rule. But as Una and friends leave Mat’aar behind and color bleeds back into the frame, there’s at least a sense of hope that they might have changed something on this planet, if nothing else. 

The DCU is Avoiding the MCU’s Television Mistake

The Wall has fallen. Paradise is lost for good. At least, that’s the takeaway from a recent insider piece published by The Ankler, which reports that two recently-announced DCU television shows have ceased development. Waller would have starred Viola Davis, once again reprising her role as Amanda Waller, the hard-nosed government official who runs the Suicide Squad and the Creature Commandos. Paradise Lost would have been a Game of Thrones-style series set on Themyscira, the paradise island where Wonder Woman was born.

The news comes just ahead of the premiere of Lanterns, the ambitious HBO series that turns the cosmic Green Lantern franchise into a gritty True Detective series (we’ll be reviewing it here each week at Den of Geek). Given the skepticism about that show’s take, and the mixed reception given to Supergirl, some have wondered if James Gunn and Peter Safran were about to follow Marvel with diminishing superhero returns. But the fact that Paradise Lost and Waller have already been canceled shows that the DCU is avoiding the mistakes that the MCU made in television.

For those who don’t recall, the MCU actually had a great start on television. WandaVision felt like something truly unique, a show that would take advantage of TV as a medium and use it to play with the characters we grew to love in the movies. To be sure, some other shows have followed this path, including the delightful holiday romp that is Hawkeye and the recent buddy dramedy Wonder Man. But too many of Marvel’s Disney+ shows feel compulsory and unnecessary, diluting the brand with stories that would barely carry a movie, let alone a full season of television.

The worst offender here is, of course, Secret Invasion, the 2023 series that finally put Nick Fury in the center, but then proceeded to botch everything. From its decision to turn the shapeshifting aliens into regular humans in dull street wear, to its muddled and passively anti-immigrant politics, to its absolutely stupid final battle, Secret Invasion was less a story that the MCU needed to tell and was more a space-filler, something that exists because Marvel felt like they needed to put something on TV.

Secret Invasion didn’t just stink as a weekly television show. It put people off from other Marvel properties, as viewers thought that they needed understand the events of Secret Invasion before enjoying something like The Marvels, which picks up Nick Fury’s story. And they wouldn’t be wrong, as Secret Invasion had major ramifications for ongoing characters like Rhodey and Maria Hill. But instead of catching up with a bad TV show so they could be ready for the movie they really wanted to watch, most people just checked out of the MCU altogether.

When James Gunn started announcing TV shows in the first phase of the DCU, some wondered if he was failing to learn from Kevin Feige‘s example. We understood why Gunn wanted to make shows about Amazons who aren’t Wonder Woman or the time-traveling Justice Leaguer Booster Gold. Gunn’s love of deep-cut characters has always been one of his greatest strengths, and he had a whole new universe to fill out. But one couldn’t help but wonder if he was diluting the brand already.

The fact that Waller and Paradise Lost have been removed from the schedule—but that Booster Gold and Creature Commandos season 2 are still in production—restores some hope that he knows what he’s doing. Gunn has proven that he can use a TV show to tell a compelling story that engages viewers, even when working with Z-listers. Remember the applause break that Peacemaker got when he showed up in Superman? And with excitement mounting over Lanterns and the upcoming show about Jimmy Olsen and Gorilla Grodd, there’s at least some public interest.

If Gunn and Safran can keep focused on telling the best possible story—and cutting stories that aren’t working—then the DCU may stand where the MCU is falling, even if we lose paradise in the process.

Lanterns debuts at 9 p.m. on Sunday, August 16, on HBO and HBO Max.

The 5 Marvel Superhero and Star Wars Character Meetings We Most Want to See

The prophecy foretold by one Patton Oswalt on a 2013 episode of Parks and Recreation has finally come to pass. Elements of the rambling rant his character Garth Bludnen launched as part of a town hall filibuster have already made it into Disney canon, including a near-perfect prediction of Boba Fett’s return (intentionally so). But so far, the Marvel Universe and Star Wars galaxy that he described have stayed far, far away from one another.

Yesterday, Marvel Comics announced Hope Assembles, a five-issue miniseries written by Kevin Smith (of course) and penciled by David Marquez. Of course, the crossover isn’t a huge surprise, as Marvel published the first Star Wars comic adaptation in the ’70s, and now both universes are under the Disney umbrella. And the first promo image, featuring Marvel heroes and villains alongside characters from the original trilogy, looks great. But for Hope Assembles to really be something that will do Garth Blunden proud, then we need to see these five interactions.

Spider-Man and Luke Skywalker

No matter how much good he does, no matter how many lives he saves, Peter Parker will always have to live with the fact that he could have stopped the man who killed his Uncle Ben, and chose against it. Not many people on Earth can understand Pete’s struggle, but there is someone on Tatooine who knows the feeling. Luke Skywalker ignored his Uncle Owen’s insistence that he stay on the farm and keep his head out of the sky. As a result, storm troopers arrived and didn’t even leave Luke with a loving auntie like Peter, just a pair of smoldering skeletons.

Tragic origins aside, both Spider-Man and Luke Skywalker know a thing or two about responsibility and hope. Both are just small-town kids who find themselves called by destiny, no matter how much it hurts. But where Luke embraces his path as a Jedi master, give or take the occasional break to save his friends, Peter faces it all with a wry joke. Maybe Peter can teach Luke how to lighten up a little, something that might come in handy if, say, a beloved pupil starts acting kind of evil and one maybe gets the idea to kill him in his bed, leading to years of self-imposed exile and bad faith takes online.

Doctor Doom and Darth Vader

Despite their shared penchant for armor and dark arts, Doctor Victor Von Doom would see little of himself in Darth Vader. After all, Vader allowed himself to be Grand Moff Tarkin’s lackey, an unthinkable move for a man who once became a god and found it beneath him. For his part, Vader would be skeptical of Doom, as the Latverian dictator never learned to let go of his mother, something that the one-time Anakin Skywalker had to do when he returned to his sandy planet to reunite with Shmi, before giving himself to the dark side.

Yet, that thin line between recognition and repulsion could make for an exciting story. Doom, of course, would not underestimate the power of the dark side, and would do anything to take the power for himself. Vader would do the same, convinced that Doom’s reliance on technology represents a disturbing lack of faith. Worst of all, the two have very different experiences with young love, as the loss of Padmé pushed Vader all the way to the dark side while Doom sent his Latverian girlfriend Valeria (after whom the Richards’ daughter is named) to Hell in order to get enough power to destroy the Fantastic Four. That will give them a lot to yell at each other about when they’re trading electric blasts.

The Punisher and Cassian Andor

Ideally, Cassian Andor will never be seen again in any Star Wars tie-in media. No matter how much we enjoy the comics and video games and toys, Andor was too perfect to be used as grist for endless spinoffs. But… if Cassian had to show up in a Marvel crossover, he should be with someone who understands the weight of the world as well as he did. And no one in the Marvel Universe is more world-weary than Frank Castle, the Punisher.

Of course, the story would have to begin with the requisite gun fight, because Frank can’t meet any other hero without firing first, and Cassian has no problem shooting back. But eventually, the blasters and bazookas would stop and the two men could have a conversation like the broken people they are. Cassian could reminisce about his missing sister Kerri and the devastation wrought on his people. Frank would talk about his wife and children, how they may have been gone from his life even before that day in the park. And then, they would understand one another. Because in all of the Marvel Universe, only Frank has learned the lesson that Luthen Rael taught Cassian, that one must give up all chance at inner peace and make their mind a sunless place so that others can talk about hope.

Nick Fury Jr. and Mace Windu

Okay, we all see the obvious pairing here. George Lucas cast Samuel L. Jackson as Jedi Master Mace Windu after hearing the actor proclaim his love of Star Wars on a talk show. Jon Favreau cast Samuel L. Jackson as superspy Nick Fury after seeing Bryan Hitch’s rendition of the character in the alternate universe comic The Ultimates. Fury’s MCU portrayal became so popular that Marvel Comics revealed that the mainline Nick Fury, a crusty old World War II soldier kept eternally youthful through super-science, had a secret son who just so happened to look like SLJ. Within a few years, corporate synergy did what Hydra never could, and Nick Fury was put to pasture, replaced by his movie star son.

Yet, despite their physical similarities, Windu and Fury would have very little in common, and that’s where things get interesting. Mace Windu presented himself as the perfect Jedi master: cool, calm, collected, lopping off Jango heads with ease. And yet, he went out like a complete fool, missing the phantom menace of Darth Sidious. Secret Invasion notwithstanding, Nick Fury would never let such important intel slip, nor would he let himself be taken down so easily. Even if Marvel won’t let the two launch any f-bombs, the insults they would hurl at one another would shake two universes.

