Psyonix, the developer behind the car soccer game, Rocket League, has announced its intention to remove randomized loot boxes from the widely played title. This is the first major change to be revealed in the Rocket League world since the Fortnite publishers Epic Games bought and took over Psyonix.
The decision was explained on the Rocket League website with a short-but-sweet blog post. The main bit reads thusly: “Here at Psyonix, and Epic Games as a whole, we are dedicated to creating the best possible experience for our players all over the world. In pursuit of that goal, later this year we will remove all paid, randomized Crates from Rocket League, replacing them with a system that shows the exact items you’re buying in advance.”
As the blog post notes, “This is similar to changes implemented earlier this year by the Fortnite Save the World team.” The statement also mentions that Rocket Pass Premium, DLC cars, and Esports Shop items will continue to be sold alongside this new system for buying the previously-randomized items.
With microtransactions, in general, continuing to be a controversy-causing corner of the video games industry, it’s nice to see a company taking such mechanics out of a game instead of adding them in.
There are still plenty of developers deploying the opposite tactic, with a prime example being FIFA‘s Ultimate Team packs, which EA recently defended in a chat with the UK government, comparing the randomized loot system to Kinder Eggs and rebranding them as “surprise mechanics.”
Of course, Fortnite and Rocket League still have microtransactions, but at least you can see what you’re paying for. That’s a step in the right direction, at least.
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