Final Fantasy Resonance Celebrates the Franchise’s History with Plenty of Familiar Faces

Square Enix is really going all out for Final Fantasy ahead of the franchise’s 30th anniversary next year and one of its big titles just in time to close out 2026 is Final Fantasy Resonance. An upgraded adaptation of the 2015 mobile game Final Fantasy Brave Exvius, the game returns to the series to a classic turn-based RPG adventure, complete with a vibrantly rendered pixelated presentation. Set to launch on virtually all major modern gaming platforms on October 22, we got a chance to play a preview build of the game at Tokyo Game Show 2026 provided directly by Square Enix.

Final Fantasy Resonance primarily centers its narrative on a trio of heroes, Rain, Lasswell, and Fina, as they set out to stop the sinister Veritas of the Dark from destroying elemental crystals around their world. Other heroes can be recruited into the party and, in one of the biggest highlights of the game, players can summon visions of characters from past classic Final Fantasy games to assist them in battle with their signature attacks and techniques. Yes, this absolutely includes Cloud Strife from Final Fantasy VII but we also got to see Visions of Terra Branford from Final Fantasy VI and Cecil Harvey from Final Fantasy IV back in action too.

The preview of Final Fantasy Resonance that we tried out really did feel like we were playing something like the classic Final Fantasy IV all over again, complete with dungeon-crawling and random enemy encounters giving way to turn-based combat. The battle menu was as intuitive and easy to follow recent Square Enix RPG remakes and, even with a turn-based combat system, we were thoroughly engaged every time we found ourselves leaping into the next skirmish. This comes from subtle refinements to the tried and true mechanics from past Square Enix RPGs but also the game’s striking 2D-HD art style that’s become a fixture in Square Enix’s recent output.

The game is the first official 2D-HD game in the Final Fantasy series, a presentation that retains the pixelated character sprites that many of Square Enix’s celebrated RPG franchises are known for, while juxtaposing them in 3D environments and revamping them for high-definition. Square Enix had previously employed these art design sensibilities to its well-received remakes of Dragon Quest and Romancing SaGa and that approach suits the wider Final Fantasy franchise well. This presentation strongly evokes the Super Nintendo era of the series but without feeling dated or that it’s treading entirely on 16-bit nostalgia.

All in all, I only put in about 30 minutes into Final Fantasy Resonance, which was as long as my preview window allowed for, but I got a pretty good idea of how the full game will shake out when it launches next month. The combat mechanics are clearly displayed, including how to select targets and when a stun is imminent. Seeing the Visions becoming active is always a treat and we were mixing up which Visions got to provide their respective blast from the past next, consistently closing out a battle in a triumphant fashion that’ll feel familiar to anyone who played the games that these returning characters starred in.

That means for anyone who grew up playing games like Chrono Trigger or Romancing SaGa, Final Fantasy Resonance will feel like an especially cozy RPG; the closest that the genre gets to comfort food. I’m curious how younger gamers will react to the presentation but, if recent hit games like Sea of Stars and Clair Obscur: Expedition 33 have taught me anything, it’s that turn-based RPGs are still very much alive and well in 2026. Final Fantasy Resonance recognizes that, harkening back the franchise’s roots while incorporating elements as recent as 2023’s Final Fantasy XVI, including a Vision of that game’s protagonist Clive Rosfield, subtly breathing new life into gameplay in a true love letter to all things Final Fantasy.

Between Final Fantasy Resonance coming out in October and Final Fantasy VII Revelation coming out in April 2027, Final Fantasy fans are going to be eating real good over the next several months. When it comes to Resonance, more specifically, the game is a clear celebration of the entire Final Fantasy franchise, from its 1987 origins to the iconic property’s latest adventures all couched within the warmly familiar context of a pixelated, turn-based adventure with plenty of fan-favorite faces joining the fray.

If you’re a big Final Fantasy fan, Final Fantasy Resonance feels like a must-play for how extensively it covers the entire franchise’s history and just feels great to play. It’s always nice to see whenever a long-running series embraces its roots and Resonance certainly does so for Final Fantasy, offering comfortably familiar thrills with all the characters that us fans have grown to love.

Developed and published by Square Enix, Final Fantasy Resonance releases October 22 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch, and PC.

Was the Avengers: Endgame Encore Extra Footage Worth It?

This article contains spoilers for Avengers: Endgame Encore

A couple of days before Avengers: Endgame Encore’s release, Marvel Comics editor Tom Brennan fired off a post on X that some described as a perfect response to the negativity over extra footage from the film leaking online.

Endgame, which once wrapped up the Infinity Saga in a fairly neat bow and closed out Steve Rogers’ story, now just sets up another chapter of it in Avengers: Doomsday. While some loved the new ending, others were disheartened that Marvel changed a beloved MCU movie that set a high watermark for the franchise. “If you’re bothered by Avengers Endgame: Encore taking a perfect ending to a story and immediately undermining it to set up the next one, have I got 87 years worth of Marvel Comics to show you,” Brennan wrote in his (totally valid) point.

In the new, altered conclusion of Endgame, Steve’s long-awaited dance with Peggy Carter is now interrupted by TVA variant Loki, who knocks at the door and offers to help them. Traveling back through time to be with Peggy seems to have created some multiversal consequences, though we don’t get to find out exactly what they are before the credits roll.

Indeed, it’s been clear for a while that Marvel planned to build a bridge to Doomsday with this re-release of the film, and that Chris Evans would return to the franchise as Rogers, alongside Robert Downey Jr. as the villainous Doctor Doom. For anyone who hoped the new footage would be confined to post-credits scenes so Endgame as they knew it would remain intact, those hopes were gone. Doom is coming, whether they like it or not.

We know it wasn’t supposed to happen this way. Marvel once planned a Multiverse Saga centered on Kang, played by Jonathan Majors, but between the villain’s appearances in Ant-Man and the Wasp: Quantumania and Loki season 2, it became impossible to continue with those plans. Majors had been arrested after a dispute with his then-girlfriend, and a jury had found him guilty of two misdemeanor counts relating to reckless assault and harassment. Marvel dropped him, Kang was forgotten, and the studio went back to the drawing board. Endgame directors Joe and Anthony Russo soon returned to the fold, and so did Evans and Downey Jr. Changes have been implemented so that Steve Rogers’ ending was just the start of a new set of problems that led to Doom, and fans will have to accept that those problems now start in the final moments of Endgame.

However, not everyone had access to all the extra bonus footage featured in the new version of Endgame. Only IMAX and Infinity Vision screenings included all four additional moments; regular screenings showed only three: the aforementioned Steve, Peggy, and Loki scene, one in which Doom collects Bruce Banner from an underground bunker (which seemed like it would have been a better fit for the post-credits of Spider-Man: Brand New Day, where we last saw Banner being taken away from the carnage he caused thanks to Jean Grey’s possession), and a few seconds of Doom forging his mask to the same sounds as Tony Stark creating his original Iron Man mask.

One punter over on Reddit described having a “good experience” with Endgame Encore itself, but added that “the biggest reason to watch the film was 4min doomsday footage,” and ended their post by saying they felt “scammed” after seeing only some of the extra scenes. In fact, the IMAX and Infinity Vision screenings had always boasted an additional Doomsday preview. It turned out to be set in the TVA, where Mobius (Owen Wilson) and O.B. (Ke Huy Quan) react to the multiverse collapsing, but clearly not everyone knew this would be exclusive to IMAX and Infinity Vision.

Of course, for extremely online fans who didn’t mind spoilers, all the Endgame Encore scenes were old news by the time the film was officially released. Audience members recorded the scenes during early screenings and quickly shared them on social media, which probably wasn’t much of a surprise to Marvel. “We design these films to unfold in a certain way, and we want audiences to feel those moments as intended,” Joe Russo recently mused when asked about spoilers. “But at the same time, you can’t control everything. You have to focus on making something that holds up beyond the initial surprise.”

If Marvel and Disney’s goal was to hype up Doomsday and make money, they arguably succeeded. Encore made $86 million globally over the weekend. Yet some who didn’t get to see all the new footage on the big screen left disappointed, and others will wonder whether adding new scenes to a now-classic movie was worth it when Doomsday is just a few months away. Meanwhile, for anyone who skipped Loki, confusion must reign supreme.

Dropping big plans and retooling the future of a cinematic universe will inevitably come with setbacks. So far, there don’t seem to have been many to trouble Marvel on the run-up to Doomsday, with Disney describing the excitement surrounding Encore’s release as “a powerful testament to Disney’s unrivaled ability to create epic, enduring stories that fans want to return to again and again.”

Only time will tell whether this new direction will keep paying off and whether fans will stick with an MCU that can’t quite let go of its past glories, even if it has to change them to remind people of the things they once loved about it.

Godzilla Minus Zero Review: Bigger, Grander, and Double the Kaiju

This article reconfirms who the second kaiju is in Godzilla Minus Zero, which neither we nor the filmmakers consider a spoiler. But just in case… here’s your warning.

When Godzilla Minus One released three years ago, it was remarkable for a multitude of reasons. While there have been other great kaiju movies that took the Big G seriously, including the slyly satirical Shin Godzilla about a decade earlier, none before writer-director Takashi Yamazaki came along had ever made its central human characters so compelling. The plight of Kōichi Shikishima (Ryunosuke Kamiki), the kamikaze pilot who lived, is as dramatic a hook as any giant monster tearing up downtown Tokyo, and indeed the mortal-sized story of that film works as its own intimate melodrama.

Then on the grander scale of the rampaging lizard, it was also the first Godzilla movie since the 1954 classic directed by Ishirō Honda to address the post-World War II landscape and atomic horror that shapes Japanese identity to this day. Godzilla is a child, and child’s nightmare, of the nuclear age. Minus One confronted that head-on in a movie that’s equal parts warm and wondrous. It also just looked unbelievably stunning considering its reported VFX budget was somewhere in the neighborhood of $5 million. Without any sense of hyperbole, Minus One is among my favorite movies of this decade.

Which makes Godzilla Minus Zero a monumental proposition. Toho Studios might have built an empire off its beloved Gorilla-Whale, but there has never been a Japanese sequel following the same human characters, or one that attempted to broaden and expand on the post-Hiroshima and Nagasaki allegory that was already thickly pertinent in the original. Godzilla Minus Zero does both things in ways subversive and fascinating, and it achieves this with more muscular (and expensive) filmmaking. There is a sequence that sent hushed chills through the opening night audience of the New York Film Festival that involves the Statue of Liberty. In terms of pure action spectacle, there isn’t anything more awe-inspiring coming out this fall, and certainly not tied to a movie that will challenge, and perhaps even unnerve, some Western audiences.

With that said, Godzilla Minus Zero does not fully achieve the haunted poignancy of its 2023 predecessor. There is a simple elegance to that earlier film that in another world could have simply been about Kōichi and the surrogate family of orphans he built in the ruins of Tokyo beside Noriko Ōishi (Minami Hamabe) and the little girl they take in as their daughter Akiko (Sae Nagatani). It doesn’t need Godzilla.

Minus Zero, by contrast, absolutely does. This is a pure kaiju movie about the same collection of resilient survivors and heroes being forced to confront a new world order where there is more than one giant monster on the islands of Japan, and the only path forward is to Let. Them. Fight. Yet never have the stakes of such a delightful cinematic conceit seemed so deeply tragic. While offering popcorn, Minus Zero still explores an earnest existential dread that is foreign in multiple ways to American studios.

That dread has a name, too: it’s Ghidorah.

As has been confirmed in multiple interviews, press releases, and even on the film’s Wikipedia page—so please understand that the filmmakers do not construe this as a spoiler—the big bad of Minus Zero who is introduced in the first scene is the multi-headed dragon that first squared off against Godzilla in Ghidorah, the Three-Headed Monster circa 1964. Unlike Godzilla, though, Ghidorah originally arrived to cinema at a simpler time for Toho’s giant monster movies. It was a period of high fantasy and tongue-in-cheek camp. So the fact that Yamazaki does in 2026 much the same thing with Ghidorah that he did with Godzilla, making the hydra-adjacent kaiju the stuff of post-World War II trauma, is quite the feat. One sequence in particular involving Ghidorah’s gravity-altering powers earns the movie its R-rating, a first for the franchise in either hemisphere.

It also triggers the plot, causing Japan and the Cold War powers circling the Pacific in 1949 to respond. In this context, Hidetaka Yoshioka’s Kenji Noda, the kindly if mysterious naval scientist in the first film, is as much a main character as the Shikishima clan. It is an endlessly empathetic Mr. Noda who now oversees the Japanese government’s Large-Scale Disaster Response Bureau, which is on the lookout for new monstrous threats. And it is Mr. Noda who reluctantly must return to the services of Kōichi and Noriko, who are now married and trying to put the events of the first film behind them—at least as much as Noriko can after surviving Godzilla’s atomic breath cost her an eye in the last movie.

Alas, despite Noda’s ingenuity and that of his new right-hand-woman, meteorological prodigy Makoto Aoyama (Masami Nagasawa), Ghidorah will prove more than capable of handling Japan’s best efforts—never mind the occupying American military, who seem more intrigued about testing Ghidorah’s capabilities against Japanese lives than actually felling the kaiju. All of which makes this the worst possible time for Godzilla to reemerge from the seabed floor.

At the premiere screening for Godzilla Minus Zero, director Yamazaki confessed that Ghidorah was his favorite adversary for Godzilla while growing up, and that he always thought if he ever made a sequel, he would tackle the golden-scaled dragon. After all, Yamazaki noted, Christopher Nolan went “straight to the Joker” when he made The Dark Knight.

That comparison does not seem coincidental. Much in the way Nolan attempted to ground American superhero mythology in an early 21st century psychology that felt “real”—read: visceral and thematically urgent—Yamazaki has returned to Godzilla’s mid-20th century roots to plant the monster back in its native soil, and to contextualize the big guy in a way that filmmakers during the actual American occupation of Japan would never dare. The way the screenplay and the director’s own visual instincts draws on the legacy of Hiroshima and Nagasaki is at times genuinely upsetting, shrinking the thin veil of metaphor to the wispiest of fig leaves. One long tracking-shot flashback of a doctor treating the dead and dying on the day Godzilla landed in Ginza in the last movie is as harrowing as anything since real post-war footage was used in the original ’54 picture.

Yet this worldbuilding is about more than establishing the Cold War realpolitik ambiance of the film’s 1949 setting; it frames the plight of our heroes in a reality where the ramifications of monster-hunting has micro and macro knock-on effects. On the most human level, it rekindles the melodramatic angst of the last movie with the Shiishima clan put through an emotional ringer that’s frankly cruel. There are more than a few sequences designed to pull on the heartstrings and that will leave a few viewers’ eyes moist.

Ultimately, however, the approach mostly seems aimed at undergirding some of the best giant-monster sequences ever committed to screen. Clearly working from a larger budget and more confidence than the 2023 movie, the filmmakers upscale the VFX wizardry. There are about a half-dozen breathless, gee-whiz sequences designed to leave the audience either cheering; my favorite involves an aerial dogfight with Kōichi and a band of fellow monster slayers going up against King Ghidorah in a scene that is a bit like if Luke Skywalker and the X-wings took on Cthulhu. In terms of crowdpleasing action, it’s a triumph, building to the inevitable clash of kings.

It also feels far more in line with the Toho kaiju movies of yore than its predecessors. This is a film about human characters coming up with a rational reason to pit Godzilla against another giant monster, and then working tirelessly to make that fight night happen. What elevates Minus Zero is the stress and psychological turmoil the mission piles onto Noda, Kōichi, and Noriko, with Kamiki and Hamabe especially rising to the occasion in any sequence that involves these young parents having to explain to wee little Akiko why daddy needs to walk out the door again.

