2003’s Freddy vs. Jason had to endure years of development hell before it finally made it to the big screen. The film’s full journey to the big screen is told via a new book from Dustin McNeill, Slash of the Titans.
In that book, McNeill reveals that Freddy vs. Jason was supposed to be adapted into a video game called Freddy vs. Jason: Hell Unbound.
Apparently, plans to make a game based on Freddy vs. Jason were in place as early as the late ’90s. A small team of developers envisioned making a game that started off in the arcades and eventually went to the PlayStation 2, Dreamcast, and PC. It seems that later discussions also involved the Xbox as a potential Dreamcast replacement. David Bergantino – writer of several novels based on the Nightmare on Elm Street series – was heavily involved in the creative process since the very beginning.
Bergantino imagined a game in which Freddy and Jason have both gone to Hell following the events of the movie and would be forced to battle their way out in order to fulfill a vision of victory that Satan had shown them. Each stage would have likely ended with the player facing off against a version of the character they didn’t choose (Freddy or Jason). For instance, Freddy might have to battle the version of Jason from Friday the 13th Part II and Jason might have to fight a snake version of Freddy.
It seems that the designers’ grand plans for the game involved a multiplayer element. Obviously, two players could jump into the game as Freddy and Jason, but there were even plans in place for a very ambitious 50+ person multiplayer mode that would have taken advantage of PC gaming’s online capabilities. The idea was that every player could assume the role of a different version of Freddy or Jason.
You’ve no doubt noticed by now that this game never came to fruition. Well, that seems to be because it took way too long for the movie to finally make its theatrical debut. Quite hilariously, though, it seems that the game’s final roadblock were several concerns that arose in 2001 regarding the game’s emphasis on killing humans. It was believed that kind of content might not fly.
That same year, Grand Theft Auto III came out and pretty much re-wrote the book on what was acceptable in gaming.