GoldenEye: Source, the Source engine remake of the classic shooter,went open source a couple weeks ago, allowing the multitudes to access the project that breathed fresh life into a dusty classic.
There are plenty of other games that could benefit from the Source engine. Why is it a good idea? Well, there are a couple of third-party Source remakes that have made us very excited about the possibilities. Here are a few other games we want to see get the Source treatment:
While the Perfect Dark: Source project started sometime in 2007, going to the mod’s official page appears to reveal that it suffered a premature death, as the last update was made back in 2009. It’s no secret around Den of Geek that this is one of my favorite games of all time, and seeing its controls get a bit of an update, along with an even better graphical one, would be a treat.
Yet another Source mod that was never finished, Turok wouldn’t only benefit from receiving a bit of a graphical update. Going back and playing just about any shooter on the Nintendo 64 is a painful experience. Player mechanics could use a bit of a touch up. The lukewarm 2008 reboot didn’t scratch the itch to go back and experience this game as I remember it, either.
Duke Nukem Forever sucked. Flat out. Past attempts to mod Duke Nukem 3D were shut down by Gearbox, so there isn’t even a real way to play an updated version of this raunchy classic. In 2013, a modder started work on an updated reinvisioning of Duke Nukem 3D to try and circumvent Gearbox, but who knows if 1) it will ever be finished, and 2) if it won’t get nuked as well, just for using the Duke’s name.
Much like Turok and Perfect Dark, it looks like a Source mod for Doom started a few years back, but was never finished. The developer seemed to have a lot on his plate, and it’s easy to see how it could have fallen by the wayside. However, it would be nice to see someone pick this up and finish it. Of course, there’s a new Doom game on its way, so it might be too late for this mod.
Rainbox Six: Rogue Spear
While the Source engine appears to be better known for churning out fast-paced games, it would be interesting to see how it worked in the confines of a tactical shooter. Not only was Rogue Spear one of the best games in the classic Tom Clancy game canon, it is still being played today by a dedicated set of gamers.
Return to Castle Wolfenstein
Return to Castle Wolfenstein proved that Wolfenstein was still relevant in the early 2000’s. Its fast-paced, and at times creepy, first-person shooting set in a science-fiction-occult-World-War-II setting was wholly unique, and I would love to play this game with updated visuals and controls.
Thief 1 & 2
The original Thief games made players everywhere actually feel like a thief, something the recent reboot unfortunately wasn’t able to accomplish. With maps that were sometimes intentionally incorrect, sound-sensitive flooring, and tension that could break even the most seasoned gamers, the first two Thief games were master-class stealth experiences that would only benefit from some modern-day polish.
System Shock 2
While the original System Shock was by no means a bad game, the second one made a name for the series, with its tight, terror-filled corridors and terrifying A.I. antagonist. Though a video surfaced in 2012 that showed the first level, with none of System Shock 2’s game elements included, fully redone in the Source engine by a modder, he abandoned the project and released all of the assets to the public. Hopefully, someone will pick this up and finish it.
Once again, we have a case where the developers started out with the best intentions, only to abandon their labor of love. I know I can’t be the only one that goes back and plays this game today, so I know I am not alone when I beg some modder out there to pick up the pieces and bring this masterpiece into the current generation of gaming, at least in the visuals department.
The Marathon games might not have been as popular as id’s Doom, but Bungie’s early foray into shooters was unique with its more in-depth storytelling and far more complicated level designs. Given the many links gamers have drawn between Halo and Marathon, I’m sure there are plenty out there that would be willing to give the game a try. Oh, yeah – work on the mod started and was then put on indefinite hold in 2007.