Since we’re never going to get an official new Half-Life game (sad as it is to say so), fans are going to keep coming up with their own takes on Valve’s revolutionary first-person series. There’s even a group of fans who are trying to remake the first Half-Life in the stunning Unreal Engine 4.
Titled Project Lambda, this remake of Valve’s Half-Life endeavors to retain everything that made the original game great while upgrading that game’s original graphics into something that can hold its own in modern technological times.
Based on what the team has accomplished thus far, we can help but be impressed by how great Half-Life looks when its given a graphical facelift. Truth be told, Half-Life still looks great when you compare it to other games of its era (at least in terms of the level design and certain ideas), which certainly gives the Project Lambda team plenty to work with. Still, we’re not going to belittle the incredible effort that goes into a remake like this. The Project Lambda team are essentially creating a new Half-Life game while still retaining aspects key aspects from the original title.
That’s also why you shouldn’t expect to play Project Lambda anytime soon. Currently, the Project Lambda have only managed to remake the first chapter of the original Half-Life. In other words, it doesn’t let you do anything more exciting than watching Gordon Freeman commute to his first day of work. Needless to say, the more action-heavy segments that happen after that are going to be much more difficult to recreate in Unreal Engine 4.
Whether or not they will be able to recreate those levels isn’t really the question. There’s clearly a lot of talent behind this project. The real question is how long remaking the rest of this game will take. Don’t forget that the Black Mesa remake of Half-Life took almost a decade to finish, and that game isn’t nearly as technologically ambitious as this project.
Still, we’re rooting for the Project Lambda team if for no other reason than the fact we’ll never get another Half-Life game from Valve (sorry…again).
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.