PUBG Corp. CEO, Chang Han Kim revealed to InvenGlobal that the company’s grand plan is to bring PlayerUnknown’s Battlegrounds to every available platform.
“I’d like PUBG to become a universal media franchise based on the game,” said Han Kim. “We want to take part in diverse industries including Esports, movies, drama, cartoons, animation, and more. In fact, we received a couple of love calls from a number of developers in Hollywood and Netflix. Our dream is to build a new game-based culture through various ways like this, and have the lead of that culture.”
That’s certainly an ambitious goal, but before you throw cold water on the idea, consider that PUBG has sold over 30 million copies in less than a year and recently boasted over 3 million concurrent players via Steam. Prior to the release of PUBG, the Steam record for concurrent users was just over 1.2 million.
What we’re saying is that PUBG is popular in a way that few games in recent memory have been. We’ve already seen the game ported to Xbox One and two mobile versions of PUBG are reportedly in the works in China.
Oddly enough, one of the biggest hurdles facing PUBG‘s bid for global domination is Sony.
“Early Access on Steam and Game Preview on Xbox One are like pre-release, so they don’t have a restriction on quality,” said Han Kim. “However, PS is very strict about this. There were cases where a game took 6 months more to launch even when it was already completed. We are still in the stage of learning the console development environment and console gamers’ taste.”
PUBG has infamously suffered from technical issues since the game’s debut, but it must be said that the most recent patch has fixed or addressed a considerable number of the issues that have plagued the popular title. Whether or not that release is good enough for Sony’s standards remains to be seen.
What we can tell you is that PUBG will likely continue to grow until a true competitor emerges.