Warlords of Draenor, the new expansion for World of Warcraft, arrives on Nov. 13, and we have some new details. The highly-anticipated expansion has already released a graphical upgrade, and it will have several new areas to explore.
WoD will feature 8 new dungeons for players to explore, according to the game’s site. There will be dungeons for both players who need to level up fast in order to tackle the bigger challenges in Draenor, and dungeons for those who are at level cap and want to face the ultimate challenge. You’ll need to be level 100 in order to stand a chance in these higher level dungeons. Most dungeons will feature 5 new bosses.
Here’s a rundown of the dungeons that will be features in the new expansion:
Location: GorgrondLevel: 100Bosses: 3If you’ve ever wanted to enjoy the sights of Draenor by train, then this isn’t the ride for you. If you want fast paced action on a moving train, then we’ve got you covered. The Grimrail Depot is a level 100 dungeon and a vital hub in the Iron Horde war machine. Allowing for the transport of troops and materials produced in the Blackrock Foundry to the front lines of the war being waged across Draenor, the Depot’s namesake is the Grimrail itself. This massive train can bear entire battalions of troops and artillery. Fitted with a massive railgun powerful enough to shatter the shield protecting Shattrath, the train is about to depart. Do you have your boarding pass? It’s going to be a heck of a ride.
You’ll encounter three new explosive bosses who are packing some serious gadgets and fire power. This train isn’t stopping for anything or anyone.
Upper Blackrock Spire
Location: Blackrock Mountain (Azeroth)Level: 100Bosses: 5This is a mountain that is rife with history. Heroes of Azeroth have long fought and bled through its halls, but now this imposing fortress is under new management. This level 100 dungeon in the upper reaches of Blackrock Spire is now home to the Ironmarch vanguard. As preparations to use the Spire as the staging ground for a full-scale invasion of Azeroth continue, the Iron Horde has set up a terrifying contingency plan: a doomsday weapon within the heart of the Blackrock Mountain.
You’ll encounter five new bosses at level 100 and can experience the first three as a part of the pre-expansion version of the dungeon available to level 90 players for a limited time.
Location: GorgrondLevel: 100Bosses: 5Plants – they seem so harmless until they try to kill you. This level 100 dungeon is located in Gorgrond, within the very heart of the deadliest forests in Draenor. After the disruption of the Dark Portal, the Kirin Tor, in a bid to establish a supply line to fight the Iron Horde on their own soil, have set up outposts across Draenor with magical links back to Azeroth. Unfortunately, what seemed like a prime strategic location near the Blackrock Foundry is a sacred place to the botani. The outpost was quickly overgrown, but still contains a link to the outskirts of Stormwind…
We’re sure it will all be fine though. What’s the worst that could happen?
You’ll encounter five new bosses all of whom have the power of nature in their hands –literally.
Shadowmoon Burial Grounds
Location: Shadowmoon ValleyLevel: 100Bosses: 4
This level 100 dungeon is located within Shadowmoon Valley. The traditional burial grounds of the Shadowmoon clan are the final resting place for countless of generations of ancestors. All is not as it should be however and Ner’zhul has sacrificed more than his clan can afford as a part of his desperate quest for power. Now the ancestral spirits are restless, tormented and used to fuel dark rituals that will pull all of Draenor into the void if allowed to run their course.
You’ll encounter four new bosses including Shadowmoon chieftain Ner’zhul himself. It’s up to you to put a stop to the chaos he’s set in motion.
Location: Spires of ArakLevel: 97-99Bosses: 4
Last of the four level-up dungeons, this level 97-99 dungeon sits high atop the Spires of Arak amid the clouds. This dungeon holds the seat of power of the Adherents of Rukhmar, high arakkoa who have gathered and harnessed the Apexis technology of their forebears. Now they’re ready to unleash the focused power of the sun upon their enemies. If you want to stop them from unleashing this power, you’re going to have to face your acrophobia, wipe the sweat from your palms, and take the battle directly into their lair.
You’ll encounter four new bosses within this lair and we highly advise staying away from the beams of bright shiny light.
Location: TaladorLevel: 94-97Bosses: 4
Auchindoun is the holy mausoleum of the draenei, a sanctum of the Light in which the spirits of the dead find respite. It’s also a level 94-97 dungeon found within Talador. The crystalline structure serves to protect and shield draenei souls from their eternal enemies: the Burning Legion, who hunger for draenei spirits. For the Shadow Council, this holy place is an opportunity ripe for the picking, as Gul’dan and his minions work to gain favor with their demonic masters.
You’ll encounter four new bosses with multiple shades of abilities and one of whom may seem just the tiniest bit familiar.
Location: GorgrondLevel: 92-94Bosses: 4Battles can be won and lost by the power of a naval force. To put a stop to the Iron Horde’s naval powerhouse, you’ll need to venture into this level 92-94 dungeon. This port located in the northern coast of Gorgrond houses the Iron Horde’s shipyard, filled with massive warships and artillery forged and assembled within the Blackrock Foundry. In addition to this seafaring arsenal, elite infantry units are joined by trained beasts to comprise the ground troops.
You’ll encounter four new bosses who you’ll need to put a stop to before their ship has sailed. Beware the Cannon Barrage and the Backdraft. This is one shipyard that’s bound to get explosive.
Bloodmaul Slag Mines
Location: Frostfire RidgeLevel: 90-92Bosses: 4Some like it hot and others are simply slaves within it. This level 90-92 dungeon takes you into the sweltering heat of active volcanic caverns wherein Bloodmaul ogres run a brutal mining operation powered by the blood and sweat of slaves acquisitioned from all across Draenor. The Slag Mines produce a bounty of gemstones and ore, but it’s rumored that the true purpose of these mines is to dig for an ancient relic of immense power.
You’ll encounter four new bosses and a lot of fire power as you try to disrupt their machinations. We’re sure you’ve learned that ancient relics in the hands of – well anyone– are probably not going to lead to very good things. You know what to do, heroes.
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