The latest Fallout 76 DLC roadmap highlights what Bethesda is referring to as a new “Seasons” release schedule.
“Seasons bring a new account-wide progression system to Fallout 76 that overhauls the current Challenge system and helps players rake in lots of new rewards along the way,” reads a press release from Bethesda. “Seasons will be available to all players and offer a unified progression path to unlock dozens of new and unique rewards from Power Armor paints and C.A.M.P. items to Atoms, Legendary Scrip, Perk Packs, and so much more.”
Basically, it sounds like Bethesda is dividing Fallout 76‘s upcoming content into three seasons of releases (Summer, Fall, and Winter). Each season features unique pieces of content that will be available from here on out, but it also sounds like each season will feature content that can only be unlocked/accessed during a specific time period. Based on what we’ve heard so far, it sounds very similar to how games like Destiny 2 and Apex Legends utilize season systems.
Bethesda has also revealed that Fallout 76‘s old Atoms system will be replaced by what is being referred to as S.C.O.R.E. points. Acquiring these points allows you to earn seasonal rewards. Again, it sounds very similar to what we’ve seen in battle passes in other games.
The studio says you’ll be able to acquire S.C.O.R.E. points by completing various activities in the game and that they’re trying to ensure you don’t have to go too far out of your way to get these points. Each time you acquire enough points to reach a new Season rank, you’ll unlock a new reward. Additional rewards will also be unlocked as you hit milestone ranks such as 25 or 50. Seasons will run for 10 weeks, and players will have the ability to spend atoms to skip ranks but only after the first two weeks of a season.
You can learn more about how the new Seasons system works by checking out this blog post.
On top of seasons, upcoming Fallout 76 content additions set to be released before the end of the year include Legendary Perks, Public Teams, a new legendary Colossus boss, a Steel Dawn questline, and the ability to build instanced interiors. For more information about what Bethesda has planned, be sure to check out their Fallout 76 roadmap below:
We certainly have to give Bethesda credit for turning Fallout 76 around. You can certainly argue that the game is not quite there yet, but it’s still in a much better place than it was when it first launched as one of the most disappointing titles in recent memory.