Rocket Raccoon and Babu Frik

Babu Frik has been in two movies, and they have both been terrible. And yet, that hasn’t prevented Babu Frik from being the uncontested breakout Star Wars character of the past decade. We love watching a cute little guy work on machines while muttering to himself. Rocket Raccoon has certainly been in his share of bad comics, but he’s only been in movies that are good to great, and he’s been recognized as one of the most beloved parts of the MCU. Why? Well, because of the incredible voice acting by Bradley Cooper, because of his rich and complex back story, and, truthfully, because he’s a cute little guy who works on machines. Mostly guns, but still.

So what could be better than seeing these two pint-sized gear-heads hanging out and causing trouble in one another’s universe? We’d love to see Babu Frik go from planet to planet with Rocket, tinkering with every piece of Stark tech and Nova helmet he encounters. We’d love to see Rocket go with Babu to try and steal Luke’s mechanical arm or General Grievous’s… everything. Because what’s the point of a crossover if not to put a couple of troublemakers together?

Star Wars/Marvel: Hope Assembles releases January 2027.

X-Files Creator Chris Carter: ‘Vrach Frankenshteyn’ Director’s Cut Is More Horror, Less Romance

The 2020s are shaping up to be a good decade for fans of The X-Files. In the years following the mixed reception of the two revival seasons in 2016 and 2018, fans felt like Fox Mulder himself, relegated to empty corners of pop culture, all-too-aware that nobody else cares that we know about the Flukeman and Clyde Bruckner. But things are starting to change. Not only is Ryan Coogler producing a relaunch of The X-Files, with Danielle Deadwyler and Himesh Patel in the leads, but creator Chris Carter is getting to fix one of the series’ worst mistakes.

The X-Files: I Want to Believe—Vrach Frankenshteyn comes to Hulu and Disney+ on Friday, August 14, offering a director’s cut of the beleaguered 2008 movie. For Carter, the difference between the cuts has everything to do with understanding the essential nature of the show… a show that isn’t about the romantic relationship between Mulder and his skeptical partner, Dr. Dana Scully.

“The first movie, 1998’s The X-Files: Fight the Future, made money, but the producers weren’t necessarily fans of the show. So they wanted us to hit the relationship between Mulder and Scully really hard,” Carter tells Den of Geek. “I felt like the relationship took away from the horror of the story.”

Audiences who saw I Want to Believe in 2008 did certainly get some horror, as the FBI pulls Mulder (David Duchovny) and Scully (Gillian Anderson) out of retirement for a special assignment. Mulder and Scully reunite at the request of agents Dakota Whitney (Amanda Peet) and Mosley Drummy (Xzibit) to help them work with disgraced former priest Father Joe (Billy Connolly), a sex offender whose psychic visions may lead to a missing agent.

In both the theatrical cut and the director’s cut, it’s Scully who coaxes Mulder out of hiding. But where the theatrical cut spends more time dwelling on the duo’s romantic attachments, the director’s cut gets right into the horror. In fact, Carter foregrounds the new cut’s emphasis on horror with the subtitle Vrach Frankenshteyn, Russian for “Doctor Frankenstein.”

“The movie begins with a search party following Father Joe and he digs up a hand in the snow. That was an ambiguous beginning to the movie, unless you know that it’s a Frankenstein story,” Carter points out. “But once you know that, it draws you in to the story. This cut is really the Frankenstein story we set out to make.”

Confusion around the severed hand was just one of the things in the theatrical release that has irked Carter since 2008, but he never really allowed himself to entertain the thought of a director’s cut. “Even after people running 20th Century Fox movies said we should do a director’s cut, I never thought it was going to happen. I just assumed they’d come up with a reason we couldn’t do it.

“But it was full-speed ahead from the moment we showed them the trailer we cut. They were over the moon about it, and with this subtitle I’ve added, Vrach Frankenshteyn. I think it helps viewers into the movie in a way they couldn’t before. We wanted to make a Frankenstein movie, but the theatrical cut only had a passing reference at the end, just a newspaper clipping.”

Carter may have wanted to make a Frankenstein movie. But when the studio heads at 20th Century Fox saw his original cut back in 2008, they associated I Want to Believe with a very different, and far less reputable, type of horror film.

“We screened it for the studio, and when the lights went up, they were outraged,” recalls Carter. “They said, ‘This is not the PG-13 movie you promised us. This is torture porn!’ They talked about it as if it was part of the Saw series or a slasher movie. And this was after we gave it to the MPAA and already cut it down to get a PG-13 rating.

“Now the executives were asking us to cut it more, and that was a hard criticism to take. We made a good, scary X-Files story, and this wasn’t what we intended. Today, people have so much access to virtually anything that’s been made, including the Saw franchise. People are somewhat inured to the horror genre and to science fiction, so the gore is less shocking than it was in 2008.”

Of course, Carter also has the advantage of real life being stranger than fiction. He got the idea for the movie’s organ-swapping villain Janke Dacyshyn (Callum Keith Rennie) from real-world events.

“I read about a doctor who transplanted the head of a monkey on to another monkey. My antennae are always up for things that sound like X-Files territory, and that was an X-Files story. I actually flew to Cleveland, Ohio, to meet with him. He told me how he did it and how it was a successful transplant.

“That experience made its way into the show. We played with those ideas, and with issues of faith and medical science. Those are all elements of a good X-Files story.”

What isn’t an element of a good X-Files story? The relationship between Mulder and Scully. At least, not as a primary concern. “We never thought about the relationship first,” declares Carter. “The show’s mythology was a great way to explore Mulder and Scully’s relationship because it was so personal for him, because of his sister Samantha and the very reason for the X-Files to exist.”

“If something about the relationship made sense in the story we were telling, then we would explore it,” he continues. “We’d look at the relationship in so many different ways before it was consummated. That was part of the fun of the series. Even in a newer story, where Mulder and Scully are sleeping together, they’re bound by the story.

“In the theatrical cut of I Want to Believe, I felt like the relationship was in competition with the actual case that Mulder and Scully were investigating. The movie put a lot of weight where we didn’t need it. But now, we’ve had two extra seasons of the show, and that gave the audience a lot of the Mulder and Scully relationship. So, for Vrach Frankenshteyn, I just focused on making a good, scary movie.”

These days, with his intended version of I Want to Believe now available, Carter is focusing on a new movie called Queens for a Day, “a horror fable/odyssey” in his words, which he hopes to have out this fall. Shooting Queens for a Day in Vancouver has also brought Carter close to The X-Files again—but not too close.

“Ryan Coogler was up there making the new show,” Carter reports. “He’s been really secretive about this version he’s doing, and I appreciate that. You don’t want to let the cat get out of the bag. But we had one crew member who had worked on the show with him, and I would get little secrets and tidbits. They’re always exciting, but that’s really as much as I know about what he’s doing.

“I’ve made a point of not reading the script because I want to watch it with everyone else,” he says with a smile. Of course, that’s made easier by the fact that Carter isn’t necessarily done with Mulder and Scully, should he be given another chance to revisit the characters. “I have a big story to tell, whether as a series or as another movie,” he teases.

Just don’t expect it to be a Scully and Mulder romance.

The X-Files: I Want to Believe—Vrach Frankenshteyn streams on Hulu on Friday, April 14, 2026.

Coyote vs. Acme Review: Justice for the Looney Tunes Is Here

The most feel-good story at the movies this year isn’t happening just on the screen. By virtue of merely playing out of cinema projectors, Dave Green’s Coyote vs. Acme feels like a miracle before even the title card; it’s a Cinderella story if Cinderella was a rabbit in a gown and wig doing their best Ingrid Bergman impression. In a world where movies like Batgirl have vanished forever inside a Warner Bros. vault to justify a corporate tax write-off, Coyote vs. Acme will be playing coast-to-coast on big screens across the country.

That is something to savor, as is both the online fan demand which made it happen and Ketchup Entertainment distributing the picture when Warner Bros. Discovery would not. So the reality that the Looney Tunes movie this all happened over is simply pretty good, is almost negligible. Pretty good is indeed quite marvelous in a world where the last Looney Tunes movie that WBD released under its own banner was the wretched synergetic slop of Space Jam: A New Legacy.

