Cyberpunk 2077: Every Ending Explained

Cyberpunk 2077's multiple endings are easy to miss if you don't follow the right steps along the way. Here's what you need to know about the game's good, bad, and secret endings.

Cyberpunk 2077
Photo: CD Projekt Red

This Cyberpunk 2077 article contains spoilers.

Whether you blaze through Cyberpunk 2077‘s main story or take your time and complete as many side missions as possible, all roads through CD Projekt Red’s incredibly controversial game lead to one of several possible endings.

Yes, there are multiple endings in Cyberpunk 2077, but you’re certainly forgiven if your first run through the game didn’t leave you with the impression that there are different conclusions. In fact, most of Cyberpunk 2077‘s endings aren’t even accessible to those who just fought all the game’s bugs and blazed through the main story.

Here’s what we know about Cyberpunk 2077‘s endings, what they mean, and how you can unlock them:

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Cyberpunk 2077’s Point of No Return Mission

Like other open-world games with multiple endings, Cyberpunk 2077 has a “point of no return” mission. That is to say that once you reach this mission, you’ll trigger the path to the game’s final moments and won’t be able to deviate from it in ways that involve open-world actions.

In the case of Cyberpunk 2077, the “point of no return” mission is called Nocturne OP55N1. It’s the one that requires you to “Meet Hanako at Embers.” Once you enter Embers, you’re pretty much on a direct path towards the final moments.

Why does this matter? Well, it’s technically possible to see all of the game’s endings through one playthrough (or at least the major variations of them), but only if you complete the necessary open-world objectives and create a save that you can return to before the point of no return. Once you reach the point of no return, you’ll be required to make choices that ultimately determine which ending you see.

Does Cyberpunk 2077 Have a New Game+ Mode?

The answer to this question falls somewhere between yes and no with the answer ultimately leaning closer towards “no.”

When you reach the point of no return mission, Cyberpunk 2077 creates a save that you’ll return to once you’ve seen whichever ending you pursue. This will allow you to continue to explore the game’s open-world. While it’s possible to unlock new items from that point based on which ending you saw, Cyberpunk 2077 doesn’t offer any other traditional New Game+ features. Like most things related to Cyberpunk, we’re waiting to see if a patch will expand the post-game a bit more.

How Many Endings Are There in Cyberpunk 2077?

Based on the information that’s currently available, there appear to be six endings in Cyberpunk 2077.

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In this instance, though, note that we’re distinguishing endings based on the number of unique epilogue sequences you can encounter. While there are some endings that can lead to the same basic conclusion (and there are slight variations to individual endings based on relationship choices you make), there are ultimately six truly unique final sequences you can see based on the choices you make.

Cyberpunk 2077 Ending 1 – Where Is My Mind?

Cyberpunk 2077‘s first ending is available to all players regardless of what they did leading up to the point of no return, but it is possible to see a slight variation on this ending based on whether or not you saved Takemura during the Search and Destroy mission. Either way, here’s how to trigger this conclusion:

1. During the Nocturne Op55N1 mission, talk to Johnny Silverhand on the balcony.

2. Select the dialog option: “Think trusting Arasaka’s risky but worth it.”

3. Choose to take the Omega Blockers

4. Complete Last Carress, Totalimmortal, and Where Is My Mind?

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This ending involves V assaulting Arasaka Tower, killing Adam Smasher, and siding with Araska (or at least temporarily working with them). After that, V ends up at a space station where Arasaka will attempt to safely extract Johnny Silverhand from their consciousness and save their life. While Arasaka is able to destroy the Silverhand implant, it seems that the Relic has irreparably damaged V’s body.

At this point, you have the option of either implanting your memory into Mikoshi in the hopes that a better solution can eventually be found or returning to Earth to live out your last months. Both choices will result in slightly different final scenes that involve V either undergoing the transfer procedure or going home.

