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Games
Features
Has Video Game Gore Gone Too Far?
By
Aaron Birch
Features
Erin M. Evans interview: Forgotten Realms, The Sundering, D&D
By
Jules-Pierre Malartre
Features
Are Konami's Days as a Game Developer Almost Over?
By
John Saavedra
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Features
EA's Star Wars Games: What to Expect
By
John Saavedra
Features
Shawn Kittelsen Interview: Mortal Kombat X, WWE Immortals, & DC Comics
By
Gavin Jasper
Features
Mortal Kombat X: The Strange History of Kung Lao
By
Gavin Jasper
Features
Mortal Kombat X: The Strange History of Reptile
By
Gavin Jasper
Features
World of Warcraft: How 6.2 Can Solve the Lack of Content Dilemma
By
Laura Hardgrave
Features
Why You Should Play Ori and the Blind Forest
By
Simon Gilbert
Features
Mortal Kombat X: A Look at Quan Chi
By
Gavin Jasper
Features
Mortal Kombat X: A Look at Ermac
By
Gavin Jasper
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Features
Looking back at the early-90s classics from LucasArts
By
Simon Gilbert
Features
10 Nintendo Franchises Perfect for Mobile Games
By
Jason M. Gallagher
Features
Silent Hills: Hideo Kojima's Great Horror Game That May Never Be
By
John Saavedra
Features
Nintendo: mobile, core gamers, and a tricky balancing act
By
Ryan Lambie
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Features
Nintendo mobile games and NX console: 9 Big Questions
By
Ryan Lambie
Features
Why the World Still Needs Half-Life 3
By
John Saavedra
Features
Mortal Kombat X: 10 Guest Characters We Want in the Game
By
Gavin Jasper
Features
Renegade Is One of the Best Brawlers of the 8-Bit Era
By
Ryan Lambie
Features
React Games interview: Super Dungeon Bros, Archon and more
By
Ryan Lambie
Features
PAX East 2015: Our Favorite Games
By
John Saavedra
Features
Why PC Is Still the Best Gaming Platform
By
Riyad Emeran
Features
Frankie Goes to Hollywood: One of the Most Innovative Games of the 8-bit Era
By
Ryan Lambie
Features
Darkest Dungeon and Permanent Death in Video Games
By
Laura Hardgrave
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