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First person shooters: a rant

Ryan Lambie


Ryan loved Doom. Loved Duke Nukem. Loved Wolfenstein. So why is he fed up with the modern day first person shooter?

Published on Oct 8, 2007

I was over a friend's house the other day, and he was showing off some new game on his flashy Xbox 360. Needless to say, the game was a first person shooter.
“Look at how the water moves! It's so realistic!”, my friend enthused.
"Great" I replied, colourlessly.

The first FPS I remember buying was Castle Wolfenstein on a PC back in the early 90s. Later, I played (and enjoyed) Doom, Duke Nukem, then Quake, with the shuffling sprites of old replaced by proper 3D polygons. Very impressive, I thought. Later on I bought a Nintendo N64, and the first game I played on that console was Goldeneye, a (you guessed it) first person shooter - a very good one too, for its time.

Ten years later, and the format has barely changed; the graphics may be high definition, the sound may be more realistic, but the games are essentially the same. We're still skulking around the same old maps, shooting whatever pops up in front of us and flicking the odd switch to open a door. Of course, the enemy AI is better and marketing types will say the gameplay is “more immersive”, but this is all just window dressing for what is basically the same product, sold back to us, the game-playing public, again and again.

The production values are huge, and the titles are similarly overblown; games these days all have names like 'Tom Clancy's Shadow Ops Ghost Recon 5: Rainbow Trout Saracen Force'.

For every thoughtfully wrought, imaginatively produced gem like Ico, Ookami, Katamari or Shadow of the Colossus, we get a dozen offerings like Medal of Honor 16 or Call of Duty 12.

Of course, it's not all the game developers' fault - if we didn't buy them, they wouldn't produce them - but I can't help wondering how many genuinely new and interesting game ideas get turned down in favour of yet another FPS, simply because that's what the industry thinks we want to play.

It's also worth noting that FPS games are quite unpopular in Japan - apparently they dislike the complicity of the violence when it's presented in the first person – which at least partially explains the Xbox 360's current lack of success on their shores, because a very large proportion of games for the console belong to that genre. As anyone who imports games will know, there is a wealth of fantastic games only officially available to the Japanese market that will never reach the west because they're considered 'too niche.'

There is at least, I think, a glimmer of hope in the shape of the Wii and DS. Rather than join in the Sony/Microsoft technological arms race, and obsessing over how many million polygons per second their consoles can shift, Nintendo has instead gone down a different route, and concentrated on creating a new type of game playing experience, one that relies on genuinely enjoyable gaming rather than flashy visuals.

Of course, many may simply scoff and accuse Nintendo of novelty and gimmickry – and the initial slew of (admittedly fun) shallow party games did little to dispel this - but Nintendo's success does at least give an indication of the public's opinion.

Maybe the public is tired of playing the same old games but with slightly smoother graphics, and the Wii could – given the right developer support - provide an alternative to the seemingly endless stream of tediously similar first person shooters?

 

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Users Comments

Re: First person shooters: a rant
Posted By simonbrew 1 October 8, 2007 09:31:41 AM

Two words: Far Cry. One of the very best games ever, surely?

Re: First person shooters: a rant
Posted By Robmac 1 October 8, 2007 09:52:31 AM

A well thought out rant. I for one love a first person shooter but your right, you've played one, you have played them all. Whether its Dark Forces, Unreal or Duke they have a place in the gamers hall of fame but really there is little difference between then. The interesting thing when playing them however is to move back through your old games in your draw going back through the past of the genre. You would think that there is little difference between each release but have a go at Bioshock, Half life, the move to Quake 4 then to Doom3 then take a jump back to System Shock, Unreal then to Duke and then to Doom1 finishing with Wolfenstein and you will find that the majority are now unplayable and give you a headache - a bit like watching the Doom film. And to think that the genre is only 15 years old! - so many bad games to go through! Still you cant beat a good pig guard or pinkie though.

Re: First person shooters: a rant
Posted By Liberace 1 October 8, 2007 03:02:47 PM

FPS games can occasionally surprise but I agree about them being tired. I agree about the Wii too - I have been playing games on consoles and PCs for 30 years and the Wii feels like a threshold in gaming tech, much as Doom did, Counterstrike or MUD or the orginal adventure game, or even the EGA graphics card on the PC! I have absolutely no intention whatsover of buying an Xbox 360 or PS3, even though I enjoyed Halo 1 immensely. I just can't be bothered with running around shooting things any more.

Re: First person shooters: a rant
Posted By twosheds 1 October 8, 2007 04:38:54 PM

The evolution of the FPS is about rendering, interfaces, hardware and realism, rather than the gameplay itself evolving. When they have the experience indistinguishable from a real-life situation (loooong way to go yet), the evolution will be pretty much finished, and the shortcomings of the gameplay itself can (and should)be addressed. What we're regularly paying loads of money for is to see 'how close they can get this year'. Nonetheless, a very nice piece with some good points.

Re: First person shooters: a rant
Posted By Liberace 1 October 9, 2007 09:41:59 AM

No matter how realistic the graphics of these games look, the interface needs to be addressed. There is still a vast disconnect from the FPS world and the real world, due to the fact you are essentially pushing a minature joystick around to change your view, run etc. The Wii feels more immersive and involved (despite the vastly inferior graphics) becuase you are physically interacting with the game more.

Re: First person shooters: a rant
Posted By simonbrew 1 October 10, 2007 10:06:30 AM

That said, I'd argue that a huge screen makes a difference. I can get over interface problems quite easily when the action is pretty much filling my line of sight!

Re: First person shooters: a rant
Posted By Liberace 1 October 10, 2007 01:07:44 PM

As someone who often plays games with a 10' projector screen image (excuse the p*nis-waving, as I am actually going to make a point!), I'm not sure I can agree with this. 2d looks always that, no matter what you do with perspective in the game.

Re: First person shooters: a rant
Posted By kimkaze 1 October 28, 2007 09:07:58 PM

I've played FPS on a projection on a wall as well (and I don't have a p*nis to wave...), and I'll agree that basically it's the same idea. Keycards, shoot stuff, seek health and super damage icons, get the girl/super computer/big alien at the end and then go home. Only then there's Episode two, isn't there... I would say that certain games have defined the genre and moved it forward, such as Quake back in it's day for multi player mayhem, the likes of Half Life (and the mods it spawned, plus of course CS) and now HL 2: Ep 1 & 2. I think that a decent storyline can mask the fact that all you're doing is running through defined maps, shooting things and accessing new areas until you've done all there is to do. Personally, I really enjoyed the third person shooter, Max Payne. Felt like stepping into a cheesy B movie of a graphic novel in an art style I could enjoy as a 2000AD reader.
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