When coupled with a fiendishly twisty third act, it turns monsters putting on their boxing gloves into an epic soap opera. That achievement does not quite stand on its own as a familial drama about regret, trauma, and the guilt that comes with surviving a war, but it does make Godzilla throwing down opposite a triple threat some kind of cathartic treat. For kaiju fans, it’s an escalation that seems destined to bridge a genre-defining trilogy.

Godzilla Minus Zero opens in Japan on Nov. 3, and in the U.S. and UK on Nov. 6.

The Skywalker Saga Will Continue Until Star Wars Morale Improves

After seven years toiling in the Disney+ content mines with one mid movie to show for its troubles, Lucasfilm is reportedly sticking with its plan to continue the Skywalker Saga on the big screen in the future.

Deadline has confirmed that Cop Car and Spider-Man: Homecoming director Jon Watts will helm a new trilogy set in a galaxy far, far away, with Simon Kinberg (XXX: State of the Union, Jumper) on writing duties. Both have previously dipped their toes in Ahch-To-adjacent waters; Watts co-created Skeleton Crew, while Kinberg co-created Rebels. The trade notes that Disney hasn’t yet signed off on the new trilogy, which will supposedly continue Rey’s adventures after Star Wars: The Rise of Skywalker.

The news will no doubt disappoint some fans who had lost interest in Star Wars following the release of that very film until the more adult-leaning and Jedi-free Andor appeared on Disney+ in 2022, gifting the franchise a huge dose of critical acclaim and proving that it was capable of creating something fresh, interesting, and subversive instead of traipsing back to the Skywalker well for another bucket of lightsaber battles.

Since Andor wrapped on the streamer, Dave Filoni has become Lucasfilm’s new President and Chief Creative Officer, and the company has released a feature film spinning off the family-friendly adventures of Pedro Pascal’s Mandalorian and his little green charge, Grogu, which underperformed at the box office. Next year, Starfighter, a standalone movie from Shawn Levy (Deadpool & Wolverine) set five years after the events of The Rise of Skywalker, will slide into the multiplex, infused with a Ryan Gosling charm offensive and a script by Banshee and Warrior co-creator Jonathan Tropper.

Despite its departure from the Skywalker Saga feature films, Lucasfilm seems intent on keeping the family name alive in audiences’ hearts and minds with its planned new trilogy, though not its bloodline, which died with Adam Driver’s Ben Solo at the end of The Rise of Skywalker. Daisy Ridley’s Rey, daughter of Emperor Palpatine (he somehow returned), took up the Skywalker name in the film’s final moments, continuing the family legacy symbolically. Later, Driver tried to bring his character back for a new movie called The Hunt for Ben Solo, but Lucasfilm couldn’t get Disney’s green light.

Lucasfilm has tinkered with developing a clutch of other Star Wars movies since Rise of Skywalker whiffed onto the big screen back in 2019, including one produced by Marvel head honcho Kevin Feige, a Patty Jenkins Rogue Squadron project, and a movie from Thor: Ragnarok director Taika Waititi, none of which made it into production. Touted trilogies from The Last Jedi director Rian Johnson and Game of Thrones TV show creators David Benioff and D.B. Weiss also slipped into the development ether and never emerged.

Lanterns Has Fully and Officially Done Away With Green Lantern’s Ridiculous Weakness

This article contains spoilers for Lanterns season 1 episode 7.

Fans of cosmic weirdness in Green Lantern stories, rejoice. The penultimate episode of Lanterns finally gets out of Nebraska, and gets off of Earth altogether to go… somewhere. We don’t yet know where John Stewart and the Hal-o-Gram went (my money’s on Qward, within the Anti-Matter Universe), but we do know one thing about it: it’s really, really yellow. And, yet, Hal’s ring keeps the Hal-o-Gram running.

That observation means nothing to those only know Green Lantern mythos through Lanterns. Of course the Hal-o-Gram would still be around because we want as much Kyle Chandler as we can get. But to comic book readers, especially those who love the Silver and Bronze Age comics that inform so much of the show, the Hal-o-Gram’s persistence stands out. That’s because, for most of Green Lantern history, the Lanterns‘ power rings would not work on anything yellow.

Shortly after first getting his power ring from Abin Sur in 1959’s Showcase Comics #22, by John Broome and Gil Kane, Hal Jordan stops a missile from destroying Coast City and then traces the signal back to the bad guys’ hideout. The ring allows Hal to phase through the hideout wall, and he deflects their bullets with ease. But when one of the hoods throws a lamp at him, Hal gets bonked on the head and crumples to the floor, allowing them to escape.

Why? Because the lamp was yellow. Up until relatively recently, Green Lantern power rings would not work on anything yellow. The weakness was a revision of the original Green Lantern concept, the one introduced in 1940’s All-American Comics #16, by Bill Finger and Martin Nodell. Even though the first Green Lantern Alan Scott was not part of the Green Lantern Corps and had abilities based in magic instead of (very comic-booky) science, his ring had a weakness. It would not work on anything made of wood, leading to similarly embarrassing moments when he gets knocked out by a gangster with a lamp.

Of course, both the weaknesses to wood and yellow were initially little more than genre conventions, an excuse to create tension in a story (fun fact: the wood weakness actually predates the introduction of Kryptonite, which isn’t mentioned until a 1943 episode of the radio show, The Adventures of Superman). But over the years, writers began to give more reasons for the weakness. First, it was just that yellow was the color of fear; later, it was a necessary impurity, some aspect of the power harnessed by the Guardians that could not be avoided.

However, the most significant explanation came from writer Geoff Johns in the 2002 series Green Lantern: Rebirth. Set after Hal Jordan had become the villainous Parallax, and after he heroically sacrificed himself to reignite the sun, and after he sought redemption as the ghostly superhero the Spectre, Rebirth had to both revive Jordan and to let him off the hook for everything he did as Parallax.

Johns’s solution was to reveal that Parallax was not just a scary-sounding name that Hal picked for himself after his heel-turn. Rather, Parallax was a cosmic entity that embodied the emotion of fear. And, wouldn’t you know it, Parallax is yellow.

Long ago, the Guardians secretly captured Parallax within the Central Power Battery that gave all of the rings their power. Thus, it was Parallax’s presence that made their rings useless against yellow. When the Green Lantern Corps executed Sinestro in 1988’s Green Lantern Corps #222, his consciousness was actually stored in the Central Battery. There, Sinestro discovered Parallax and slowly started leaking his presence into Hal via the ring, until the point that Parallax could completely possess Hal. And also make his hair turn grey, for some reason.

Of course, Rebirth ends with Hal completely free of Parallax. And, just as important, free of grey hair. With Parallax out of the Central Battery, the Green Lantern rings now work on yellow. Sometimes, the ring user still feels something akin to fear when they encounter a yellow object, requiring them to overcome that fear to deal with the object. But for the past twenty years, yellow hasn’t posed a problem to members of the Green Lantern Corps.

Apparently, that includes the Lanterns depiction of Hal and John. Which is honestly a good thing. Even if it turns out that the duo are on Qward, and even if the Sinestro reveal at the end means that he will be getting yellow power ring that he uses in the comics, the yellow impurity has always felt like an unnecessary weakness. As Lanterns has prove with each and every episode, these guys have more than enough flaws… which is exactly why we keep watching.

Lanterns airs new episodes every Sunday at 9pm EST on HBO and HBO Max.

Lanterns Episode 7 Review: A Hal-o-Gram Adventure

This article contains spoilers for Lanterns season 1 episode 7.

When Martin Nodell set out to create Green Lantern with Bill Finger for 1940’s All-American Comics #16, he wasn’t thinking about space cops or test pilots. He was thinking about magic. The Golden Age Green Lantern Alan Scott formed his ring and lantern from a magic meteor that slammed into the Earth, destroying the train he was on but imbuing him with power. Dressed in a flowing red shirt and a purple cape, Scott—whom Nodell wanted to name Alan Ladd, to more openly riff on Aladdin—used his wishing ring to fight crime as he saw fit, no Guardians of the Universe or Corps to get in his way.

Thus far, neither Lanterns nor the wider DCU has made reference to Alan Scott. But Lanterns does have a fair bit of magic, at least in its construction. Take the latest episode, “The Jordan Boys,” directed by Alik Sakharov and written by Damon Lindelof and Tom King. Where the previous two episodes seemed to take a downward turn and remove Hal Jordan from the equation, “The Jordan Boys” embraces the buddy cop dynamic it’s been toying with all season long, teaming the now-established, older John with the Hal-o-Gram he resurrected last episode. Moreover, it returns to the themes of legacy and fearfulness that the show has been exploring, reframing them by approaching them from Jordan’s perspective.

The preceding six episodes of Lanterns have established a clear dynamic between its leads. Hal is the cocky and charming one, the guy whose gut is never wrong, while John carries the trauma of decades of expectation. Even though we viewers recognize his actions in episode five as pretty dumb, the series treats even that as less a mistake and more an unfortunate event for which Hal took too much personal responsibility before he died. The series has spent plenty of time showing how John buckles under the weight of his parents’ expectations, particularly in light of the shame surrounding his father’s moment of fear, but Jordan hasn’t received the same examination.

Right off the bat, “The Jordan Boys” works to address that admission and restructure the show. We open in 1975, where a young Hal (Henry Samiri) has angered his baseball coach by refusing to give up his pitching position amidst a no-hitter. His father Martin (Jake B. Miller) arrives to back up his son by fighting with the coach, and then taking him to an airfield to share a few life lessons. Although slightly overcooked (that coach is way too angry, even by the standards of television depictions of ’70s gym teachers), the scene elegantly demonstrates how Hal inherited the charms and struggles of his father. Furthermore, Hal inherited the ability to use the former to hide the latter.

As the Hal-o-Gram travels through Rushville with John and realizes the foibles of his older self, that lesson becomes increasingly clear. It leads to the revelation that Hal makes late in the episode, after John has already been exposed to the fear toxin that killed Antaan’s people. Not only does Hal admit that Martin committed suicide, but that his lack of fear is in fact a deep-seated terror that he too will succumb to the legacy left by the men in his life.

Put another way, Hal recognizes that what people understand as heroic bravery is in fact cowardice on a profound level, one that refuses to acknowledge desperate vulnerabilities. That revelation pairs with the way the show has been building John’s fearlessness, the result of trauma that his father passed on to atone for a moment of human vulnerability. The series understands bravery as a refusal to acknowledge what makes us afraid, not an overcoming of it, and shows how men in particular destroy themselves as a result.

“The Jordan Boys” unfolds makes this point while still telling an entertaining sci-fi story. Not everything works; the Maggie subplot still hasn’t justified its existence and the “hat ceremony” story works only as a rejoinder to Hal and John’s paternal legacies, not as a plot point in its own right.

But everything else in the episode entertains, despite the heavy subject matter. Kelly Macdonald would not be the first actor who leaps to mind when casting the daughter of a Gotham criminal who becomes a no-nonsense small-town sheriff, but she threads the needle between warmth and openness and toughness (when needed). Seeing her response to the Hal-o-Gram should convince viewers that Kerry and Hal had a proper romance, something mentioned but not really proven in the previous episode.

Even better is the space-faring adventure that closes the episode. The planet itself looks a little underdeveloped, even for a landscape after an android genocide, but the concept of traveling across space and time to a mysterious purple factory on a strange island warms the hearts of anyone who loved part three of Twin Peaks: The Return. That’s especially true when Sinestro turned up, paying off hopes that he’d be more than a Hannibal Lecter surrogate. Ulrich Thomsen has certainly made an impression with his limited screen time, but can he sustain that level of menace in the finale?

At this point, I wouldn’t bet against Lanterns. One wobbly episode aside, the series has been consistently surprising and compelling, even as it heads into the finale. Given everything tricky about selling Green Lantern lore to a mass audience, and given the complaints that surrounded the marketing around the show, the excellence of Lanterns has been nothing short of magical.

Lanterns airs new episodes every Sunday at 9pm EST on HBO and HBO Max.

Green Lantern Illuminations

  • As with John, Lanterns rewrites Hal Jordan’s family history. In the comics, Hal had two brothers, Jim and Jack, who regularly show up to bust his chops and partake in his adventures. Eventually, they get killed while Hal was the Spectre, an upsetting ending to what was a charming part of Green Lantern comics.
  • The idea of Hal killing himself isn’t entirely new to Green Lantern, at least not when Tom King is involved. In a chilling scene from Batman #45 (2018), penciled by Tony S. Daniel, we see an alternate reality in which a Joker-infected Jordan uses his ring to shoot himself in the head.
  • I’ve been praising this show for its deep-cut Silver Age pulls, but even I was shocked to see the black hole transportation device used to visit the Anti-Matter Universe way back in 1960’s Green Lantern #2 by John Broome and Gil Kane. In early comics, Hal would use that hole to get to Qward, the planet where the Weaponeers made Sinestro’s yellow ring. So does that mean that they’re on Qward? And that Antaan is a Weaponeer, and not someone from Sector 666? Given Sinestro’s arrival at the end, it would make a lot of sense.

Justice League, Beyond: 10 Obscure DC Comics Teams

No matter how much Guy Gardner talks up the Justice Gang, there’s really only one team that matters in the DC Universe: the Justice League of America. Not only has the team traditionally included in its membership the seven most important heroes in the DC Universe, but they also have auxiliary teams that cover every part of the world, such as the magic-based Justice League Dark or the massive Justice League Unlimited.

But as Guy Gardner also makes abundantly clear, the Justice League isn’t for everyone. Fortunately, the DCU actually has tons of other teams to bring in the stragglers. Some of them are B-teams that have a fan following, such as the Teen Titans, the Legion of Super-Heroes, and the Doom Patrol. But others are true deep cuts: underrated teams that deserve more attention, collections of oddities that would never break into the big-time, and just a bunch of wonderful weirdos who would never fit in with any other group.

All-Star Squadron

Most comic fans know that the Justice Society of America was the first superhero team. What they may not know is that the majority of Justice Society stories from the Golden Age were in fact solo stories about Flash, Sandman, Starman, or other members, bound together only by a frame narrative. Simply put, the Golden Age Justice Society wasn’t so much a team as it was a social club.

Roy Thomas sought to change that in his 1980s revival, which not only turned the Justice Society into more of an active team, fighting against threats foreign and domestic during World War II, but he also combined them with other Golden Age heroes, from individuals such as Superman, Batman, and Amazing-Man (a new addition to add some much-needed diversity) to groups such as the Freedom Fighters and the Seven Soldiers of Victory. The combined forces became the All-Star Squadron, a massive collection of heroes who defended liberty against every type of threat.

Blood Syndicate

Even though Black superhero comic book fans have existed as long as superhero comics have existed, comics rarely reflected its readership, to the point that even the futuristic, utopian future of the aforementioned Legion of Super-Heroes featured only Caucasian (or Caucasian-coded) characters. One of the most exciting attempts to rectify this problem came with the launch of Milestone Comics in 1993. An imprint of DC Comics created by greats such as Dwayne McDuffie, Denys Cowan, and Christopher Priest, Milestone introduced non-white characters such as the powerful Icon, the teen breakout Static, and the unique super-team, the Blood Syndicate.

Created by McDuffie, Cowan, and Ivan Velez Jr. for 1993’s Blood Syndicate #1, the team brought together survivors of various street gangs living in Dakota City. After the Big Bang, the catastrophic event that gave most of the Milestone characters their powers, the gangs put aside their differences to fight together as the Blood Syndicate. Well, they tried to put aside their differences. To their credit, the writers of Blood Syndicate never ignored the group’s internal tensions, and built compelling stories from the differences. The team more or less dissipated at the end of their book’s run in 1996, but with the Milestone characters now integrated into the DC Universe, the team was reimagined in the 2022 miniseries Blood Syndicate: Season One, by Geoffrey Thorne and ChrisCross.

