Resident Evil 7 DLC Details, Review, Story, Trailers, & Latest News

Capcom states that the new content simply wasn't good enough to be released as is.

Resident Evil 7 Latest News

The previously announced “Not a Hero” DLC add-on for Resident Evil 7 has been delayed. 

In a brief video, Resident Evil director Koshi Nakanishi explains that the RE development team simply felt that “this DLC was not good enough” to meet the expectations the game’s campaign had set. As such, they have decided to spend more time developing the single-player add-on so that it matches the “high quality of the main game.”

Previously, “Not a Hero” was expected to release in the Spring. At present, Capcom has not provided a new release date for the DLC release. However, it is still expected to be a free addition to the game.  

You can view Nakanishi’s full statement on the matter via the video below:

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Resident Evil 7 DLC

Capcom has detailed Resident Evil 7 post-launch DLC, which will include both a free story expansion called “Not a Hero” and paid downloadable content you can acquire with a Season Pass. 

“Not a Hero” is a new chapter of the game that will fill in some blanks left over from the main story, and according to Capcom, it will star series protagonist Chris Redfield, who first made a surprise appearance at the end of the main campaign as a member of a new Umbrella Corporation.

— Resident Evil (@RE_Games) February 24, 2017

“Not a Hero” will be a free piece of DLC coming in the Spring. 

As for the Season Pass, that’ll cost players $29.99 for three separate releases. The first two DLC packs will include gameplay scenarios and new game modes. Each scenario should take about 45 minutes to 2 hour to complete. Each story is separate from the main game.

Here’s the full list of stuff that will come with the Season Pass:

1. Banned Footage Vol. 1

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  • Nightmare
  • Bedroom
  • Ethan Must Die [New Game Mode]

2. Banned Footage Vol. 2

  • 21
  • Daughters
  • Jack’s 55th Birthday [New Game Mode]

3. Additional Story Episode

Resident Evil 7 Review

Resident Evil 7has arrived and we absolutely loved it. Here’s an excerpt from our review:

Resident Evil 7’s campaign is one of the greatest single-player adventures released in recent memory. Looking back, it’s funny to think that I worried about how Capcom would stretch the experience outlined in the game’s demo into a full-length adventure. Then again, nobody could have ever quite anticipated the brilliance of this title’s level design. 

Nearly every section of Resident Evil 7 incorporates some new theme or mechanic designed to keep the experience fresh. One area might put you under the thumb of a persistent stalker, while the next forces you through an elaborate series of traps designed by a madman. Remarkably, most of these areas are strung together to create a cohesive Metroid-like overworld that can be seamlessly explored. 

Because of this layout, you are constantly moving between brilliantly designed areas while dealing with few interruptions to your immersion. Each time you think you’ve seen the game’s grandest spectacle, you are immediately confronted with some new incredible occurrence that reminds you that you haven’t seen anything yet. 

You can read the full review right here.

Resident Evil 7 Trailers

Capcom dropped a trailer only 12 days ahead of the release of Resident Evil 7, and it’s creepy as hell. Narrated by an unknown character, the video takes us through a tour of the house that will become the source of all of your nightmares in just a few short days. Check out the trailer below:

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Capcom has released ten minutes of new gameplay footage in three separate videos that highlight different aspects of Resident Evil 7. The first is a horrifying look at what it’ll be like to confront the Bakers in the game:

This next bit features the supernatural monsters from the game as well as the gunplay:

This last video shows off the puzzle aspect of the game as well as an outdoor area of the creepy Baker mansion:

Resident Evil 7 debuted another trailer at PSX 2016. This one starts to put the story pieces together. While it’s still not clear what’s going on with the creepy family of murderers and monsters that want to kill you, we now know that the main protagonist is a guy named Ethan, who’s searching for his wife who disappeared three years prior to the start of the game (it’s the girl in the Lantern demo). Ethan receives a message from his lost loved one – the call that’s been teased in past trailers – which is what motivates him to visit the creepy Mansion. It’s very Silent Hill-ish. Check out the trailer below:

Here are two more teasers for Resident Evil 7, which confirm that there will be supernatural enemies in the game as well as actual combat. In the first teaser, you see the main character shooting at a monstrous enemy in what looks like a cave. Check it out below:

Here’s a better look at that monster:

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The second teaser introduces the Baker family’s Aunt Rhody, who is seriously terrifying. Also confirmed is another demo, which will be out in Dec. 2016. Watch below:

Capcom has been releasing short teasers that highlight different aspects of Resident Evil 7‘s gameplay for the past few weeks. The following teasers emphasize exploration and puzzle-solving. They’re not the most exciting teasers, but they do show how puzzle-solving will work in the new game, which should be pretty familiar to hardcore fans, especially when it comes to how obtuse the puzzles are. 

