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Games
Features
Are Konami's Days as a Game Developer Almost Over?
By
John Saavedra
Features
EA's Star Wars Games: What to Expect
By
John Saavedra
Features
Shawn Kittelsen Interview: Mortal Kombat X, WWE Immortals, & DC Comics
By
Gavin Jasper
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Features
Mortal Kombat X: The Strange History of Kung Lao
By
Gavin Jasper
Features
Mortal Kombat X: The Strange History of Reptile
By
Gavin Jasper
Features
World of Warcraft: How 6.2 Can Solve the Lack of Content Dilemma
By
Laura Hardgrave
Features
Why You Should Play Ori and the Blind Forest
By
Simon Gilbert
Features
Mortal Kombat X: A Look at Quan Chi
By
Gavin Jasper
Features
Mortal Kombat X: A Look at Ermac
By
Gavin Jasper
Features
Looking back at the early-90s classics from LucasArts
By
Simon Gilbert
Features
10 Nintendo Franchises Perfect for Mobile Games
By
Jason M. Gallagher
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Features
Silent Hills: Hideo Kojima's Great Horror Game That May Never Be
By
John Saavedra
Features
Nintendo: mobile, core gamers, and a tricky balancing act
By
Ryan Lambie
Features
Nintendo mobile games and NX console: 9 Big Questions
By
Ryan Lambie
Features
Why the World Still Needs Half-Life 3
By
John Saavedra
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Features
Mortal Kombat X: 10 Guest Characters We Want in the Game
By
Gavin Jasper
Features
Renegade Is One of the Best Brawlers of the 8-Bit Era
By
Ryan Lambie
Features
React Games interview: Super Dungeon Bros, Archon and more
By
Ryan Lambie
Features
PAX East 2015: Our Favorite Games
By
John Saavedra
Features
Why PC Is Still the Best Gaming Platform
By
Riyad Emeran
Features
Frankie Goes to Hollywood: One of the Most Innovative Games of the 8-bit Era
By
Ryan Lambie
Features
Darkest Dungeon and Permanent Death in Video Games
By
Laura Hardgrave
Features
Why the PlayStation Vita is an underrated handheld
By
Jake Laverde
Features
Operation Wolf: The Ultimate '80s Military Gun Game
By
Ryan Lambie
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