Unlike either Space Jam and so many other corporate mascot revivals, Coyote vs. Acme understands the appeal of these Looney Tunes characters and commits to the bit. So much so that I’m fairly positive the movie is set in New Mexico solely so that in the third act, when a character boards a plane, his pilot can announce, “Apologies for taking a wrong turn out of Albuquerque.” If you get the reference, you’re going to smile ear-to-ear like a tuxedo cat who caught the canary when watching Coyote vs. Acme. Or a coyote.

As the title suggests, Coyote vs. Acme is the story of one exasperated Wile E. Coyote and his decades-long quest to devour the Road Runner. The film goes so far as to open on a lovingly modernized variation of the classic Chuck Jones and Michael Maltese Road Runner cartoons, updated both in terms of live action (at least via the desert background vistas behind the animated coyote and road runner), as well as that when this Wile E. Coyote uses a magnet glove, it looks suspiciously like a Tom Cruise Mission: Impossible gadget. The thing even ends up flying him into the sky where he gets attached to a military jet’s Acme missile.

The glove is of course an Acme product to, as is everything Wile E. Coyote uses to catch the Road Runner. Alas, every device down to the last pair of rocket skates proves dysfunctional, backfiring and hurting the desert dog with one more violent indignity. It’s for this reason he eagerly takes up the command of a janky local law firm’s TV commercial to sue Acme for recompense. The law firm’s co-founder, Kevin Avery (Will Forte), is no crusader for the little guy, however. He’s a former Harvard Law alumni who has found himself comfortably washed out to bottom, filing small-ball claims against corporations that would happily rather settle for a few hundred dollars per accusation than deal with any serious litigation. And despite the idealism of his law school-studying niece, Paige Avery (Lana Condor), Kevin has no intention of really trying to hold the malfeasance of corporate America accountable.

Wile E. Coyote is a little more ambitious.

The canine will force his lawyer, kicking and screaming, to demand satisfaction for years of pain, humiliation, and hunger. Kevin will even come face-to-face with Acme’s high-priced legal team, including college nemesis Buddy Crane (John Cena) and the reigning rooster in the Acme hen house, Foghorn Leghorn. But the more Wile and Kevin dig into the company’s books, the more apparent a conspiracy exists that includes informants, missing celebrities, and corruption that goes all the way to Washington, D.C.

Right down to its title and the amusing bit where the film opens with a “Based on a True Story” title card, the cleverest thing about Coyote vs. Acme is how straight it plays its legal thriller trappings. The movie is a love letter to those who grew up watching Looney Tunes cartoons, yes, but it’s just as much a winking throwback to the kind of courtroom dramas and John Grisham potboilers which populated TNT when pint-sized millennials like a younger Dave Green were flipping between Looney Tunes on Cartoon Network and Nickelodeon.

These familiar beats in smoke-filled law offices and mahogany-encased halls of power gain an unexpected earnestness, too, thanks to the movie’s best live-action asset: Will Forte. A comedic character actor who never quite got his full due, even after an Oscar nomination for Nebraska and bragging rights for being your main man with the plan, MacGrubes, Forte pours deep pathos and insecurity into a middle-aged bloke who is terrified of one day gaining enough perspective to admit he became a loser somewhere along the way. There’s a needy pitifulness to the guy who, like the Coyote, never caught the grand prize he chased all his life.

It adds a foundation of sweetness to the film that gives the intentionally arch courtside melodrama something approaching substance. It also, perhaps less warmly, ends up the stronger half to a dramedy that struggles with the zany comedic elements that should be the core of the film.

Green and his screenwriters Samy Burch—working from a story by James Gunn and Jeremy Slater, who in turn got the idea from a satirical article of the same name by Ian Frazier in an issue of The New Yorker—reveal an unmistakable wealth of affection and knowledge for the Looney Tunes cartoons of yore. The first animated character we meet in their movie looks suspiciously like Peter Lorre, the Golden Age Hollywood character actor who was once a favorite face to caricature and homage in the 1940s Warner Bros. animation department. And all of the animated denizens of Coyote vs. Acme’s Albuquerque offer familiar winking asides to their iconography’s history.

The way they are woven into the larger legal framework, however, is more bemusing than it is uproarious, regularly inviting a wry smirk but never a belly laugh guffaw. The movie seems set 90 years down the line in the same world as the sublime Who Framed Roger Rabbit?, where toons and humans live side by side, but the cartoons remain akin to second class citizens—albeit nowadays a few of them, like Foghorn and other cameos, have risen to greater levels of prestige by the time Coyote has rolled around. But Roger Rabbit was more than just an ingenious melding of film noir tropes with cartoon icons; it also translated the anarchy of Chuck Jones, Tex Avery, et al. to a film that included Bob Hoskins as a grizzled gumshoe who knew how to go wacky and join the circus.

By comparison, Coyote vs. Acme gets so enmeshed in its legal thriller setup, it forgets the gonzo glee that should be in the punchline. A bit like an actual New Yorker joke, it impresses the mind, but the humor never quite spreads to the gut (or heart) despite some rather elaborate set pieces in the third act.

Nonetheless, Coyote vs. Acme is a marvel in its own right. Like a much-aggrieved coyote, it deserves to be championed rather than henpecked for not being the perfect witness. Not since the days of Roger Rabbit on the big screen, and perhaps Steven Spielberg-produced series like Tiny Toons and Animaniacs on the small screen in the early ‘90s, has anyone so clearly understood the appeal of these Looney Tunes treasures. And like their onscreen characters, the filmmakers had to fight, dodge, and legally wrangle the impossible in corporate America to get their story out into the world. Despite caveats and quibbles, it is a compelling testimonial that earns its day in the sun.

For once, it feels great to see the little guy catch his road runner.

Coyote vs. Acme opens in theaters on Friday, Aug. 28.

007 First Light’s Cast Shares the Secrets Behind James Bond’s Latest Game

This article contains plot spoilers from 007 First Light.

Nearly three months after its launch, 007 First Light is a decided hit for its developer and publisher IO Interactive, earning largely positive critical and user reviews while selling over three million copies in less than a month. As the first James Bond video game since the disastrously received 007 Legends in 2012, and with new big movie news in sight, 007 First Light stands as the biggest bright spot for the franchise in years. With the game and its sweeping origin story for Bond out, we sat down with its cast and director Martin Emborg for a spoiler-filled talk about 007 First Light.

For Priyanga Burford, who also appeared in a supporting role in the 2021 movie No Time to Die, the opportunity to be a part of the iconic franchise in multiple iterations is something she recognizes as a rare privilege. One of the big things that Burford noticed in common between the two productions was that they both employed top-notch creative talent in every step of the process, from writers to the art designers in putting both projects together. In 007 First Light, Burford plays M, who is relatively new at her job leading Britain’s greatest intelligence agency, only to find it under attack from within.

“I really enjoyed this new version of M and exploring her at this stage of her life before she becomes this seasoned operative that we’re used to seeing,” Burford observes. “She’s also a new venture and has got some risks to take in her own context for this story because she’s trying to do something a little bit unconventional as well. I actually felt like her and Bond were initiated somewhat together.”

One figure within MI6 who fundamentally disagrees with Bond being recruited into the agency, at least at first, is John Greenway. Played by fan-favorite actor Lennie James, Greenway is a veteran 00 Agent who sees Bond as a reckless addition to the program and makes his displeasure regarding his presence vocally clear for much of the game. However, Greenway warms up to the new recruit as they begin working together on the field, weathering triumph and tragedy as Bond’s evolution into the secret agent that we know and love is noticed by his mentor.

“A scene we shot quite early on is where Greenway lays out the reasons why Bond is a bad idea. It is spoken by someone who believes it,” explains James. “Over time and circumstance, Bond proves him wrong. The strength of Greenway is to admit that. Greenway, almost against his better instincts, starts to care about Bond. I think that’s a testament, not only to Bond, but the Bond that [Patrick Gibson] has created, that you believe that journey and transition is possible. He gives you an understanding of why we like Bond and why we’re on his side.”

Complementing the MI6 ensemble is the agency’s genius quartermaster and inventor Q, with Alastair Mackenzie delivering an unflappable yet warm performance as the quirky gadget expert. Q quickly recognizes Bond’s potential and welcomes him into MI6 and provides him with the signature hi-tech tools to give him the edge on the field. Mackenzie relished what recording his performance entailed, with so much of his character’s appearance and world around him being digitized after his delivery, it let him rely on his imagination and acting instincts. Mackenzie also appreciated how clear of a motivation and moral compass that Q has in his role at MI6.

