Apex Legends: Respawn Says Seasonal Updates Help Prevent Overworked Employees

Amidst accusations of Epic overworking its staff, Respawn defends Apex Legends slower update system.

Apex Legends Seasonal updates

Respawn CEO Vince Zampella recently spoke at GamesBeat Summit and revealed that the studio intends to stick to a seasonal update model for Apex Legends due, in part, to a desire to ensure their employees are not overworked. 

“Our intention was to always be seasonal, so we’re kind of staying with that,” said Zampella. “The thought was ‘hey we kind of have something that’s blowing up here, do we want to start trying to drop more content?’ But I think you look at quality of life for the team. We don’t want to overwork the team, and drop the quality of the assets we’re putting out. We want to try and raise that.”

This statement touches on a couple of noteworthy subjects. The first deals with that recent report which states that many Epic employees are forced to work an absurd number of hours due to Epic’s desire to keep Fortnite constantly updated. While those constant updates have helped Fortnite remain successful, many feel that they are not justified if they require (or encourage) employees to be overworked and even mistreated. 

There’s also the matter of Apex Legends itself. Simply put, the game’s first battle pass and initial content season have been disappointing so far. Respawn says that this first battle pass is something of a trial for future updates, which makes sense, but the fact remains that Apex Legends hasn’t enjoyed much new content since launch outside of a new character, a new gun that isn’t all that useful, and some largely unappealing cosmetics. 

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This brings us to the biggest elephant in the room: Apex Legends dwindling numbers. While we’re waiting on official figures, many have noticed that Apex Legends popularity amongst streamers has declined sharply over the past few weeks. As someone who regularly played Apex Legends when it was first launched, the game’s lack of new content leaves little incentive for those who have put quite a few hours into the game to come back. 

Ultimately, we need to reach a point where good content doesn’t come at the expense of the health of the people that work on these games. We’ll see whether or not the Apex Legends team can figure out how to make that a reality. 

Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014