As Cyberpunk 2077‘s apparent “default” ending, this conclusion is fittingly ambiguous. You’ve spent the entire game being told that there’s likely no way to save yourself from the damage that the Relic has done, and that’s pretty much what happens here. Yet, the nature of this ending seems to strongly suggest that you should pursue other options and that this conclusion is, in many ways, the path of least resistance from both a mechanical and narrative standpoint.

Cyberpunk 2077 Ending 2 – All Along the Watchtower

One of Cyberpunk 2077‘s more complete and interesting endings isn’t that difficult to find, but it will require you to complete the right sidequests. Here’s what you need to do:

  1. Finish Panam’s major side quests (Riders on the Storm, With a Little Help From My Friends, and Queen of the Highway).
  2. Talk to Johnny Silverhand on the balcony During Nocturne Op55N1. Select the dialog/action options: “Call Panam,” “Just Need a Minute,” “Somethin…I gotta do today,” “Gonna ask Panam for Help,” and “Take Omega Blockers.”
  3. Complete the missions “We Gotta Live Together,” “Forward to Death,” and “Belly of the Beast.”
  4. Choose the “Wanna live out whatever life I got left” dialog option and enter the Well to return to your body.

The heart of this ending involves Alt separating Johnny’s implant from V’s mind but informing V that he will still die in 6 months if he chooses to return to the world in his own body. Alternatively, he could give his body to Johnny and let Johnny live out his life without the fear of imminent death. More on that in a bit.

In this ending, V decides to return to his body and enjoy his remaining days. It ultimately sees Panam help V sneak out of Night City as part of their search for a long-term solution to V’s problem, but it’s possible for this ending to include an additional scene with V’s romantic partner (if you have one).

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You can debate whether or not Cyberpunk 2077 has a “good” ending, but this conclusion is absolutely one of the few candidates worthy of that title. It involves V coming to terms with his fate and finding a measure of peace even as he pursues a long-term solution to his problem. V will still die if he doesn’t find that solution, but at least he’s got some new friends by his side.

Cyberpunk 2077 Ending 3 – New Dawn Fades

This ending is largely identical to the “All Along the Watchtower” scenario, but it features a significant twist at the end. If you want to see it, just follow these steps:

  1. Finish Panam’s major side quests (Riders on the Storm, With a Little Help From My Friends, and Queen of the Highway).
  2. During Nocturne Op55N1, talk to Johnny Silverhand on the balcony. Select the dialog/action options: “Call Panam,” “Just Need a Minute,” “Somethin…I gotta do today,” “Gonna ask Panam for Help,” and “Take Omega Blockers.”
  3. Complete the missions “We Gotta Live Together,” “Forward to Death,” and “Belly of the Beast.”
  4. Choose the “Body’s Johnny’s. I’ll go.” dialog option and enter Cyberspace.

As you can see, this ending still involves V learning that he eventually will die if he returns to his body. This time, though, he lets Silverhand take over his body rather than live out his life on a timer. According to Alt, the results of the extraction process mean that Silverhand can live in V’s body without fear of automatically dying in about six months.

The climactic moments of this ending see Johnny buy his new friend a guitar, visit V’s “grave,” and take a bus out of town. While its tone is certainly a bit depressing, it’s kind of a win for players who emotionally sided with Johnny Silverhand as Silverhand not only gets to live again but seems to have grown somewhat due to his adventures with V.

Cyberpunk 207 Ending 4 – Path of Glory

This ending is strange (but satisfying) as it’s basically a combination of two of the other endings with a fascinating deviation. Here’s what you need to do to see it:

  1. Complete Rogue’s major side quests (Chippin’ In and Blistering Love)
  2. During Nocturne Op55N1, talk to Johnny Silverhand on the balcony. Choose the dialog options “Think you and Rogue should go,” and “Take Pseudoendotrizine.”
  3. Complete “For Whom the Bell Tolls” and “Knockin On Heaven’s Door.”
  4. Choose to enter the Well and return to Earth as V.