“He’s an inventor and he’s got a calling for these extraordinary adventures and purpose for all of it – he’s saving the world,” Mackenzie shares. “He’s got a high calling, which I find interesting. I find the idea of having a clear moral sense of purpose right up my alley. I like the Saville Row idea of it as well, that he’s well-put together but that he’s not vain. There’s no vanity to it, he’s just proper.”

For director Martin Emborg, working with such a talented cast elevated the material, especially as the actors added their own spin and observations on the characters that weren’t necessarily present in the original script. Having lived with the story in his head for so long during the development process, the chance to share it with the cast and see them work with the material was an enlightening one. As the creative team got a feel for the story’s tone as the production continued, they found themselves revisiting certain moments to make the experience flow better, particularly with the systemic dialogue within the game.

“We had a few scenes with Bond where it became a little too somber and serious,” Emborg explains further. “It is a balancing act. Because the story goes through a lot, with a lot of tonal shifts in it, you have sections that are very informed by darkness and sections that are very playful. So, we had a few scenes that we had to do again because it didn’t sit well in the flow of things.”

To move over to spoiler territory, one of the darker and more serious moments in the game is the death of Greenway, mortally wounded during a thrilling set piece in a Vietnamese quarry. As the two operatives enjoy a rare quiet moment between the explosive action to reflect before Greenway passes away, he urges Bond to not let the world of espionage change him as a person. The scene is one of the most emotional in 007 First Light, with James explaining that the moment marks the passing of the torch between 00 Agents in the shadow of soul-taxing global intrigue and spycraft.

“It was about the connection between Bond and Greenway and what is Greenway going to leave with this kid that he’s finally come to a place of giving a shit about,” James notes. “Greenway is a 00. He is who Bond is going to be. He has traveled, killed, deceived, calmed, and he’s saved. He’s been all the things that Bond is going to be and he wants Bond to be better than him. In that moment, it’s about generosity. It’s not about a man dying.”

One character who is still shrouded in considerable mystery is Isola, whose real identity, motives, and employer all remain an ongoing secret after the conclusion of the game’s main story, who remains at large in whereabouts unknown once the game is saved. Actor Noémie Nakai also enjoyed the creative possibilities of performing through the video game medium but initially found her character to be something of an enigma based on the information she received. Working closely with Emborg, Nakai found her character and her place in the wider story.

“Because I didn’t know that much, I was a bit worried that we wouldn’t have time and space in the story to show different aspects of her,” Nakai recalls. “I realized that, with a game, there would be so much more chronological and temporal space to explore all of that. Martin did sit me and Anthony Howell down one day to talk us through the whole story. He took a full sip of coffee and then he did it in one breath.”

IO Interactive has already unveiled its plan for 007 First Light across its first year after its launch, including additional story missions, challenge simulations, and in-game cosmetics. A fair amount of this additional content has already been released for the game, including new TacSim missions and weapons for players to try their hand at. With even bigger plans for the game planned ahead of its one-year anniversary, this is a game that definitely has an increasing replay value as more of its secrets come to light.

Developed and published by IO Interactive, 007 First Light is available now for PlayStation 5, Xbox Series X|S, and PC, with a Nintendo Switch 2 release planned for later this year.

X-Men ’97 Season 2 Underused its Most Versatile Mutant

This article contains spoilers for X-Men ’97 season 2 episode 9.

How many is too many X-Men? That’s the eternal question for the creators of X-Men ’97 and its predecessor, X-Men: The Animated Series. Even when that first series began in 1992, Marvel had enough mutants to fill five monthly comic books, and yet the show narrowed the list down to seven regulars. Across two seasons, X-Men ’97 has taken advantage of a public more conversant in superheroes to not only fill out its main roster, but to include two side teams, X-Force and X-Factor, and countless deep cuts in crowd scenes.

Yet, as much fun as it is to see big setpieces built around Gambit and Jubilee, as cool as it is to see Glob Herman and Dust get some screen time, X-Men ’97 still only has a handful of 30-minute episodes each season. They have to be judicious about who gets attention, and how they use it. All of which makes the appearance of Jamie Madrox the Multiple Man in the season 2 finale “Survival of the Fittest” disappointing. There must be more X-Men ’97 can do with its most versatile mutant, even on an overcrowded stage.

As a member of the government-sponsored team X-Factor, Madrox has been a constant presence throughout season 2 of X-Men ’97. Under the leadership of Cyclops’s brother Havok, X-Factor has been tracking down mutants. Even if good intentions drive their actions (an echo of the original team’s comic book motivations), X-Factor often clashes with X-Force and, in the finale, with the X-Men.

Those clashes lead to the scenes in “Survival of the Fittest” in which Madrox and his teammates fight against Gambit. Along with X-Force’s Cable, X-Factor is convinced that Gambit remains infected by Apocalypse and thus poses a threat. Gambit makes short work of Madrox’s teammates Wolfsbane, a teenager who can transform onto a wolf, and Strong Guy, who transforms kinetic energy into muscle mass. But Multiple Man gives the ragin’ cajun pause, creating numerous duplicates (or “dupes”) of himself to overwhelm Gambit. Yet, in the end, Gambit charges enough cards and knocks the dupes together, forcing Madrox to revert to a single person.

The fight scene isn’t terrible, at least from Gambit’s end. It may not match his heroics in the season 1 stand out “Remember Me,” nor even of Jubilee’s firecracker blast in the season 2 X-Force-focused episode “A Force to Be Reckoned With.” But it still lets Gambit flip around, charging up items and decking enemies with his staff. He comes off looking really cool, while Multiple Man looks like he has the power of making dummies for Gambit to knock over.

And that’s an utter waste. Granted, it took over 15 years for Marvel to figure out what to do with him after his first appearance in 1974’s Giant-Size Fantastic Four #4. During most of that time, Madrox worked as a lab assistant for scientist Moira MacTaggert on Muir Island, creating duplicates to better do tasks around the room. However, when writer Peter David took over X-Factor with issue #71 in 1991, the multitudes of Multiple Man became clear. It’s not just that David wrote Madrox as an unrepentant prankster, who used his powers and an unopenable jar of mayonnaise to trick his teammates. It’s also that the team’s first adventure involved fighting a rogue dupe who had aligned with Mister Sinister.

Over the years, David came back to Madrox again and again, making him the chief character in the revival X-Factor series from the 2000s. A rich, and often unpleasant series, X-Factor cast Madrox as a noir detective, someone who sent dupes around the world to gather knowledge, but who also refused to learn about himself. Madrox’s ability to create dupes allowed David to dabble with different genres, letting him redefine Madrox as a person as different aspects of his personality moved to the forefront of different dupes.

In the 2018 Multiple Man miniseries, Matthew Rosenberg and Andy MacDonald took Madrox’s powers into the multiverse. In his attempt to stop dying—something that happens a lot in X-Men comics—Madrox ends up altering reality, to the point that every person in the Marvel Universe is a duplicate of Madrox: Deadpool, Cable, Hulk? They’re all Madrox.

Obviously, X-Men ’97 doesn’t have the space or the time to make its most popular characters into variants or Madrox, or to even become a murder mystery show. But it does have space to do more with a guy whose power is to make copies of himself. That sort of thing should be a dream for an animator, giving inspiration for at least a cool fight sequence (like those enjoyed by Nightcrawler this season) if not a big set piece. He certainly deserves to be more than a punching bag generator for other, more popular characters. Surely, there’s room for a guy who can fill a room by himself, even in a show as crowded as X-Men ’97.

X-Men ’97 season 2 is now streaming on Disney+.

The End of Oak Street Review: The Best Dinosaur Movie in Decades

If you’re a fan of the Jurassic Park films (and the franchise’s global box office suggests many of you are), you might have always wondered what it would be like if their dinosaurs roared, chomped, and smashed around suburbia on the big screen. Though Steven Spielberg’s The Lost World: Jurassic Park certainly gave us a little taste of the urban fallout of a dino attack back in the ’90s, subsequent Jurassic films have largely been preoccupied with going bigger or getting bogged down in the “Park” part of “Jurassic Park.”

Luckily, The End of Oak Street is here to show us exactly what might happen if a variety of roaming dinosaurs had the opportunity to pick the bones of a suburban neighborhood clean, and it’s pretty damn spectacular. Perhaps even more surprisingly, director David Robert Mitchell (It Follows) seems to be capable of making a better and riskier Spielberg film than Spielberg himself in the year of our lord 2026.