Check out the teasers below:

Another teaser for Resident Evil 7, titled “Survival,” gives fans their first look at how herbs will function in the new game. This video shows that, as in previous installments, herbs can be used on their own or in combination with other items to create powerful remedies. The process of that creation, however, appears to be deeper than ever.

This next teaser may last less than 30 seconds, but that’s just enough time for the video to confirm the reappearance of a few franchise staples. 

Most noticeably, it appears that item boxes will stage a return in the still mysterious upcoming Resident Evil title. The teaser also reveals that shotguns will be making yet another series appearance. Joining them will be the need to manage your inventory via the classic Tetris-like reshuffling of inventory slots. You can check out the teaser yourself by partaking in the pressing of the play button on the video below:

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A trailer premiered at TGS 2016, and it’s a horrifying new look into the family of villains that will try to kill you throughout the game. It’s very Texas Chainsaw Massacre-y with a side of True Detective (especially that opening shot!). Check out the trailer below:

Capcom also announced at the show that an update is coming to the game’s Beginning Hour demo that will allow players to explore more of the spooky mansion than ever before. This “Twilight” demo is available to all PS4 users. 

The first two DLC packs were also detailed. The first DLC will include four short side stories, while the second will add another episode to the main story. No details on the actual plot of these stories. 

We still don’t know much about Resident Evil 7‘s story beyond the fact that it will go back to the series roots of survival horror. So far, what we’ve seen of the game (or the concept of it, anyway) shows a lot less action and a lot more helpless running. The game takes more than a little inspiration from Amnesia and Outlast, it seems. The trailer out of Gamescom 2016 shows just how Capcom plans to terrify you this January. Check it out below:

We had a suspicion that Resident Evil might be making an appearance at E3 2016, but nothing could have prepared us for the game’s fascinating and terrifying new horror style. It is unclear if we’re dealing with zombies in this sequel, and there is at least one mention of ghosts at the beginning of the trailer, but there are definitely glimpses of monsters that go bump in the night. 

Watch the trailer below:

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This nightmarish house presented in the trailer suggests that Capcom spent time playing P.T., though these masters of horror have clearly decided to prove to the world that they are ready to take back the horror crown. The upcoming Resident Evil is most certainly a return to the pure terror of the Resident Evil series, and we could not be more excited about what has been shown so far.

If you don’t have a PlayStation 4, you can always just check out IGN‘s video of the full demo below:

Resident Evil 7 Story

Speaking in a Capcom blog postResident Evil 7 director Kōshi Nakanishi revealed that the protagonist in the new game will be very different from what we’ve come to expect from the series. In short, don’t expect a Chris Redfield or Leon S. Kennedy this time around. 

“You can’t be looking through the perspective of a macho, hero character because that’s not you at home,” Nakanishi said. “Or maybe you are macho, I don’t know [laughs]. It’s sort of a powerless, ordinary person you’re playing as. We’re not really talking in too much detail about who they are right now, but they’re an ordinary person stuck in an extraordinary situation. I think that really brings the horror right to the fore.”

Nakanishi also teased that the new game is indeed a sequel to Resident Evil 6 and that Resident Evil 7 isn’t a reboot. He cites the new game’s emphasis on mystery as the big change in the franchise: 

After I say that and you try the demo, you may say ‘Really?’, because it looks nothing like any of that, but trust me. We need to have a bit of mystery in survival horror, so we’re trying to make you wonder when you play it how could this possibly be connected? That’s part of the appeal.

I want to give a reassuring message. I’ve seen from initial reactions of what we’ve put out that people are getting the impression that we’ve taken Resident Evil and turned it into some sort of supernatural, occult, ghost story. I think you can look at the trailer or the demo and get that impression, but don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end.