The Challengers of the Unknown

Created by Jack Kirby for 1957’s Showcase #6, the Challengers of the Unknown have been mainstays in the DC Universe since the Silver Age. They’ve had several solo series over the years, most recently in 2025. Yet, as Teen Titans Go! to the Movies memorably told us, the Challengers of the Unknown remain unknown—it’s in the name!

Originally, the Challengers of the Unknown were a quartet of adventurers who escaped certain death and were thus living on borrowed time. To make the most of that time, the Challengers devoted themselves to exploring the secrets of the universe, risking their soon-to-be-ending lives for the good of humanity. Kirby famously revamped the idea a few years later with Stan Lee, swapping out the four manly men of the challenger for the dysfunctional family that is the Fantastic Four. But the Challengers remain an exciting concept, even if most revival series tend to make them a generic superhero team instead of a group of explorers with a death wish.

Forever People

Anyone with a slight interest in superheroes at least tangentially knows of the New Gods, thanks to Darkseid’s current standing as the big bad of the DC Universe. The New Gods are one of Jack Kirby’s most incredible creations, a channel for his boundless creativity and belief in superhero comics as a medium for myth-making. Less well-known, however, are the ancillary characters around the New Gods, such as the Forever People.

In Kirby’s original conception, Darkseid was less an evil cosmic conqueror and more the embodiment of nihilism and conformity. Thus, the true counter to Darkseid wasn’t any of the New Gods—not even his son Orion, who was prophesied to finally kill him. Rather, it was the Forever People, Kirby’s interpretation of hippie culture. A group of motorcycle-riding long-hairs with names like Big Bear and Beautiful Dreamer, the Forever People existed only to embrace freedom and joy. That makes them the ideal counters to Darkseid, but it also makes them difficult to write, at least for those who don’t share Kirby’s embrace of high-concept weirdness.

The Green Team

Like the Blood Syndicate, the Green Team hails from an earlier era of comics and was recently reimagined. However, it’s a lot easier to understand why modern readers have trouble connecting with the characters. Created by Joe Simon and Jerry Grandenetti, the Green Team was a collection of “Boy Millionaires,” adolescent boys with vast resources. The first incarnation included of shipping magnate Commodore Murphy, oil tycoon J.P. Houston, film director Cecil Sunbeam, and Abdul Smith… a Black shoeshine boy who got rich off of a banking error.

Unsurprisingly, the Green Team never caught on with the public, not even around their first appearance in the 1970s. But the concept is so strange that it keeps coming back. A New 52 miniseries from 2013 turned them into Boy Trillionaires who used their riches to go on altruistic adventures. Even though DC paired them with The Movement, a grassroots group who looked at the rich with skepticism, the Green Team were still heroes. However, that changed in the Tom King series Danger Street, which portrays the boys as cruel billionaires, whose riches rob them of any empathy.

Infinity, Inc.

Originally, the All-Star Squadron existed on Earth-Two, a world built around Golden Age heroes, not the Silver and Bronze Age heroes who make up most of the mainline DC Universe. Those characters lived during World War II, which meant that they were quite elderly by the time Thomas started writing their adventures in the 1980s. Rather than keep his characters in the past, Thomas came up with a modern group, consisting of the Squadron’s heirs. And so, Infinity, Inc. was born.

The main members of Infinity, Inc. are the children of the All-Star Squadron: Green Lantern’s kids Jade and Obsidian, Hawkman and Hawkwoman’s son Silver Scarab, Wonder Woman and Steve Trevor’s daughter Fury, and the Atom’s godson Nuklon. Rounding out the team is Brainwave, the son of a supervillain by the same name, Batman and Catwoman’s daughter Huntress, and Kara Zor-El, who took the name Power Girl instead of Supergirl in this reality. As the second generation of crime fighters, Infinity, Inc. leaned into the legacy concept, something that grew more complicated after the timelines merged in the Crisis on Infinite Earths. But with alternate realities back in mainline DC, the time is right for Infinity, Inc. to return again.

The Legion of Substitute Heroes

Few comic book concepts inspire as much devotion and confusion as the Legion of Super-Heroes. For everyone who loves the massive group of super-teens living 1000 years in the future, there’s a comic book reader confounded by their many reboots and weird powers. Who knows what that second set of readers would think of the Legion of Substitute Heroes, a group that’s much smaller than the main Legion, but 10 times weirder.

The Legion of Substitute Heroes assembles teen heroes who failed to pass their audition for the main team. Why did they fail? Well, in the case of Infectious Lass, it’s because she kept getting everyone sick with her disease power. In the case of Stone Boy, it’s because he could only turn into a statue. Antenna Lad only has big ears, while Double-Header just has two bickering heads. And yet, these rejects remain so devoted to helping people that they’ve gone ahead and formed their own team, making the Legion subs perhaps the most heroic group on this list.

New Guardians

In most cases, the teams on this list are underrated and undeservedly so. But no one questions the sorry reputation of the New Guardians, who made their debut in 1988. The New Guardians spin out of the little-loved 1988 crossover event Millennium, an extension of Steve Englehart and Joe Staton’s excellent run on Green Lantern. Millennium posited that humanity was poised to enter a new stage of evolution, an event the Guardians of the Universe dispatched a group of Green Lanterns to protect from the murderous androids the Manhunters.

Despite the Manhunters’ best efforts, the new stage of evolution arrives, specifically in the form of eight people from across the planet. Each of these eight people, which include Hal Jordan’s best friend Thomas Kalmaku and the plant-based baddie Floronic Man, gains incredible abilities to lead humanity forward as the New Guardians. That’s a fine concept, and it’s hard to get mad at Englehart’s desire to fill the team with people of different races, nationalities, and sexualities. However, in practice, the New Guardians were a collection of broad stereotypes and lame powers, making them an embarrassment and a missed opportunity.

The Omega Men

The Omega Men have been a constant in the DC Universe their first appearance in 1981’s Green Lantern #141, by Marv Wolfman and Joe Staton. However, they’re constantly overshadowed by things going on around them, whether it be the bounty hunter Lobo, who debuted in 1983’s Omega Men #3, the Tom King Omega Men miniseries that put Green Lantern Kyle Rayner front and center, and now the TV series Lanterns, in which Laura Linney plays Guardian and sometime Omega Men member Lianna.

Lobo, Lanterns, and Kyle Rayner are all great, but they do tend to overshadow the fun of the Omega Men themselves. Most often led by the surly Tigorr, the Omega Men are a group of freedom fighters engaged in guerrilla warfare against the tyrannical Citadelians, who rule the twenty-five planets in the Vega System. With a large and constantly-changing line-up, the Omega Men lend themselves to high-stakes stories, as the team often faces overwhelming odds. And if there’s one thing that would resonate with readers today, it’s the tales of a bunch of weirdos forced to work together to fight oppression.

The Outsiders

In a different world, the Outsiders wouldn’t qualify for this list, not when the Doom Patrol and the Legion of Superheroes are too popular to be called “obscure.” Since their introduction in 1983’s The Brave and the Bold #200, by Mike W. Barr and Jim Aparo, the Outsiders have been on more or less the same level as those aforementioned teams—not the Justice League, but popular enough to regularly carry their own book. Yet, while the others have gone on to get regular adaptations, the Outsiders are relegated to guest stars on Batman: The Brave and the Bold and Young Justice.

Which is a shame, because the Outsiders are a really cool team. Originally formed when Batman got tired of putting up with the rest of the Justice League, the main Outsiders line-up consists of under-appreciated greats Black Lightning, Metamorpho, and Katana, and has fun oddballs like Halo, Geo-Force, and Looker. Even the edgy 2000s reboot led by Nightwing and Arsenal had fun characters like Thunder. The Outsiders work well as a collection of people who don’t feel like they fit in the Justice League, people with their own mission.

Niko and the Sword of Light Creators Are Launching an Interactive Comic Book

The minds behind acclaimed animated comic book Niko and the Sword of Light, Bobby Chiu and Jim Bryson, are working together again to bring a new interactive comic book, Magrid’s Magic Shoppe, to life.

Before Niko and the Sword of Light was an Emmy award-winning series on Prime Video, it was #1 in the Apple App Store in its category as a unique animated medium for comic book lovers. Now with their new project Magrid’s Magic Shoppe, they are looking to bridge the gap between digital and physical media and are launching a month-long Kickstarter for the project to raise $19,999. Launching on October 6 and ending on November 6, the crowdfunding campaign is offering an influx of rewards including original artwork, signed collectables, and exclusive access to the interactive technology. 

Telling the story of a witch named Magrid who wasn’t granted magical powers like her peers, Magrid’s Magic Shoppe is based on a childhood dream of diving into the hidden layers of a comic strip. As such, readers are able to use technology to interact with the comic book and discover hidden clues through a feature called infinite zoom.

Instead of flipping through layers of pages, infinite zoom tells the story from within the images, having the reader zoom in and discover more “pages” of the story hidden amongst the previous frames. 

Chiu, who previously worked as a character designer on Tim Burton’s Alice in Wonderland, is the co-founder of An Infinite Story, a creative platform where artists can bring their worlds to life onscreen using infinite zoom. They describe the platform’s mission on their Kickstarter saying, “A single artist can create an incredible image. A small group can make a video. But making something playable usually requires a team. That’s the problem we want to tackle with An Infinite Story.” Magrid’s Magic Shoppe is a part of the platform’s latest showcases to further the creation of this unique kind of storytelling. 

Bryson is a founding member of StudioNX and has worked with large clients such as Marvel, Disney, Amazon Studios, and Nickelodeon. He is the main illustrator and mind behind Magrid’s story and Chiu is helping to make it the embodiment of that interactive childhood dream. 

Bryson and Chiu acknowledge how integrated gameplay and technology are in children’s lives these days and the creation of Magrid’s Magic Shoppe is an attempt to give comic readers a gaming-like experience. 

They explain on Kickstarter that, “As you explore Magrid’s world, you’ll tap on characters and objects to discover what they have to say. You’ll need to read their responses to follow the story, uncover clues, find items, solve challenges, and figure out where to go next.” 

If the collaborators meet their funding goal on Kickstarter, both Bryson and Chiu will be able to focus on their strengths in this project. Bryson can work to further Magrid’s world full-time and Chiu can continue to work with An Infinite Story to further develop this interactive technology for more worlds, like Magrid’s, to be created.

The 8 Best Vampire Anime, Ranked

It’s spooky season again, which means it’s the perfect time to indulge in a little bloodlust. For decades, anime has reinvented the vampire in countless ways, from terrifying predators and gothic antiheroes to tragic immortals and loveable misfits. 

With so many fanged characters stalking the halls of anime history, narrowing the best down is no easy task. But whether you’re looking for stylish action, dark gothic atmosphere, supernatural drama, or just a really good bite, these eight vampire anime are sure to leave a mark. 

Honorable Mention: Castlevania (2017)

Castlevania sits just outside the ranking due to it being considered a Western animation inspired by anime. Developed by Warren Ellis and animated by Powerhouse Animation for Netflix, the series reimagines Konami’s 1986 game franchise as a brutal political tragedy rather than a straightforward monster hunt, with Dracula unleashing his armies out of devastating grief after a church burns his human wife as a witch. 

Against him stands an unlikely trio: vampire-hunter Trevor Belmont, scholar Sypha Belnades, and Alucard, Dracula’s own half-vampire son. The family betrayal, fluid high-impact animation, and gut-wrenching emotional scenes is exactly why Castlevania deserves an honorary mention. A show this good warrants acknowledgement, regardless of the technicalities. 

8. Vampire Princess Miyu (1988) 

Few vampires have a visual identity as distinctive as Vampire Princess Miyu. Created by Narumi Kakinouchi and her husband Toshiki Hirano, the original four-episode OVA arrived in 1988 through Studio AIC and was followed by a 26-episode television remake, directed by Hirano, in 1997. Its pale, dreamlike color palette, traditional Japanese imagery, and haunting use of shadow give it the feel of a gothic painting brought to life. 

The story underneath the moody atmosphere is quieter than most vampire fiction. Miyu is a half-human “Guardian” bound to hunt Shinma, demons who’ve spilled out of their own world and into ours, and every hunt costs her a piece of her own humanity. That slow trade-off between duty and loneliness is what set the storytelling apart from the dominating Western gothic mythology that was Dracula-inspired at the time, favoring mood over mythology. The episodic structure hasn’t aged perfectly, and some entries land better than others, which is why the show sits at the bottom of the list. But its atmosphere still holds up. For viewers who prefer their vampire stories slow, sad, and introspective rather than action-driven, Vampire Princess Miyu is the way to go.

7. Trinity Blood (2005)

Trinity Blood is built on enormous gothic ambition. Directed by Tomohiro Hirata and animated by Studio Gonzo, the 24-episode series adapts Sunao Yoshida’s light novels into a world filled with religious iconography, futuristic architecture, and aristocratic vampires set against a post-apocalyptic backdrop. The result feels like a collision between a cathedral, a space opera, and a vampire novel. 

Holding that collision together is Father Abel Nightroad, a Vatican agent who carries himself like an apologetic, slightly clumsy priest but is secretly a “Crusnik,” a being that draws monstrous power from consuming vampire blood.  The distance between Nightroad’s mild manner and what he’s actually capable of doing is the show’s best trick, and it’s just strong enough to gloss over the series’ main problem: ambition. Trying to say the most about faith, politics, and identity within 24 episodes left the pacing compressed and its side characters underbaked. Even so, nothing else in the genre looks quite like Trinity Blood and that alone has kept it alive in fans’ memory. 

6. Seraph of the End (2015) 

Seraph of the End filters the vampire mythos through post-apocalyptic action, turning the human-vampire conflict into something closer to a war between civilizations. Directed by Daisuke Tokudo and produced by Wit Studio, the series adapts Takaya Kagami’s 2012 manga (illustrated by Yamato Yamamoto) into ruined cities, military uniforms, and pale aristocratic vampires that create sharp visual contrast between human desperation and supernatural elegance. 

What makes that premise land emotionally is the relationship at the series’ center: Yuichiro, a human soldier driven by the massacre of his adoptive family, and Mikaela, his best friend from that same family, who Yuichiro believes died alongside everyone else. Except Mikaela didn’t, surviving to become a vampire, and his struggle to hold onto humanity while his new body pulls him further from it gives the show a genuine ache under all the action. It’s a strong entry from a crowded mid-2010’s dark-fantasy wave, though it doesn’t carry the same historical weight as the shows ranked above it. 

5. The Case Study of Vanitas (2021) 

The Case Study of Vanitas is one of the most visually lavish entries on the list. Directed by Tomoyuki Itamura and produced by Bones, the anime adapts Jun Mochizuki’s 2015 manga, set in a fictionalized 19th-century Paris full of extravagant clothing, elegant architecture, and moonlight streets. The series treats its vampires as visually seductive as well as frightening, combining vampires’ inherent intrigue with their horror. 

That angle works because of the pairing at its heart, similarly as the last entry. Vanitas is a human who wields the cursed “Book of Vanitas,” rumored to be able to cure vampires of a corrupting affliction, and plays the part of arrogant showman while hiding real vulnerability underneath. Noé, the vampire noble who becomes his reluctant partner, is the sincere, grounded counterweight who keeps the show from floating off on style alone. It sits in the middle of the ranking mostly because the story is still unfinished and its cultural footprint is newer than the classics around it. 

4. Blood: The Last Vampire (2000) 

Blood: The Last Vampire looks radically different from most of the vampire anime around it. Directed by Hiroyuki Kitakubo and written by Kenji Kamiyama, the 48-minute film was produced by I.G, and its dark, muted palette and grounded, cinematic approach gave the genre an unusually realistic interpretation. Saya, the sword-wielding half-vampire, secretly hunts demons on a U.S. air base in 1966 Japan, and her plain, understated design is exactly why her sudden bursts of violence hit so hard. 

