Fallout: New Vegas Mod Changes Post-Game World

Your choices have much greater consequences in this Fallout: New Vegas Mod that alters the game's ending.

Fallout New Vegas Mod Ending

A new mod for Fallout: New Vegas, called FPGE (Functional Post-Game Ending) fixes the original version’s end game problems by letting you explore a world that has been altered by the decisions your character had made during the game.

“You’ve all most likely heard of mods such as CAGE and Continue After Ending by McLion. Whilst these mods are great and allow you to continue after you conclude the battle of Hoover Dam, that’s all they do,” states mod creator Kazopert in the mod’s description. “The world doesn’t change; the Dam battle still takes place as if nothing changed, if you help the Legion, they never take over New Vegas and NCR troopers are still around and act as if they haven’t lost yet, and if Goodsprings was taken over by the NCR, this isn’t represented at all.”

What this mod does is create a new end-game world that exists about two weeks after the original game’s climatic Hoover Dam battle. Not only does the Hoover Dam get taken over by the faction that controls it at the end of the game, but many other things in the world will change based on what the player chose to do. For instance, the Brotherhood of Steel might “take over Helios One and patrol the roads” if it makes sense for them to do so. 

While the mod’s creator teases some of the things that players can see at the end of the game, they also note that these possibilities only represent a few of the “massive amount of things that change based on how you play.” The mod’s creator has even added new dialogue options throughout the world that “represent whatever endings are chosen.”

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Needless to say, this is a fascinating experiment. Both Fallout 3 and Fallout: New Vegas suffered from abrupt end games that didn’t really reflect the deep RPG elements that made those games (and this franchise) the classics they are.

This mod may not quite restore New Vegas to the original version of the game that Obsidian envisioned before so much content was cut (something that studio has battled with in the past), but it’s a great option for fans of the game who want more.

Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014