The top 50 underappreciated ZX Spectrum games

Odd List Simon Brew 22 Mar 2013 - 06:26

The humble Spectrum was home to some remarkable games - including these underappreciated masterpieces...

I, like many, spend many years playing Spectrum games. I defended the computer in the school playground, I kept playing with the machine long after everyone had migrated to likes of the Atari ST and Commodore Amiga, and I spent an unsavoury amount of my meagre pocket money building up my games collection.

However, a lot of lookbacks at the Spectrum era tend to focus on the big highlights. What I wanted to do here is put together a personal listing of 50 titles that don't seem to get that much attention.

So, if you're wondering why Gollop brothers games, anything by the late, great Mike Singleton, the acclaimed works of Ultimate, the likes of Exolon, Head Over Heels, Advanced Lawnmower Simulator, Match Day, Batty, Wizball, Firefly, Nebulus, Fairlight, The Sentinel, Elite, Uridirum, Bubble Bobble, The Great Escape, and so on aren't here? That's why.

I've tried really hard, accepting one or two are higher profile, to cover games that generally don't seem to get talked about much. A good number of these are legally available via the emulation scene too. I can't recommend World Of Spectrum enough (link at the bottom) to explore these more.

These, then, are the games I rarely hear about, but that robbed me of too much of my youth than I'd ever care to admit...

50. ROCK STAR ATE MY HAMSTER

Let's start with a game that, in truth, I knew wasn't much cop at the time I forked out nine quid for it. And yet I couldn't stop playing it. Rock Star Ate My Hamster was only the second full price release for Codemasters, and the idea was to put together a successful rock band, and take them to the top of the charts. Sadly, your rock band would always prove to be a cursed venture, given the number of times members of your group would do. I lost more lives playing Jet Set Willy. And yet, there was something really quite compelling about it all...

49. GRAND NATIONAL

The low development cost of Spectrum games meant niches could be easily explored. Horse racing has never been served particularly well by computer games (D&H's strategy title The National was worth a try, even if you missed three birthdays by the time it had done all its calculations). Grand National, though, showed that there was something in the idea of letting you ride a horse in the infamous race of the game's name. It certainly wasn't easy (that's an understatement), and it never captured any sense of pace. But still, it was a lot more fun than it's generally been given credit for.

48. TRANTOR: THE LAST STORMTROOPER

Not a great game this, in truth, but it makes it here for a slightly different reason. It rose to prominence after being included on a demo tape stuck to the front of Crash magazine, back when such demo tapes were a real novelty. It was the graphics that impressed. Trantor boasted visuals that the Spectrum wasn't supposed to be capable of, and for a while, there was a riposte to the graphics argument whenever the playground battle of the 8-bit computers took hold. Said argument lasted up until the release date of the game which was where the happiness ended. Trantor turned out to be a hollow shell of a game really, but as a showcase for what the Spectrum could do? It was a big step forward...

47. VALHALLA

An adventure game that time is threatening to forget, what made Valhalla so interesting was the visual element to it. The crude graphics may kid you otherwise, but in 1983, a game where characters seemed to walk in and out on a whim was something really quite different. While the underlying adventure itself was never particularly strong, Valhalla was, even though you may not believe it now, a game that was simply good fun to sit and watch. Little Computer People, which was only available for the 128k Spectrum, was the same, albeit tonally a lot, lot different.

46. FORMULA ONE

Formula One management titles generally miss the balance between detail and accessibility, in the way that the best Football Manager releases have managed. CRL's 1985 game Formula One got surprisingly close. It showed the races from a fixed position, so basically you got to see the cars as they whizzed past the lap marker. But it still found space to fuse in enough strategic elements to make it feel as though you could make a difference. It got easy by the time you'd built your team up, but the journey there was excellent.

