Why the Bioshock movie was pulled
The creative director of Bioshock developer Irrational Games reveals why he stopped the movie adaptation from happening.
With Bioshock Infinite moving closer to release - the eagerly awaited videogame sequel is due in a week or two - the creative director of developer Irrational Games has revealed that he's the one who pulled the plug on the planned Bioshock movie.
The film had been in development some years ago, with Gore Verbinski (Rango, Pirates Of The Caribbean) nurturing the project. As Levine told Eurogamer, "my theory is that Gore wanted to make a hard R film, then Watchmen came out and it didn't do well for whatever reason. The studio then got cold feet about making an R rated $200m film, and they said if it was an $80m film...". The problem? "Gore didn't want to make an $80m film".
As such, Verbinski left the project, and another director was brought in, "and I didn't really see the match there", admitted Levine. "And 2K's one of these companies that puts a lot of creative trust in people. So they said if you want to kill it, kill it. And I killed it".
While Levine doesn't write off the chances of a Bioshock film happening completely, he does say that "it'd have to be the right combination of people".
It's not the kind of project either that could scale down to a softer rating. A good chunk of the games is spent injecting yourself with 'upgrades', and there's the small matter of the pretty terrifying Little Sisters too. Ratings boards aren't likely to give the film much shrift there. Our guess? The Bioshock movie is destined never to happen, but at least it's for the right reasons.
The full interview can be found here. It's well worth a read.
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