Indeed, there are plenty of charmingly old-school Amblin vibes in The End of Oak Street, which sees a family on the verge of falling apart transported to dangerous dinosaur times along with the rest of their quaint neighborhood, leaving a block party in 1982 behind with no idea what happened or why. Anne Hathaway plays teary matriarch Denise Platt, yearning for a more rewarding life while Ewan McGregor’s Greg Platt is the upbeat father who would rather try to fix everything himself than let the cracks show. Their kids, Audrey (Maisy Stella) and Brian (Christian Convery), are fully aware of the tension between the two parents, sensing that their picturesque life is one argument away from the flutter of divorce papers.

Mitchell pushes the boundaries of the movie’s PG-13 rating to its absolute limits as he subjects the rocky Platt family to a string of sudden, violent dinosaur incursions, but first he spends a good chunk of The End of Oak Street introducing his characters and letting us hang out with them. The writer-director understands that we actually need to care about the Platts to want them to live through his wild science fiction tale and force us to the edge of our seats during their most perilous encounters, especially since the reason they’ve found themselves in this mess is hand-waved away because it doesn’t really matter.

Once rumored to be yet another Cloverfield tale from producer J.J. Abrams, The End of Oak Street is actually more than happy to embrace its “what if?” Twilight Zone and Ray Bradbury influences—Frank Frazetta would have had a whale of a time illustrating the book cover for this one—and trusts you to simply climb aboard the ludicrous adventure of it all instead of weighing the script down with unnecessary exposition. Frankly, it’s a breath of fresh air in an era where Hollywood feels that the audience needs to have its hand held through every plot point and character nuance.

The dinosaurs themselves are also impressive. More accurately depicted than in the Jurassic Park movies, they hunt the Platts’ neighborhood and are a genuinely scary natural force. Industrial Light & Magic has pulled out all the stops to make the film’s CGI as believable as possible, and Mitchell cannily draws on his It Follows experience to build tension as the dinos sneak up on his characters. Sometimes, we see just a brief flash of threat when they’re distracted; they’re always in danger, and Mitchell relies on this constant dread to propel the film through its white-knuckle third act.

He’s playful with it, too, peppering The End of Oak Street with pleasing split diopter shots and other flourishes that would feel right at home in Jaws, The Goonies, or E.T. Not content to flatten the richness of his immaculately recreated 1982, Mitchell also steers clear of the sort of muddy color grading that could have seen the film feel right at home on streaming. Instead it looks and feels like a real movie made for the projector, and has a score to match its ambition, with Michael Giacchino in fine form channeling ’80s John Williams and knowing his deeper Lost and Fringe bona fides are absolutely the correct match for this sci-fi story and its visuals. It weds well with popcorn cheer moments like when a ferocious Hathaway takes aim with a shotgun at a Tyrannosaurus.

The End of Oak Street’s trailers have hidden all the best bits of the film—at a cost. When you sit down to watch it, you’ll find that a bunch of its shocking, hilarious, and truly unexpected moments pay off when the lights are down and the audience around you is along for the ride, but there will likely be many people who saw a clip online or playing before another movie and shrugged, including me. I had no interest or intention of seeing The End of Oak Street until the screening invitation, but I’m so glad I gave it a chance. Yet facing similar levels of anticipation from casual audiences, Warner Bros. will either have a surprise hit on its hands buoyed by word of mouth or a total flop. It would be a real shame if it’s the latter, but that’s the gamble of getting back into the original movies game.

As I left the theater, I heard a group of younger audience members chatting through their own The End of Oak Street impressions. “You’ve made a movie set in 1982 starring Ewan McGregor, and you don’t make a Star Wars reference? What a missed opportunity,” one of them cried. Therein lies another problem. Unlike some of us aging Amblin heads, there are a lot of people out there who have been Stranger Things pilled up the wazoo, and the mere idea of setting a movie in the 1980s and not overstuffing it with pop culture references for people to point at seems wrong somehow. The End of Oak Street’s design allows for a few quality needle drops, the odd film poster on a bedroom wall, and a dog named Starbuck, but it isn’t interested in celebrating its period setting the way that Stranger Things does. Rather its intention is to feel like it was actually made alongside the best sci-fi movies of the era.

Mitchell is more successful in that endeavor here than Abrams was with 2011’s Super 8, but it still might be too earnest an approach for anyone more interested in a broader meta sci-fi swing. For those who want to check out a genuinely great rollercoaster of a dinosaur movie this summer, however, The End of Oak Street delivers the best one in decades.

The End of Oak Street opens on Friday, Aug. 14.

X-Men ’97 Just Redeemed the Worst X-Men Storyline of the 1990s

This article contains spoilers for X-Men ’97 season 2 episode 9.

As it wraps up with the finale “Survival of the Fittest,” X-Men ’97‘s second season falls a little bit short of its predecessor. Of course, it isn’t entirely fair to compare the two. X-Men ’97 initially seemed like little more than a nostalgia play, a revival series that would bring back good memories but wouldn’t tell an exciting story. Instead, what we got was a propulsive show that combined dynamic action scenes with sharp social commentary. All of that is still present in season 2 of the series, but it’s a little less sharp, a little less immediate.

Still, whatever one thinks about the season overall, there’s one thing that no one can dispute. “Survival of the Fittest,” in which Apocalypse takes over Gambit’s body to become some unholy mixture of the two, works a heck of a lot better than the last time En Sabah Nur melded with an X-Men. Last time, he mixed with Cyclops in an absolutely awful story called Apocalypse: The Twelve.

The Twelve ran across the final two issues of the two X-Men series in 1999, as well as issues of Wolverine, Cable, and X-Man (a comic about an alternate universe Nate Grey). The story saw the X-Men learn too late about a plan that Apocalypse had hatched to obtain ultimate power and eventually achieve godhood. Apocalypse has prepared a list of 12 uniquely qualified individuals, whose powers, when combined, would provide just the right combination for the first mutant to ascend.

Much of the storyline focuses on various X-Men looking for potential members of the Twelve. The potential suspects include obvious choices, like Wolverine (he was in everything in the ’90s) and Franklin Richards, son of Fantastic Four leaders Reed and Sue Richards, who was then still a near omnipotent mutant.

On just those grounds, The Twelve would be a solid X-Men story. Since the days of Chris Claremont, X-Men stories have been full of secret societies and hidden prophecies. Moreover, the storyline checks in on some fun, weird parts of X-Men lore, including Master Mold—the giant robot that poops out Sentinels—and Mystique’s wife Destiny, a soothsayer whose spooky diary drives the plot.

The problem with The Twelve wasn’t the concept. It was the execution. The story often feels aimless, as if the process of gathering 12 individuals wouldn’t provide enough material to fill 10 issues. It shoves in unnecessary distractions like a Skrull impersonating Wolverine, who was the Horseman of the Apocalypse Death, and revisiting Cyclop’s marriage to Madelyne Pryor. And then there’s the actual final line-up of the team, a grab-bag that feels at once obvious and haphazard: Bishop, Cable, Cyclops, Iceman, Living Monolith, Magneto, Phoenix, Polaris, Professor X, Mikhail Rasputin, Storm, and Sunfire.

As in “Survival of the Fittest,” The Twelve climaxes with Apocalypse melding with an X-Man, namely Cyclops instead of Gambit. Cycopalypse looked kind of cool, in a blobby sort of way. But it proved a disappointing big bad for the storyline, even if Cyclops died in the process of defeating him. Of course, Cyclops came back a year later, rendering the entire thing a waste of time.

Before this season of X-Men ’97, one might be forgiven for thinking that The Twelve might have been a victim of circumstance. Even though X-Men: The Animated Series and various video games made Marvel’s mutants a pop culture sensation, the actual quality of the comics suffered, especially as the cash-strapped Marvel Comics tried to exploit them for full profit potential. The X-Men crossovers that felt so electric in Claremont’s tenure now seemed cheap and underdeveloped, and readers in the late ’90s just got through the dismal Onslaught, which involved the entire Marvel Universe. Could any storyline come off well with so much stacked against it?

Turns out, the answer is “Yes.” X-Men ’97 streamlines The Twelve and makes it a sharp, character-focused story instead of a wild goose chase. “Survival of the Fittest” may not pack the same punch as season one’s climactic battle with Bastion, but at least it evolves from the original storyline.

X-Men ’97 season 2 is now streaming on Disney+.

X-Men ’97 Season 2 Episode 9 Review: Middling Mutant Mayhem

This article contains spoilers for X-Men ’97 season 2 episode 9.

