BioWare Responds to Accusations Over Anthem’s Troubled Development

In a new letter, BioWare promises to address some of the problems that plagued Anthem's development.

Anthem BioWare Development

BioWare general manager Casey Hudson has sent a letter to the company’s staff in which he addresses the recent report that Anthem‘s problems were partially caused by bad management within the studio and overworked employees. 

“I wanted to get a note out to you to share my thoughts on the Kotaku article and the online discussion it has raised,” writes Hudson. “The article mentions many of the problems in the development of Anthem and some of our previous projects. And it draws a link between those issues and the quality of our workplace and the well-being of our staff. These problems are real and it’s our top priority to continue working to solve them.”

Hudson goes on to note that the problem BioWare’s management had with the article was that it named certain people within the company who they felt would take an unfair amount of blame for some of the greater issues mentioned in the piece. He says that this is why BioWare did not officially participate in the article but does mention that certain accusations made it in touch on issues that he (and others) will need to address.

“I’m not going to tell you I’ve done a good job at that, and on a day like today I certainly feel like I haven’t,” said Hudson. “But some of the steps we’ve taken towards this include a more focused studio mission and values so that we have clarity on what we are here to do and how we define a high standard for our studio culture.”

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Steps that Hudson and others are planning to take include a greater focus on “individual career support and well-being” as well as “putting in place production changes that will provide for clearer project vision as well as a significant post-production period that will further relieve pressure and anxiety on teams during development.” Overall, though, Hudson says that the goal is to ensure both the quality of BioWare’s games and improve the quality of the BioWare workplace. 

“I’m committed to getting us to a place where we are delivering on the highest expectations for BioWare games, through a work environment that’s among the very best in the world,” says Hudson. “With your help, we will get there.”

Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014