45. CASTLE MASTER

Incentive Software's technically remarkable Freescape system predated the first person shooter, albeit without the pace, by many, many years. But for me, the games often never matched up to the technology on show. Driller, Dark Side and Total Eclipse all had merits, but it wasn't until Castle Master, for my money, that the Freescape system played host to a really compelling adventure. A sequel followed, but the original, as you explore a dangerous castle, remains the best. It helps that Freescape had evolved to the point where a little more pace could be injected, too.

44. OVERLANDER

As the world got ready for a home computer version of the arcade machine Road Blasters, Elite stole just a little of its thunder with Overlander. It too involved cars, and it too crucially involved cars with weapons. Set in the year 2025, Overlander sees you driving cargo across vast deserts, in a world that's been ravaged by the long-gone Ozone layer. The driving bit, at heart, was never particularly demanding, but the opposition you meet? Different story. And while I can't say that Overlander was necessarily a better game than Road Blasters, it did have enough to it to make it an equal.

43. THE MUNCHER

The ZX Spectrum version of the coin-op Rampage left a little bit to be desired. However, Gremlin Graphics teamed up with, er Chewits sweets (an aside: Fizzy Chewits, along with Roy Of The Rovers Pineapple Flavoured Chewbars, are the best confectionery of the 80s) to basically out-Rampage Rampage.

The basic idea was that The Muncher, a monster from Chewits television adverts, was on the rampage. And you had to stop him. Featuring big, bold graphics, it was all a bit of a hoot. No classic, but lots of fun. A bit like Chewits, really.

42. RUN THE GAUNTLET

Based on the television show of the same name, Run The Gauntlet's laborious loading system may have made it all a bit unbearable at times, but fortunately, it proved to be worth the wait. Not every individual event gelled. The driving and boating elements were great fun, but The Hill proved to be a real shit. It's not quite on the same difficult level as the infamous Airwolf Spectrum game, but it's not far off. Still, there was always enough in Run The Gauntlet to make it worth digging the tape out.

41. KARNOV

One of the many impressive arcade conversions that seems to have been buried in the history of 8-bit computing, Karnov put you in the shoes of a fire-breathing brute. It was at this stage of my life that I worked out it might be quite fun to be a fire breathing brute, but my mutations failed to deliver the goods. Bah. Still, Karnov was a hoot. There was a lot to battle through, and it hardly ripped up the platform game rule book. But strong execution always did count for a lot, and that was certainly the case here.

40. RANARAMA

The glut of Gauntlet clones that emerged in the mid-80s gave the Spectrum some terrific games. Into The Eagle's Nest and Dandy are both strong, but it was Graftgold's Ranarama that was the best of the lot. It lacked multiplayer, but there was just a little more to it than its rivals. Set across an assortment of dungeons, and with the challenge just a little more involving, it naturally went on to sell less than most of the titles it was up against. Bah.

39. CABAL

Just as the build-up to Gauntlet appearing on the Spectrum brought with it a series of clones, so the impending Operation Wolf attracted interest. Ocean published Operation Wolf, of course, but also put out arguably its most impressive rival, Cabal. A conversion of the Taito coin-op of the same name, the gimmick here was that it was an Operation Wolf style shooting gallery title, albeit with your character in the foreground. The game behind it all, though, was one of the Spectrum's more accomplished shooters. And just look at that loading screen!

38. DEFLEKTOR

The Spectrum, from the early stages of its life through to its retirement years, was always a home of good puzzle titles. It does sometimes feel as though Gremlin's Deflektor has got lost in the mix (Einstein-focused e-Motion, too). Teaching just a bit of science, the idea was to gradually alter a series of mirrors so that a beam could hit its target on the other side of the screen. It was a taxing little beast at times, not aided by an eager time limit. It was the work of Costa Panayi, who was also responsible for the excellent Highway Encounter and Tornado Low Level.

37. CHUCKIE EGG 2

The original Chuckie Egg is rightly regarded as a classic of 8-bit computing. Broadening out the scale of the game for Chuckie Egg 2, away from a single screen format, did pay dividends though. It's not as strong as the first game, and indeed, reviews at the time were really quite sniffy (it didn't help that a previous attempt to mount a sequel was abandoned when programmer Nigel Alderton left the publisher), but it deserves more credit than it got. Sure, the frantic nature of the original might be gone, but there's still an expansive and challenging platform game to be enjoyed.

