LawBreakers and Radical Heights Developer Reveals Unreleased Game Ideas

Cliff Bleszinski has revealed some of the ideas that Boss Key never had the chance to formally develop.

Cliff Bleszinski revealed art and details from some of the projects that the now-defunct Boss Key Productions had contemplated working on. 

The first is a lovely piece of concept art from a game that Bleszinski had codenamed “DragonFlies.” According to Bleszinski, the game would have seen you play as “ninja/samurai in airships riding dragons” who fight zombies in PvE scenarios. Most areas would have been set on flying islands, which means that the airships would have served as a kind of aircraft carrier and the dragons would have been spiritually equivalent to planes. 

Bleszinski goes on to claim that he wanted the game to “do for dragon riding what Halo did for vehicles.” He even claims that players would have been able to find and raise dragon eggs. Bleszinski also mentioned the controversial PlayStation 3 exclusive Lair as one of the games that DragonFlies would have ideally improved upon.

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It seems that BossKey had also floated the idea of working on a VR project that they referred to as “Rover” but considered releasing under the name of DogWalkers. “Dog” may have also been used as an acronym for “Destructive Ordinance on the Ground.” The game itself would have seen players work together to operate a large mechanical walker and do battle against other teams controlling their own giant mechs. We’re a little sad that one never came to pass. 

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Finally, Bleszinski revealed another VR game that was described as a spiritual successor to Toobin. Titled Donuts, this game would have boasted a colorful and cute style that was designed to “fight Seasonal Affection Disorder.” The idea for the game is described as “Mario Kart on water with animals in VR.” You’ve got to love the simplicity and bluntness of that description. 

Bleszinski emphasizes that these ideas were not his alone and that they represent a lot of people’s hard work and creative talents. As for why these projects never saw the light of day, he noted that a general problem with pitching ideas to publishers is that you’re either often told that your idea is too similar to an existing project or that it’s too unique to be marketed and financed properly. That said, we really do hope that someone picks up that DogWalkers idea.