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Sony
Features
Why The Interview's withdrawal sets a worrying precedent
By
Ryan Lambie
Features
Why Marvel Studios Doesn't Need Spider-Man
By
Mike Cecchini
Features
The PlayStation 4’s killer feature
By
Riyad Emeran
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Features
The Xbox One's killer feature
By
Riyad Emeran
Features
Why is Hollywood building so many cinematic universes?
By
Mark Harrison
Features
Antoine Fuqua interview: The Equalizer, Training Day
By
Ryan Lambie
Features
Marvel Studios, and the marketing model template
By
Simon Brew
Features
E3 2014 conference roundup
By
Niall Mcloughlin
Features
Uncharted 4: Ending the Series on a High Note
By
Daniel Hill
Features
E3 2014 Media Briefings: Which Console Won This Year?
By
John Saavedra
Features
The current state of the big comic book movie universes
By
Simon Brew
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Features
The problems with directly adapting comics
By
Rob Leane
Features
Sony, the Spider-Man universe, and dwindling box office
By
Simon Brew
Features
The Amazing Spider-Man 2: The Dangers of World-Building
By
David Crow
Features
The Potential Villains of The Amazing Spider-Man 3 and The Sinister Six
By
Mike Cecchini
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Features
Where Amazing Spider-Man 2 leaves Sony's superhero universe
By
James Hunt
Features
Avi Arad & Matt Tolmach interview: Spider-Man, Hulk
By
Simon Brew
Features
Baseball Video Games: A Retrospective of Simulations
By
Jason Tabrys
Features
Will Sony's plans for a Spider-Man movie universe work out?
By
Seb Patrick
Reviews
The PlayStation 4 Review
By
Daniel Hill
Reviews
Captain Phillips Review
By
David Crow
Features
Mark Friedberg on Amazing Spider-Man 2 production design
By
Ryan Lambie
Features
17 things we learned on The Amazing Spider-Man 2 set visit
By
Ryan Lambie
Reviews
Sly Cooper: Thieves in Time (PS3), Review
By
Joe Jasko
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