Noita is a 2D action game that, according to its designers, will “physically simulate” every pixel. Unless you’re a developer yourself, this might sound like a bit of an abstract term, until you see the game in action. There’s a moment where the game’s tiny pixel hero wanders into a narrow cave and, with a wave of his burning torch, sets fire to the surrounding walls. The resulting blaze streaks ahead into a wider cavern in front of him, setting fire to the monsters within and creating a miniature firework display of explosions.
The meat of the game is an action roguelike with procedurally-generated caverns, not unlike the modern classic Spelunky. The main twist is that, with that nifty pixel programming, you can use spells that affect the flat environment in all kinds of fascinating, eye-catching ways. A wave of your staff can turn burning lava into a stone bridge; fire can melt ice and destroy enemies. Blasts of energy can make cave walls crumble.
Simply put, Noita‘s engine creates a wealth of possibilities. If nothing else, it looks like the kind of game we could spend hours just experimenting with. The game has a great pedigree, too – the people behind it have previously brought us such indie delights as The Swapper and Crayon Physics Deluxe.
Noita‘s in development for PC, and there’s no word on a release date yet. If we wind up with some console ports, we’ll be sure to keep you updated.
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