The first season of X-Men ’97 blew away all expectations. It delivered on the nostalgia we expected, and it dug deeper into weird mutant lore, taking advantage of an audience primed by the MCU to accept comic book nonsense. But the first season fully embraced the mutant metaphor, reflecting the rise of reactionary politics in the United States with stories about governments and individual actors who hate the mutants simply because they exist.

At times, season 2 of X-Men ’97 has followed its predecessor’s lead, especially with the Nightcrawler-centric standout “Strange Land, Savage Heart.” In that way, it’s fitting that the season ends with Kurt making the ultimate sacrifice for his sister and his friends. But for the most part, season 2 has veered away from political relevance in favor of spectacle and superhero soap opera. So it’s just as fitting that the finale “Survival of the Fittest” mostly consists of mutants beating up on one another.

As we saw last week, X-Force and X-Factor have joined forces, with Cable and Val Cooper convinced that Gambit still poses a threat, despite the fact that Xavier and Rogue pulled his consciousness from Apocalypse’s grasp. In this episode, the X-Men must take their stand against the two rival teams, who storm X-Corp headquarters with a SHIELD helicarrier and a legion of Sentinel Squad O*N*E fighters in support.

At the same time, Rogue, Beast, and Nightcrawler investigate Apocalypse’s Ship to see if they can find a clue to their plan. Upon reactivation, Ship reveals the Celestial Shrine, the same object that En Sabah Nur entered to transform into Apocalypse, as seen in the ancient Egypt episodes at the start of the season. Despite the risk of corruption, Rogue enters the Shrine to face the Celestial Eson the Searcher. Upon seeing Rogue’s determination to save Gambit, pushing her to even attempt to fight the Celestial, Eson grants her incredible power… as long as she’s willing to sacrifice herself when the threat has completed.

The juxtaposition of the mutant-on-mutant action in the A story and Rogue’s confrontation with Eson in the B story captures everything that this season of X-Men ’97 has done right. The mutant rumble in the A plot are all ecstatic showcases for the characters to show off their powers. Strong Guy and Bishop pummel each other, each absorbing the other’s kinetic energy. Morph changes from Wolverine to Doctor Octopus to distract Psylocke and Archangel, allowing the real Logan to attack. Cable blasts at Jean’s force fields with his guns while using his own telekinesis to pull off Cyclops’s visor.

It’s excessive and silly, mostly accurate to the characters’ established power sets (Cyclops’ optic blasts shouldn’t work on his own son, and the kinetic energy caused by Gambit’s charges should force Multiple Man to make more duplicates, but that’s just nerd grouching). And it’s a lot of fun, all animated so smoothly that we almost forget the clunky look of the original series’ final seasons.

Conversely, Rogue’s encounter with Eson is all light and eerie quiet. All sound except the vocals drop out, even the words spoken by the characters feel flat and dry. A minuscule Rogue floats in front of Eson’s face, Jack Kirby‘s original design made all the more abstract because of the size, and the colors are saturated with white light. The story seems to call for Rogue to disintegrate as she challenges Eson, which the animators depict by having layers of her skin peel off, revealing red splotches beneath, a somehow even more disturbing effect.

At the episode’s climax, Cable makes his way to Gambit and shoots him in the face, horrifying everyone. Well, everyone except Apocalypse, who has been empowered by the death of Gambit to finally take control of the body, becoming some horrific mixture of Remy and himself. No sooner does Gampocalypse transform the mutants into new X-Men than Rogue arrives in her new Celestial gear, a gloriously Kirby-esque design, to face off against the bad guy. The face off takes… approximately three seconds? In no time at all, Rogue has pulled Apocalypse’s essence back out of Gambit and trapped it in a gem, which she just hands over to Cable.

Beautifully animated though the final stand-off may be, it resolves far too quickly, undercutting the fun of the episode’s battles and revealing the stakes to be non-existent—not just for “Survival of the Fittest” but for the entire season. Apocalypse felt terrifying when he destroyed Magneto earlier in the season, and Gambit was even more menacing in the previous episode. But here, he’s a minor inconvenience easily handled by Celestial Rogue. For all the first four episodes did to establish Cable as the son of Cyclops and Jean, and even the previous episode better fleshed out their connection and conflict. Even the fights between the X-Men, X-Force, and X-Factor paled in comparison to dust-ups in previous episodes.

Thus, “Survival of the Fittest” operates less as the culmination of X-Men ’97‘s second season, and more like a replay of the greatest hits. Nowhere is that more true than when Xavier rebukes Apocalypse’s survivalist ethos. For Apocalypse, Earth only survives the judgement of the Celestials if the strong cull the weak. Xavier contends that survival comes from care for one another, even to the point of sacrificing one’s self.

All of the points track for the characters, but the speeches don’t match the power of En Sabah Nur’s visions at the start of the season. It doesn’t reflect Xavier’s grief and growth after Magneto’s death. It doesn’t account for the moral quandaries raised when Nightcrawler defended Graydon Creed, or by the differing approaches of X-Factor and X-Force. The speech doesn’t even resonate with the last words Xavier spoke to him, when he praised En Sabah Nur’s mother for abandoning her child. It simplifies all the knotty questions raised in the preceding episodes and reduces them to simply stalling for time, waiting for Celestial Rogue to arrive and save the day.

All this makes the final scene feel like more of a cheat. Of course Nightcrawler would sacrifice himself to save his sister, as he does here, when he returns to Eson to pay the debt owed by Rogue. His faith is beautiful, as is the closing montage of the X-Men living happy lives because of what he’s done. But that doesn’t quite answer the questions of evolution and survival raised by everyone from Magneto to Graydon Creed to Eson the Searcher himself.

In the end, “Survival of the Fittest” is a fun episode with cool visuals and fun character moments. But X-Men ’97 in general, and even season 2 in particular, has been so much more. Let’s hope the show can find a way to truly evolve for season 3.

All of X-men ’97 season 2 is now streaming on Disney+.

X-Tra Thoughts

  • The bits of Rogue having her skin pulled away was gnarly for a kid-friendly cartoon show, but it worked as a rejoinder to her earliest appearances. Rogue used to be Empowered before Empowered, and it seemed that every time she used her abilities, her clothes would go flying off.
  • Given all of the X-Factor stuff this season, I should have been expecting something from their successor, the Unity Squad from Uncanny Avengers in the 2010s. But Rogue’s face-off with Eson and her Celestial form recalls her battle with Exitar in Uncanny Avengers #18-22.
  • I really wish the show would have done more with Val Cooper, and not just because I love ’90s X-Factor. As opposed to someone like Henry Peter Gyrich or Cameron Hodge, Cooper’s betrayal of mutants hits harder because she was truly sympathetic to them. Yet, as happens all the time in reality, an ally stands in solidarity only so far. As soon as mutants became inconvenient to her, she turned against them.
  • Speaking of Val, she’s dead! Or at least shot by Mystique, who will likely go after her son Graydon Creed, the new American president. Hopefully, this means season 3 of X-Men ’97 will get a little more political. Overall, season 2 of X-Men ’97 was still good, but a definite step down from the first season.

House of the Dragon’s Most Shocking Book Change Has Infamous Real History Roots

This article contains spoilers for House of the Dragon Season 3.

Power resides where men believe it resides. This famous nugget of wisdom, spoken between Lord Varys and the Imp of Casterly Rock, is virtually a thesis statement for Game of Thrones and the larger George R.R. Martin universe. However, it also speaks to one of the most turbulent, and occasionally blood-soaked, political struggles that persisted throughout Europe’s actual medieval period: the balance for control between church and state.

That tenuous see-saw action has played a major role in both Game of Thrones and its prequel series House of the Dragon, but never more so than in the latter’s season 3 finale. For it was in this climactic hour that Rhaenyra Targaryen, First of Her Name, took a step that her literary counterpart would never dare: she ordered Alyn of Hull to essentially assassinate the ranking septon who served in King’s Landing. In effect, she’s burned the bridge between the secular world of Targaryen kings and queens and the ecclesial one presided over by powerful priests.

It’s an stunning murder that even Alyn hesitates committing. As the holy man in question warns, “I am the High Septon of the Faith. To harm me is to declare war on the Starry Sept, to damn your soul to the deepest of the Seven Hells!” Yet Alyn reluctantly takes Rhaenyra’s command to heart, as she soothes his doubts by telling him he is the blood of Old Valyria, and thus unburdened by the rules that govern men or the Seven-Faced Gods. It’s part and parcel for the entire power trip Rhaenyra is on in the finale, complete by announcing to thousands of gathered King’s Landing smallfolk and royal attendants that she is a savior-like figure foretold by her father and Aegon the Conqueror; “the Prince That Was Promised” who will redeem Westeros from the threat of monstrous evils far to the North and beyond the Wall!