36. FAT WORM BLOWS A SPARKY

No home computer in history has attracted game names of the ilk that the ZX Spectrum attracted. Can you imagine any modern publisher now putting out a title called Fat Worm Blows A Sparky? Thankfully, there was an excellent game behind the bizarre title, as you played - and I don't make this up - a worm. More to the point, a worm that's been chased around the circuit board of the Spectrum itself. Beyond daft, but actually quite progressive in the way it used vectors, author Julian Todd has since blogged about his thoughts on the game. It's well worth a read.

As he points out, Fat Worm has its problems, but its quirks, ambition and fun factor remain unblemished by time.

35. COBRA

It might have had next to nothing to do with the movie, but Ocean's Spectrum game of Sylvester Stallone movie Cobra felt like a proper arcade title. The idea, and this is a surprising rarity in videogame history, was to basically headbutt as many people out of the way as you could, at least until you got hold of some hardware. I went through phases on this one too. Sometimes, I could blast through it no problem, others I died within meeting four foes. Obviously, that was always the game's fault. Always wanted one more go though...

34. DAN DARE 3

Virgin put out a trio of Dan Dare games, and the first one is rightly regarded as something of a classic. The second, less so. Dan Dare 3, meanwhile, was terrific fun, boasting bold graphics, and more than a little tip of the hat to R-Type. Beautifully garish, with the Mekon the perfect villain for a Speccy title, Dan Dare 3 is the kind of game that the Spectrum wasn't really supposed to be able to do. It didn't start off life as a Dan Dare sequel, which probably helped. Turned out to be a really good one, though.

33. AMAUROTE

A corking little budget game, as you had to defend a futuristic city from a plague of insects. It's simple enough, plagued by troubling controls, but the mix of strategy and action, combined with the amount of game you got for very little money, made it worth seeking out. I played this one for ages, and suspect I'm not alone...

32. SUPER SCRAMBLE SIMULATOR

The title of this one did publisher Gremlin few favours. It made it sound more like a Codemasters budget game, rather than a full price, excellent and ridiculously good fun motorbike scrambling title. I was originally going to put Enduro Racer in the list, but the more I thought about it, I simply had a lot more fun with Super Scramble Simulator, with the relatively big graphics and challenging courses standing out. The biking game that gets talked about the most on the Spectrum seems to be the wonderful Kickstart II, which is, of course, worth seeking out. You shouldn't take my word for it though. I spent too long addicted to the bloody Milk Race game, after all.

31. TECHNO COP

Can't afford the RoboCop licence? No bother. A quick flick through the thesaurus, and you have the generally disliked Techno Cop. The gimmick here was that there were two elements to the game - the driving, and the bit where you got out of the car to dispense justice. The racing part was arguably the best, but in spite of the middling to decent reviews the game attracted, it never seemed to have too many fans, and paled in comparison to Ocean's excellent RoboCop game. That said, Techno Cop was never short of ambition, and while it's not held up well, inevitably, it's a good way to do what was effectively a bit of a knock-off.

30. CAULDRON

Loved this, even if I didn't warm to its sequel quite as much. Play testing was rarely a big feature of early Spectrum releases, and that may account for why Cauldron - a game that put you in the warty nose of  witch - was so bleedin' hard. The origins of the game are in the John Carpenter classic movie Halloween (the same publisher put out a game of The Evil Dead), and it married up a segment where you flew around on your broomstick shooting things, and then a more traditional platformer. Off the back of the success of Cauldron and Cauldron II, incidentally, its programmer, Steve Brown, was given the greenlight to go ahead and make the gorefest that became Barbarian...