The film’s real importance isn’t in its plot, which is thin by design, but in what it started. Saya’s concept spun outward into multiple sequels, a live-action adaptation, and an entire alternate continuity, giving the character a footprint far bigger than the original film ever suggested. That’s the case for its ranking here: less a single perfect film than the moment vampire anime realized it could be cinematic and modern instead of just Victorian. 

3. Shiki (2010) 

Shiki understands that the scariest thing about vampires isn’t always the monster itself, but rather what happens when ordinary people are forced to confront one. Directed by Tetsurō Amino and produced by Daume, the series adapts Fuyumi Ono’s 2007 novel, into a rural village that starts out looking peaceful before its visual tone gradually curdles. Characters grow gaunt and unsettling, and the show uses masterful exaggerated hair and facial expressions to make its vampires feel uncanny rather than conventionally beautiful. 

What earns Shiki its spot near the top is the moral complexity of its characters. Once the conflict escalates, there are no easy heroes or villains, and the series repeatedly asks what separates a monster from a human being. That ambiguity gives it staying power beyond its premise: Dr. Toshio Ozaki, the physician leading a human counterattack, grows just as ruthless as the vampires he hunts, while Sunako Kirishiki, the childlike vampire at the center of the series, is never allowed to be purely monstrous. It’s that willingness to sit in the grey area that makes the anime land as social horror, making it a beautiful reflection on fear and mob mentality rather than just fangs and bloodshed. 

2. Vampire Hunter D: Bloodlust (2000)

It’s really no exaggeration to say that Vampire Hunter D: Bloodlust is one of the most beautiful vampire films anime has ever produced. Directed by Yoshiaki Kawajiri and animated by Madhouse, the film adapts Hideyuki Kikuchi’s 1983 novel series into vast gothic castles, windswept deserts, and impossibly detailed architecture that feels ancient and futuristic all at once. At the center of it all is D, the dhampir bounty hunter who is deliberately withholding, saying almost nothing and letting his cool wide-brimmed hat and flowing cloak do the talking instead. 

D’s job is to hunt down Meier Link, an aristocratic vampire who’s kidnapped a young woman named Charlotte. The film complicates this familiar premise by revealing that Charlotte went with Link willingly, fleeing an arranged marriage for a chance at real love, even if that love comes from something inhuman. This narrative reversal results in a vampire who is portrayed as genuinely romantic, sympathetic even, a rare treat for the genre, which also turns D’s hunt into something more morally uncomfortable than a simple damsel-in-distress rescue. The refusal to let its “villain” stay simple is a big part of why Bloodlust ranks as high as it does alongside gorgeous production values that are in service of a story that earns its melancholy beautifully.  

1. Hellsing Ultimate (2006-2012) 

Hellsing Ultimate takes the vampire archetype and cranks it past excess into something almost operatic in its intensity. Based on Kouta Hirano’s 2008 manga, the 10-episode OVA series was produced across three studios over its six-year run: Satelight, Madhouse, and Graphinica. Its visual identity leans on blood, military uniforms, and characters designed to absolutely dominate the screen. Every frame is built to be as loud and visually lasting as possible, and it never apologizes for it. 

Hellsing’s main character, Alucard, is the reason this series sits at number one: a vampire of near-limitless, barely-contained power serving as the Hellsing Organization’s secret weapon, more force of nature than character in his red coat and iconic round sunglasses. Of course, Alucard doesn’t carry the show alone. Seras Victoria, the reluctant young vampire he sires, gives the story its emotional entry point as she wrestles humanity with a transformation Alucard treats as inevitable. Meanwhile, Sir Integra Hellsing, the organization’s human head, supplies the series’ moral spine, holding her own against monsters through displays of sheer will and pure power.

Bloodlust may be more elegant, and Shiki more psychologically complex, but nothing else here commits this hard to the raw, larger-than-life fantasy of what a vampire can and should be than Hellsing Ultimate. 

Acquiescing: New Oasis Documentary Captures a Pop Music Phenomenon for the Non-Believers

This article was first published on Dusty Wright’s TALES & RANTS, the Substack of writer, journalist, singer-songwriter, and content creator Mark “Dusty” Petracca. Click here to subscribe and read more.

I was definitely—no maybes—moved by the new must-see documentary, Oasis: Don’t Look Back In Anger, which chronicles their jubilant world reunion stadium tour in 2025. Several times, I was nearly moved to tears. It not only focuses on the Gallaghers—brothers, guitarist/songwriter Noel Gallagher and charismatic, mercurial lead singer Liam Gallagher, who had not spoken to each other in years—but is most often seen through the lens of fans from all over the globe. It is in those quiet, heartfelt moments, often accompanied by a classical music score, where fans wax poetic, even those who were not born when the band formed in Manchester, England, back in the early ‘90s. Perhaps it was their difficult upbringing that connects with so many people, how they escaped to become one of the biggest bands on the planet. And, of course, it is their music, which speaks to the masses. Every one of their fans’ cameos shares their emotional bond with what Oasis’ music means to them. Men and women from all over the world telling their stories of love and devotion.

There are poignant moments between fathers and sons, lovers and friends, old and young alike, hugging it out, soaked to bone in sweat and tears, having lost themselves to the spirit of the moment in the church of rock ‘n’ roll. Even Liam admits he’s stunned by their legacy and what their music means to so many people, even though the brothers infamously called it quits in Paris in 2009. For years, prior to the band breaking up, the siblings quarreled off stage and on. In fact, it turned me off them, and while I admired their music, they did not connect with me as they did with their fans. Boy, was I wrong.

Written and created by Englishman Steven Knight, a man I trust in this space given his impressive CV (Peaky Blinders, the new James Bond film) in television and film, he and his team have released one of my favorite music docs of this decade. While I missed the Oasis tour, I definitely plan to catch their next one in 2027, which was just announced via their website. They will tour Ireland, the UK, mainland Europe, and the United States. (I entered a lottery to buy 4 tickets. Fingers crossed.)

I saw them live only once decades ago. My new U.K. pal and ace photographer Tony Woolliscroft pleaded with me to see them. (Check out his excellent new photo book on the Red Hot Chili Peppers.) I was a tad lukewarm given my love of the more cerebral stylings of Blur, Pulp, Suede, and The Verve. Oasis were a bit too laddish. But I ultimately acquiesced, and they did nothing but disappoint. It was in March 1996 at the Paramount Theater at Madison Square Garden. My then girlfriend (future wife) Bobbie and I were in attendance. Richard Ashcroft, lead singer of The Verve, opened as a solo acoustic act. I so wanted to see his band, but he was still quite entertaining. Oasis were playing in New York in support of their excellent 2nd album, (What’s The Story) Morning Glory?. We left early because the Gallaghers were clearly fighting on stage, which made for a horrible show. Too bad, because a year and a half earlier, I missed their rousing, inspired U.S. debut at the small “jamband” club Wetlands, hot on the heels of their Capitol Records debut, Definitely Maybe.

In the UK, they were an instant success, ushering in the new rock genre Britpop to dizzying heights. In August 1996, they played two sold-out shows at Knebworth Park in London, in front of 250,000 people! But they never reached the dizzying heights of their UK and European success in America. They’d open for U2 in 1997 on their stadium and arena tour, but they were far less successful Stateside. Still odd, considering that Noel Gallagher is one of the most successful songwriters in British rock music history with nine UK number-one singles and twelve UK number-one albums (eight with Oasis and four with his post-Oasis band, High Flying Birds). He became the first artist in UK chart history to reach number one with ten consecutive studio albums.

Given all this history, I decided not to read any reviews and to see their new film with an open mind.

For most of the film, the audience is a fly on the wall throughout the rehearsals and stadium shows. It opens with the start of rehearsals on a massive soundstage in Wimbledon, London. The directors fixed, remotely monitored cameras so as not to disrupt the process, as Noel and his bandmates—original guitarist Paul “Bonehead” Arthurs, guitarist Gem Archer (Heavy Stereo, Beady Eye, High Flying Birds), bassist Andy Bell (Ride, Beady Eye), and American drummer Joey Waronker (Beck, R.E.M., Roger Waters)—work on arrangements before their mercurial lead singer arrives. The tension palpable. Would Liam even show up? Yes. When he finally did, his scowling, intense swagger loomed over the band and the tech people like a lead zeppelin. But when he opened his mouth to sing… well, everyone knew the magic had returned—his powerful vocals cutting through the wall of Oasis’ powerful music. And, in that moment, so did the audience. We know that they are capable of delivering. But will they implode, like in times past?

When the band finally took the stage for their very first show on July 4th at Principality Stadium in Cardiff, Wales, Ian grabbed his brother Noel’s arm to raise it in victory and hold it as they strode to the front of the stage, the crowd roaring in anticipation of the experience that would soon unfold. There’s much to love about this documentary. And much to revel in. It definitely moved my wife and me. 

In these days of AI, economic challenges, endless wars, and political divisiveness, it is the purity of real music played by real musicians and their communion with fans that triumphs in arena-sized “churches.” It’s also about brothers reunited to forgive past transgressions, real or imagined; about contrition, the joy of sharing their music with the world, and how everyone in attendance feels it.

Even if you missed Oasis’ landmark tour, don’t fret. What Don’t Look Back In Anger delivers is the sense that their music’s pathos continues to provide a positive, cleansing escape from life’s grim realities. Bloody hell, go see it now!

Clayface Final Trailer Leans Into Classic Batman Tropes

Throughout the final trailer for the DC horror movie Clayface, dialogue and images loop and repeat, creating dissonance that only sometimes comes together into a recognizable sentence. For example, we hear scientist Dr. Caitlin Corr (Naomi Ackie) utter “Matt Hagen” over and over, until she finally completes the sentence: “Matt Hagen can change his face.” Of course, any of us watching the trailer for Clayface know that Matt Hagen can change his face, because he’s the titular Clayface: a long-established Batman villain who can not only shape-shift, but often takes the form of a giant gloop monster who pummels the Caped Crusader with his fists.

While we get glimpses of Hagen’s shape-changing abilities, and even a silhouette of him turning his fist into a big, blunt object. However, the repetition of the name “Matt Hagen,” combined with all the images of that character (played by Tom Rhys Harries) stressing out shows us that Clayface isn’t really all about superpowers. Instead, Clayface seems to be more psychological horror, just like the great Batman villain stories before it.

Batman first did battle with Clayface in 1940’s Detective Comics #40, in a story written by Bill Finger and penciled by Bob Kane. The Clayface in that story wasn’t Matt Hagen, nor did he do any type of shape-changing. Instead, he was Basil Karlo, an actor known for the grotesque characters he brings to life through special effects (think Lon Chaney). As Batman explains to Robin in a two-panel info dump, Karlo had gone mad after being replaced by a younger actor and started acting like the monsters he played.

While clunky by today’s standards, Batman’s analysis gave Karlo greater depth than the average supervillain. Where contemporaries such as Lex Luthor, the Red Skull, and Solomon Grundy did evil things because they were evil, Clayface acted out of a fractured psyche. Such was the case for most of Batman’s colorful villains, even in the more simplistic Golden Age. In fact, one of his first reoccurring antagonists was Dr. Hugo Strange, a psychologist who used his knowledge of the mind to torment his enemies.

The psychological element started to fall away from Batman comics in the 1950s and ’60s, when the character veered away from his pulp and noir roots and embraced the silly sci-fi of the era. Thus, when the Matt Hagen Clayface debuted in 1961’s Detective Comics #298, by Bill Finger and Sheldon Moldoff, he was a treasure hunter who was exposed to a mystical liquid that gave him shape-changing powers. Rather than waste much time thinking about how the ability to become a giant goop monster affected his sense of self, Hagen immediately started doing crimes, crimes that Batman and Robin stopped through fisticuffs.

However, the psychological elements weren’t gone for long, and by the time creators like Steve Englehart, Dennis O’Neil, Neal Adams, and Marv Wolfman were revitalizing Batman in the ’70s, his enemies became complicated figures with feet of clay, including, fittingly enough, Clayface. In fact, Wolfman, along with co-writer Michael Reaves, took that concept to animation for the excellent Batman: The Animated Series two-parter “Feat of Clay,” which combines the previous versions of Clayface. Here, Matt Hagen is a former actor who has been using an experimental drug to keep his youthful looks, a drug that allows him to change his shape and drives him mad.

“Feat of Clay” had a huge fan in Mike Flanagan, who cites the episode as a key inspiration for the Clayface script. So while Clayface will certainly have at least one action sequence involving a giant brown monster, most of the horror will likely come from Hagen’s fractured mental state—just like most Batman baddies.

Clayface comes to theaters on October 23, 2026

Kinda Funny Podcast Is Leading the Charge for Modern Gaming Discourse

After leaving IGN, a group of former staffers launched their own online media company Kinda Funny in 2015, primarily covering video games and powered by conversations between the 11-person team. Among Kinda Funny’s founders is Tim Gettys, who’s been a prominent voice in games media coverage for over 15 years and, in addition to being a co-host on the platform, is business operations lead for Kinda Funny. Since then, Kinda Funny has grown into a multimedia empire fueled by livestreams and posted videos from shows like Kinda Funny Gamescast and Kinda Funny Games Daily on platforms like Spotify and YouTube.

Boasting over 311,000 subscribers through Kinda Funny’s main show on YouTube alone, the company’s programming has seen a growing audience on Spotify since starting to provide its content there in 2018. There are a lot of things that distinguishes Kinda Funny’s programming from its contemporaries, from its personalities like Gettys and fellow co-founders Greg Miller and Nick Scarpino having an established background in covering video games professionally to the genuine camaraderie visible between them while streaming and recording their shows. Looking back at the company’s origins, Gettys notes that its formation occurred just as the shift towards games media becoming more personality-oriented than strictly objective journalism, while the ensemble has stayed mindful of the responsibilities that come with their roles.

“I think that was the perfect time to be just ahead of the avalanche of everyone doing it, but also late enough that we were able to catch the wave of the growth of things like livestreaming platforms and being able to take our core product, which is podcasts, but do them in a way that is bigger and more like TV than anyone else,” Gettys tells Den of Geek. “We refer to ourselves as a talk show network because we have a studio that looks like ESPN’s, but we talk about video games. Our whole thing was, if we take this seriously, people will take it seriously.”

And while the shows carry a steady sense of humor suggested by the company’s name, that serious work ethic and thoughtful discussion has certainly endeared the programming to fans and industry insiders alike. The level of exclusive access that Kinda Funny has had since launching just over a decade ago is no laughing matter, with the crew among four outlets to get to preview the eagerly anticipated Grand Theft Auto VI at Rockstar North headquarters in Scotland before anyone else. A major part of Kinda Funny’s presence in the games media landscape and audience size to get such incredible opportunities is its prominent growth through Spotify.

“Spotify is another amazing example of the ever-changing landscape that we’re in. Video podcasts on Spotify specifically have been huge for us in the same way that YouTube came in and changed the game back in 2005 when it came to where video lives on the internet,” explains Gettys. “We want to put our content in as many places as possible. But more than anything, you want to be where the people are. When it comes to podcasts, for the longest time, it was this or that platform. Because of the shift that Spotify made with music and becoming so dominant in that music space, people associate listening and audio experiences with Spotify. The shift to people being able to listen to podcasts on Spotify was very easy for a lot of people.”

The feeling that Gettys and the rest of the Kinda Funny team is constantly chasing is that conversation you have with friends after watching a movie in theaters together, that sort of bonding over a shared entertainment experience. At the same time, Kinda Funny doesn’t shy from the hard topics and takes an honest look at the more serious elements in the industry, including waves of layoffs and studio closures that it’s endured as well as other gaming media sites being gutted and shut down. In that sense, Kinda Funny maintains a place where fans and industry insiders can come together and commiserate over these harder times for the industry that they all love with the hosts delicately leading the discussion.

