Halo: The Master Chief Collection’s Matchmaking Is Still Broken After First Patch

Don't get your hopes up: Halo matchmaking is still broken after yesterday's patch.

UPDATE: It’s time to get real. The amount of time it’s taken for Halo: The Master Chief Collection‘s multiplayer to get its act together is getting a bit ridiculous. This is no longer a “it’s okay, Halo, you just messed up a little” situation.

After yesterday evening’s patch, matchmaking is still very much broken. It still takes up to 15 minutes to get into a lobby, and even then, that’s no guarrantee that you’ll get into the actual match.

Today’s Friday stream was supposed to be full of Halo multiplayer action, but I had to switch to the Halo 2: Anniversary campaign after several failed attempts to get into a match. 

You can watch the footage of me trying to get into a match for several minutes below (if you’re a masochist):

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I finally did get into a match after almost an hour of the stream, but I’m not giving credit to the patch on this one. Everyone got kicked out of the match before it finished, anyway…

343 is now keeping us updated on their efforts to fix the various issues in this live blog. An excerpt of their latest (as of 9:17 pm ET today):

Our data shows that the CU improved things statistically, but we are aware that far too many are not seeing improvements. We continue to work on these issues, with our primary focus being on matchmaking performance. Additionally, we also noticed that the CU inadvertently introduced some new UI bugs, which will be fixed shortly.

For now, you will continue to see uneven match-ups and larger than normal team sizes in matchmaking. This is a temporary situation that is caused by the fact that we are allowing more players than normal into a matchmaking session in order to improve overall matching times. We realize this is not ideal, and we will reset those parameters to their expected behavior as soon as our matchmaking improves to a level where players are consistently getting into matches in shorter time frames. Additionally, in yesterday’s patch notes, we announced that parties would no longer be split after a matchmaking session, and we’re aware that this bug has regressed. This issue, along with others, will be addressed in the coming content updates. We’ll be monitoring feedback and data over the weekend, and will provide an update on Monday regarding our progress.

Hopefully good news by Monday?

We will keep you updated as we learn more about the matchmaking issues.

ORIGINAL STORY: After a week of server and matchmaking problems, Halo: The Master Chief Collection is finally getting that patch fix 343 Industries has been promising since last week. Originally scheduled to come out yesterday, the patch will release this evening ET. Several other issues with the game’s UI and gameplay will also be addressed in the new patch.

Even with the issues, our reviewer thought that Halo: The Master Chief Collection was a solid game. But we do have to ask the question: at what point does it become obvious that quality control is being dismissed by game publishers?

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Here is a full list of patch notes for each title in the collection:


– Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.

– Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.

– The improved matchmaking flow is as follows: Searching, Searching for more players, Players found, Finalizing matchmaking process, Connecting session.

– Made an update to ensure that parties stick together when returning from the post-game carnage report.

– Prevented the ability for players “kick” other players from matchmaking games.

– Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players.

– Removed the possibility to boost ranking through a custom games exploit.

– Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting.

– Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay.Made an update to the “team creation” phase that allows players to be grouped by team.

– Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen.

– Improved roster / matchmaking lobby stability.

– Made improvements to the accuracy and stability of the “Game Session Details” UI.

– Improved version compatibility


– Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions).

– Corrected career stats that did not update uniformly across different profiles in multiple titles.

– Improved Forge map display names in Theater

– Corrected various medal inconsistencies across titles


– Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”

– Improved Halo: CE career stat tracking.

– Resolved scoring and time HUD reset and display issues.

– Made an update to ensure that rival emblems are displayed correctly


– Improved consistency and reliability of shot registration.

– Improved headshot hitboxes.

– Fixed an issue where respawning players could momentarily appear at their death location.

– Made an update to ensure that the match ends when the entire opposing team quits.

– Improved fall damage consistency (specifically in regards to uneven surfaces).

– Improved Halo: CE menu and loading screen stability.

– Improved consistency with multikill rewards.

– Made an update to improve post-game carnage report accuracy for Halo: CE FFA games.

– Updated default language settings


– Made an update to ensure that the team color shown in pre-game lobby matches in-game.

– Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches.

– Improved a variety of networking issues to allow for improved gameplay consistency.

– Made an update to service tag functionality, allowing for service tags to appear for all players.

– Improved the post-game carnage report to correctly display team colour.

– Made an update to ensure that the match ends when the entire opposing team quits.

– Improved “original” medal icon functionality in split-screen.

– Improved host migration functionality.

– Corrected “headshot” stat tracking.

– Addressed a crash that occurred with the Scarab skull.

– Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity.”


– Made an update to prevent players from gaining achievements in Forge.

– Improved Forge item display names.

– Resolved text overlapping issues.

– Improved split screen stability.

– Made an update to resolve the notorious “-1th” scoreboard text.

– Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match.

– Improved host migration functionality.

– Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report.

– Addressed a dedicated server issue that caused gameplay physics issues on Stonetown.

– Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session.

– Improved Forge mode stability.

– Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time.

Improved Shrine objective spawn points.

– Improved King of the Hill and Ninjanaut mode stability.

– Addressed an issue where controller vibration could persist during the pause menu.

– Improved Race mode respawn zones.

For more Halo, check out our coverage hub.

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