For the record, none of this happens in the book, so the ramifications for what it would mean for Rhaenyra and Westeros are profound. But before folks start drawing their pitchforks and torches for showrunner Ryan Condal and the House of the Dragon writing team, know that like the best shocks and twists in the “A Song of Ice and Fire” saga and Fire & Blood, the latter of which serves as the inspiration for House of the Dragon, this development has real-world precedent. Aye, the series seems to be adapting to its own purposes one of the most infamous scandals in English history whereupon a 12th century king ordered the murder of his former best friend, the Archbishop of Canterbury.

A Kingsman Kills God’s Man

The king and archbishop in question were Henry of House Plantagenet, a.k.a. Henry II, and Thomas Becket, and they were in fact once thick as thieves before Henry handpicked his drinking buddy to be the most authoritative voice of God on Earth, at least this side of the English Channel. There is a special irony in this for fans of George R.R. Martin as well, because Henry II was the son of essentially Rhaneyra’s real-life counterpart, the Empress Matilda. She was the first woman who attempted to assert her right to rule as Queen of England after being selected for the job by her father Henry I—a succession that English lords, including her cousin Stephen of Blois, sought to deny and usurp.

So the murder of an archbishop came a little later in the actual English history that roots Game of Thrones lore, but its addition to the Dance of the Dragons gets back to the essential question Varys and Tyrion Lannister mused over in Game of Thrones: Where does power reside, with a king, a priest, or the people often asked to do the killing for either?

In the case of Henry II and Thomas Becket, at a glance it initially went to the secular world. After years of Becket growing openly antagonistic of the crown’s brute exercises of power, the Archbishop of Canterbury excommunicated three of the king’s men who crowned Henry’s eldest son, also named Henry, as the Young King. Henry II would officially co-rule with his son, but by coronating this living junior, the elder king defiantly usurped the Archbishop of Canterbury’s authority and privilege to annoint English monarchs.

So after his men were excommunicated (and thus condemned to Hell), Henry II uttered on Christmas Day a statement that everyone in the room interpreted as a command to murder the Archbishop of Canterbury, although the most famous version of the declaration—“Will no one rid me of this turbulent priest?”—is an apocryphal bit of poetry passed down to us from the 18th century. Whatever he said, four knights picked up the general drift and made haste to Canterbury.

On Dec. 29, 1170, Becket was hacked to death on the grand floor of his cathedral by four knights while making his prayers, the crown of his head literally severed from his face.

A quick overview cannot undersell how seismic a scandal this was, with the King of England seemingly ordering the slaughter of a man English lords and peasants alike viewed as the voice of God. The fallout drifted all the way to Rome where Pope Alexander openly flirted with excommunicating Henry, thereby condemning his soul to hellfire eternal. Instead Henry allegedly atoned for his deed by humbling himself before the eyes of God and men. He walked in shameful barefoot penance before the power of the Church, and the witness of his peasantry, at Canterbury Cathedral. This included being flogged by local monks.

Meanwhile the four knights who seemed to be carrying out his will were excommunicated. They traveled all the way to Rome to plead their case to the Pope, and in an attempt to save their souls were ordered to spend at least 14 years in exile in the Holy Lands during the period when the Crusader Kingdom of Jerusalem still stood. We are told none of them lived to return home to England.

Fallout for House of the Dragon’s Dance

All of which should figure prominently into House of the Dragon season 4, despite some question marks that remain around exactly what occurred in the finale.

For the record, in Fire & Blood, the powerful septon who denied Rhaneyra’s coronation until Aegon II’s body was found is Septon Eustace, a crucial figure in Martin’s literary Dance of the Dragons. Indeed, Septon Eustace not only denied Rhaenyra the full vestige of her power on the page, but lived to tell the tale! He became one of the key chroniclers who provided a biased historical record of this civil war’s events, putting in ink Team Green’s version of events. Yet the literary Rhaenyra would not bring herself to kill Eustace, probably because she did not have proof Aegon II was dead or alive at this point in the Dance.

In the show’s defense, though, they seem to be notably embracing Martin’s dreaded “butterfly effect” when it comes to book changes. Unlike the text, in the show Rhaenyra and the whole realm have discovered Aegon II and his crippled dragon Sunfyre are alive. So it is mayhaps believable that Septon Eustace would openly defy Rhaenyra’s legitimacy to her face if he knew the male claimant whom he previously crowned still lived.

However I am not 100 percent sure that this was Eustace whom Rhaenyra ordered murdered. In fact, he might literally be an analogue for Pope Alexander instead of merely Thomas Becket!

“Killing the High Septon is insane,” co-producer/writer Ti Mikkel said in the post-show wrap up of House of the Dragon season 3. “You know, she’s killed the Pope.”

I’m not exactly sure how that works in Westeros since during the period the series is set, the High Septon lives in Oldtown—a bit like the Pope being distant from English monarchs while living in Rome. So the politics of the event in the show are a bit looser and more frustratingly opaque than actual history or how Martin pens his plot twists.

Nevertheless, there is a grand opportunity here since Game of Thrones, set roughly 200 years after the events of House of the Dragon, also went beyond its literary source material when it featured another power-hungry ruler, Cersei Lannister, orchestrating the murder of the High Septon, a religious fanatic modeled after Girolamo Savonarola in a period when the High Septon was living in King’s Landing. Yet as was the original show’s wont after it surpassed the narrative of Martin’s books, the political ramifications of murdering a Pope-like figure and blowing up King’s Landing’s version of the Sistine Chapel to boot was hand-waved away. Cersei should have faced open rebellion in the streets of King’s Landing after killing the smallfolks’ religious shepherd. But it was never mentioned again.

My hunch is House of the Dragon is going the other direction. When word spreads that Alyn of Hull rid Rhaenyra of this turbulent priest, the fallout among the denizens of King’s Landing will be intense, especially when coupled with news that one of her Dragonseeds reportedly burned civilians at Tumbleton. Granted, that wasn’t on Rhaenyra’s orders, but rumors and whispers have a way of ignoring little things like facts.

This action should deeply undermine Rhaenyra’s position next season, although frankly I’m not sure how Alyn of Hull will ever be able to fulfill his literary destiny when whoever the next High Septon is will demand his head on a spike—or at least his exile like the murderers of Thomas Becket.

… Also, to chase one more butterfly to its end, how did the North not enshrine into stone their chosen queen revealing the Targaryens were sent here to defend the Wall from a great evil? Henry II’s maybe-culpability in Becket’s martyrdom was so great that we still misquote him about it nearly a thousand years later. One would think the North would definitely remember by the time of Game of Thrones that on the day she killed “the Pope,” Rhaenyra warned something’s coming and must be stopped…

Whatever! Makes You Happy: Meet The Married Couple Crafting Nostalgic Accessories for Gen Z

Derrick Baca and Liz DeSilva, founders of pop culture collectible brands Whatever! Makes You Happy and Otonagai, joined Den of Geek at San Diego Comic-Con to talk all things geek. A subbrand of Whatever! Company focusing on accessory collabs with licenses and artists, Whatever! Makes You Happy caters to Gen Z and millennial nostalgia through an offering of bags, charms, blind boxes, apparel, and other accessories. Their collections include IPs like Peanuts, Yo Gabba Gabba, and Care Bears, bringing the fun childhood colors and characters into adult fashion.

Before launching Whatever! Makes You Happy, the married duo worked at Loungefly as senior vice presidents of creative/innovation and were part of the team that grew the brand into a major player in the apparel and accessories scene. After departing Loungefly, the couple took a year off, searching for the right place to start their own imprint, and they ended up finding themselves in familiar territory.

“The company that we’re working with now [Whatever! Company], I actually knew the owner 20-plus years ago, and we almost went to this company before we went to Lounge[fly]. It just was a matter of timing and place, the stars aligning and all that. We always kind of joked that we wanted to work with each other,” says Baca.

The husband and wife’s creative chemistry is undeniable, as Baca handles creating the storylines for their Otonagai blind box characters and the descriptions of their products while DeSilva handles the aesthetics and design around the accessories and characters. 

Both aspects of their creative process, along with help from their artists and employees, ties their nostalgic collections together. The couple also emphasize how important it is for them to provide their employees with an environment that stimulates their creative processes, “We believe in remote [work],” Baca says. “We believe people do better when they’re in their environment, especially artists. Because I always thought that most artists, their worst thing is to go into this office and they put their headphones on. They want to turn the light off. They just want to be in their zone.”