“We try to be a shining beacon for people to know that they can come here for friendship, but also to talk about the hard things and we do talk about the hard things and take hard stances against what we feel is wrong,” Gettys observes. “We take hard stances for what we feel is right. Going to the friendship thing, that’s the easy part. When you get a group of people together that are aligned in their vision of the goal being positivity and passion, good things are going to happen, even when it’s hard.”

Fresh off the highs of the ratified air in getting to preview Grand Theft Auto VI months ahead of its November launch, Kinda Funny has quite a few things poised to share with audiences in the coming weeks. Through Kinda Funny’s upcoming programming on platforms like Spotify and YouTube, audiences can expect not just the team looking through the deluge of new releases, like Silent Hill: Townfall and Onimusha: Way of the Sword but also big debates and rankings. This includes an ambitious event that Gettys is particularly excited to get to share with audiences.

“We are working on the project that I’m the most proud of in the history of Kinda Funny, which is our Kinda Funny Games’ Top 100 Video Games of All Time,” teases Gettys. “It’s going to be a week-long event where, each day, we’re counting down 20 of our top 100 games leading to our #1. It’s going to be a live event in our studio with a whole audience. It’ll be streamed and then, of course, end up on Spotify podcasts.”

To check out Kinda Funny, be sure to check their Spotify and YouTube pages to watch along and subscribe with the latest that Tim and the rest of the crew are talking about in the rapidly evolving gaming industry.

Star Trek: Strange New Worlds Season 4 Finale Review — Tomorrow’s Enterprise

The following contains spoilers for the Star Trek: Strange New Worlds season 4 finale.

Star Trek: Strange New Worlds wraps up its fourth season with a finale that’s full of sentimentality. A love letter to Nyota Uhura, a character we’ve watched grow from a nervous, try-hard cadet to a capable crew member over the course of the show’s four seasons, the hour gives us a satisfying glimpse of what’s to come for her and her compatriots. In fact, if we didn’t already know that Strange New Worlds was returning for a final six-episode fifth season next year, “Tomorrow’s Enterprise” actually wouldn’t be a terrible series finale. (It’s hard not to wonder if this was originally written because someone was hedging their bets.)

With a title that’s an obvious callback to the classic Star Trek: The Next Generation episode “Yesterday’s Enterprise,” an alternate-timeline story that’s primarily about needing to fix an event in the past in order to save the future. “Tomorrow’s Enterprise” is also about that, but told from the perspective of looking toward the future where an event needs to be fixed. (It’s a bit like the whole black hole/white hole being two sides of the same thing idea that this episode explores.)

In doing so, we’re given a glimpse of the Enterprise a year in the future—*Kirk’s* Enterprise, to be exact. It’s clearly early days of his command, but the bridge essentially mirrors that of The Original Series. Several key Strange New Worlds figures are absent: Pike has apparently been promoted, Ortegas has a Starfleet teaching gig, and M’Benga is spending an increasing amount of time on Vulcan. Una’s whereabouts are unmentioned, but a reference to La’an prompts the sort of ominous reaction that hints something less than great has happened to her. 

To be fair, this time jump feels like a bit of creative rewriting; the changes aboard this future Enterprise (and its crew) feel far too expansive to have taken place in the space of just a single year. Perhaps changes were required to make it mesh with whatever is still to come in the series’ final six episodes, but it’s the kind of strange you basically have to purposefully decide to ignore. Don’t get me wrong, it’s not enough to derail what is otherwise a fairly satisfying episode, but it is strange. 

The plot of “Tomorrow’s Enterprise” involves a lot of Doctor Who-style timey wimey nonsense that works a whole lot better if you don’t think about it too hard. While investigating a rare white hole (which apparently do theoretically exist!) the Enterprise is hit with a strange series of lights and chimes that precede a pulse of energy that causes a sort of temporal shift. Uhura begins hearing things—Scotty screaming, calling for help in a way that hasn’t happened yet. Meanwhile, in a future timeline, an older Uhura is part of an Enterprise mission to study a black hole when a shuttle Scotty is on blows up…only no one remembers him being on it. In fact, they all insist he’s been dead for a year. (See: Timey wimey!)

The upshot of all this is that Present Uhura and Future Uhura have to work together to save Scotty’s life and put their respective timelines back on the right track. It’s a clever plot, and once the two women manage to figure out how to talk to one another through the black/white hole, it’s an hour that highlights all the things Uhura is best at in any reality: Communication, loyalty, and care. 

Fair warning, however: If you’re a person (like me) who struggles not to throw things whenever a genre series uses a bootstrap paradox to solve occasionally prickly or difficult problems of time travel, you’ll likely have to scream into a pillow during several key moments that rely on one Uhura performing an action that immediately impacts the other Uhura’s timeline in ways it probably shouldn’t. But the nifty visuals (Uhura passing through herself in hallways, the split screen of the two bridges) and Ethan Peck’s spot-on deadpan responses to her increasingly bizarre requests in both timelines help make most of it bearable. (Although, personally, I do really need to know if Pike actually becomes an Admiral.) 

It also doesn’t hurt that this episode is a heck of a showcase for Celia Rose Gooding, who hasn’t had a ton to do this season beyond mentoring a genuinely terrible intern. She gives a remarkably nuanced performance playing two very different Uhuras, one sporting Nichelle Nichols’s signature 60s hairdo as an identifier we don’t really need. (But that is awesome, nevertheless.) The inclusion of the Scotty/Uhura romance that was briefly hinted at in Star Trek V: The Final Frontier is honestly adorable, and another example of Strange New Worlds just fearlessly going for it when it comes to updating existing canon.  

“Tomorrow’s Enterprise” is full of delightful Easter eggs and shoutouts that feel all the more valuable given that it’s pretty obvious we’re never getting the Star Trek: Year One prequel meant to bridge the gap between Strange New Worlds and The Original Series that so many fans want. From a Gary Mitchell reference (he’s Jenna’s step-brother!) and a McCoy mention to Chapel’s new hairdo and shots of never-before-seen-in-live-action aliens like Catians and Skorr, there’s a lot of stuff that seems specifically included to make long-time Trek fans do the Leonardo DiCaprio pointing meme.

Sure, the resolution of the larger plot—everything was caused by the birth of a giant “space baby,” really??—is kind of ridiculous and never even fully explained. (Hit me with your theories on who or what the Midwives and this interdimensional “child” actually are, please.) But there’s something honestly lovely about this hour’s bittersweet conception of the passage of time, and the way each of us is on a journey to, in a sense, meet the people we’ll one day become. 

In many ways, that is—and always has been—Strange New Worlds’s true mission. It’s a journey with a known end point, but that doesn’t matter. It never has. Stealing a line from Doctor Who feels particularly relevant this week for many reasons, but as the Eleventh Doctor once said, we’re all stories in the end. And while we may only be seeing a chapter in these characters’ lives, we know the story goes on. And it’s fantastic. 

All 10 episodes of Star Trek: Strange New Worlds season 4 are available to stream on Paramount+ now.

Age of Sigmar Brings Fresh Energy to the Warhammer Legacy

This article is sponsored by Hachette Partworks.

For me, Warhammer was a property that I really didn’t become fully introduced to until I was in college, ahem, 20 years ago. One of my roommates had quite the collection of miniatures and the layouts for tabletop battlefields that he managed to transport to campus, ready to share with his friends. Since then, my love of Warhammer has expanded to other tabletop experiences, video games, and the enduring dark fantasy franchise’s other iterations, including novels and comic books. With so much Warhammer around, including Warhammer 40,000 and Warhammer Fantasy, one of the more exciting branches of the franchise is Warhammer Age of Sigmar, which has been a growing part of the legacy since 2015.

Warhammer Age of Sigmar takes place in the Mortal Realms after the world of Warhammer Fantasy has been devastated by a cataclysmic incident. This leads to the rise of new factions and realms that plunge into warfare as depicted in the variety of games, adding a new era of lore and memorable miniatures to engage in battle through tabletop sets. Leading the expansion of Warhammer Age of Sigmar is Hachette Partworks, which has launched an exciting new collection perfect for longtime fans and newcomers to the franchise alike.

Warhammer Age of Sigmar: Spearhead, is a new series from Hachette that chronicles the game and its many distinct units in meticulous detail. Each issue contains tutorials on how each unit can be used effectively on the tabletop battlefield, customization guides recommending how the individual units can be painted and detailed with the official Warhammer-approved paints, brushes, and tools, and a section unveiling the lore in how each unit fits within the wider mythos of Warhammer Age of Sigmar.

But more than just providing insight and the fan-favorite backstory behind the world of Warhammer Age of Sigmar, Hachette Partworks’ subscription proves to be well worth the price of admission with the high quality covermounts that accompany each magazine issue. Shipping with every issue are items ranging from Warhammer Age of Sigmar miniatures to the official paints and brushes used to detail the figures themselves. It’s one thing to read about the intricate strategies of Warhammer Age of Sigmar: Spearhead, it’s another to actually tangibly hold them and prepare them for the battles ahead, something that Hachette thoroughly delivers. Subscribers will also get a FREE issue 2 included in their first delivery.

So for those looking to build up their Warhammer collection or curious about Warhammer Age of Sigmar and unsure where to start, this subscription is the perfect jumping-on point. Hachette also offer a premium-tier subscription where for a small extra fee per issue subscribers receive four extra-large figures to build over the course of the collection including the Great Champion of Sigmar Ionus Cryptborn and his loyal Draconith and masterful sorcerer Rotigus the Rainfather. Services like this are something that I wish I knew about when I was first getting into Warhammer, because this is a solid way to start that collection and learn the best strategies to dominate any battlefield; fortunately, this subscription is available now while supplies last.

For me, the thrill in Warhammer was always the more squad-based action rather than the epic sweeping battles, a little more on par with The Dirty Dozen than The Longest Day. Like most sets, Warhammer Age of Sigmar: Spearhead can accommodate both depending on how many miniatures you’ve picked up. The partwork builds up into 12 complete Spearhead factions so you can get a taste of varying types of miniatures and their battle tactics. It’s interesting seeing how units of Stormcast Eternals and Skaven clash on the battlefield and how a dreaded group of Clanrats can change the entire course of a battle when deployed. Warhammer has always been an organically evolving tabletop game and Age of Sigmar adds new dimensions and nuances towards that transformation.

From providing a primer to the Mortal Realms and the wider mythos of Warhammer Age of Sigmar to boasting its own line of battle-hardened units to take into tabletop combat, the future of Games Workshop’s iconic franchise continues to burn brightly. As rich as the lore of Warhammer 40,000 and Warhammer Fantasy are, Age of Sigmar gives the tabletop series an exciting direction that makes the whole experience feel fresh again. And whether you’re a Warhammer newbie or a longtime fan, I heartily recommend checking out Hachette Partworks’ Warhammer Age of Sigmar: Spearhead and all the tantalizing things that its subscription service offers.

Ray Gunn Trailer Promises Retrofuturistic Detective Noir Spectacle from Brad Bird

Even for the uninitiated, it shouldn’t take too long into the first full trailer for Netflix animated feature Ray Gunn to realize that this is a Brad Bird joint.

The acclaimed director of animated classics like The Incredibles, Ratatouille, and The Iron Giant (and the not-classic, but still pretty good live-action feature Mission: Impossible – Ghost Protocol) has some, let’s say, distinctive visual and conceptual tics. And they all come to bear in this bracing two-minute preview of Ray Gunn. Give it a look below to see what we mean.

The trailer features, in no specific order, lush visual animation of an Art Deco city of the future (see: The Incredibles), realistically rendered yet satisfyingly cartoony human characters (see: Ratatouille), and… Tom Waits as a gravel-voiced alien detective? Ok, that one’s new. Of course, the whole thing is accompanied by music from Michael Giacchino, Bird’s longtime collaborator and a fellow appreciator of everything retorfuturistic.

The film, in many ways, appears to be the apotheosis of Bird’s distinct style, which makes sense given that he’s been fixated on the idea for years.

“People are surprised that I could stay interested in an idea that long. But if something is interesting, I always find it interesting,” Bird told Den of Geek during San Diego Comic-Con.

Ray Gunn is set in Metropia, a gigantic city in an alternate future as seen from 1939, and follows private eye Raymond Gunn (voiced by Sam Rockwell) as he’s drawn into a case involving aliens, murder, and a multimedia star named Venus Nova (Scarlett Johansson). The aforementioned Waits is Ray’s cyclopean alien partner Eye-Ra. Also in the cast are: Alan Tudyk, Matt Berry, Bobby Cannavale, Michael Chernus, Kether Donohue, Michelle Rodriguez, Aasif Mandvi, Matt Jones, Kathryn Hunter, John Ratzenberger, Justin Peck, and Patton Oswalt.

The real star of the trailer, however, might be Metropia itself. The fictional megalopolis is pristine enough to suggest an optimistic alternative future-past but dirty enough to justify hardboiled detective noir lines like “It’s hard being the only honest players in a crooked game.” It’s also very, very Art Deco.

“Art Deco is kind of a utopian thing,” Bird said. “There’s something romantic about it and I just think that it’s time was too short. Ray Gunn is asking ‘What if World War II didn’t happen and Art Deco just kept going? Buildings got to be a mile high, cars could fly, and jetpacks were something everyone had.’ I thought it would be interesting to have utopia and still have desperate characters and an underbelly with corruption. Those two ideas were rubbing up against each other in a good way.”

Audiences will get to see Metropia come to life when Ray Gunn premieres in select theaters on 70mm screens on December 4 and then arrives to Netflix on December 18.

TV Premiere Dates: 2026 Calendar

Wondering when your favorite shows are coming back and what new series you can look forward to? We’ve got you covered with the Den of Geek 2026 TV Premiere Dates Calendar, where we keep track of TV series premiere dates, return dates, and more for the year and beyond. 

We’ll continue to update this page weekly as networks and streamers announce dates. A lot of these shows we’ll be watching or covering, so be sure to follow along with us! 

Please note that all times are ET. 

Note: These are U.S. releases. For upcoming British releases, head on over here.

