EA Motive is reportedly working on a new action-adventure game that will be quite unlike anything we’ve seen before.
This news comes to us from EA’s CFO Blake Jorgensen. In an interview with Gamesindustry.biz, Jorgensen commented on the project that EA Motive has been working on as of late.
“We have a team in Montreal that is building a brand new action franchise, probably for our Fiscal [Year] 2021 that also looks fantastic and very exciting,” said Jorgensen. “A new game, with a lot of new interesting gameplay that I don’t think anyone’s ever seen before.”
The current theory is that Jorgensen is talking about the Assassin’s Creed-style game that Motive has apparently been working on for the last couple of years. It makes sense that EA Motive would develop such a title given that the studio was founded by former Ubisoft executive and Assassin’s Creed producer, Jade Raymond. Raymond is reportedly heading up a team that currently involves almost 70 industry veterans and other skilled developers.
According to Jorgensen, EA Motive’s work on this action-adventure title is merely the beginning of the publisher’s plans to start producing more action-heavy titles.
“Action is clearly the place we’re missing the most and the reason we’re building [Bioware’s] Anthem and [Motive’s] new title,” said Jorgensen. “That’s the largest sector in gaming. It’s one we haven’t spent a lot of time in because we were so focused on sports and first-person shooters. We feel like there’s a huge opportunity there.”
The distinguishment between action and first-person shooters is a particularly interesting one as it seems to suggest that Motive’s title – and possibly BioWare’s Anthem – will be more in-line with adventure titles. Of course, it’s currently believed that Anthem is more of a Destiny-like experience that will incorporate multiplayer elements.
That still leaves us with some questions regarding whether or not EA might be treating Motive’s title as a replacement of sorts for Visceral’s recently canceled Star Wars project. Will it be a narrative-driven action/adventure experience, or will it further EA’s seeming desire to implement more multiplayer elements – and microtransactions – into their games?