We were certainly shocked to learn that Doom and Wolfenstein II: The New Colossus are going to make their way to the Nintendo Switch, but according to Bethesda’s vice president of marketing and communication, Pete Hines, those ports are just the beginning.
“We’ve been in constant conversation with [Nintendo], and not just about the two games we have now, but about our whole approach to the platform going forward,” said Hines in an interview with VentureBeat. “What we can do, best practices, what things are a good fit, what they’re excited about in what we’re doing. We’re obviously excited about these two games, but it’s not as if we’re going to just do these two games and that’s it. We want this to be the start of a relationship that we build with Nintendo and Nintendo fans.”
While a major studio developing games for one of the hottest consoles in the world wouldn’t usually qualify as news, you have to remember that the Switch is a bit of an odd duck. It’s a noticeably less powerful platform that utilizes certain hardware features that require special attention. In many ways, it still carries all the features – or lack thereof – that has dissuaded major studios from bothering to develop for Nintendo consoles at all.
However, Pete Hines said that there was one Switch game that made Bethesda realize that Nintendo’s newest console was going to be an exciting platform for Bethesda-type experiences.
“We haven’t done anything on a Nintendo platform in forever,” said Hines. “Breath of the Wild being the runaway colossal hit that it is, there’s certainly some belief like, ‘Hey, if you like open-world RPGs where you can explore and do what you want, Skyrim might be a good fit for you.'”
At present, the Switch version of The Elder Scrolls V: Skyrim is expected to release on November 17, 2017. Doom is expected to release on Switch sometime in December, but no official release date has been revealed. The same goes for Wolfenstein II which will be released sometime in 2018.
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