DATESHOWNETWORK
Thursday, September 24A Different WorldNetflix
Thursday, September 24DelusionNetflix
Thursday, September 24My Sad DeadNetflix
Thursday, September 24Team Moms: BaseballParamount+
Thursday, September 24Hell’s Kitchen Season 25 (8:00 p.m.)Fox
Thursday, September 24Special Forces: World’s Toughest Test (9:00 p.m.)Fox
Thursday, September 24American Horror Story Season 13 (9:00 p.m.)FX
Friday, September 25Steel Ball Run JoJo’s Bizarre Adventure: 2nd-3rd StageNetflix
Friday, September 25The Final Problem Netflix
Friday, September 25Four Blocks ZeroHBO Max
Friday, September 25SWAT ExilesStarz
Friday, September 2520/20 Season 48 (9:00 p.m.)ABC
Friday, September 25Dateline Season 35 (9:00 p.m.)NBC
Sunday, September 27The Simpsons Season 38 (8:00 p.m.)Fox
Sunday, September 27Animal Control Season 5 (8:30 p.m.)Fox
Sunday, September 27Universal Basic Guys Season 3 (9:00 p.m.)Fox
Sunday, September 27Grimsburg Season 3 (9:30 p.m.)Fox
Tuesday, September 29LEGO ONE PIECENetflix
Wednesday, September 30The ArenaNetflix
Wednesday, September 30Sacrifice Season 2Paramount+
Wednesday, September 30Scrubs Season 2 (8:00 p.m.)ABC
Wednesday, September 30Shark Tank Season 18 (9:00 p.m.)ABC
Wednesday, September 30The Amazing Race Season 38 (9:30 p.m.)CBS
Thursday, October 1East of EdenNetflix
Thursday, October 1The Ramparts of IceNetflix
Thursday, October 1War (9:00 p.m.)HBO
Friday, October 2#LoveNetflix
Friday, October 2Celebrity Wheel of Fortune Season 7 (8:00 p.m.)ABC
Friday, October 2Adventure Time: Side QuestsHulu | Disney+
Friday, October 2Kill JackieAMC+
Saturday, October 3Ranma 1/2 Season 3Netflix
Saturday, October 3Get Jiro (12:00 a.m.)Adult Swim
Sunday, October 4Blue Box Season 2Netflix
Sunday, October 4Marshals Season 2 (8:30 p.m.)CBS
Sunday, October 4Tracker Season 4 (9:30 p.m.)CBS
Monday, October 5FBI Season 9 (8:00 p.m.)CBS
Monday, October 5Private Eyes West Coast (8:00 p.m.)The CW
Monday, October 5CIA Season 2 (9:00 p.m.)CBS
Monday, October 5Law & Order Toronto: Criminal Intent (9:00 p.m.)The CW
Monday, October 5Harlan Coben’s Final Twist (10:00 p.m.)CBS
Tuesday, October 6Bass x MachinaNetflix
Tuesday, October 6Love Village Season 3Netflix
Tuesday, October 6NCIS Season 24 (8:00 p.m.)CBS
Tuesday, October 6NCIS: New York Season 1 (9:00 p.m.)CBS
Tuesday, October 6NCIS: Origins Season 3 (10:00 p.m.)CBS
Wednesday, October 7Less of a StrangerNetflix
Wednesday, October 7Real Men Season 2Netflix
Wednesday, October 7CarriePrime Video
Wednesday, October 7Chicago Fire Season 15 (8:00 p.m.)NBC
Wednesday, October 7Abbott Elementary Season 6 (8:30 p.m.)ABC
Wednesday, October 7Chicago Med Season 12 (9:00 p.m.)NBC
Wednesday, October 7Chicago P.D. Season 14 (10:00 p.m.)NBC
Wednesday, October 7Small ProphetsApple TV
Thursday, October 8BelowNetflix
Thursday, October 8Georgie & Mandy’s First Marriage Season 3 (8:00 p.m.)CBS
Thursday, October 8Eternally Yours (8:30 p.m.)CBS
Thursday, October 8Law & Order: SVU Season 28 (9:00 p.m.)NBC
Thursday, October 8Elsbeth Season 4 (9:00 p.m.)CBS
Thursday, October 8Cupertino (10:00 p.m.)CBS
Thursday, October 8Law & Order Season 26 (10:00 p.m.)NBC
Friday, October 9Haunted Hotel Season 2Netflix
Friday, October 9Is it Cake?: Halloween Season 2Netflix
Friday, October 9Take Charge of My HeartNetflix
Friday, October 9Rage (Furia) Season 2HBO Max
Friday, October 9Avatar: Seven HavensParamount+
Friday, October 9Sheriff Country Season 2 (8:00 p.m.)CBS
Friday, October 9Fire Country Season 5 (9:00 p.m.)CBS
Friday, October 9Boston Blue Season 2 (10:00 p.m.)CBS
Saturday, October 10100 Days of DeceptionNetflix
Sunday, October 11The Real Housewives of Potomac (8:00 p.m.)Bravo
Sunday, October 11The Pet Cemetery Murders: A Ghost StoryHBO Max
Tuesday, October 13The TrapNetflix
Tuesday, October 13TYSONNetflix
Tuesday, October 13Ludwig Season 2BritBox
Wednesday, October 14Love Is Blind: Boston Season 11Netflix
Wednesday, October 14The Lowdown Season 2 (9:00 p.m.)FX/Hulu
Wednesday, October 14NOVA: EvolutionPBS
Wednesday, October 14Helluva BossPrime Video
Wednesday, October 14VisionQuestApple TV
Thursday, October 15The Diplomat Season 4Netflix
Thursday, October 15Hollywood ArtsNetflix
Thursday, October 15Crystal LakePeacock
Thursday, October 159-1-1 Season 10 (8:00 p.m.)ABC
Thursday, October 159-1-1: Nashville Season 2 (9:00 p.m.)ABC
Thursday, October 15Grey’s Anatomy Season 23 (10:00 p.m.)ABC
Friday, October 16Money Trap: The Karun TreasureNetflix
Friday, October 16Tulsa King Season 4Paramount+
Friday, October 16The Rainmaker (10:00 p.m.)USA Network
Sunday, October 18Maigret (9:00 p.m.)PBS
Sunday, October 18The Gold (10:00 p.m.)PBS
Tuesday, October 20Cyberpunk: Edgerunners 2Netflix
Wednesday, October 21The Mothers of Penguins Season 2Netflix
Wednesday, October 21The New Stanford Prison Experiment Netflix
Wednesday, October 21The Terminal List Season 2Prime Video
Thursday, October 22Nobody Wants This Season 3Netflix
Thursday, October 22Did Someone Happen to Mention Me?Netflix
Friday, October 23Lupin Part 4Netflix
Friday, October 23Fading GrandeurNetflix
Friday, October 23Yaga AMC+
Friday, October 23Happy’s Place Season 3 (8:00 p.m.)NBC
Friday, October 23Newlyweds (8:30 p.m.)NBC
Monday, October 26Minimum WageNetflix
Monday, October 26The MobHulu
Tuesday, October 27The One About Matthew PerryNetflix
Thursday, October 29Balaraw: Blood IslandNetflix
Thursday, October 29Ghosts Halloween Special (9:00 p.m.)CBS
Friday, October 30A Couple of LiesNetflix
Friday, October 30AkkaNetflix
Friday, October 30How to Ruin Diwali: Meet the ParentsNetflix
Friday, October 30Dexter: Resurrection Season 2Paramount+
Friday, October 30NocturneApple TV
Sunday, November 1The Gilded Age Season 4 (9:00 p.m.)HBO
Monday, November 2St. Denis Medical Season 3 (8:00 p.m.)NBC
Monday, November 2The Fall and Rise of Reggie Dinkins Season 2 (8:30 p.m.)NBC
Tuesday, November Bass x MachinaNetflix
Wednesday, November 4The GreatestPrime Video
Thursday, November 5Black DovesNetflix
Wednesday, November 11The BodyNetflix
Wednesday, November 11The Lord of the Rings: The Rings of PowerPrime Video
Thursday, November 12The Good DaughterPeacock
Friday, November 1312 12 12Apple TV
Sunday, November 15The ChosenPrime Video
Thursday, November 19The AltruistsNetflix
Friday, November 20Yellowjackets Season 4Paramount+
Friday, November 20Percy Jackson and the Olympians Season 3Disney+
Monday, November 23DigPeacock
Wednesday, November 25Blade Runner 2099Prime Video
Thursday, November 26The Hunting Wives Season 2Netflix
Wednesday, December 2Bad Monkey Season 2Apple TV
Tuesday, December 8Only Murders in LondonHulu
Thursday, December 10Ghosts Christmas Special (9:00 p.m.)CBS
Thursday, December 10The Murder of JonBenét RamseyNetflix
Thursday, December 24Emily in Paris Season 6Netflix
Friday, December 25Harry Potter and the Philosopher’s StoneHBO Max
Friday, January 22NeuromancerApple TV

If we’ve forgotten a show, feel free to drop a reminder in the comment section below!

Want to know what big movies are coming out in 2026? We’ve got you covered here.

Exclusive: Renet Returns to Aid the Turtles in IDW Publishing’s Upcoming TMNT Comic

Just when fans thought the Turtles have seen it all: alien warlords, mutant rivals, an entire multiverse of alternate shells, IDW Publishing has found yet another tubular timeline worth exploring. 

The publisher gave us exclusive information on its newest limited series, Tales of the Teenage Mutant Ninja Turtles: Tear in Time, set in the world of Paramount+’s 2024 animated series Tales of the Teenage Mutant Ninja Turtles. And this time, the Heroes in a Half Shell aren’t just facing down a single villain, they’re up against the collapse of their own future.

For anyone who’s somehow avoided this franchise since 1984, the TMNT consist of four brothers (Leonardo, Michelangelo, Donatello, and Raphael) mutated by ooze into humanoid turtles, trained in ninjutsu by their similarly mutated rat sensei, Splinter. Living in the sewers of New York City, they battle everything from the Foot Clan to alien empires, sneaking in pizza breaks here and there while also navigating typical teenage troubles. 

Created by Kevin Eastman and Peter Laird, the franchise began as a comic book series before exploding into cartoons, movies, toys, and, most recently, the Mutant Mayhem film universe.

Now, the Tear in Time is adding another chapter to that legacy, and it’s a wild one. Per the official solicitation, “The Turtles are traveling through time, and this time it isn’t all fun and video games. In the far-off and totally not far-out future of 2037, the world is under Triceraton control! Everyone’s favorite Timestress, Renent, recruits the Turtles to the future to save their slightly older, no-longer teenage friends from Triceraton destruction!”

Renet Tilley is a time-traveling sorceress, first introduced back in the Turtles’ 1984-2014 Mirage comics era. Armed with the mystical Time Scepter (or, depending on the continuity, borrowed cosmic tools she’s not always supposed to have), Renet has a habit of popping into the Turtles’ lives at the worst yet most narratively convenient moments. 

The Triceratons are a warmongering species of anthropomorphic, triceratops-esque aliens. Interestingly, they predate the Turtles themselves, created by Eastman and Laird originally for the Mirage Studio’s Fugitoid comic series. Their rivalry with the Turtles has carried through decades of comics, cartoons, and video games, making them one of the franchises’ most enduring threats. 

Now, with Renet and the Triceratons set to collide with the Turtles once more, it’s up to writer Andrew Joustra and artist Louie Joyce to bring the story to life, a task that Joustra doesn’t take lightly. 

“Tear in Time is the largest scale story I’ve written for TMNT to date,” Joustra says. “It brings together characters and storylines from Mutant Mayhem, the Tales animated series, and our previous comic arcs in a big way.” 

Joustra also teased just how central Renet will be to the story’s stakes. “Longtime fans may be excited to see Renet journey to our timeline, and newer fans will get to meet her for the first time. Whenever she shows up, the turtles are inevitably thrust into a harrowing adventure, and this one will have implications for the entire time-space continuum.” 

But beneath the multiversal chaos, Joustra says the story is ultimately about what’s always made the Turtles resonate across generations. “There have been so many incredible interactions of TMNT over the years and each generation tends to have its favorites. But at the core of each one is the love and resilience of four brothers and the people/mutants they share their lives with. This story is a love letter to all of them.” 

Joustra made his IDW debut writing the first volume of Tales of the Teenage Ninja Mutant Turtles, where he introduced the classic character, Fugitoid. He’s currently mid-run on Tales of the Teenage Mutant Ninja Turtles: Coastal Chaos, which introduces longtime villain Armaggon, the anthropomorphic bounty hunter shark. Issue #1 is on sale now, with #2 and #3 available for pre-order anywhere comics can be found. 

That passion for TMNT also carried onto the big screen, where Joustra has contributed to Mutant Mayhem as script and recording coordinator and wrote the 2025 animated short Teenage Mutant Ninja Turtles: Chrome Alone 2: Lost in New Jersey.

Tear in Time arrives as IDW continues expanding its TMNT comics line. The publisher’s flagship title, simply named Teenage Mutant Ninja Turtles, relaunched in 2024 under writer Jason Aaron, and will reach its 25th issue in January 2027 under a new creative team, with current writer Gene Luen Yang handing the reins to Matthew Rosenberg (Spawn, Uncanny X-Men), joined by artist Juann Cabal (Daredevil, Friendly Neighborhood Spider-Man). 

Meanwhile, the Teenage Mutant Ninja Turtles: The Last Ronin saga will reach its conclusion in Summer 2027, with the original creative time of Kevin Eastman, Tom Waltz, Issac and Esau Escorza, and Ben Bishop returning to close out the story in The Last Ronin III – Return to New York. 

Fans of the Turtle Brothers can catch the debut issue of Tales of the Teenage Mutant Ninja Turtles: Tear in Time on December 12, 2026, available in comics stores and via IDW Publishing. Pre-orders are due by November 2, 2026. 

Don’t Cry Because Daredevil Is Over, Smile Because It Happened

Daredevil is set to end for a second time with its upcoming third season of Born Again, disappointing fans who hoped it would continue on Disney+.

The Charlie Cox-led show has been through a lot. Daredevil’s been cancelled, rebooted, retooled, revived and nearly reinvented from scratch, yet he’s still been the focus of six seasons of pretty damn good TV, and that ain’t bad!

When Daredevil first hit Netflix in 2015, it was a breath of fresh air. Marvel suddenly seemed open to experimenting with serialized adult television, tapping creatives like Drew Goddard and Steven S. DeKnight, who both had experience working on Buffy the Vampire Slayer and Angel’s darker storylines, to figure out how to make blind lawyer-turned-vigilante Matt Murdock must-see TV, and they succeeded.

Charlie Cox and Vincent D’Onofrio were excellent casting choices to play Murdock and Wilson Fisk. D’Onofrio’s Kingpin made for an excellent foil, with both characters mostly soft-spoken but capable of eye-watering brutality. Scenes with Deborah Ann Woll’s Karen Page and Elden Henson’s Foggy Nelson complemented all the bloody fights and looming threats, bringing Murdock back to basics when he pushed too hard (or not hard enough).

The Marvel-Netflix collaboration had quite the cultural impact, too. Soon, Daredevil was joined by Jessica Jones, Luke Cage, The Punisher, and Iron Fist as Marvel expanded its street-level universe, but interest seemed to be declining, and Disney planned to launch its own streaming service. As a result, Daredevil’s days were numbered. Yet when Netflix eventually canceled the show in November 2018, a huge fan campaign got underway. “Save Daredevil” kept the pressure on, making sure Marvel and Disney understood there was still an audience that longed to see him return to their screens.

Meanwhile, other adult superhero shows made their own cultural impact, earning critical acclaim and pushing the envelope even further. The likes of The Boys, Watchmen and Doom Patrol started to make Daredevil seem a little quaint in comparison, so when Marvel finally announced Born Again, this time as more of a procedural show with a much lighter tone, their timing and approach were all wrong. The series soon needed a major overhaul. Punisher writer Dario Scardapane, along with Loki directors Justin Benson and Aaron Moorhead, were brought in to make the show darker again and more connected to the Netflix era. Marvel didn’t back down on giving us more Daredevil as it did with the recent Wonder Man; it reassessed.

After all that hubbub, we were lucky enough to get two seasons of Born Again, with a third and final run heading to Disney+ next year. Getting three bonus seasons of a show that was already canceled once is quite the result. Tell fans of Firefly, 1899, Mindhunter, or Freaks and Geeks that you’re upset about Daredevil ending after six seasons, and they probably won’t be able to conceal their feelings.

Unlike those shows, Daredevil was actually born again. It not only brought back characters from the Netflix era, but the same actors played them. Marvel even went so far as to bring Cox’s Murdock into the MCU with an appearance in Spider-Man: No Way Home, and the Defenders will get another chance to shine in Born Again season 3 after arguably flopping in their own limited series team-up on Netflix.

Everyone’s entitled to feel their feelings about Born Again’s cancellation, but for what it’s worth, this is likely to be just the end of another chapter in Matt Murdock’s story. Marvel surely knows Born Again hasn’t been a streaming hit, but that doesn’t mean it’s done with the character. Fans will always be happy to see Daredevil, and he could return in future shows and movies. There’s a passionate fan base out there, one that spent years campaigning relentlessly just to see him again.