This ending will also give you the option to let Johnny takeover V’s body, but choosing that option seemingly triggers the “New Dawn Fades” ending.

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This ending shares some similarities with the “All Along the Watchtower” conclusion, but the key difference is that you bring Rogue into the mix rather than Panam. Not only does that decision lead to Johnny Silverhand taking over your body during the final missions, but it opens the option for V to return to Night City as a living (though dying) legend who essentially takes over Rogue’s place at Afterlife. There’s also a chance to see a unique dialog sequence with your romantic partner (if you decided on one). The epilogue of this path concludes with V about to start a high-profile heist of a casino somewhere in space.

Narratively, this path basically sees V opt to stay in Night City as a legendary mercenary rather than leave it all behind in search of a cure or at least some slightly more peaceful final days. It’s a fitting ending for anyone who saw their V as someone who ultimately sought status.

Cyberpunk 2077 Ending 5 – Suicide

Well, this is certainly the bleakest Cyberpunk 2077 ending. It’s actually more of an “Easter egg” finale than a proper conclusion. Regardless, here’s how you trigger it if you’re so inclined to do so:

  1. During Nocturne Op55N1, go out to the balcony and talk to Johnny Silverhand, as usual.
  2. This time, select the “Could also just put all this to rest” dialog option followed by “[Toss Pills] I know exactly what we’re going to do.”

The implication of this ending is that V shoots himself and essentially kills Johnny Silverhand in the process. There’s not even a final mission associated with this ending. As we said, it’s a real downer.

Cyberpunk 2077 Ending 6 -The Secret Ending

Before we dive into Cyberpunk 2077‘s weirdest and most complicated ending, we should share a disclaimer that the specifics of this finale are still being worked out and that it’s possible the information we have on it is incomplete.

With that out of the way, there is a secret Cyberpunk 2077 ending involving Johnny Silverhand and a unique final mission. Based on what we currently know, here’s how you can trigger it.

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  1. You have to reach a certain “friendship” level with Johnny Silverhand. This is the part of the guide that is subject to some debate as nobody seems to have found an undisputed path that will ensure your relationship with Johnny Silverhand is strong enough by the end of the game.
  2. That said, we’ve heard that you can trigger this ending by completing the following actions during the course of the game.
    • Complete the Holdin’ On and A Like Supreme missions.
    • Complete the Chippin’ In and Blistering Love missions.
    • When you visit Johnny’s grave during Chippin’ In, choose these dialog options: “The Guy who Saved My Life,” “Nah, fucked that up too,” “What do you want from me?” “Ok. As far as second chances go, this is your last,” “You were a real dick in the beginning,” “When you said you let down your friends…,” “Smasher biz really got to her,” and “Yeah. I’ll call Rogue.”
  3. Again, those steps are based on one of the only documented working paths to this ending. It’s possible that there are other ways to get to this finale, but this seems to be one of the more widely accepted methods out there at the moment.
  4. During the Nocturne OP55N1 mission, you must refuse to make a choice that would otherwise lead you to one of the endings we outlined above. Again, we’ve heard some debate regarding how this plays out, but it sounds like you should just stare at the gun that’s on the table in front of you when prompted to make a dialog choice that will trigger one of the other endings. After about five minutes of doing nothing, Johnny will offer to take over your body and assault Araska himself.
  5. Complete the (Don’t Fear) The Reaper mission.

This ending is certainly odd. The highlight attraction of this path is the (Don’t Fear) The Reaper mission itself, which is incredibly difficult to complete and sees you take on waves of the game’s toughest enemies. If you die at any point during the mission, you’ll trigger the end credits. If you complete the mission, you’ll be able to choose between the “Path of Glory” or “New Dawn Fades” endings.

We’ve heard some speculation that this ending opens up potentially undiscovered equipment and options in the “post-game” open-world sequences, but based on the official information that’s currently available, the main draw here seems to be the brutally difficult final mission we discussed above.

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