The debate over Mass Effect 3‘s ending (every version of it) isn’t going to be settled anytime soon, but it certainly seems telling that more and more people over the years have started to treat the game’s “Happy Ending” mod as the RPG trilogy’s spiritual conclusion (even if it’s clearly not the canonical one).
Audemus’ Happy Ending Mod is a Legendary Edition supported spiritual successor to the original Happy Ending mod that has had Mass Effect 3 fans (as well as some of that game’s detractors) buzzing for quite some time. As the name suggests, it aspires to offer a slightly happier and generally more complete conclusion for Shepard and the crew of the Normandy.
What makes this ending so happy, though? Well…quite a lot, actually, but here’s an overview of what this mod is all about and why so many people are rushing to download it in time for their latest Legendary Edition playthrough.
Commander Shepard Survives in the Mass Effect 3 Happy Ending Mod
The “star attraction” of Mass Effect 3‘s Happy Ending mod is undoubtedly the fact that it offers an alternate ending to Mass Effect 3 in which Shepard clearly survives and gets to enjoy a more substantial epilogue scene.
While it’s technically possible for Shepard to survive in Mass Effect 3‘s canonical endings, you don’t get to enjoy watching him reunite with his crew or really do much of anything following the game’s controversial conclusions. This modified ending addresses that emotional oversight by showing Shepard and the surviving crew members of the Normandy (including relevant love interests) interacting at a memorial service at the end of the game.
Like most of the other new content in this mod, there’s no getting around the fact that this sequence isn’t an official part of the original game. Despite a few (relatively minor) production hiccups, though, it’s a simple and surprisingly effective way to see everyone together again.
The Crucible in Mass Effect 3’s Happy Ending Mod Has Been Redesigned to Be Closer to Writer Chris Hepler’s Original Vision
While there are many elements of Mass Effect 3‘s ending that fans ultimately felt were rushed and undercooked, the functionality of the “Crucible” as a plot device has always been a particularly heated point of contention. Described by many fans (including this mod’s creator) as a bit of “space magic,” the original version of the Crucible sometimes felt like a way for the ME team to funnel the game’s epic, choice-based story into a few possible endings.
However, that’s not necessarily what happened (or at least it’s not what was always supposed to happen). In fact, the Happy Ending mod restores writer Chris Hepler’s original vision for the Crucible, which basically argues that the device was designed to destroy only Reapers and could be used in such a way that would allow most synthetic life in its blast radius to survive.
While we don’t know exactly how Hepler’s ending would have played out (he never got to formally pitch it and has only spoken about it after the fact), this mod at least plays with the basic idea that choosing to destroy the Reapers doesn’t necessarily mean having to sacrifice the Geth and EDI as well.
Mass Effect 3’s Happy Ending Mod Removes the Star Child
While I have seen some fans defend Mass Effect 3‘s original ending (or at least aspects of it), I’ve rarely seen people say that they like that game’s “Star Child:” an elaborate exposition vehicle whose lore, purpose, and design are introduced (or at least expanded upon) a little too late in the game to feel like anything more than another way for the writers to start wrapping things up as quickly as possible.
Well, the Happy Ending mod removes the Star Child entirely by suggesting that the Crucible was designed to eliminate the Reapers. While it’s possible for the Crucible to malfunction if you try to activate it with a low EMS (a scene that plays out like the “Vaporize” ending from the original game), that entire final sequence has been redesigned in a way that makes the Star Child’s presence unnecessary.
I do think that there are some interesting aspects of the Star Child lore that you could expand upon if you were inclined to do so, but the decision to simply remove him does work well with everything else this mod is trying to do.
Mass Effect 3’s Happy Ending Mod Preserves the Citadel and Mass Relays
In a very interesting move, the Happy Ending mod edits Mass Effect 3‘s ending in such a way that makes it clear that the Citadel and the Mass Relays survived the effects of the Crucible’s activation.
What makes this change so fascinating is the fact that the fates of the Citadel and the Mass Relays in the original versions of Mass Effect 3‘s endings were always kind of vague and confusing. Some endings said they were destroyed, some suggested they were simply damaged, and some suggested they were left relatively unharmed, but the expanded lore for those endings (as well as quotes from the Mass Effect team) tend to suggest that most of the people on the Citadel survived and that humanity was eventually able to rebuild the Relays. It’s always felt like the ME team has been softly trying to walk back the idea that the player actually did as much damage as the game initially suggested they may have done.
All things considered, it makes sense that this mod just eliminates the direst destructive scenarios entirely in favor of something a little simpler and more consistent.
Mass Effect 3’s Happy Ending Mod is Compatible With the Citadel Epilogue Theory
The Legendary Edition version of Mass Effect 3‘s Happy Ending mod is compatible with the “Citadel Epilogue Mod” which basically restructures the game’s ending in such a way that allows you to experience Mass Effect 3‘s Citadel DLC as if it was the proper epilogue for Mass Effect 3.
I’ve talked about this before elsewhere, but this is probably my favorite change that a Mass Effect 3 mod makes to the original game’s ending. The Citadel DLC has long been seen as a kind of “spiritual epilogue” to the Mass Effect trilogy, but it’s never been possible to fully treat it as the “canonical” conclusion due to, among other things, its likely place on the timeline in relation to the potential death of Shepard and the destruction of the Citadel. Given that the Happy Ending mod removes and alters those two plot points, though, it makes it possible to experience the Citadel DLC as the trilogy’s chronological conclusion.
There are a few other little things that the Happy Ending mod changes, but that’s a pretty basic rundown of what the mod is all about. While it’s sadly not available for Xbox (and those who are playing ME: Legendary Edition through Xbox Game Pass) at this time, I recommend that any fans who own the game on PC give it a shot if they want to experience something different and generally satisfying.