Those people won’t just simply go away. They were there when Daredevil rolled out across two different platforms, they were there when creatives came and went behind the scenes, and they’ll be there when the Devil of Hell’s Kitchen returns. One day, Daredevil will be reborn again. Meanwhile, there are six seasons of Marvel television to revisit whenever we want. Don’t cry because it’s over, smile because it happened.

Why Robert Pattinson Needed Lord of the Rings and Sauron to Understand Chris Hansen

In the minds of director Lance Oppenheim and star Robert Pattinson, Primetime was always as much about the idea of Chris Hansen as it was the man. The film they made is certainly based on a real figure, specifically in regard to the most controversial segment of Hansen’s To Catch a Predator as relayed in a 2007 Esquire article about the day a man died while filming the program.

But even in the hands of a documentarian like Oppenheim, the aim was to find something more aloof and otherworldly about how Hansen has come to dominate popular culture. Here is a figure who has lived on for decades in true crime television, YouTube videos, and even internet memes as a figure with a preternatural, almost Dracula-like quality that compels everyone to stare into his eyes, take a seat, and spill their guts. Even about often heinous and monstrous things imaginable.

“Rob would always bring up Lord of the Rings,” Oppenheim tells us of the atmosphere he and Pattinson cultivated on set. “I would ask, ‘What do you mean by that?’ And he’d say, ‘It’s the Rings of Power!’ You’re in the hot seat, and you sort of see it with [Skyler Gisondo’s] Decoy Dan later. You have this guy who, when the cameras are on you, there’s this effect—this feeling that’s almost indescribable, this power over them.”

By design, Pattinson’s version of Hansen is both a man and a persona he wears, a larger-than-life figure who simultaneously straddles the worlds of reality TV and superhero theatrics. And the movie is as much about what it’s like to be given that kind of power, by the One Ring or otherwise, and using it to draw out someone’s guilt or acquiescence. At the same time, though, it is still a movie that tracks the rise and fall of To Catch a Predator, culminating in a sequence that Oppenheim muses takes on the heightened madness of “storming through the Gates of Mordor.”

Face to Face with the Real Hansen

Only 30 years old, Oppenheim was still a youth when To Catch a Predator ran its course between 2004 and 2007, and even then he didn’t discover it until the series was already gone, passing on to that nether-realm of MSNBC reruns and pop culture punchlines. Yet it’s that same pop culture afterlife which caught his imagination, with Oppenheim first discovering the spoofs and caricatures of Hansen on South Park and Mad TV, and on vintage 2000s websites like eBaum’s World, before sitting down to watch the real thing.

“Even though I didn’t understand what they were satirizing or parodying, I just thought the concept of adult actors pretending to be children and in this sort of constructed reality was really interesting,” the director recalls. It began a fascination that eventually led to a deep dive into the real thing’s catalog of work.

“I was amazed, because Chris Hansen to me felt exactly how he was portrayed to be in some of the sketches. He was this mythological being with this almost superhuman ability to make a guy sit down in a seat… He reminded me of Tony Montana a little bit, he was kind of a badass.”

Those fond childhood memories survived long before Primetime came along, as well, with Oppenheim’s wife paying the real-life Hansen to record a Cameo—an online service where famous celebrities or personalities agree to make specialized video recordings for fans—in time for Lance’s birthday. In the video message, the real Hansen (perhaps) jokingly suggested Oppenheim could make a movie about him after complimenting the director’s second documentary feature, Spermworld. Hansen also spoke of his various current off-shoots of To Catch a Predator, like the “Have a Seat with Chris Hansen” YouTube channel.

Says Oppenheim, “I was just like, ‘Wow, this guy I grew up with, who was this sort of crusading journalist, is also this self-aware entertainer now, and you could pay him $30 and he’ll pretend, essentially, that you’re a potential predator and wish you a happy birthday.”

Man or Meme?

The Cameo encounter raised an intriguing question: how do you continue to do these investigations into probably one of the darkest subjects known to humankind, but also make it commercial with catchy one-liners that folks want to come back to time and again? It’s a query that became all the more fascinating when industry acquaintance and admirer Robert Pattinson brought him a screenplay by Ajon Singh about Hansen. Pattinson and fellow producers apparently thought it would appeal to the director of the Ren Faire—the documentary series on HBO about another cult of personality figure who spent decades bending reality and people to his will at the United States’ oldest running Renaissance Fair in rural Texas.

Of course Hansen deals in real, often horrifying realities. To this day, he lures real, probable (and in many cases, later convicted) child predators into situations where they believe they will be meeting with underage children alone in a house. But it’s, again, the effect Hansen’s allure had on the media that drives the Primetime filmmakers.

“This is an internet figure,” Oppenheim considers. “He was a television news figure and he was very popular on television news, but his popularity only surged when he was on early YouTube, and it continued to grow and adapt.” Indeed, Pattinson similarly only discovered Hansen online at friends’ insistence when he first moved to the States back in 2008. “Everybody I know has a relationship to Chris Hansen, at least in America, but they only discovered him through one of these after images of him.”

Says the director, “I don’t know if it’s possible to actually make a proper depiction of the real person when the real person has fully subsumed himself into the meme and all of the serious work he does is sort of absorbed into this persona that has grown on the internet over decades. I want to adapt that. I want to adapt the persona of him.”

With that said, the goal, at least according to the director, was never to depict Hansen as a kind of monster—although Dracula has also been name-dropped as reference point and the real Hansen has made clear to the press his unhappiness with the film—but to study a character who lived life at the center of one of the 2000s’ most lurid media circuses.

“[When Ajon and I tried] to convince Rob to play the part, not just produce the movie, it was this idea that drew us in: When you get so close to the darkness, how does that affect you? I talked about this with Rob all the time, and I wasn’t sure how he was going to perform it, and what he did was so different than what I had expected… it was almost like channeling PTSD or these effects of having spent more time with predators than your own family, and the family that this kind of troupe of people that go from city to city become. They resemble more of a family than your own.”

In the film, Pattinson depicts interactions in the Hansen household between father and sons, and husband and wife, as frosty. Stilted. Alien. He seems more at home, if not necessarily more human, when taking on a paternal relationship with “Decoy Dan,” Gisondo’s 24-year-old actor hired to pretend he’s a prepubescent boy online. There is, in other words, an unknowable mystery about the figure.

From Chris Hansen to Elizabeth Holmes

That aloof unreality is something Oppenheim will be exploring for the foreseeable future. While the director claims he does not see any similarities between Primetime and his other A24 release taking the fall festivals by storm—the Nathan Fielder co-directed You Can See Everything—it is another film about a media-transfixing figure who had a penchant for getting folks to “join the circus” in her cult of personality. And as teased by the ominous teaser trailer for the film, this includes when the disgraced and soon-to-be-incarcerated Theranos founder speaks with Fielder on-camera.

“I will say this,” Oppenheim allows, “I made this film with the same crew as I did with You Can See Everything: same cinematographer David Bolen, same composer Ari Balouzian, a lot of the same producers, Christian Vazquez, Abigail Rowe. The movies were happening concurrently for a long time.”

He also concedes that there is a certain symmetry with Hansen’s popularity in 2006 echoing Network, the 1976 satire on where the commercialization of news media as entertainment is going, and now in 2026 how Holmes is herself a national figure in both the news and entertainment space.

Says Oppenheim, “To put it in perspective today, I feel like everything feels haunted, everything feels unreal, everything feels governed by the laws of reality television, and nothing makes sense anymore. Everything is colorless and bland looking.” With Primetime, he wanted to bring back the bright, even garish colors of the 2000s, which curiously seemed far more ubiquitous in a pre-iPhone world.

“Things looked more colorful, almost to the point of making you nauseous, like cotton candy colors,” he continues, “so I wanted to just bring people back into that. Not to just do some sort of lazy, nostalgia-baiting of that time period, but really get people to consider where we were then and how we are now. In 2006, we were in a war that was very confusing and many people didn’t know why we were in there, and there’s a lot of rage, and people were looking for a receptacle to put that rage; we’re in another war that’s really confusing right now and people still have the same rage. So there’s a lot of things going on that I feel like are still with us. If anything, they’ve metastasized and boiled over even more.”

The goal is to make something as elusive as the appeal of Hansen and media of that era. “This should have been the movie that everyone wanted to see then.” A film as grand, and leering, as Hansen staring directly into the camera and commanding you with all the powers of Mordor to take a seat.

Primetime is in theaters on Friday, Sept. 25.

Agents of SHIELD Star Addresses the Show’s Frustrating Status in Marvel Canon

For many of those who stuck with the narrative rollercoaster that was Agents of SHIELD over seven seasons on ABC, it’s been a frustrating wait to hear Marvel confirm that the long-running show is fully MCU canon, but we still seem to be no closer to getting that confirmation.

Even as the Marvel universe brings back beloved TV characters from the past, like the Netflix era gang and James D’Arcy’s Jarvis from Agent Carter, SHIELD’s faves seem lost in time and forgotten by those with the grand multiverse at their fingertips.

Agents of SHIELD star Clark Gregg, who played Phil Coulson on the show, has previously made some rather profane comments directed at those who talk about its canon status, and actress Chloe Bennet seems annoyed by Marvel’s lack of full acknowledgement, too, describing herself as “low-key angry” about it.

Bennet was filming the fourth season of HBO’s The White Lotus when she told Elle that she would still “totally” bring back her character, Daisy Johnson, if Marvel asked.

“I’m obsessed with Daisy,” Bennet admitted. “I feel like I am Daisy. I would be so protective of her. I’m still low-key angry that they don’t fully acknowledge this as canon—the real followers will understand that. We were the first MCU TV show, and we did 130-something hour-long episodes. We spent a lot of time in people’s homes, and I spent a lot of my life playing this character and this young woman growing into her power. There’s a lot of symbolism in that, especially looking back now. I would love to play her with the growth that I’ve had since I’ve had a break from the role.”

With Marvel maestro Kevin Feige promising that next year’s multiversal blockbuster Avengers: Secret Wars will have “characters we know and love in pinch-me moments,” could there be room for appearances for the likes of Bennet’s Quake or Natalia Cordova-Buckley’s Slingshot? Perhaps, but the current lack of interest in revisiting characters from SHIELD is certainly starting to make the show seem like an outlier, especially when its first few seasons were so purposefully linked to movies like Captain America: The Winter Soldier and Thor: The Dark World.

Since Agents of SHIELD ended with a time-traveling adventure that saw the team preserving events in the past to save the future, it may be that fans of the show may have to view the conclusion as their own mini-Endgame, with no encore to follow.

Where Have All the Online Gaming Spaces for Kids Gone?

There was a time when going online as a kid meant going somewhere built just for you. You logged into Club Penguin and waddled around as a colorful cartoon bird. You raised a Moshi Monster, or grew flowers to lure Moshlings into your garden. You solved themed puzzles in Poptropica, or roamed Jamaa as your favorite critter on Animal Jam. These weren’t corners of a bigger platform. They were the whole platform, and they were built with one audience in mind: children. 

That world has mostly disappeared. Club Penguin, which once claimed more than 200 million registered accounts at its 2013 peak, was shut down in 2017. Moshi Monsters ceased operations in 2019 and is only now attempting a fan-funded comeback. Poptropica closed its servers in 2024, but still clings to life via fan-made archives and a preserved version of the game provided by Coolmath Games. 

Animal Jam, though still active, has seen a decline in its users. The game reached 130 million lifetime registered players and 3.3 million monthly active users a decade into its run, and while developer WildWorks hasn’t published a current monthly active user figure, third-party trackers point to a steep-drop off. Concurrent players on the game’s Steam client, a small slice of its overall audience since most kids play through mobile or browser, fell 84% from its own recent peak, down to just a few dozen players online at once. It’s an imperfect measure, but it fits the broader picture: Animal Jam’s real numbers are a fraction of what they once were. 

Meanwhile, almost every kid who wants to play online today ends up in the same place: Roblox. The platform was created in 2004, when David Baszucki and Erik Cassel, who previously built physics simulation software together, began developing what they called DynaBlocks before rebranding it as Roblox. It wasn’t considered a kids’ app originally; the founders pitched it as a tool for building and sharing 3D, physics-based creations, and its earliest users skewed toward teens and adults drawn to the creative and technical side of building games rather than young children.

That changed as Roblox’s free-to-play model, endless supply of user-made games, and social features (customizable avatars, chat, virtual currency) drew in a steadily younger audience, and by the 2010s it had become a default digital hangout for kids and pre-teens. That shift shows up in the numbers: Roblox averaged 132 million daily active users in the first quarter of 2026, up 35% from a year earlier, and pulled in $1.4 billion in revenue over that same stretch. It’s a platform built for everyone that ended up mattering most for kids. 

That distinction, “for everyone” versus “for kids” turns out to matter enormously. It shapes how a platform handles chat, how it makes money, and how well it can catch the things that put children at risk, which is exactly what’s at stake in Roblox’s most consequential move in years: a 2026 overhaul that finally introduced separate, age-based accounts for younger users. It’s a real attempt, even 20 years later, to solve the problem of children’s safety that’s made the lack of online spaces for young people such a hot topic. 

Lance Priebe, creator and co-founder of Club Penguin, says he didn’t originally build the platform for kids in the marketing sense; that framing came later. “I never really made [Club Penguin] for kids in that particular sense of the word, that just became a marketing thing later on,” Priebe tells Den of Geek. “I was just always wanting to create a fun place that was safe for everybody to play online, and in doing that, you have to build safety first, which of course made it safe for kids.” 

That ordering, safety first, audience second, is close to the opposite of how current online spaces for young people grew. Roblox opened its doors to any creator and any player in 2006, then had to build safety systems to catch up to the scale that resulted, a scale that now includes more than 44 million user-made games and experiences.  

Clark Stacey, founder of Animal Jam and co-founder of WildWorks, doesn’t think that method was necessarily dishonest, but he identified it as a choice with consequences. “I do think it’s a little disingenuous to claim that you’re not a kids platform, when substantially most of your users are kids,” Stacey says. “I know that they’ve invested significantly in their safety systems and moderation system, it’s incredibly expensive.” 

Stacey argues the deeper issue is structural. Roblox does not make its own games or run its own social spaces, it provides the tools and the servers, and lets millions of independent creators build on top of them. “They’re a tool base and its servers. And that allows them to escape a lot of liability for what their users might do.” 

Club Penguin and Animal Jam worked the opposite way. Everything a player could do, the mini-games, the igloo/den customization, the central hub areas, was fixed; kids logged into a finite set of rooms and games everyone else had access to. 

The difference in who builds the world is exactly what left games like Club Penguin and Animal Jam exposed when the money side stopped working. Club Penguin ran on what Priebe called a “freemium” model, free access with a paid membership for extra perks, the same velvet-rope system many kids’ platforms used. The problem? It wasn’t especially lucrative. “Only less than 2% of the whole audience paid,” Priebe says.

 Roblox runs on something else entirely: Robux, a virtual currency purchased with real money that generated $6.8 billion in player spending across the full 2025 calendar year alone, much of it spent inside millions of user-made “experiences,” many of them algorithmically promoted simulators and clicker games built to maximize spending rather than creativity. 

Compare that to the freemium model that came before it and the battle pass, the modern alternative to free-to-play. Club Penguin and Animal Jam’s freemium systems asked for one flat membership fee, if a player wanted the extras at all. 

Fortnite’s battle pass works the same way: a single seasonal bundle of content, similarly optional. Robux, in contrast, is a currency that spends inside millions of separately monetized experiences, each with its own prices, upgrades, and purchase prompts. There’s no single toll to opt out of, and no ceiling on how much a player can spend.  

