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The Ryan Lambie Column: How Nintendo won the handheld console war

Ryan Lambie


How Nintendo saw off Nokia, Sega, SNK, Sony and the Wonderswan, and why it'll see off Apple too...

Published on Nov 27, 2008

Wonderswan. What sort of name is that for a console? It's the kind of name Spike Milligan could have come up with. It's also the only conceivable answer to the question 'which superhero can only be legally eaten by the Queen'.

The peculiarly monickered Wonderswan was a handheld system released in 1999 by Bandai as a potential rival to Nintendo's all-conquering Gameboy. A library of decent games and neat design touches notwithstanding (its button configuration meant you could play games in a horizontal or vertical format) the Wonderswan was only a modest success, and was never sold officially outside its native Japan.

Despite my love for obscure systems (particularly Japanese ones), I only got round to adding a Wonderswan to my collection this week; a rare Tare Panda edition, which comes in a beautifully designed box with a white version of the console and a copy of Tare Panda no Gunpei (a worryingly addictive puzzle game). It's a nifty little device - a touch too small and light perhaps, but its buttons are well positioned and responsive, its screen quality crisp and clear. So why didn't the Wonderswan take off?

On paper, the Wonderswan had an excellent pedigree - one that should, in theory, have made the handheld a genuine contender in the portable gaming battle ground: its development was overseen by the late Gunpei Yokoi, the brains behind Nintendo's legendary Game and Watch gadgets, the games Kid Icarus and Metroid Prime, and most significantly, the iconic Gameboy.

Of course, the gaming battlefield is littered with the corpses of Nintendo's competition: Atari with their Lynx, Sega with their Gamegear, NEC with their TurboExpress, SNK with their Neo-Geo Pocket. The fact that the Gameboy, in all its various guises (Pocket, Colour, SP, DS), has never been truly rivalled is clearly lost on Nintendo's competitors, even today: the Nokia NGage, hamstrung by its awkward design and fiddly little game cartridges, completely failed to ignite the public's imagination, and the PSP has taken a very, very long time to make a dent in Nintendo's market hegemony. And new pretenders to the crown still occasionally appear: Apple has begun to push its iPhone/iPod Touch device as a potential games machine, despite its lack of experience in the field.

So how has the Gameboy succeeded where so many others failed? The most obvious answer is that Nintendo simply got there first - as I mentioned earlier, Yokoi's blueprint for the handheld game system had already been set with the highly successful Game and Watch series in the 80s(which are now becoming sought after collector's items), and when the Gameboy appeared in 1989 it quickly became the Hoover of handheld gaming. Nintendo's competitors looked at the console's diminutive technical spec, with its cheap LCD screen and bleepy sound, as a potentially exploitable flaw, but their attempts to lure away Gameboy addicts with superior graphics failed miserably.

It shouldn't be forgotten that Tetris also played a vital role in the Gameboy's success story: it was the system's killer app before the term had even been coined, selling several million copies either by itself or bundled with the console.

What Atari and Sega didn't appear to realise was that the Gameboy's meagre specifications were in fact its chief asset: its non-backlit, black and white screen meant that its battery life was comparatively huge, with four AA batteries lasting nearly 11 hours (six batteries lasted a piffling two hours or less on the GameGear). Nintendo's antiquated Z80 based technology also made it cheap to produce and smaller too - its rivals were twice as big and also twice as expensive.

Moving into the 21st century, the handheld gaming landscape is largely unchanged: Sony may have had the greatest success of all Nintendo's rivals with its PSP, but the DS is still the most popular thanks to its mass appeal and low cost.

So there we have it: a potted history of the Gameboy, and a record of the rivals it has slain on the road to world domination. In many ways it's the most significant piece of hardware Nintendo have yet released - not only did it become an icon of its late 80s/early 90s era, it helped the company through the lean N64/GameCube years before the Wii's gigantic success.

Despite my love for Nintendo and their sunshine-filled games, I can't help feeling a pang of regret for its unfortunate rivals. For all its bloated, battery-guzzling excess, the GameGear still had some excellent games - Halley Wars and GG Aleste were two eminently playable shooters, and the Japan-only platformer Berlin Wall was one of the most quirky and fun games of its type on any handheld. Similarly, the Neo Geo Pocket had its own unique conversion of Metal Slug, and the Wonderswan boasted Crazy Climber and the impossible-to-find but brilliant shooter Judgement Silversword.

Sadly, a clutch of decent titles, superior technology or even the innovative design of Gunpei Yokoi himself were no match for the Gameboy's fighting spirit. Underneath Nintendo's cute, carefully constructed public image lurks a dark, killer instinct - as Sega, Atari, NEC, SNK and Bandai found to their cost.


