Even though mobile game Diablo: Immortal didn’t exactly receive a warm reception from fans, Blizzard doesn’t seem too deterred from pursuing the development of other mobile games. In fact, they’re planning on planning on developing mobile games based on most of their IPs.
“Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs,” said Blizzard co-founder Allen Adham during a recent press conference. “Some of them are with external partners like Diablo Immortal. Many of them are being developed internally only, and we’ll have information to share on those in the future.”
A quick look at Blizzard’s IPs reveals that Diablo has an upcoming mobile game and that Hearthstone has had a mobile version available for years now. That leaves Overwatch, Starcraft, and Warcraft as the biggest names without a real mobile version available (as well as some smaller properties). We don’t imagine Overwatch would get the full mobile overhaul, but a mobile interpretation of the game isn’t out of the question. Similarly, a mobile version of Starcraft isn’t unrealistic (if not necessarily something fans might be looking forward to).
As for Warcraft, a mobile take on World of Warcraft is a little unrealistic, but it’s possible that Blizzard could develop a mobile Warcraft strategy game (even if that game isn’t Warcraft IV).
Regardless, we can’t imagine that many Blizzard fans are happy to hear this news. So far as that goes, we’ll say that the problem isn’t necessarily that Blizzard wants to develop mobile games, but rather that Diablo: Immortal‘s announcement was botched in just about every way possible. There’s also some reason to be concerned regarding whether or not this new initiative is going to slow the release of more traditional Blizzard PC titles.
Regardless, Adham suggested that Blizzard’s mobile interests have led to them having “more new products in development today at Blizzard than we’ve ever had in our history.” He also stated that the studio hasn’t forgotten about their “diehard PC fans.”
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.