The announcement of The Legend of Zelda: Breath of the Wild 2, or whatever this sequel will end up being called, was one of the biggest show-stealing moments of E3 2019. But before the closing shot of the trailer confirmed what was going on, fans weren’t sure if they were looking at Breath of the Wild DLC or a brand new game. As it turns out, the sequel was actually born from DLC ideas for Breath of the Wild.
“When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world,” producer Eiji Aonuma told Kotaku in an interview. “But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.”
“Initially we were thinking of just DLC ideas,” Aonuma reiterated to Kotaku, “but then we had a lot of ideas and we said, ‘This is too many ideas, let’s just make one new game and start from scratch.'”
This sequel certainly does seem to be adding a lot to Breath of the Wild‘s version of Hyrule, with the trailer seeming to hint at an ancient evil (maybe Ganon?) coming back to life and triggering a landscape-altering event.
As it stands, besides the intriguing content of that trailer, all we really know is that the sequel to Breath of the Wild is currently in development. It’s interesting to know that this highly-anticipated title was born from a DLC idea, but that doesn’t really give us much more to go on in terms of what to expect from the game.
As we hear more about The Legend of Zelda: Breath of the Wild 2, we’ll keep you informed.