BioWare’s Casey Hudson has taken to Twitter to ease some growing concerns about how Anthem‘s design will affect future BioWare games.
“Some weird stuff going around about how our future games will be influenced by Anthem,” said Hudson. “Of course when we do a Dragon Age game it will be designed from the ground up based on what Dragon Age should be. Same with Mass Effect…Anthem is a specific thing that’s unique from our other IPs in many ways. “What carries forward is what we learn about game design, which is a constant evolution.”
It doesn’t feel like Hudson is responding to any particular article or social media post, but rather the general concern that has emerged since we learned that Anthem will not feature certain BioWare design elements such as romances, NPC companions, or the ability to make choices that alter the story/universe in significant ways. Instead, it sounds like it’s going to be a massively multiplayer online shooter in the same vein as Destiny, which is a bit of a departure from the studio’s usual offerings.
For the most part, BioWare has remained committed to the narrative that it’s in no way facing pressure from publisher EA to make a game like Anthem. The studio has said in the past that Anthem is a project it has wanted to work on for a while in order to challenge itself while utilizing the studio’s talent to put a spin on this style of game. That’s done relatively little to quell the masses, though. Anthem is an anticipated title (it’s one of our most anticipated titles of 2019), but it’s also seen as a possible last gasp for BioWare (despite statements to the contrary).
The good news is that Anthem isn’t the only big gun left in BioWare’s arsenal. The studio has already confirmed that it’s actively looking into the future of Dragon Age and Mass Effect. That means that those who crave classic BioWare experiences might just get what they want down the line.
As it stands, though, BioWare is going to have to prove some people wrong by delivering a different kind of BioWare classic in Anthem.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.