Priebe watched free-to-play evolve and started building mobile games himself. He doesn’t love where the model landed. “That system became very popular, and the idea was that instead of charging a premium, you just pay for what you wanted,” he says. “But now it’s become quite predatorial. Free-to-play tends to have a behavior now of walls stopping you, so that if you don’t pay, you can’t keep playing,” 

Animal Jam took a deliberately different path, one Stacey ties directly to the age of the audience. “Kids the age that are playing Roblox, playing Animal Jam, don’t have the cognitive hardwire yet to resist the kinds of pressures that free-to-play games can bring to bear,” he says. “That was a very deliberate design decision on our part, that we didn’t want to shut kids out of any of the core content that made up Animal Jam. You could play for free forever, and most kids did.” 

That contrast carries over to what these platforms feel like to actually be inside. Roblox’s scale isn’t just a monetization story; it’s a community one too. Priebe, who built Club Penguin’s design around ideas from Seth Godin’s book, Tribes: We Need You to Lead Us, says a real community needs three things; a shared identity, a shared purpose, and a persistent shared space. 

He’s not convinced something like Roblox has any of them. “This is where I actually struggle with things, like some people say Roblox is a community. I don’t really think it is,” he says. “It doesn’t have anything to really…what are you celebrating, right?”

Where Club Penguin and Animal Jam had a central map with different internal locations for people to hang out in, Roblox is a sprawl of millions of disconnected minigames. “There’s probably millions of children or people making their games all by themselves with no community, just because they have a tool to make games,” Priebe says. “Do you really gather a community or anything around that? I don’t know, I can’t speak to that.” 

Both men are careful to separate that kind of structural loss from simple nostalgia. Priebe points out that Club Penguin existed before smartphones, when kids had a scheduled “appointment” to play rather than an always-on device in their pocket, a shift that makes any old-style kids’ platform harder to recreate today regardless of how it’s designed. 

“You gotta remember how the behavior was. Children still played, you went to school, you played. You came home and scheduled a time to play. That is gone. How do you design for always on, always available, no appointment? I’m just bored and I turn it on. That is a very different experience.” 

Priebe also points to a related shift; the disappearance of scarcity as a force that used to hold communities together. Club Penguin built its identity partly around recurring but temporary events, monthly parties that existed for a limited window and then vanished for good. 

“It was looking forward to an event that’s coming. What actually is important is that the event was removed after you were finished. That’s rare, that doesn’t happen in other games. It created a shared unity. You went back to your class and said, ‘were you there?’ Because when people say that, ‘I was there last year,’ it creates this friendship, and that’s part of the community building as well.” 

He sees that same kind of scarcity eroding everywhere now, not just in kids’ games. “We’ve lost a lot of this, well, even movies and film have lost this, this idea of going to an event. It’s gone.”

He’s watched the pattern repeat in the newer virtual worlds he still experiments with today: announce an event, and it gets consumed “within about two or three hours worldwide,” recorded and uploaded almost immediately, until more people end up watching it on YouTube than experiencing it live. That leaves him without a tidy answer, only a harder question. Is it even possible for child-centric games online to exist with an intractable business model in place? 

Stacey, for his part, traces his own nostalgia back further, to university-run text games that predated the web entirely, and says communities like these are simply mortal by nature. “Those communities emerge organically. They persist and grow for their period of time, and inevitably they change, and they either change into something else or die altogether.” 

Which brings the story back to what Roblox is trying to build now. Its 2026 update, which introduced Kids and Select accounts with restricted chat and content by default, is the platform’s biggest attempt yet to import the safety-first design that Club Penguin and Animal Jam had from day one. 

The scale of that rollout is itself telling: age checks became mandatory for chat access in January 2026, and within a month, roughly 50% of Roblox’s daily users, tens of millions of children and teenagers, had gone through the process. But the rollout has already experienced the exact problem bolted-on systems tend to produce: age checks that can be fooled, a trust-based bypass that critics worry predators could exploit, and a black market where verified accounts get resold for a few dollars. 

Stacey boils the lack of those good ol’ online spaces down simply. “I think there is a need [for safe online kids spaces]. It’s just a really, really difficult need to fill and walk the line between what parents want, what regulators want, and what kids want because you’re going to have two out of the three angry at you no matter what you do,” he said. “So it’s not that there isn’t a demand, I think there’s a strong demand. There’s just too much liability in providing service for that demand.” 

That’s the uncomfortable answer underneath the whole story. Kid-first platforms may truly be an outdated concept, even if the desire for them is still longlasting. All-ages approach to platforms became the default because they allowed for more scale, marketing, and money. But it leaves a final question: are those elements more important than what our beloved simple, self-contained worlds offered us all those years ago?

Sense and Sensibility Review: A Surprisingly Bittersweet Jane Austen for New Generations

At a certain point, oft-loved (and oft-adapted) classics, such as the works of Jane Austen, transcend their status as simple stories. They’re standards; myths; anthems whose value in each successive generation stems from how some beloved beats are adhered to whilst others are omitted entirely by a free-styling soloist having their way on a jazz bass. Or a pianoforte.

I imagine most audiences who see this October’s vintage of Sense and Sensibility will know the tale from Austen’s pen, and plenty more around 40 and up due to the sublime 1995 screen adaptation, courtesy of Ang Lee and Emma Thompson. Thirty-one years is nearly a lifetime, yet that pairing, plus many other idyllic choices in a production that includes Alan Rickman and Hugh Grant among its ranks, makes the ‘90s movie a tough act to follow. So the greatest compliment I can pay director Georgia Oakley and screenwriter Diana Reid is that they found new music in the Austen songbook, making it fresh, occasionally electric, and wholly inviting to a new generation. Even when it’s hardly definitive.

Eschewing the whimsy and irony that’s colored many of the Austen films in recent years, Oakley and Reid’s approach to the Dashwood Sisters is intensely earnest with an understated, almost aching sense of naturalism. The juxtaposition of the wild, unkempt world encroaching on these mannered Georgians’ civility is a fixation for Oakley’s camera and the pastoral, nigh primordial production design by Francesca Di Mottola. It’s certainly in young Esmé Creed-Miles’ wide, willful eyes. A newcomer to the screen, Creed-Miles’ interpretation of Marianne is introduced practically barefoot and feral, but never bedraggled, as she runs through a wooded forest that befits this more stoic conception of the Dashwoods.

As in all versions, the sisters Elinor (Daisy Edgar-Jones), Marianne, and pint-sized Margaret (Bodhi Rae Breathnach) are victims of a patriarchal system that has cast them off after their half-brother John (Tom Brooke) inherits their father’s entire estate, and John’s calculating wife Fanny (Stacy Martin) convinces her husband to set the girls adrift—out into a civilized wilderness where women of former means are unable to seek an income at all except through the pact of marriage.

The most promising prospects, at least initially, seem to be Fanny’s far kinder brother Edward Ferrars (George MacKay), a dashing if shy man, and John Willoughby (Frank Dillane), who no one would accuse of shyness. Willoughby’s brash, roguish quality is in fact what draws the attention of the hopeless romantic Marianne, whereas Edward’s gentility is what attracts practical Elinor. Neither is exactly what he appears, however, and the courtships of all are interrupted by the mysterious and brooding colonial war hero, Colonel Brandon (Herbert Nordrum).

The notes will be familiar for even those who have never read or seen another adaptation of Sense and Sensibility, but it is how the filmmakers play them which give the movie a genuine grace and warmth. At the start of the movie, the lost Dashwood home of Norland Park seems perpetually bathed in sunset’s magic-hour glow, no matter the time of day. The grounds are drowned in a sea of unconquerable grass; it’s a vision where the natural urges that Marianne is forced to contain, and that Elinor dutifully sets aside, are constantly threatening to erupt beneath their feet. Whereas many modern Austen movies have rediscovered the author’s sardonic wit missed by most high school classrooms, or have upped the romantic sweep into a tumblr daydream, this film takes place in a kind of autumnal snow globe, save fallen leaves have replaced white powder. It’s picturesque but in a sweetly forlorn way, a bit like being an adolescent literally constrained by the clothes around your neck.

The aforementioned Creed-Miles best encapsulates this with an Austenite heroine who has not been modernized, but still reveals a fire and anger at her predicament that might catch some viewers familiar with the character by surprise. It’s a performance that promises audiences will see more of the young thespian down the line, and which intriguingly becomes more the heart of the movie than her sister Elinor’s own constant need to sacrifice her own happiness.

Daisy Edgar-Jones, who was so impressive in Fresh, makes for a serviceable and appropriately anguished Elinor, the good daughter who can more easily see Mr. Willoughby for the cad he is. But the love story between her and MacKay’s bashful Edward seems fairly pro forma in a movie better preoccupied with sensibility than sense. Yet perhaps in a stronger sense, the film shrewdly seems to evade some of the narrative beats that have become quoted and meme’d favorites among Austenites since 1995. Without giving too much away, the confrontation between the ruthless Fanny and enterprising Lucy Steele (Ceara Coveney) is discreetly avoided onscreen, as is a famed double wedding sequence.

But then the romance seems nearly secondary in a film more intrigued about the sisterly affections that tie Elinor and Marianne together than the men who could, theoretically, separate them forever. It is the sisters’ love that is most paramount to surviving in this film’s vision of a Darwinian English marriage system, and it is sweeping in its big-hearted feeling. Whereas certain romantic sequences might feel like a box to check, the agony Elinor and Marianne take on for one another, shouldering grief and joy as a team, imbues the movie with literally bittersweet chemistry. And even then, the film can still make its own innovations to the traditional love stories, including an unexpectedly giddy and wry resolution to the Willoughby and Brandon rivalry. Fiona Shaw’s Mrs. Jennings, meanwhile, is a delightful scene-stealer.

Ultimately, this 2026 rendezvous makes for another charming visit with the Dashwoods. The conversation is lively, the atmosphere happy in its own delicately hushed way, and the presentation exquisite. I have doubts if it will be one I will be speaking wistfully about in another 30 years, but at the end of the day I don’t think it is made for those already hung up on the Willoughbys of our youth. For those younger audiences who have never met the Dashwoods, or perhaps only in a 12th grade classroom, this Sense and Sensibility will become the standard. That’s worth getting swept up in.

Sense and Sensibility opens on Sept. 25 in the UK and on Oct. 16 in the U.S.

The Further Mis-Adventures of Cliff Booth Looks Like David Fincher’s Aliens

Sometime back in 1991, David Fincher made the jump to the movies. Fincher had already established himself as an impressive visual stylist, directing the music videos for Madonna’s “Vogue” and “Express Yourself,” and had worked in Hollywood as an employee at George Lucas‘ Industrial Light & Magic. Unfortunately Fincher’s experience making his debut feature Alien 3 went so badly that, to this day, he still disowns the finished film.

Yet, it’s hard not to think about Alien sequels while watching the latest trailer for The Further Mis-Adventures of Cliff Booth. Not because xenomorphs burst from the chest of the titular stuntman, played once again by Brad Pitt. There’s nothing sci-fi on display in the trailer, just shots of Booth swaggering his way through 1970s Hollywood, and looking incredibly cool while he does it. Rather, we think of Alien 3 because that franchise is all about distinctive auteurs making sequels, and we’re happy to see the tradition continue.

Released in 2019, Quentin Tarantino‘s Once Upon a Time… in Hollywood featured Pitt’s Booth and Leonardo DiCaprio as Rick Dalton, a fading Hollywood actor. While driver/stunt double Cliff did handyman work and flirted with what turned out to be members of the Manson Family, Rick took on increasingly demeaning television guest roles and pondered making “Eye-talian” movies overseas. Part love-letter to Hollywood and part revisionist history, the film ends with Cliff and Rick battling the Mansons, thereby allowing Sharon Tate (Margot Robbie) to continue to live.

Though the movie ended on a hopeful note for the future, Once Upon a Time… in Hollywood wasn’t exactly calling out for a sequel. But that’s not the only reason we’re excited that Tarantino decided to only write the script for The Further Mis-Adventures of Cliff Booth instead of stepping behind the camera to direct too. We’re also excited because Fincher has his own compelling style, making cool and precise movies instead of the excessive and referential films that Tarantino makes. With Fincher directing, Cliff Booth has the potential to be its own movie instead of just a sequel.

Of course, the precedent for this approach was Alien. The 1978 film directed by Ridley Scott is essentially a haunted house story in space. Ellen Ripley and her fellow crew people aboard the USCSS Nostromo dealt with only one xenomorph, and they spent most of their time simply trying to survive and outwit it, not do battle with it. James Cameron took a completely different approach for Aliens in 1986, bringing back Ripley and teaming her with space marines and putting her in an action film. Fincher’s Alien 3 is bleak and punishing, while Jean-Pierre Jeunet’s and Joss Whedon‘s Alien: Resurrection is manic and comedic. Even when Scott returned to the franchise for Prometheus, he prioritized philosophical inquiry over sci-fi scares and then made Alien: Covenant into a nasty slasher movie with a Frankenstein-story bolted on.

Could Once Upon a Time… in Hollywood spark a similar type of franchise? Certainly, Booth is a compelling enough character, and Pitt plays him with plenty of charm. Moreover, given that The Further Mis-Adventures of Cliff Booth takes place in 1977, the year that Star Wars changes everything for Hollywood, it’s not hard to imagine the further further mis-adventures of Cliff Booth, in which the former stunt man tries to make sense of the evolving movie landscape. We just hope a different director takes on each entry, and gives it their own vision.

The Further Mis-Adventures of Cliff Booth opens in IMAX on November 25, 2026.

New Resident Evil Movie Features an Unexpected Easter Egg

This article contains minor spoilers for Resident Evil

Zach Cregger’s Resident Evil is finally out and thrilling audiences everywhere with its unique blend of laughs and scares. The director’s spin on the popular Capcom video game series has also delighted many fans who weren’t sure how much of the true Resident Evil experience they would get, since Cregger chose not to include characters from the games in his reboot. Instead, the film follows a medical courier named Bryan, who is more like a random NPC than a Leon S. Kennedy type.

Ultimately, there was no need to worry; Cregger proved he knew ball. Beyond finding ammo, battling with padlocked doors, and being chased by mutant creatures, some have also been pleasantly surprised by how the movie captures the real tension of playing the Resident Evil games.

But among the familiar situations and panic moments the movie puts poor Bryan through, there’s also a fun moment that should please fans of an entirely different video game.

During a scene where Bryan investigates an overturned cop car, only to find the mutated woman inside briefly gone, he eventually has to figure out how to escape her on foot in the snow. This leads to a hilarious shot of him “looping” around the cop car as she relentlessly chases him, a scene that will be extremely familiar to Dead by Daylight players.

In the popular multiplayer survival horror game, “looping” is a tactic where a Survivor repeatedly runs around a structure or obstacle to evade the Killer during a chase. It’s a go-to move for wasting the Killer’s time while avoiding being hit, often giving the Survivor’s teammates an added opportunity to “pop” a generator and increase their chances of escaping the map.

Resident Evil has become one of Dead by Daylight’s most substantial crossover partnerships in the last five years. Developer Behaviour Interactive first collaborated with the franchise back in 2021, when Leon S. Kennedy and Jill Valentine were added as Survivors, Nemesis as a Killer, and the Raccoon City Police Department became a new map. Nemesis’s zombies and the ability for Survivors to interact with typewriters were also introduced, among other Resident Evil-themed elements and perks.

The collab continued in 2022, adding Ada Wong and Rebecca Chambers as Survivors and Albert Wesker as a Killer, along with another version of the RPD map.

While it’s currently unclear if Cregger actually meant to include the “looping” moment in his reboot movie as a direct reference to Dead by Daylight (feel free to confirm or deny in the comments, Zach!), it will surely have amused those who don’t just associate Resident Evil with the mainline game series and the movie adaptations, but with the franchise’s ongoing Dead by Daylight collaboration as well.

Resident Evil may have kept survival horror fans fed in 2026, but Dead by Daylight is busy setting up its own movie adaptation over at Blumhouse, with Thordur Palsson (The Valhalla Murders) tapped as director.