29. FOOTBALLER OF THE YEAR 1 & 2

Oh, I know they weren't very good really. But just as with Virgin's F.A. Cup Football (where you had to manage ten teams at once!), I played both Footballer Of The Year games a lot. Both hinged around the idea of you being one player, looking to build up your career. Depending on which of the two games you were playing, you did this via goal cards, trivia quizzes, transferring from team to team, and buying attempts on goal during a match. It was all a bit of a mess, but surprisingly gripping. That said, New Star Soccer has come along and done it all a lot better now, while marrying it up to the idea behind Anco's 16-bit hit, Player Manager (Avenger: Way Of The Tiger 2, advertised on the billboard in the screenshot above, is also still worth digging out).

28. TRAILBLAZER

I never got on with Marble Madness and Gyroscope on the Spectrum in the way that I think I was supposed to. For guiding a ball around, I instead went for Gremlin's Trailblazer (the Spectrum never had a decent version of Bounder, after all). Basically, you guide your ball along a road that's constantly coming towards you. And that's when the assorted obstacles and different tiles with different effects kicks in. Hair would frequently be pulled out when the bastard ball kept falling off the edge though. I've never forgiven Trailblazer for that.

27. BOOTY

The first budget game I, and many of us, ever bought for the Spectrum. Published on British Telecom's Firebird label, Booty was a rough around the edges, pirate-centric platform game, that I hold a special affection for seeing as it was the only game I could afford at the time I got it. It wasn't massive, with just 20 screens to venture through, and there's not much originality to the idea of picking up lots of treasure. It snuck up on you though, and while it was always easy to pick holes in, Booty consistently entertained. It boasted some of the finest colour clash to be seen on Sir Clive's old baby, too.

26. BIONIC COMMANDO

As it reached the peak of its powers, the ZX Spectrum played host to some increasingly strong arcade conversions. Rainbow Islands remains the daddy of them all, and The New Zealand Story isn't too far behind. I was torn between saluting either the 128k version of Bionic Commando or Midnight Resistance (both of which were strong in the audio department, incidentally), and the former won on points. I think because it's a game that not only worked a treat, but given the angles you need to fire your arm gadget at, it lent itself well to the Spectrum's keyboard controls too. It was the closest we had to the feeling of Spider-Man on the Spectrum. A shame the modern day take on Bionic Commando didn't manage that.

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That's a really nice list!

There were so many fantastic games made for the Speccy that you could easily make another list of 50 which would be just as memory-invoking.

I remember spending my mis-spent youth mapping out Spectrum games (even the 3D ones such as Head over Heels, in painstaking detail) then posting them to Crash magazine and getting all excited about seeing them published... which of course, they never were :-/

Whilst there are (not literally) a billion games that could be mentioned here, does anybody remember the Hill MacGibbon series of games which included Aztec: Hunt for the Sun-God and King Arthur's Quest? Two of the finest adventure games around at the time that nobody seems to remember!

As a definite child of the 80's who remembers the day that my brother's ZX Spectrum arrived direct from Sinclair, for me there is no such thing as an under appreciated ZX Spectrum game!

What a list. I think I'm in love. Nostalgia overload.

Lunar Jetman, Alien-8, Sabre Wulf... all Ultimate Play the Game games for the Spectrum. And all bloody brilliant.

I had to leave Ultimate stuff out. Never met anyone who didn't love their stuff!

Great list. I was proper obsessed with Turbo Esprit!

Anyone remember The Armaggedon Man (also known as Global Commander, apparently)?

Also the Spectrum Judge Dredd and Nemesis the Warlock games were pretty ace.

Quality stuff!

Chaos (Greatest game ever)
Lords of Chaos
Rebel Star 1 & 2
Laser Squad
Spy vs Spy series
Ant Attack
The Great Escape
Emlyn Hughes international Soccer
Duel
Advanced Lawnmower Simulator
etc

Oh and how could I forget -
How to be a Complete Bastard! (open the umbella indoors and have you character turn into a cooker for the rest of the game...)
X-Out (Way better than R-Type)
Zoids
Jack the Nipper.
Lords of Midnight.
Ivan 'Ironman's Overroad Racing.
Beach Head

Yes, Ant Attack!