Ryan writes his gaming column every week at Den Of Geek. Last week's is here.

 

Users Comments

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By Steven 1 November 27, 2008 01:41:13 PM

I think it's extremely short-sighted to suggest that Nintendo isn't at risk from the iPhone simply because they've never been overtaken before. When a new company enters the hand-held arena, the main thing working against them is the install base: Nintendo has an install base in the millions, but the newcomer is starting from unit 1. In this case, though, Apple has a massive running start. Their iPhone install base in North America alone has already nearly eclipsed the PSP (which has been on the market three times as long), and when you factor in the iPod Touch (which adds millions more users to the install base), Apple is already a bigger threat to Nintendo than the PSP has ever been. And Apple has only JUST started looking at gaming in the last few months, they haven't even made a big thrust into the market yet. Nintendo certainly doesn't need to panic just yet, but Apple is already by FAR the biggest threat they've ever seen in the handheld market.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By secularsage 1 November 27, 2008 03:36:28 PM

Ryan, If there's one thing that people don't understand, it's that history is NOT a predictor of success in business. Nintendo is not invulnerable, and there will be a day when the handheld market is no longer theirs to own. I do agree with you that it won't be due to the iPhone, but I do expect that all-in-one smartphones are going to cause the demise of many personal devices down the road. The issue, though, is one of marketing. Nintendo has smartly realized that handheld gaming was a children's market, not an adult market, and they found ways with the Nintendo DS to not only expand on this children's market, but also to reach casual adult gamers with games like Brain Age. By all rights, the Sony PSP, which is superior to the DS in almost every way, should be the dominant handheld right now. But it isn't, because it's geared at the hardcore gamers, not kids and casual gamers. And the iPhone has the same problem. It's a phone that only adults who love gadgets are going to own, and they're not going to look at it as a gaming platform. The fact that it can play games is a novelty. That doesn't mean that there's not a market there, just that it's a different market from the handheld gaming market Nintendo is serving. Incidentally, the iPhone has some terrible gaming software. Most of it is casual fare, and a few of the games are ports. The interface for gaming is also pretty weak -- there's a reason the Nintendo DS still has buttons and a d-pad despite its touchscreen. I doubt the iPhone's going to be regarded as a serious competitor when the hype machine dies down.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By secularsage 1 November 27, 2008 03:37:30 PM

BTW, would it kill you guys to allow paragraph breaks in your comments? Good grief.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By RonHogan 1 November 27, 2008 04:03:50 PM

Apple isn't a threat to Nintendo in the handheld market, because the DS costs half as much as the iPhone.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By vharshyde 1 November 27, 2008 06:38:09 PM

Nintendo is winning the console war on every front for one simple reason: Nintendo remembers what a console SHOULD be. The PS3, and the XBox360 were both ridden with errors on the first release, but nintendo worked out the bugs heavily before releasing the Wii. A console is not a cutting-edge piece of high-power tech. All it is is a simple build of simple technology in an interesting way. Nintendo remembers that a console is a gaming machine first and foremost, not a DVD player, not a phone, and most definitely not a full PC. It is an entertainment device, and it should never cost more than around 250ish.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By RudeboyStu 1 November 28, 2008 10:09:57 AM

Nobody has mentioned the loading times. For me, handheld gaming needs to be immediate. Nintendo has absolutely nailed the 'quick fix' approach to gaming, while the PSP load times are appalling. A big reason why Nintendo is dominant in the handheld gaming arena is because it has a uniquely enjoyable interface, innovative software and it has negligible load times. The PSP has handheld versions of familiar PS2 software and really long load times. Hmmmm, I know which system I'd prefer to play.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By kimkaze 1 November 29, 2008 09:08:48 AM

I don't see combi systems such as phones which play games ever moving into the serious contender slot. Mobile gaming has been an accessible format now for some time and clearly the sort of games that do well on cellphones are for the non gamer in the main, serious gamers want to be able to save their work, settle down and frankly not worry about running down the battery life of their phone. The reason Ipods still sell is because music takes battery life to listen to all day, if you exhaust your battery on music or indeed gaming, how will you make calls? It's simple, gaming shold be kept seperate and Nintendo know this. They know a lot and that;s why, IMHO, they are still at the top.

Re: The Ryan Lambie Column: How Nintendo won the handheld console war
Posted By Finalstryke 1 November 29, 2008 09:27:26 AM

yep,Wonderswan is a sucky name. Even slightly worse, though not disimmilar to JVC's Wondermega. To secularsage: This bit is written with a clear linebreak after the word wondermega. The lack of paragraphs is a bug/feature of the comment system.
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