Obsidian Reveals Cancelled Xbox Exclusive Called Stormlands

Why Obsidian's biggest project to date never came to pass.

At a time when Microsoft is bleeding exclusives, Obsidian Entertainment has decided to pour a little salt in the wound by detailing a huge project that they worked on for Microsoft that never came to pass. 

In an interview with Eurogamer, Obsidian representatives detailed the development of a canceled project called Stormlands

“We were given a proposal, the million-man raid,” said Obsidian CEO Feargus Urquhart. “Conceptually what came from Microsoft was this idea: imagine you’re playing The Witcher, maybe with a friend. What happens if at points in time a giant creature pops up that you can see in the distance and it’s not just popping up while you’re playing, it’s popping up for everybody who’s playing. You all rush this creature and there’s this haze around it, and as you’re all rushing through the haze the game is matchmaking you into 40-man raids who are going to fight the creature.”

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According to Obsidian, their deal with Microsoft regarding the development of this Xbox One exclusive title was “the largest contract we signed.” However, development of the game hit a few snags somewhere along the line. 

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Essentially, Obsidian says that Microsoft was quite serious about their ambition to create a “million-man raid” and other high-concept features. Even though Microsoft offered to provide Obsidian with many resources, Obsidian says that the problems with the game’s development went beyond manpower and money. 

“Sometimes adding people to something doesn’t mean it’s going to get done any faster,” said Obsidian co-founder Chris Parker. “It’s actually just going to be more complicated, more people running down the wrong path.”

According to Parker, Obsidian was being asked to deliver a very ambitious project the likes of which they were not particularly experienced in developing. To make matters worse, they were relying on technology that wasn’t quite capable of delivering what Microsoft was looking for. Eventually, the project was canceled when it became clear that Obsidian and Microsoft were on different pages regarding development expectations. 

Despite that, Obsidian states that they’re still on good terms with Microsoft and are certainly open to developing titles for them. 

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