3D Realms (developers of Duke Nukem 3D) have teamed up with a group of Quake modders known as KillPixel to deliver Wrath: Aeon of Ruin: a retro FPS title based on the Quake engine.
Wrath: Aeon of Ruin does feature a story (you’re an outlander tasked with defeating some ancient guardians or something along those lines), but as everyone who is familiar with classic first-person shooter games knows, the real story here is Wrath‘s gameplay. This is a true old-school FPS game, which means you can expect tons of monster closets, key-based puzzles, insane weapons, labyrinth levels, and non-stop action.
However, there are a few things that separate this game from the many classic FPS titles it draws inspiration from and even modern attempts at recreating those titles like Dusk and 3D Realms’ own Ion Maiden. First off, this game is the combined efforts of 3D Realms (one of the innovators of this genre) and the contributions of a team of modders who have helped produce some of the most fascinating projects based on these ’90s fps games that weren’t actually made in that era.
As such, it’s clear that Wrath‘s gameplay is both lightning quick (the title is capped at an amusing 666 FPS) and boasts a clear understanding of the design intricacies that really make this genre work. Its nine weapons look varied, its engine is authentically old-school, there’s a thick horror atmosphere throughout the experience, and its enemies represent the kind of challenge that makes these games work as well as they do.
What really stands out about Wrath, though, is everything else you get with it. Wrath will include a multiplayer mode (powered by the QuakeWorld mod netcode), a map editor, and concepts such as character upgrades that may have been borrowed from the modern world, but clearly, fit in this style of game. In many ways, Wrath looks like the not only a true successor to Quake but a game that’s toolset can help replace Quake on the mod scene.
Wrath: Aeon of Ruin is expected to be released on PC via Steam sometime this summer. There’s no word regarding the possibility of any console ports at this time.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.