Wow....so many memories in this piece, liking the mentions of Operation Wolf and the Robocop game which was a classic.

My favourite here was Bionic Commando and I liked that Batman game too.

Some suggestions I might make would be Metrocross and the adventure game Shrewsbury Key. With it's two word command limit, spent months trying to figure out how to get on a train. It was "Climb Aboard".

Brilliant.
Does anyone recall the Marvel based adventure games? They were great.
Eureka! I tried to win £25k.
Rebel Star Raiders was a favourite of mine.
And finally the game that swept through my school being copied left right and centre was "Soho Sex Quest"

Where the bloody hell was Batty? for shame!!!

It's mentioned under Krakout!

Took me back, thanks! Everyone had their favourites not in the mainstream, mine would be Highway Encounter and an Indiana Jones rip off called Fred!

A nice selection. I was creative director of CRL back in the day. Seems a very long time ago now! A game that never gets mentioned in these kind of lists though is Tau Ceti. In my humble opinion it had some of the best graphics ever to appear on the spectrum. I'm glad you liked Rocky Horror enough to mention it. It was my first ever games design! I agree with your assessment. I worked on both of these games. More CRL games worthy of mention are Juggernaut, a Lorry simulator, Room 10, an amazing futuristic tennis game (both by Pete Cooke, who wrote Tau Ceti), Ninja Hamster and the Lizards of death and the amazing Academy, the Tau Ceti follow up.

I was just going to post about Tau Ceti and Academy when I saw your post. I absolutely adored those games. How such rich "Elite-style" games fitted in to 48k is a source of constant amazement. And the bonkers trapezoidal cardboard box that Tau Ceti came in - brilliant.

Jack the Nipper - classic.

Rebelstar - easily the best £2 I have ever spent. Fabulous game and without it, we wouldn't have X-COM.

I was really impressed by Highway Encounter back in the day. Great graphics and game design - shepherding your drones - surely a precursor to Ico ;o)

Can you drop us a mail at geekcontent@gmail.com? Thanks for the post!

I had a C64 but I have fond memories of playing Target: Renegade all the way to the end on my mate's Speccy.

Agreed on Chaos. Used to wedge 6 of us in my room round a screen playing that for hours!

Fantastic nostalgia. I'm as big a Speccy fanboy as you could ask for back then, I also skipped over the 16-bit machines when they came along in favour of stickin to my faithful old machine. I'd say names like Lords of Chaos but, as said, they're already pretty well known so we're looking for the slightly more obscure. Some of these I've never even heard of before, and I had (gulp) almost 600 Spectrum games...

Others to chuck in...Halls of the Things! Strider! Oh Mummy! Spike in Translyvania! Glider Rider!

I also remember a game called Bumpy that came on the front of Your Sinclair, to this day one of the best puzzle games i ever did play.

Amusingly, re No. 14 Tracksuit Manager - the player featured on your screenshot is my cousin (trivial but true). <proud>
Always loved No 47. Valhalla...and if you did something "naughty" like try to kiss another character, Loki would come on and hit you (give me a break, I was an 8 year old girl - kissing was just getting important!)</proud>

Really nice to see some of the more obscure choices in this kind of list, instant nostalgia, particularly for MOVIE which I played for hours and hours. I'd add:

Twister: Mother of Charlotte
Rollercoaster
Starquake
+1 for Tau Ceti
Sweevo's World

I rescued all the girls in Ant Attack, and printed out the medal that gives you at the end! The first game I ever finished. Insane control system though.

Juggernaut was brilliant, had it on the Amstrad and played it for ages.

Other Spectrum games I loved:
Ant Attack
The Alchemist
3D Starstrike
And there will always be a special place in my heart for the Looney Jetman strip featured in Crash magazine!
<3

Hungry Horace = Superstar!

