While Elden Ring is certainly drawing quite a bit of attention due to the involvement of Song of Ice and Fire creator George R.R. Martin, Hidetaka Miyazaki says that the game will actually be much closer to Dark Souls series in terms of storytelling.
Miyazaki confirmed as much during an interview with IGN in which he didn’t elaborate on the matter but did confirm that Elden Ring‘s story will be presented in a manner similar to what we’ve seen in Dark Souls. That means that you can likely expect much of the game’s storytelling to come from item descriptions and other forms of non-direct storytelling.
Such storytelling can actually be quite effective (it’s a big part of the reason why Bloodborne is one of our favorite Gothic stories in recent years), but we’d be lying if we said that this is quite what we expected to hear when the first Elden Rings details were revealed.
Actually, we wondered if the contributions and presence of George R.R. Martin may have resulted in Miyazaki opting for a slightly more traditional form of in-game storytelling. Of course, it has been reported that Martin’s role in the creation of the game may be as simple as assisting with certain world-building elements and other design decisions.
Even without Martin, it looked like Miyazaki was trending more in that direction with his own work. Sekiro featured the most straightforward storytelling we’ve seen from a Miyazaki game yet, and Miyazaki had previously stated that he was interested in making a cinematic game like Red Dead Redemption 2.
All the same, this new information does almost nothing to dampen our enthusiasm for Elden Ring: an exciting collaboration that looks to convert some of the Dark Souls conventions into an epic open-world experience.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.