Since their addition to the Whatever! label, which launched in August of 2025 with Miffy and Strawberry Shortcake collections, Baca and DeSilva have rapidly expanded their company in its first year of operation and have created their own nostalgia accessories branch. This includes a long list of impressive and exciting collaborators that the duo shared excitement for. 

“We’ve got almost every studio license there is, except for Disney — we literally work with almost everyone . . . we have probably over 150 licenses,” Baca says. 

Adds DeSilva, “We have Universal, Warner Bros., Paramount, Viacom, Sanrio, Domo, Snoopy, Cupy, Nickelodeon, Hasbro, Mattel. . .There’s a lot.”

The duo even gave Den of Geek exclusive looks at upcoming projects, including a batch of accessories surrounding horror franchises Universal Monsters and Terrifier that just launched August 6.

While they prioritize feeding fandoms with desirable merchandise, they also work with their own IPs. Through their second company, Otonagai, they have launched 15 different IPs, including their works with independent creators from around the world. This includes the artist So Lazo, located in Berlin, with whom they recently collaborated. 

“We’re trying to make merchandise and get merchandise into specialty retail shops accessible for  artists who can’t afford to bring in inventory and pay to manufacture goods,” DeSilva says. “So what we do is we sign them on almost like a license, and then we give them a royalty. Derrick and I work with them to get like new assets every quarter to create these like collections, and we sell them to Hot Topic, Box Lunch, Besters, Urban Outfitters.” 

Despite helping numerous artists and working with over 100 licensing partners, the pair still seem to never run out of ideas. 

“I’ve been in the business almost 30 years,” Baca says. “I’m old. I’ve worked with Nightmare Before Christmas for almost all those years, and you think to yourself, ‘How can you do it differently again?’ We did at Loungefly. Every year was a challenge. “Like, ‘OK, same Halloween properties. How do we make them different?’ We probably did 200-300 [Lilo & Stitch] bags. And just when we thought we would have no more ideas, we’d have another one, and it would outsell the others.”

According to the spontaneous duo, one of the keys to finding inspiration is traveling.

“We travel. We trend shop. We’re constantly out because sometimes, we go to the mall, or we go to an antique store, and we’ll see something that will spark something totally random and unrelated to that, like a vintage item or home goods, or a ‘Oh yeah, we love that.’ That gives us a million ideas,” DeSilva says.

Despite their ample flow of creativity and upcoming collaborations with high-end collaborators, they are determined to stay affordable for their consumers. 

“All of our bags are under $75,” Baca says. “That’s a big thing. We’re trying to make really fun bags at a price point that people can still afford to buy groceries. We want people to be able to celebrate their fandoms without breaking the bank. It’s hard, but we’re trying to keep our stuff low,” DeSilva says. 

Bacca and DeSilva are making nerdiness affordable while also serving underrepresented areas of nostalgia evident in their Yo Gabba Gabba! and Care Bears collections. The Yo Gabba Gabba! collection that they mention retailers being not so certain about, since it isn’t a show with years of big merchandising sales behind it. Despite this, they are determined to listen to the nostalgic desires of millennials and Gen Zers that populate the internet. 

“We pay attention. We watch what’s cycling in terms of what people are recollecting. We were watching the fandom groups, and we were like, ‘OK, we believe in this,’” DeSilva says. 

While adults may be too old to play with toys, no one ever gets too old to wear them. 

The Last House Ending and Meaning Explained

This article contains The Last House spoilers

Louis Leterrier’s The Last House hit the ground running on Netflix, becoming the number one movie on the streaming service in its first week of release. The Now You See Me and Fast X director has swerved away from fast cars and magic for his new sci-fi thriller, which sees a family forced to survive in their home after being trapped by a sudden rainstorm.

If you’ve finished The Last House and feel like you missed something (or you’ve turned off some way through and just want to know how it ends), we’re here to help, breaking down the ending of the Netflix movie and hopefully answering some of your lingering questions…

Why Were the Family Trapped in Their House?

The Delgado family in The Last House are struggling financially, with father Jason (Wagner Moura) currently unable to make a living as an engineer. When he fishes, he notes that he also hasn’t caught any big fish for months.

After he gives up on catching any fish for supper, he returns to his home, which is sinking into the ground and relying on its chimney for stability. Jason soon realizes that the storm that initially encouraged him to go back inside with his family has somehow sealed them in their home. Doors won’t open, and windows won’t break. Phones and the internet no longer work.

The family begins to understand that the rain is generating a sentient force field that responds to human touch, and Jason’s daughter Ruth (Riley Chung) suggests that this force field might be more benign than they think. However, Jason and his wife Ann (Greta Lee) watch as their neighbors slowly perish indoors, stuck in the same situation, and a neighbor who was outside during the original storm is also attacked and dragged away in front of their window by a shadowy monster. Jason and his family realize they must stay out of sight whenever it starts to rain.

The family try to make do with what they have inside their home, but they soon have to come up with new ideas when their food cupboards run dry. Jason sets up a kind of “fishing” system through the gap in their chimney, trapping squirrels, skunks, and other animals who stray into their garden, and Ann starts growing fruits and vegetables in the soil under the house.

Five years pass until Ruth gets bitten by a ferret, and the family is forced to find a way into their neighbor’s home to look for antibiotics, which leads to a climactic confrontation between the family and the creatures.

What Were the Creatures and How Did They Control the Weather?

The creatures are not aliens, as some characters in the movie first guess. Instead, they appear to be from the nearby ocean. They have tentacles and are dripping, and it’s hinted that overfishing or poisoned seawater may have forced them inland to survive. Ruth thinks they are simply reclaiming Earth and are similar to her family in that they are just trying to get by on what little they have. “80 per cent of the ocean is unexplored,” she says. “What if these things aren’t from outer space? What if these tales of sea creatures are real? What if that’s why they can control the rain? They’re not conquering our world. This is their world.”

The creatures seem to understand that trapping humanity and keeping them away from the sea is the only way to restore the planet’s equilibrium. It’s unclear how exactly the creatures control the rain, but they are sentient and much more advanced than any other sealife, so it may be that they discovered that they were capable of doing so when they were given no other choice but to wield that power and fight for survival.

How Does The Last House End?

After managing to hide from the creatures for years, one of them finally enters the house and destroys the family’s food and water supply. Jason and Ann break through to the neighborhood sewage pipe in their desperation to find antibiotics for Ruth, and Ann ends up shooting one of the creatures. Knowing that they are now aware of their presence and will return, the family gets some weapons together to fight them off in a final showdown.

Inevitably, a rainstorm begins, and the broken pipes flood the house. Jason, Ann, and their children try to get to high ground, moving to the attic, and they forge a plan to trap and kill one of the creatures that comes for them. Against all odds, they manage to do so, but when the time comes to kill the creature, hunter-fisherman Jason is moved by his daughter Ruth’s pleas to spare its life. He remembers some of the times he has killed other animals and feels regret, ultimately deciding not to kill the creature. The creature responds by opening the front door and allowing them to finally leave their house. Other creatures move in to attack Jason and his family, but the creature warns them off, apparently communicating a joint agreement of mercy between the two species.

The family then stumbles across their dead neighbor’s abandoned boat and sails into a flooded Earth, reaching out to any other survivors on the radio. The film ends with one responding, “Hello?”

What Is the Meaning Behind The Last House?

Initially, the Delgado family makes the best of their scary situation by connecting with each other through a new routine, playing games together, and returning to physical media. Being trapped inside brings them closer together, and viewers have found this hits quite close to home as they remember the events of the COVID-19 pandemic, when people were asked to stay home and abide by social distancing.

Wagner Moura, who plays Jason in The Last House, has also compared the vibe of the film to the pandemic and told CinemaBlend that he hopes the family in the movie realize that good things will come out of the changes to their world. “I think that we came out of COVID when, when COVID sort of happened in the end of the whole pandemic, I was like, ‘Okay, the world is gonna change. We are gonna come out of this with a different mindset.’ And I don’t think we did. So I hope it’s different for the characters of the film.”

That “different mindset” might also be to stop killing the creatures we share our planet with. There seems to be quite a strong message about humans’ effect on the Earth, and how it forces the creatures in the film to act. “After humans overconsumed, polluted the environment, raised global temperatures, and began ‘boiling the oceans,’ the creatures finally emerged from the depths,” Netflix confirms.

So while there is a personal message about the importance of reconnecting with our families and neighbors in The Last House, there is also a broader message about the disastrous effects of global warming, overfishing, and pollution.

The Last House is now streaming on Netflix.