I'd love to see a similar article for the PSX. We all remember the Tomb Raiders, Tekkens and Ridge Racers well, but what about those forgotten gems such as Star Gladiator, Bishi Bashi Special, MDK and Descent......... Just saying. :)

About time we had another Speccy article! More please!

I see your Bishi Bashi Special, and I raise you a Vib Ribbon...

I grew up with an Amstrad! But there was a cross section of Spectrum games which I could load on Cassette. Usually took about 30-40 minutes and then at the end of the painful whining and screaming from the tape deck, the Amstrad would throw an error! Aha! And SimCity fans think they've got it bad!

Games that stood out for me (possibly not Spectrum games - I don't know!) were:

Enlightenment II - You play a druid running around shooting things. It scared the hell out of me!

Xenon II - Scrolling Space Shooter which was Awesome if ever it loaded.

Biggles - several different mini games in one and bluddy good fun. And the Biggles theme tune through the internal Amstrad speaker was absolutely magical! As were the grenade sounds!

Codemasters - There was a top down driving game much like micro-machines but with BMX bikes instead. It was really great fun. Can't remember it's name!

Sabre Wulf - Panicked far too much to ever complete this - that wulf put the wind up me!

Tau Ceti - No idea what the hell was going on in this game, we didn't have a manual. But I played it for hours and hours and loved it. But still had NO idea what was going on.

Tir Na Nog - Hated it. Absolutely hated every minute of this game. No idea again what was going on - but it had a strange monkey man that wondered around and that kept drawing me back. Yes....the appeal of a strange monkey man will draw me anywhere.

Beach Head was awesome! That was about 8 minigames in one!

Sentient was a great one on the Playstation. Bit too ambitious for the times, perhaps.

Loved How to be a Complete Bastard, good memories!!

Do a list of the Appreciated ZX games! I want to see Jet Set Willy and 180 Darts! Hugo?

Ooh! Ooh! Codename MAT!

I spent many happy hours blast around the universe playing that!

No love for wheelie? So many hours on that game :-)

omg hall of the things....I played that to death.

Fantastic article, Manic Miner was one of my all time favorites.

Just for atmosphere: Myth, Spooked and Scuba Dive.

Great list - some others I still go back to today...Mugsy, Rebelstar & the legendary Mr Wimpy :)

Thanks Simon for another great article from 'our day'.

I'd add Chaos and Megabucks to this list and will also add my voice to the growing support for Tau Ceti.

Glad you mention the Caped Crusader - it always impressed me that you paid one price but got two separate Batman games, one on each side of the tape.

Iron Man was awesome - played it for hours on end!

Been playing Jetpac on my Spectrum emulator this week. Still addictive as hell. And difficult too!

It always amuses me that, over the years I've owned increasingly more powerful computers and I always seek to emulate a return to a 30 year old relic with only 128KB of RAM for my gaming needs!

Nice work with the article. Good to see some old classics get a mention. Dynamite Dan was an awesome game. Thank god you never put Renegade 3 in there. From such a brilliant game that target renegade was, they did a real half arsed job with part 3. Thankfully I never copied... oopppsss bought that one. Myth was another great Speccy game

Nice list! Sam Cruise and Rock Star ate my hamster both have fond memories for me. I also remember 3 budget games not on the list (all one word titles too) : Feud - playing a wizard walking round a village to collect plants that make up various spells in order that you take out your villainous rival who is also trying to collect the same ingredients. So addictive! Colony - playing a blue robot with legs you had to defend a desert out post from ants whilst trying to plant a new batch of crops, it was really fun. And Rescue - dont remember much about this other than it being set on a space ship and you had to rescue a load of trapped scientsts - I just remember it being lightening fast with really smooth graphics, hence a joy to play. Long live the speccy!

Any idea where pete Cooke is now? I'm sure that Retro Gamer magazine would love to interview him.

Speaking of covermounts, anyone remember a game called Cyclone? You had to fly a helicopter around a bunch of islands avoiding the titular cyclone and rescuing stranded islanders and supplies.

