There May Be No New Far Cry or Assassin’s Creed Game in 2017

Ubisoft is dialing back on their annual release strategy, and it could impact two major franchises.

Assassin's Creed Unity

Death, taxes, and multiple Ubisoft franchise sequels tend to be the only constants in life, but a recent report suggests that may not always be the case. 

According to an interview Ubisoft CEO Yves Guillemot gave to Gamespot, Ubisoft is preparing for a future that might not include annual sequels to the Assassin’s Creed franchise.

“What we saw in the development of the next (Assassin’s Creed) was that we had an opportunity to take it to another level,” said Guillemot. “So we said we’ll take all the time it takes to make the experience fantastic. It was feasible because we have other games. There’s a huge potential in this game to revolutionise the IP, so we said, ‘Let’s make sure we change our model so we have more time and that we can bring back a greater experience.'”

We knew that 2016 was not going to bring us a new Assasin’s Creed game, but now, Guillemot is claiming that we may not get a new Assassin’s Creed game in 2017 either. As for when franchise fans can expect a follow-up, Guillemot is currently differing to the “It will be back when it’s ready” line. 

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This news comes in the wake of Ubisoft editorial VP Tommy Francois’ recent statements to IGN in which he said that Ubisoft believes the alpha stage for the next Far Cry and Assasin’s Creed games “needs to be one year before release.” Somewhat colorfully, he also added that “This is the goal we’re going for: Alpha one year before, more quality, more polish. So if this means biting the (bullet) and not having an Assassin’s game or a Far Cry (in 2017), f*** it.”

Francois defined alpha as the period in which the developers are working on the game, but not publically showcasing it. 

While Far Cry has, thus far, not been known for annual franchise releases, it is starting to sound like the general philosophy of Ubisoft’s development team is much less aggressive than it used to be. While Guillemot admits that this strategy has the added benefit of allowing the studio’s movie department to have extra promotional time without a game release interfering, hopefully, this approach will lead to improvements in the games themselves 

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