Clive Barker’s Hellraiser: Revival Revels in the Horror of the Grotesque
Released just in time for Halloween, Clive Barker’s Hellraiser: Revival works best when it leans into atmosphere over combat.
We were incredibly relieved at Summer Game Fest 2026 when we learned that Clive Barker’s Hellraiser: Revival wouldn’t be yet another asymmetrical online horror game based on an existing cinematic property. After all, following in the steps of Dead by Daylight, there has been no shortage of them, including Friday the 13th: The Game, Evil Dead: The Game, and Halloween: The Game – that well has run bone dry for some time. After that SGF preview, we’ve gotten to play the full version of the game and we’re happy to report that Clive Barker’s Hellraiser: Revival is a solid single-player horror title that definitely feels in line with the horror franchise that Barker created.
Developed and published by Saber Interactive, the game follows protagonist Aidan Lynch, whose girlfriend Sunny is viciously taken by the Cenobites after they accidentally unleash the sinister potential of a puzzlebox known as the Genesis Configuration. Following the Cenobites into their hellish dimension to rescue Sunny, Aidan finds himself traveling between Hell and his own reality, where he must contend with a murderous cult known as the Scarlet Church. Using a variety of weapons and unlocking the powers of the Genesis Configuration, Aidan travels between the Scarlet Church’s sanguine hideouts and the labyrinthine corridors of Hell, braving cultists and Cenobites alike to save Sunny.
Right from the game’s opening scene, it’s clear that Revival is keeping in line with the gratuitous nature that the Hellraiser franchise is known for, with plenty of graphic sex and violence to set the mood. Even as someone who’s watched the Hellraiser movies – well, the good ones – and is well-aware of how delightfully nasty it can be, I was surprised by how much was shown on-screen in the game, something that only seems to escalate as the story progresses. Simply put, this is a game that earns its M-rating and definitely evokes the grimy and unpleasant atmosphere of the cinematic source material, inviting players to experience the lurid sights that it has to show them.
Played from a first-person perspective, players get to see these gory and BDSM-inspired sights up close and very personal as they guide Aidan through his nightmarish adventure. Running the game on a standard PlayStation 5 for the purposes of this review, the game visually looks stunning, particularly whenever the action shifts back to Hell and its puzzle-filled levels as Aidan ventures deeper into his own heart of darkness. The game’s early sequences in the real world are similarly well-crafted but as Aidan enters more well-lit environments, the technical presentation’s seams start to show, with its textures and frame rates not quite up to par in these portions of the game. Horror works best when it’s in the darkness and so does Clive Barker’s Hellraiser: Revival.
The game’s combat is where the overall experience falters the most, particularly when multiple enemies are on screen at once. Aidan relies on everything from melee weapons and conventional firearms to the Genesis Configuration and its supernatural abilities to kill and dismember any foes that get in his way. Feeling routine at best and uninspired at worst, the combat system serves its purpose but rarely exhilarates in a way that contemporaries like Resident Evil or even the more grounded melee action in Silent Hill does. I never quite found myself looking forward to a skirmish in Hellraiser: Revival and was usually more relieved when a given fight was done than anything else, so that I could move on. The boss fights are handled much better, with any encounter with the Chatterer being a standout sequence, but they tend to be further and farther in between than ripping and tearing through the rank and file enemies populating every level.
Where Clive Barker’s Hellraiser: Revival excels is through its atmosphere and the more puzzle-centric challenges that players have to overcome throughout the game. Whenever the player is plunged into the masochistic mayhem in the shadows or the Gothic majesty of Hell, the whole experience is elevated significantly. If the game shaved off its more perfunctory combat sequences and heightened its focus on exploration and puzzle-solving, including multiple memorable sequences that feels directly inspired by P.T., it would be a near-flawless recreation of what has made the Hellraiser franchise so great.
When Clive Barker’s Hellraiser: Revival leans into its strengths through unsettling mood and tension-fueled set pieces over overt action, the game is truly firing on all cylinders as the ultimate love letter to the franchise. The game recognizes when its major set pieces are expected to deliver and appropriately takes its biggest swings creatively during these sequences, making the most of the familiar Hellraiser aesthetics. It’s the moments in between, however, where the game could use a bit more polish, though the title is still a must-play for fans of the franchise.
And, at the very least, it’s a good thing this isn’t yet another Dead by Daylight knock-off.
Developed and published by Saber Interactive, Clive Barker’s Hellraiser: Revival is available now for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.