It was the nuts!

Pete Cooke recently released a game called Zenfit for iPhones. And never mind Retro Gamer, I'd love to interview him myself for the book I'm working on, They Were Our Gods!

Some fantastic memories there, including Batty off the Your Sinclair Tape, but mine has to be Zombie Zombie. The follow up to Ant Attack. You had a helicopter and could move the blocks, but the sheer panic in trying to get a zombie to jump from 2 blocks high was terrifying. Keep up the good work.

Great article! I lost many hours for Formula One (Michele Alboreto!) and Dynamite Dan became the object of addiction for our entire household. What a rock hard, frustrating and compelling game it was.

Of those not mentioned, I had some fondness for Deus Ex Machina and the attempt by its designer to do something different. The number of times I failed to cue the music tape to start in time with the game...

thanks for bring me back split personalities, i spent hours messing my fingers on it ...

Good article. People must surely be fed-up with identikit "Best Games Ever!" lists so it's nice to see one that deliberately sets out to do something a little different.

The only game on this system that I came close to being obsessed with was Llamasoft's Revenge of the Mutant Camels. Immense fun and completely batshit-crazy. I still miss this game.

Ah, this article brings back so many memories, one I think deserving was a strange little platformer called "Everyone's a Wally" that broke a number of thresholds, firstly it was the first platform style game that let you control multiple characters and secondly it has it's own theme tune sung by Mike Berry (Of 'Are you being served fame), it was about a group of... people who had to complete a day of work each and unlock their wages completing the game. It was an epic little game and I think it was fairly well received at the time but I never hear anything about it. Other notable mentions are: Lords of Midnight/Doomdarks Revenge (I still play these two games to this day...) and everything 'Firebird' Ever released... honestly the days of going to the local sweet shop or even the chemist and picking up some little gem for £1.99.... I miss them days!!! I'm so old...

One I forgot "Feud" by Mastertronic... how could I forget Feud!!... the first 'herb 'em up' game I think I ever played :D

Believe the BMX one was called "BMX Simulator". Two I'd like to add: LED Storm and Frankie Goes to Hollywood.

No Popeye? No Shadowfire? Worst of all, no Stonkers?

Great list, some corkers there I'd completely forgotten about. Itch to play around with emulators is increasing once again... may be a good reason to go pick up a raspberry pi :)

Did you find the Easter egg object outside the city?

Still love Valhalla. "Loki arrives. Thor attacks Loki. You give Loki the food." It was just fun to watch it.

Thanks for including 'Behind Closed Doors' in this illustrious list ... much appreciated. I enjoyed writing every single one of them and only wish my old arthritic fingers were capable of doing all that typing these days !!!

I loved Run for Gold and Formula 1, used to play that for hours with my mates...

Brilliant read. Put me down as a Minder fan too.

Elite the best speccy game EVER

Oh - yes! I had Spider-Man on my Speccy now you come to remind me.

'Zzoom' and 'One Man and his Droid' were probably my two favourite games on the speccy I'm not sure if these are underappreciated or not?

Good article but there are loads of games worthy of a mention
The Devils Crown
Jasper
Beach Head 2
Myth
Jungle Trouble
Tarzan
New Zealand Story
Nonterraquos ( or however it's spelt)
Wearwolves of London
Gilligan's Gold
Loads more but can't think

Ceasefire. Never see it on any lists. Mystified my childhood (and later years) like no other game.

Ignoring the best and dealing purely with underrated....
I finally remembered the name of Destructo via some cross referencing in WofS.
Reviews more or less trash it but this is one of those games that was far more addictive when competing in 2-player mode.
The early Sinclair Research/Psion games Raiders and Chequered Flag also don't get much mention but I found I went back to them in the early 90s for the simple addictive nature of trying to beat your own high scores.
The one that I think is most underrated however is the maze game on the ZX Spectrum+ tape. The tape provided a character map utility that meant you could design your own monsters to chase you through the maze - brilliant!

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