In other news, Nakanishi clarified The Beginning Hour‘s role in the final release by assuring fans that Resident Evil is not morphing into a ghost story game. 

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“I think you can look at the trailer or the demo and get that impression,” Nakanishi said in a blog post on the subject of the demo’s supernatural style. “But don’t worry, we haven’t just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end.”

Nakanishi goes on to state that the key pillars of the game are “fear and horror, exploration of the environment, puzzle-solving elements, resource management, and combat against enemies. Those are all in this game, but we wanted to start off with the first two – horror and exploration – and get you experiencing those two pillars up front.”

Nakanishi continued to address the concerns of some franchise fans by stating that the quick time events that had become a part of the series as of late will not be present in Resident Evil 7

The director confirmed to IGN that The Beginning Hour demo released during E3 2016 will not be part of the finished game. Instead, the demo’s purpose is more about introducing the tone of the new game.

“The teaser demo is a bespoke experience that isn’t just a slice of gameplay from the main game,” adding that it’s “kind of a tonal preview instead of a content preview.” Nakanishi described the game’s key pillars as “fear/horror and exploration of an environment,” two things that are clearly showcased in the demo. 

Nakanishi also revealed that there’s more to Resident Evil 7 that we didn’t see in the demo, namely “puzzle solving, resource management, and combat. They’re all in there, but we’re focusing on horror has come home as a kind of theme for the teaser demo. So if you thought the games were going away from horror in previous years, this is just a statement of intent, purpose, to say it’s back.”

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In an interview with Game InformerResident Evil series producer Masachika Kawata revealed some new details about the new installment in the survival horror franchise. He spoke a bit about how Resident Evil 7 continues the series’ narrative as opposed to rebooting the franchise:

If you look at just the gameplay that’s been shown so far, you may think of it as a reboot at first, but the story and narrative have shaped up to fit the series as a numbered title. It is still a Resident Evil title, which draws on the series’ roots of horror, exploration, puzzles, and combat while offering something new. Rather than playing it safe and sticking with what we’re used to, we strived to create something new that would impact players in a different way with a more immersive, personal experience. We wanted to create a game that really pushes survival horror to the forefront and focus on what makes a game scary, while still being a fun and entertaining experience from a gameplay perspective.

Kawata also promised that many of the classic elements from past games would return in this installment:

Based on just the atmosphere and graphics alone, it might be difficult to recognize it as a Resident Evil title upon first glance, but rest assured that RE7 contains many of the hallmarks that fans love including exploration, item management, and puzzles. We’ve made a lot of effort to really strengthen the core of survival horror to the fullest, so you’ll get the sense that this truly is a Resident Evil title when you get your hands on it. This game also embodies one of the central themes of Resident Evil which is the balance of tension from fearful situations with the relief from being able to overcome them.

There hasn’t really been any indication that the game is in any way connected to the rest of the main installments. No familiar characters or settings have appeared in any of the demos or trailers thus far. Of course, Capcom has said that the demos don’t reflect actual sections of the game, but are instead to present the new first-person perspective and the themes of the game. Resident Evil 7 could bring with it more than a few surprises then. All mysteries will come to light when Resident Evil 7 arrives next month…

Resident Evil 7 Details

YouTube channel YugaTech recently sat down with Masachika Kawata (Resident Evil 7 producer) who shared some interesting new details regarding the game. Here are some of the highlights:

Resident Evil 7 will not feature a Mercenaries mode or any multiplayer component. 

– You will not face off against hordes of enemies at once. 

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– While this game will be in first-person, Capcom is not committing to that style for the franchise moving forward. 

– The game’s save system will scale with the difficulty. The easiest mode will feature an auto-save component. 

Resident Evil 7 will continue some franchise plot elements. 

– There will be a third demo for the game, but its release date is unknown. 

– The game is linear and will not be split into separate chapters. 

– Item boxes appear to be making a return as this sequel will emphasize resource management. 

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Japanese site Dengeki (via IGN) has revealed that Resident Evil 7 will feature cross-saves between the PC and Xbox One versions of the game. This is a feature previously confirmed for the Xbox Play Anywhere, the Microsoft program that will allow players to purchase both the PC and Xbox One versions of a participating game for the price of one. Capcom has not confirmed that Resident Evil 7 will participate in the new program.